ßig;199615482 said:DS3 already outsold Bloodborne lol (I looked at Famitsu)
Bloodborne was a new IP, it should be compared to Dark Souls 2.
Even though, it's not necessarily the cause, we must remember both Bloodborne and now Dark Souls III had stock problems in some stores. This is from yesterday, I guess during these days there will be continuous shipments.
210k isn't great for DS?
210k ain't good for DS3.
I must have overestimated Japan's lust for large mammaries because I expect more than that for DoA. Seems like a flop.
Not so great sales in general imo. I think DoAX3 is the only positive debut here in comparison with its franchise.
210k isn't great for DS3. DS2 launched at 261k in 2014.
Lol as if this one week spells doom for the franchise.
How many digital imports happened with DS3 on PS4 and X1 combined? That's a lot of double dippers i'd reckon. Still not bad for a PS4 game in Japan but i guess that doesn't matter anymore.
Lol as if this one week spells doom for the franchise.
I don't think anyone said that this result "spells doom for the franchise." Pretty much everyone disappointed with this result just thinks it underperformed.Lol as if this one week spells doom for the franchise.
3DS & PS4 got pretty small sales bump for such big software sales.
Isnt the arguement about less advertisement that less people are aware of the game, and this is the result of lower sales? If people first gets aware of the game a week or two after the launch rather than a week or two before, i dont see why they would be less interested in the game just because it has launched. Stores having the game in stock is then good, otherwise people have to tend to used copies instead (or digital). Used games this early could be a problem, but i think this is mostly an issue if the game has bad WoM.How so? Less awareness at launch means, retailers do not need a new shipment as quickly if the initial run is big enough, 60%-80% as shown by Famitsu doesn´t indicate any shortages. And unless you have a new phenomena in your hand, hype and interest will cool down rather quickly, with more and more used copies in circulation as a further negative factor. Keep in mind that this specific promotion you refer to didn´t even start yet. More than weekly sales, the problem lies that it might affect retail orders.
It just means it's not growing in Japan anymore.
First week comparisons:
Demon's Souls (2009) - 39,689
Dark Souls (2011) - 279,567
Dark Souls 2 (2014) - 261,147
Bloodborne (2015) - 152,567
Dark Souls 3 (2016) - 210,141
Digital imports? Probably less than 1,000.
I think there were even some ads inside the ichimarukyuu (Shibuya 109) by that time.There were huge advertisements to DS3 in Shibuya as soon as January.
Star Ocean V is releasing tomorrow, so if anything, the week after the next will be interesting.
0 digital sales.
Dark Souls II didn't get a digital release until some months later.
Edit: 309.854 physical number was the LTD sales as of March 30 (3 weeks of tracking).
0 digital sales.
Dark Souls II didn't get a digital release until some months later.
Edit: 309.854 physical number was the LTD sales as of March 30 (3 weeks of tracking).
And what was that?
Digital has only been increasing in significance over the years so I think DS3's digital should close the gap either way.
Edit - It seems digital is a nonfactor for DS2 according to Bruno.
3DS & PS4 got pretty small sales bump for such big software sales.
Isnt the arguement about less advertisement that less people are aware of the game, and this is the result of lower sales? If people first gets aware of the game a week or two after the launch rather than a week or two before, i dont see why they would be less interested in the game just because it has launched. Stores having the game in stock is then good, otherwise people have to tend to used copies instead (or digital). Used games this early could be a problem, but i think this is mostly an issue if the game has bad WoM.
I think that this promotion started two days ago. 4Gamer lists it as a promotion going from 28. March to 10. April, unless i'm mistaken.
EDIT: Fixed a typo.
New releases increasing on their second week. This is a long shot, but I think these may have legs guys.
Mildly surprised with Mario and Sonic there. Looking back, its actually held relatively well, hovering above 10k. Is that normal with these titles?
02./00. [3DS] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2012.03.01} (¥4.800) - 43.155 / NEW
06./02. [3DS] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2012.03.01} (¥4.800) - 23.587 / 66.741 (-45%)
10./06. [3DS] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2012.03.01} (¥4.800) - 16.183 / 82.924 (-31%)
12./10. [3DS] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2012.03.01} (¥4.800) - 16.731 / 99.656 (+3%)
12./12. [3DS] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2012.03.01} (¥4.800) - 12.947 / 112.603 (-23%)
10./12. [3DS] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2012.03.01} (¥4.800) - 10.364 / 122.967 (-20%)
05./00. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700) - 41.736 / NEW
06./05. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700) - 22.032 / 63.768 (-47%)
05./06. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700) - 18.391 / 82.160 (-17%)
08./05. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700) - 14.713 / 101.781 <80-100%> (-16%)
04./08. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700) - 13.930 / 115.711 <80-100%> (-5%)
10./12. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700) - 11.732 / 127.443 <80-100%> (-16%)
I didnt say or imply that. If i implied anything, in my very first post (where i quoted Hiska-kun, before you replied to me), i said "unless it has bad WoM", implying that this could lead to many used copies, and this wouldnt be good for future sales, and that is also one of your arguments unless i'm mistaken. I pointed out several of times that i was talking about this specific DQJ3 promotion, and i dont think it would made any big difference if they ran this a week before the launch of the game or one week after the launch, unless WoM is bad. Thats all. Do you think it would made any difference?My point is that it will affect lifetime sales for already mentioned reasons, just check the last few posts. Maybe we should tell SQEX that they are just wasting their money, when it comes to all the FF15s pre launch events and marketing, if it really is such a minor issue for a potential mainstream title, like you are constantly implying.
Has Dengeki stopped making their numbers public?
Has Dengeki stopped making their numbers public?
I didnt say or imply that. I pointed out several of times that i'm talking about this specific DQJ3 promotion, and i dont think it would made any big difference if they ran this a week before the launch of the game or one week after the launch, unless WoM is bad. Thats all. If Square Enix does the same thing with FF15, delay one specific advertisement campaign like this a week after the launch, i think the same thing applies there. I also mentioned that perhaps Hiska-kun were thinking about the total amount of advertisement, and this would be an issue of its own (as in being too little advertisement and how that would effect sales).
I also said that its better to have more advertisement before the launch of a game to get more people aware of it, so i'm not sure what you're getting at when you say that all FF15s pre launch events and marketing is a waste of money. I've never said or implied anything like that.
Yeah, with the information that i've gathered from this thread, i agree that it looks like DQJ3 didnt get that much of advertisement. And i dont disagree with the other things either.I think it´s clear that most refer to the overall marketing campaign, with the focus on the most important part in this case, namely pre-launch marketing, while you made it clear that you just focus on a specific post launch promotion, for whatever reason. That´s also why it was pointed out that DQMJ3 already launched, when the supposed new promotion was mentioned.
What gets criticised is that post launch marketing is only effective when it´s just a continuation of a good marketing campaign that generated enough pre-launch interest, or when it really is set up to continue for a rather long post-launch period, the latter is really unlikely in this case. It seems more like a band-aid move after a very lackluster pre-launch marketing campaign that lead to quite less pre-orders, to be quite honest
What are you disagreeing to? That the game would have sold noticeably better if this specific ad campaign would have been done one week before the launch of the game instead? If so, thats fineIt performed well under it´s potential (pre-orders leading up to its launch) and that´s likely also one of the reasons why they even bother with post-launch marketing. Since momentum is important, especially for games that are relatively front-loaded, I don´t agree with you.
well bloodborne did about 45k digitally in a month so it is possible but probably not 90k lol. maybe 55-60k for the month
actually i am not sure how people from overseas buying it digitally in japan store to play early affects it
Dark Souls 3 on Xbone might chart pretty high on Famitsu, thanks to people Westside who downloaded the Japanese version lol
Any chance to get some number from digital sales of Dark Souls 3? Should be a pretty high (for XBox) number thanks to all of you impatient guys getting it from the japanese store in order to play it.
That's a huge drop. If this has no legs, this is one heck of a bomba.Dragon Quest Monsters: Joker 2 [DS] - 682,014
Dragon Quest Monsters: Joker 3 [3DS] - 375.612
it's just the post launch marketing fault
Dragon Quest Monsters: Joker 2 [DS] - 682,014
Dragon Quest Monsters: Joker 3 [3DS] - 375.612
it's just the post launch marketing fault
Yeah, with the information that i've gathered from this thread, i agree that it looks like DQJ3 didnt get that much of advertisement. And i dont disagree with the other things either.
"For whatever reason" is that i just wanted to make a comment on the launch of that specific ad campaign that was mentioned, nothing more. I dont see any problems commenting on specfic things like that. This doesnt mean that the bigger picture is ignored or disagreed to.
Now you say that it was clear that i was only talking about that specific ad campaign, and that made me curious. If i made myself clear, and you understood it fine, why are you saying that i'm implying anything else then, such as pre launch advertisement is a waste of money? I'd honestly would like an answer to that.
What are you disagreeing to? That the game would have sold noticeably better if this specific ad campaign would have been done one week before the launch of the game instead? If so, thats fine
test_account said:dont think it matters that much if this promotion in specific was done two weeks before the release date, or two weeks after.
Isn't ~20% digital the average now? Or even higher in Japan? I don't think it would be very optimistic to think that.Flat numbers for DS3, even if digital sales were to be a very optimistic guesstimate of about 20% of fw.
I think there's a pretty clear huge loss of interest.
Whether it be the game itself, the mobile game's astronomical success, or the competitive state of the genre on dedicated devices (Yokai Watch/Pokemon), there looks to be far more fundamental issues than just a weaker promotional push.
I'd say the same about Project Diva. Dark Souls strikes me as likely being driven by fatigue or people who previously picked up the game not liking it, but it's holding more stable than the other two.
Three notable franchises targeting three different audiences on the top three dedicated platforms all underperform. Quite the hat-trick.