Angelus Errare
Banned
Xbox One....55...jesus.
Wouldn´t similar games and IPs be affected the same way? We´ll see how YW3 and Pkmn M/S will perform this year.
I would say they have been, but I don't think that works for everything.You think some of the bigger publishers like square and namco are going to market thier games more aggressively in the west?
Fair enough. Personally, i think it would take more than this specific ad campaign to really make or break anything. I dont live in Japan, so i can be wrong, but i'm not under the impression that the stores are flooded with used copies of DQJ3, resulting in those who first got aware of the game some days after launch are all buying used copies instead.At this point I would have to repeat myself, but long story short, I disagree with the following.
Since I have made my point clear, I won´t continue this topic today.
Honestly, i don't see why people expect legs for Joker 3...
Honestly, i don't see why people expect legs for Joker 3...
It depends on what type of issue exists. If it's fundamental market decay, I would say yes. If it's that no one wants to buy DQMJ3 because they like Yokai Watch and Pokemon better and there's new entries in both of those coming out this year, then it's less of an issue.
I would say it's a mix of the two for DQM. The Japanese market is in increasingly rough shape, but the other two games are working very hard on maintaining mindshare with both existing and emerging audiences whereas this is a spin-off product of a series that's a bit different and wasn't treated as a flagship release for the company.
Or, put another way, I think it's entirely possible that both Yokai Watch 3 and Pokemon Sun/Moon debut lower than their predecessors, but I don't expect them to be down 45% entry over entry.
I would say they have been, but I don't think that works for everything.
Star Ocean is on track to do quite poorly for example, and I think that's a much harder pitch overseas than Naruto.
Xbox One....55...jesus.
Is that the lowest ever? Or maybe it hit 50 before...I can't remember.
Flat numbers for DS3, even if digital sales were to be a very optimistic guesstimate of about 20% of fw.
I guess there's an extent to which I agree, but I think it's a more fundamental issue than "run advertisements for Dragon Quest Monsters Joker 3 in particular".That´s the point, while the companies behind Pkmn and YW3 will most likely "work to maintain mindshare" which to an important extant also means to market it adequately, this work doesn´t seem to have been put behind DQMJ3 in the marketing department. Nothing that they´ve done actually reminded of marketing campaigns of similar successful 3rd party products, if we didn´t knew better, based on the attention/resources it got you could have easily mistaken the effort for a niche to mid-tier game, instead of a series that outsells mainline MGS entries, just to name a series that always got big campaigns in Japan.
About "it´s just a spin-off", considering DQM is an IP with quite a few million-sellers in its portfolio and one of the 3DS remakes got quite close, it may not be their flagship retail IPs, but most definetely one of their most important ones in Japan, regardless of how it´s actually valued within the company.
If DQJ3 will be the only of the big 3 of the genre on 3DS to get a severe decline, despite having the audience on board (a DQ8 port confirmed it again not too long ago), there´s quite a big chance that it´s mostly due to lack of " working very hard on maintaining mindshare", which is really ridiculous when it comes to a potential million seller. Especially in a time when they finance flops like Setsuna and StarOcean 5 doesn´t really seem that promising sales-wise either.
It seems alongside with pre-orders for Yo-Kai, people is buying the Nintendo Selects. So, even though despite not being high due to holiday on last Monday, it is expected an increase for those titles, especially New Leaf.
I remember someone pointing out/explaining sales of old games frequently went up when a popular game came out... I believe it was Nintendo themselves, not sure.
But not too surprised to be honest (well, I was surprised to see Tomodachi Life selling more during its second week than during the launch week, ha ha). Especially for New Leaf which is going to sell a lot this year (pretty sure it'll sell at least 100k before the end of the year).
I mean, even before the HPS, it was frequently popping back (generally during holiday weeks), despite launching in 2012. So now that it has a budget release... Tomodachi Life, on the other hand, stopped selling significant amount pretty fast, so that HPS release is a godsend for it.
So September 30 for FFXV
How does that look for ps4 outlook this year?
20% at first week comes only if there is short supply at retail or special editions at digital.
Either way digital sales are even more frontloaded than boxed.
Not even remotely true.Isn't ~20% digital the average now? Or even higher in Japan?
I don't think it would be very optimistic to think that.
Nirolak a good contrast would be Monster Hunter Stories. Capcom has not only had a longer promotional cycle but also is doing cross media promotion despite the fact it's a spin off of a massive IP with a built in audience.
Also I will say that a lot people see "lack of promotion" as people saying "throw more money at it" but that's not the whole picture. Releasing screens and trailers early wouldn't have cost SE a thing and would have made them appear more confident in the product.
I believe I was thinking of major AAA titles in the west. I'm sure I heard something like that in a NPD thread. I mixed the number up with Japan.Not even remotely true.
Why is that? Do you have more information? Or are you just aggressively asserting your position?I'm afraid you'd think wrong then.
I wonder if Minecraft Vita can get to 1 million LTD
Without going into any specifics about Dark Souls 3 (to avoid any spoilers at all), what do you think that could be done to expand the audience with the Souls franchise? (i assume that is what you're referring to when you say improve).Monster Hunter Stories is also a completely new idea for the IP and is being presented as such and being made to sound (and look) like it had a huge budget and love/hard work pored into it. It has the potential to inspire interest and confidence your audience of old and in new audiences that learn of the title.
This just goes back to the old discussion of whether or not you make your product look like a worthwhile time for anyone but the corest of core fans, or if you're just here to fart out another sequel with no signs of growth or attempts to improve. (And I say this staring at DS3 as a huge fan of DS1/2... I'm getting tired of the same game in a slightly different setting.)
I 100% agree, that's what I meant with overly "optimistic guesstimate" and why I specifically pointed out fw and not ltd, but my wording wasn't very clear I assume, apologies.
I guess there's an extent to which I agree, but I think it's a more fundamental issue than "run advertisements for Dragon Quest Monsters Joker 3 in particular".
These types of games are overwhelmingly bought by children, and it's been a long time since there was a mainline Dragon Quest game that was easily accessible by them. There's no current Dragon Quest anime or manga series, and they don't seem to be going all in on toy and merchandizing opportunities for the IP specifically targeted at children.
The stuff they've been putting out feels like stuff designed to entertain existing Dragon Quest fans and get them ready for the release of the next mainline game, but for the most part I don't get the sense of an IP going after drumming up new, young audiences very aggressively. Maybe Dragon Quest Builders is the most apt thing for that, but it's also quite expensive. heroes strikes me as something that targets an audience old enough that they assuredly know about and have played Dragon Quest already.
Yokai Watch started really taking off when the anime came out and the merchandizing got out in force. Nintendo similarly has been ramping up their merchandizing and licensing businesses significantly in an effort to recapture children that they're losing contact with by no longer being the default children's gaming device. Square Enix is a publisher who should consider increasing their efforts in this area.
If Dragon Quest was a super hot IP among children, I don't think we'd be having this discussion even with tame promotion and advertising for DQMJ3 itself.
I think there's a pretty clear huge loss of interest.
Whether it be the game itself, the mobile game's astronomical success, or the competitive state of the genre on dedicated devices (Yokai Watch/Pokemon), there looks to be far more fundamental issues than just a weaker promotional push.
I'd say the same about Project Diva. Dark Souls strikes me as likely being driven by fatigue or people who previously picked up the game not liking it, but it's holding more stable than the other two.
Without going into any specifics about Dark Souls 3 (to avoid any spoilers at all), what do you think that could be done to expand the audience with the Souls franchise? (i assume that is what you're referring to when you say improve).
I do agree with you on that but the difference between DSII and DSIII isn't that huge...
dark souls doesn't seem great. decent ps4 sales.
http://blog.esuteru.com/archives/8545840.html
Pre-orders for the FFXV collectors addition sold out in a minute.
Famitsu Retail and Digital Sales: February 2016 (Feb 1 - Feb 28)
Serious, honest question - why is Xbox One hardware still tracked? There must be other things like random retro consoles that generate more meaningful sales.
I keep thinking about getting a Nobunaga game but at this point I have no idea what the meaningful differences between them are,and there are so many of them now. I have fond memories of the 16-bit versions, but the last one I played was Iron Triangle, and it felt drab and not that much fun so I lost touch with the series.
Had a little fun with these numbers (and time to spare on my lunch break )
So to answer what was talked about regarding the ratio of digital sales with this top
Average digital ratio/title* : 14.61%
Average digital ratio/sales*: 14.88%
*excluding both Pokemon titles as they only are download cards.
Had a little fun with these numbers (and time to spare on my lunch break )
So to answer what was talked about regarding the ratio of digital sales with this top
Average digital ratio/title* : 14.61%
Average digital ratio/sales*: 14.88%
*excluding both Pokemon titles as they only are download cards.
Had a little fun with these numbers (and time to spare on my lunch break )
So to answer what was talked about regarding the ratio of digital sales with this top
Average digital ratio/title* : 14.61%
Average digital ratio/sales*: 14.88%
*excluding both Pokemon titles as they only are download cards.
Had a little fun with these numbers (and time to spare on my lunch break )
So to answer what was talked about regarding the ratio of digital sales with this top
Average digital ratio/title* : 14.61%
Average digital ratio/sales*: 14.88%
*excluding both Pokemon titles as they only are download cards.
Now get ready to see kindergarden VGC analysis based on these ratios.