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Media Create Sales: Week 28, 2013 (Jul 08 - Jul 14)

allan-bh

Member
Code:
FAMITSU

[U]DREAMCAST			WII U                   [/U]		
1/4/1999	28,830		1/7/2013	21,489	
1/11/1999	27,439		1/14/2013	16,635	
1/18/1999	22,788		1/21/2013	12,335	
1/25/1999	37,249		1/28/2013	11,714	
2/1/1999	20,327		2/4/2013	11,092	
2/8/1999	15,160		2/11/2013	10,167	
2/15/1999	2WEEK1		2/18/2013	9,495	
2/22/1999	22,797		2/25/2013	9,528	(19,203 2WEEK1)
3/1/1999	13,362		3/4/2013	9,089	
3/8/1999	9,232		3/11/2013	8,567	
3/15/1999	8,952		3/18/2013	10,172	
3/22/1999	16,657		3/25/2013	21,502	
3/29/1999	14,675		4/1/2013	14,413	
4/5/1999	13,348		4/8/2013	10,147	
4/12/1999	6,747		4/15/2013	8,047	
4/19/1999	2WEEK1		4/22/2013	8,058	
4/26/1999	14,882		4/29/2013	10,573	(18,631 2WEEK1)
5/3/1999	7,392		5/6/2013	6,744	
5/10/1999	4,458		5/13/2013	6,058	
5/17/1999	3,344		5/20/2013	5,536	
5/24/1999	4,743		5/27/2013	5,669	
5/31/1999	2,567		6/3/2013	4,549	
6/7/1999	676		6/10/2013	5,031	
6/14/1999	479		6/17/2013	4,236	
6/21/1999	45,058		6/24/2013	5,846	
6/28/1999	25,249		7/1/2013	6,380	
7/5/1999	20,741		7/8/2013	20,728	

TOTAL (from this chart)
DREAMCAST - 387,152
WII U - 273,800

The sales trajectories for the Dreamcast + Wii U have been eerily similar to each other so far...with the Wii U underperforming.

Thanks. Wii U situation is terrible.

You know LTD for Dreamcast in Japan?
 

Bruno MB

Member
Dengeki guys are nice, they give us Top 50 with figures, sell-through percentage for biggest releases and some LTD updates.

Dengeki Top 50 Software Sales

01./00. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.985) - 93.560 / NEW <50%> 187.000 units shipped.

[GCN] Pikmin (Nintendo) {2001.10.26} - 516.000 LTD
[GCN] Pikmin 2 (Nintendo) {2004.04.29} - 532.000 LTD

Top 5 Wii U (biggest first week sales):

01. [WIU] New Super Mario Bros. U <ACT> (Nintendo) {2012.12.08} (¥5.985) - 163.524 / 540.636
02. [WIU] Monster Hunter 3 Ultimate # <ACT> (Capcom) {2012.12.08} (¥4.800) - 110.794 / 214.220
03. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.985) - 93.560 / 93.560
04. [WIU] Nintendo Land # <ETC> (Nintendo) {2012.12.08} (¥4.935) - 68.965 / 331.730
05. [WIU] Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online # <RPG> (Square Enix) {2013.03.30} (¥6.980) - 31.981 / 66.258

02./00. [3DS] Youkai Watch <RPG> (Level 5) {2013.07.11} (¥4.800) - 54.015 / NEW <55%> 98.000 units shipped.

27./35. [WIU] Nintendo Land # <ETC> (Nintendo) {2012.12.08} (¥4.935) - 2.944 / 331.730

Nintendo Land + Wii Remote Plus (Blue/Pink) bundles provided an increase of just 1.279 units.

After 32 weeks in the market:

Wii U Hardware Sales - 970.000
Wii U Software Sales (26 titles) - 1.560.000

Wii Hardware Sales - 2.960.000
Wii Software Sales (54 titles) - 7.030.000
 
01./00. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.985) - 93.560 / NEW <50%> 187.000 units shipped.
02./00. [3DS] Youkai Watch <RPG> (Level 5) {2013.07.11} (¥4.800) - 54.015 / NEW <55%> 98.000 units shipped.
Both of these seem to be overshipped.

Edit: I forgot about the two days figure for Pikmin 3.
 

Vinnk

Member
Once again, to reach Gamecube lifetime, Kart, 3D World, and Smash will have to sell around 5 million pieces of hardware EACH off of their own backs because third parties won't be showing up and theyre undoubtedly the only big console games Nintendo produce that pulls crowds. Do you think thats feasible? I don't.

Yes, if those are the only games Nintendo will release in the lifetime of the system, it is indeed totally dead. If Nintendo does in fact decide to never release anything else, yes, there is no debate, it is completely dead.

All it takes is one big hit or right combination of little hits to turn fortunes around. For PSP it was Monster Hunter, for 3DS it was the combination of a price cut and 3 good titles (2 first party one 3rd party exclusive). Pokemon turned the Gameboy from an adequately selling, dated piece of hardware into a worldwide phenomenon.

Not saying the WiiU will get a hit like this... Lots of consoles have not turned their fortunes around at all despite trying. the DC is was supposed to be saved by Shenmue. The Xbox 360 by Idolmaster and exclusive RPGs. Virtual Boy was dead on arrival.

The thing is, this early in the gen it's still premature to call it. Yes signs point to failure for the WiiU. It will probably be lucky to outsell the GameCube in it's lifetime. But Nintendo has deep pockets and unlike SEGA they can afford to continue to give it support. And when the price is right the gamer who wants to play some Mario or Zelda will pick it up. Like they did the N64 and Gamecube. GameCube had far, far, far better 3rd party support than the N64, but it sold less.

I think it is very feasible that it could reach GameCube numbers. I also think it is feasible that it won't.

But this obsessive need to declare new hardware dead, (saw it with the PS3, 3DS, Vita, etc.) is getting really annoying.

I like sales age for the turnarounds and the competition. When PSP was on the rise and started overtaking the DS some weeks, that was really exciting. Why are we in such a rush to "call" this gen?
 
Thanks. Wii U situation is terrible.

You know LTD for Dreamcast in Japan?

Code:
FAMITSU

WII U LTD (2012-12-03 THROUGH 2013-07-08)
982,801 UNITS

DREAMCAST LTD (1998-11-23 THROUGH 1999-07-05)
724,257 UNITS

The Wii U had a much, much better launch.

Code:
FAMITSU

WII U LAUNCH (2012-12-03 THROUGH 2012-12-31)
709,001 UNITS

DREAMCAST LAUNCH (1998-11-23 THROUGH 1998-12-28)
337,105 UNITS

But sales since launch have been in the Dreamcast's favor with the Wii U underperforming.

Code:
FAMITSU

SALES SINCE LAUNCH:

DREAMCAST - 387,152 UNITS
WII U - 273,800 UNITS
 
Dengeki guys are nice, they give us Top 50 with figures, sell-through percentage for biggest releases and some LTD updates.

Dengeki Top 50 Software Sales

01./00. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.985) - 93.560 / NEW <50%> 187.000 units shipped.

[GCN] Pikmin (Nintendo) {2001.10.26} - 516.000 LTD
[GCN] Pikmin 2 (Nintendo) {2004.04.29} - 532.000 LTD

Top 5 Wii U (biggest first week sales):

01. [WIU] New Super Mario Bros. U <ACT> (Nintendo) {2012.12.08} (¥5.985) - 163.524 / 540.636
02. [WIU] Monster Hunter 3 Ultimate # <ACT> (Capcom) {2012.12.08} (¥4.800) - 110.794 / 214.220
03. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.985) - 93.560 / 93.560
04. [WIU] Nintendo Land # <ETC> (Nintendo) {2012.12.08} (¥4.935) - 68.965 / 331.730
05. [WIU] Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online # <RPG> (Square Enix) {2013.03.30} (¥6.980) - 31.981 / 66.258

02./00. [3DS] Youkai Watch <RPG> (Level 5) {2013.07.11} (¥4.800) - 54.015 / NEW <55%> 98.000 units shipped.

27./35. [WIU] Nintendo Land # <ETC> (Nintendo) {2012.12.08} (¥4.935) - 2.944 / 331.730

Nintendo Land + Wii Remote Plus (Blue/Pink) bundles provided an increase of just 1.279 units.

MH at over 200k, nice to see. :)
 
I hope Nintendo isn't desperate enough to think the Wii _ series will sell more than a few hundred thousand and even thats optimistic.. I can definitely see Wiiu outselling the gamecube in japan as its not a hard feat whatsoever, but as of now i put the same limit i did for vita. There is no way i see either selling more than 6 million.
 
Are you talking Japan only? Because "a few hundred thousand" would be a fantastic release, no?

To go from 2-3 million to 2-300k is not really fantastic, but yes i dont see the series completely evaporating. Am im talking ltd over the course of wiiu's life because i see them opening well under 100k. These kind of releases will do nothing for wiiu.
 
But this obsessive need to declare new hardware dead, (saw it with the PS3, 3DS, Vita, etc.) is getting really annoying.
"Dead" is somewhat hyperbolic. Consigned to third place and/or irrelevance, may not be.

The whole notion of "just one game and everything can change" is a pointless notion. Does one concede that something unexpected could out of the blue radically change the landscape? Sure. Does one expect the landscape to be regularly carpet bombed beyond recognition? No.

Neither the 3DS nor the PS3 were ever in such dire predicament globally. And a lot of the actions (and consequent outcomes) available for either system, simply aren't applicable.

The Vita is for all intents and purposes dead really, outside of Japan. Mercury going into retrograde, La Nina and global warming aren't going to change that. Nor will they bring about the level of turnaround some people still seem to expect from the Wii U, while they remain willfully unaware of just how bad these sales are.
 

darkside31337

Tomodachi wa Mahou
To go from 2-3 million to 2-300k is not really fantastic, but yes i dont see the series completely evaporating. Am im talking ltd over the course of wiiu's life because i see them opening well under 100k. These kind of releases will do nothing for wiiu.

Just wondering but what did the last Brain Age game do?

Because yeah I expect the same kind of dropoff for these games.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
The Vita is for all intents and purposes dead really, outside of Japan. Mercury going into retrograde, La Nina and global warming aren't going to change that. Nor will they bring about the level of turnaround some people still seem to expect from the Wii U, while they remain willfully unaware of just how bad these sales are.

The one significant difference between the Vita and Wii U is we know Nintendo will at least try and save the platform with software. Vita has been, and will continue to be almost 100% dependent on third parties.


That isn't to necessarily disagree with your point- just to say that finding that one game or couple of games that gets the platform on the right track is more likely to come from Nintendo for Wii U than from a 3rd party on Vita.
 
And Dreamcast total sales? It's around 2 million?

1,898,164 as of 2002-02-11, when Famitsu dropped the console from its public tracker.

I imagine the console maintained paltry sales throughout 2002 as Sega completely offloaded remaining inventory after its ¥&#8206;9,900 March 1st, 2001 price cut.
 

Nirolak

Mrgrgr
Sega has announced a new Vita game for 2014.

I'd go into detail, but this should sufficiently summarize the product:

uta-kumi-575_2013_07-s1b31.jpg
 

Nirolak

Mrgrgr
I've been playing games for 25+ years and I've no idea what I'm looking at.
Here's the actual details: http://gematsu.com/2013/07/sega-announces-song-builder-575-for-ps-vita

It's a rhythm game... sort of. I guess more of a singing simulator?

Gematsu said:
In the game, set in Kamakura, Japan, lyrics flow on the screen while the main characters dance and sing. As the lyrics go by, there are blanks for players to fill in by choosing the words that seem to fit. Because it uses Vocaloid, the game sings it in real-time no matter the word you pick. Players can enjoy the game however they like, find the best combinations, or just use words they like to make the song original.
 

mao2

Member
Has this been posted? Samurai Warriors 2 with Xtreme Legends & Empires HD Ver. is coming out for PS3 and Vita on October 24 in Japan. It's a HD port of 3 games; Samurai Warriors 2, Samurai Warriors 2: Xtreme Legends, and Samurai Warriors 2 Empires. The Vita version is download only though.
http://www.gamecity.ne.jp/sengoku2/hd/
 

Bruno MB

Member
I forgot to post this.

After 32 weeks in the market:

Wii U Hardware Sales - 970.000
Wii U Software Sales (26 titles) - 1.560.000

Wii Hardware Sales - 2.960.000
Wii Software Sales (54 titles) - 7.030.000

----------------------------------------------------------------------------------------------------------------------------
Here are some estimates:

Wii U first-party titles - about 1.026.000

New Super Mario Bros. U - 540.636
Nintendo Land - 331.730
Pikmin 3 - 93.560
Game & Wario - about 60.000

Wii U third-party titles - about 534.000

Monster Hunter 3 Ultimate - 214.220
Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online - 66.258

Rest - about 254.000

Assassin's Creed III
Batman: Arkham City - Armored Edition
Call of Duty: Black Ops II
F1 Race Stars: Powered Up Edition
FIFA Soccer 13
Fist of the North Star: Ken's Rage 2
Injustice: Gods Among Us
Mass Effect 3: Special Edition
Need for Speed: Most Wanted U
Ninja Gaiden 3: Razor's Edge
Rabbids Land
Resident Evil: Revelations
San Goku Shi 12
Simple Series for Wii U Vol.1: The Family Party
Sniper Elite V2
Sports Connection
Tank! Tank! Tank!
Tekken Tag Tournament 2: Wii U Edition
Warriors Orochi 3 Hyper
ZombiU
 

boyshine

Member
Blaming low Wii U sales on the weather. Now I've seen everything.

Cold and cloudy = great sales, hot and sunny = low sales. Everyone who's worked in retail knows this. Especially true during the summer months. People don't go shopping when they can enjoy the sun, go to the beach, etc. instead.
 
Cold and cloudy = great sales, hot and sunny = low sales. Everyone who's worked in retail knows this. Especially true during the summer months. People don't go shopping when they can enjoy the sun, go to the beach, etc. instead.
This explains the explosive growth in Wii U sales from January to March.
 

guek

Banned
The Vita is for all intents and purposes dead really, outside of Japan. Mercury going into retrograde, La Nina and global warming aren't going to change that. Nor will they bring about the level of turnaround some people still seem to expect from the Wii U, while they remain willfully unaware of just how bad these sales are.

What kind of turnaround do you think is possible at all at this point? I wouldn't blame you if you believe that it's a lost cause indefinitely but I also don't think it's too irrational to think they might be able to improve their fortunes significantly.

I really dislike it when people refer to a irrational nondescript entity as if they make up a sizable vocal group. You say "some people" but I don't think I've seen anyone imply that it's likely that nintendo will work their way out of 3rd place for months now. The vast majority seems well aware that the Wii U is selling like shit. No one is really refuting that (though a very small minority does like to blame random factors such as the weather). If you wanna say Wii U is dead, that's fine, but trying to call out "some people" for saying it's not a foregone conclusion seems pretty silly to me.
 

Raist

Banned
I forgot to post this.

After 32 weeks in the market:

Wii U Hardware Sales - 970.000
Wii U Software Sales (26 titles) - 1.560.000

Wii Hardware Sales - 2.960.000
Wii Software Sales (54 titles) - 7.030.000


So...

Tie ratio:

WiiU 1.6
Wii 2.4

Average sales per title
WiiU 60k
Wii 130k

Yikes.
 

Lexxism

Member
I forgot to post this.

After 32 weeks in the market:

Wii U Hardware Sales - 970.000
Wii U Software Sales (26 titles) - 1.560.000

Wii Hardware Sales - 2.960.000
Wii Software Sales (54 titles) - 7.030.000

How about Vita? Can you also provide its first 32 weeks in the market? It's kinda interesting to see the sales between the two :lol
 
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