Without a hardware bundle, I doubt the boost will be too high.
The boost will be bigger than for most 3DS releases.... i expect + 100k sales.
Without a hardware bundle, I doubt the boost will be too high.
Without a hardware bundle, I doubt the boost will be too high.
It is a different type of game(s) though, classical RPG VS MMORPG. DQ Collection was also 4400 yen. DQX will be 6980 yen (or 8980 yen for the USB stick bundle). I have no idea how much DQX is going to sell, i just wanted to mention the difference between those releasesFor those who thinks DQX will sell about 500k... DQ Collection last year was able to reach about 400k units.
EDIT: Speaking of DQX, why is the two free hours every day only limited to kids? I guess the reason behind it is that kids have less money, so it is harder for them to pay for the monthly subscription. But it is not like there will be only kids who play at these two hours. There will probably be tons of paying customers at all ages who also play at these hours, so it is not like only kids will play together at these two hours.
I think that the problem with X is not only the bill to be paid to play it, but also the structure derived by the MMO games.
The fact that you have to be online to play it, for example, but also the lack of deep characters for example
plus, the Wii is no more a beast in terms of popularity, especially for Jrpgs.
Sure, i know that they wont keep everyone else out except the kids A bit poorly written by me, sorry. They (Square Enix) are following the honor system they say, so there wont be any checks in place to verify age or anything like that. But i was wondering why they aim/"limit" this offer to kids only. But in afterthought, i guess it is just to be nice towards the kids, since they in general have less money.It's not limited to kids, just aimed at them, afaik. They're not going to keep everyone else from playing during those two hours lol.
You really shouldn't compare DQ to other JRPGs. Expecting it to behave like any other JRPG is like expecting Mario to sell like any other platformer. DQ is a phenomenon that is close to Mario and Pokemon in terms of popularity. Expect DQX sales comparable to NSMBWii, in a relation similar to previous DQs vs. Marios on the same hardware.
As for strong characters, DQIII didn't have defined party members other than the hero. And the hero simply was a legendary hero, no further story to him. It didn't hurt it one bit.
As long as online doesn't cost you, the fact that you have to be online shouldn't be a problem.
Japan Studio didn't develop it though, Crispy's did.Hopefully TJ will motivate SCEJ to start making more games.
We'll see hot it will perform: me, I'm expecting a similar drop to the one that hit FFXI compared to the normal episode of that franchise.
DQX "Kids Time" (free-to-play times) have been announced as a daily event. 4-6PM on weekdays, 1-3PM on weekends.
http://andriasang.com/con1gs/dqx_kids_time/
#gamechanger
I raised this issue a few threads before and seriously cannot understand how people keep lowballing their predictions for DQX. The times you state are pretty much what I expected and I don't see why it should sell *much* worse than DQVIII, even if it is an MMO.
I stand by my original statement that it will be a strong millionseller, possibly multimillion. And that's Wii alone, not talking about the Wii U version.
O__OThe Dragon Warrior Monsters 3D Master Guide has sold 93,779 units.
http://www.oricon.co.jp/rank/ob/w/2012-06-18/
Dragon's Dogma Official Guide Book 32,208 units sold.
We'll see hot it will perform: me, I'm expecting a similar drop to the one that hit FFXI compared to the normal episode of that franchise.
O__O
Do you have numbers for MH guides?
@saichi
Actually I don't really see why it should fall much under the usual 3~4 million. Outselling the original DQ is my most conservative guestimate, I really can't see it declining by much more than half. I think it's very much possible that it could live up to the usual sales.
Selling as bad as the collection or Swords, that's what *I* would consider impossible for a numbered entry to the series.
Kind of interesting how much Square is betting on two MMOs (XIV 2.0 and DQX) that both have major barriers to selling even more than usual for series that are turned MMO (Original XIV was terrible, Wii is not really alive at this point). Looks really difficult for Square right now...
Thanks, I did some checking too.I don't have ltd sales numbers, once the book has left the weekly top 30 there is no way to know how much it has sold.
Monster Hunter Portable 3rd: Start Dash Book (5 weeks) - 360,326.
Monster Hunter 3G Great Trial Book (5 weeks) - 117,231.
------------------------------------------------
|System | This Week | Last Week | Last Year |
------------------------------------------------
| 3DS | 65,2% | 26,0% | 25,3% |
| PS3 | 15,6% | 44,2% | 15,1% |
| PSP | 9,7% | 15,2% | 20,1% |
| WII | 5,2% | 6,0% | 13,3% |
| NDS | 2,3% | 2,6% | 20,1% |
| 360 | 1,0% | 4,3% | 5,6% |
| PSV | 0,9% | 1,6% | 0,0% |
| OTH | 0,1% | 0,1% | 0,1% |
------------------------------------------------
----------------------------------------------------------------------------------------
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
----------------------------------------------------------------------------------------
| 3DS | 101.718 | 51.804 | 27.868 | 2.034.989 | 1.061.201 | 6.170.728 |
| PS3 | 16.404 | 16.256 | 15.270 | 650.667 | 575.081 | 8.067.815 |
| PSP # | 11.153 | 11.813 | 29.519 | 469.753 | 998.764 | 18.706.861 |
| PSV | 6.413 | 6.089 | | 297.644 | | 700.438 |
| WII | 6.335 | 6.486 | 7.056 | 248.724 | 389.957 | 12.416.467 |
| 360 | 2.783 | 2.493 | 1.619 | 30.187 | 62.871 | 1.550.925 |
| PS2 | 453 | 387 | 1.141 | 12.321 | 31.442 | 21.966.612 |
| NDS # | 356 | 362 | 6.832 | 19.020 | 593.330 | 32.854.522 |
----------------------------------------------------------------------------------------
| ALL | 145.615 | 95.690 | 89.305 | 3.763.305 | 3.712.646 | 102.434.368 |
----------------------------------------------------------------------------------------
| DSi | 356 | 362 | 6.643 | 19.020 | 568.989 | 8.264.218 |
| PSP | 11.153 | 11.813 | 29.357 | 469.753 | 980.021 | 18.546.286 |
----------------------------------------------------------------------------------------
Persona had a strong start with sell-outs and hardware boost.
Persona had a strong start with sell-outs and hardware boost.
Persona had a strong start with sell-outs and hardware boost.
This, I like to hear.Persona had a strong start with sell-outs and hardware boost.
How much did they ship?
30 units
At his/her store, says azalyn
is it a lot cheaper to advertise in japan, compared to north america and europe?
i ask, because i see so many niche titles getting tv advertisement.
Probably the latter. My first instinct was to say that by the time a proper 3DS Pokémon shows up that demographic would already be there, buuut I see that even in 2010 Black/White could still bump the original DS, even with the LTD over 30 million.I'm wondering what'll be bigger: The 3DS bump due to this DS Pokemon title available in a couple of weeks, or the future 3DS bump for a future 3DS Pokemon title available some unknown time later.
I'd expect the latter to be larger due to the fact that a 3DS purchase is necessary for the latter - but that's potentially a long way off, while this one is here right now.
Some entries more than others, but DQ doesn't seem like a series with generally deep characters.Aostia said:I think that the problem with X is not only the bill to be paid to play it, but also the structure derived by the MMO games.
The fact that you have to be online to play it, for example, but also the lack of deep characters for example
Well, I don't know. Mario Wii was also a perfect fit to the console's key points: first ever multiplayer episode of the franchise on the perfect console for family entertainment. And came out when Wii was much stronger than today.
Pluse, having to be connected online could be a problem, maybe small problem, but always a problem, compared to the normal way of play DQ.
Especially considering how the social aspect of the 9th episode did well, exploiting the portablle side of the game and the portable fever that hit Japan in the last few years: comparing the online community to the portability DQ9 had, could be a mistake for japanese market.
We'll see hot it will perform: me, I'm expecting a similar drop to the one that hit FFXI compared to the normal episode of that franchise.
There are four different guide for Tri G? Why >.>
Persona had a strong start with sell-outs and hardware boost.
01./00. [3DS] Dragon Quest Monsters: Terry's Wonderland 3D # <RPG> (Square Enix) {2012.05.31} (¥5.490) - 488.508 / NEW
Persona had a strong start with sell-outs and hardware boost.
Wonder if we'll finally get a 100k+ start for the Vita.
Edit: Actually, P3P started with a little over 100k on the PSP, it'd be "amazing" if P4G could reach that...
Persona had a strong start with sell-outs and hardware boost.