I agree, though I think it could go a ittle higher even. Anything under 4.5m would be mildly surprising. Under 4m would be shocking (because it's nigh impossible).I think we will see them at around 4.75 million, since that would fit the sales pattern of US and Japan pretty well.
Splatoon 2 paving the way for Animal Crossing.According to gamesmaya, after Splatoon 2 initial rush, age of buyers gradually went down.
Elementary school students increased.
Female customers also increased.
Last chance for a Splatoon 2/Switch Famitsu report, before the blog leaks Media Create numbers, is 5-6 hours from now.
Media create threads in a upward spiralJesus, 6 pages in one day?
I have no idea what YTD numbers you're even expecting for this to be possible.
The next big PS4 release after DQXI is Crash.
Install base is the enabler for overall market size (which is in free fall). Exactly what limits or expands it is rather meaningless after the fact (unless you are insane endgame Sega pushing the company's whole well being on a hopeless loss leader).But 3DS had the infamous early price cut. It's a somewhat complicated comparison I think.
I allowed myself to adapt the statement slightly.I see the illusions forPS4home consoles in Japan continue for some or even many.
Any expectations for Crash's performance? Not sure what to think of it.
and while Crash is better-suited to Japan than say, GTA
4.5+ million units LTD for Switch hardware would be nice because it would be ahead of the 3DS in the same accumulated period back in 2011 (4.32 million 3DS units) but the problem is how gradual the increase in shipments are becoming.
Quarter 2 numbers come in at 4:00 PM JSTNintendo making us wait til tomorrow smh, who's numbers are we gonna get first, Nintendo or Media Create?
Nintendo making us wait til tomorrow smh, who's numbers are we gonna get first, Nintendo or Media Create?
100% this is my recollection too. The DS took off when the DS Lite released and Nintendogs and the Brain games launched.
Hopefully they'll get more attention when Arc The Lad and Wild Arms games announced. But those are dormant IPs, as opposed to Nintendo's mobile efforts making use of their currently active IP.
The next big PS4 release after DQXI is Crash.
It seems Sony Forwardworks mobile games don't generate that much views on YouTube. I know that they're mainly focused on Japan but that's where the market is dominant for Smartphone games.
Their official trailer for Sora to Umi no Aida which was revealed yesterday only has 4.2k views on YouTube.
Their official Twitter account for the game has 2400 followers.
Forwardworks had set up pre-registration rewards to incentivise people to sign up and there are rewards going up to 300,000 registrations.
They'll probably hit their mark, the problem at the moment is that they've only shown the story mode and not really any gameplay in motion.
Edit: Here are their multimedia plans and PC release plans.
I've found that, in general, mobile games don't get a lot of views or social hype leading up to release - they just generate interest on the platform itself on or after release. The people who play these games don't look for news in advance, nor is there much brand loyalty.
Meh, just what I noticed when SE, Sega, others announce mobile stuff.
Exception being Nintendo mobile projects or existing big IP.
There were a couple phases. The DS had a very strong holiday launch in 2004. It slowed down into 2005 and fell behind the PSP in weekly sales. Nintendogs effectively ended the PSP outselling the DS on a weekly basis in April/May 2005 and it increased the DS baseline substantially. The DS had an explosive and unprecedented end of the year in 2005 with Mario Kart DS, Animal Crossing, Brain Age 2, and more all releasing. This was followed by continued shortages through the first part of 2006 until the DS Lite released at the start of March. Then craziness ensued and the DS Lite was sold out for the rest of the year while selling enormous volume thanks to the "casual games" and big releases like New Super Mario Bros and Pokemon.
OK this sounds spot on. I def remember the psp was giving it a run for its money at first. And I remembered the ds lite brain age and nintendogs being the things which really made it a sensation (mario kart and nsmb I always felt sell to whoever has the system already not so much pushes hardware, except nsmb was the first 2d mario in a long time so that I'm sure helped)
(mario kart and nsmb I always felt sell to whoever has the system already not so much pushes hardware, except nsmb was the first 2d mario in a long time so that I'm sure helped)
(mario kart and nsmb I always felt sell to whoever has the system already not so much pushes hardware, )
(mario kart and nsmb not so much pushes hardware, )
not so much pushes hardware
Wait what?
Mario Kart DS and NSMB are in the top 3 selling first party titles for Nintendo DS Worldwide
1st) New Super Mario Bros: 30.8 million units
3rd) Mario Kart DS: 23.6 million units
So a system seller isn't a system sellerI stand by my statement and of course it's only my theory
MKDS wasn't the primary reason the ds sold like crazy. It did that because of the brain age games, nintedogs, pokemon, DQ, MH and other more blue ocean style games.
Mk7 sold to a huge amount of people that bought one. Sorta like mk8 on the wii u. Same scenario with nsmb although I think that one was more of a hardware/mindshare pusher because it was the first major 2d mario game in awhile.
I stand by my statement and of course it's only my theory
MKDS wasn't the primary reason the ds sold like crazy. It did that because of the brain age games, nintedogs, pokemon, DQ, MH and other more blue ocean style games.
Mk7 sold to a huge amount of people that already bought one or bought one in the future. Sorta like mk8 on the wii u. Same scenario with nsmb although I think that one was more of a hardware/mindshare pusher because it was the first major 2d mario game in awhile.
So a system seller isn't a system seller
Is that what you're trying to explain here?
You have it wrong. Mario Kart and 2D Mario games were primary system sellers. Brain Age, Nintendogs, and other blue ocean games were secondary system sellers. The DS had both of them at the same time, hence the explosion in sales. It hit multiple demographics at once.
you think Mk8 didn't push Wii U sales?
Wii U doesn't touch its sad 13m without mk8. Both JP and NPD showed an increased baseline.
Splatoon us what gave the wii u some actual life. Mk8d wasn't even close.
I didn't reply cause I can't believe this is an actual argument....
I'm saying it sells a lot of software.. to people who would be picking up the system anyways.
Such as a person who really picked up a switch for zelda. But since they already had one they decided to buy MK8d too (of course this example applies more in America where zelda is more popular than in japan, but it's a illustrative point only).
Job listing for character and monster motion design work on a PS4 action game / numbered title in a popular / super-famous / large-scale series at a major company in Shinjuku: https://www.fellow-s.co.jp/job/actor_company/view/3385
Company is not listed, but Square Enix is a 15 mins walk from Shinjuku Station, so it could be them. Don't know what it could be though. Dragon Quest Heroes and Dissidia Final Fantasy are both produced by Koei Tecmo, Final Fantasy VII Remake is pretty open about what it is on job postings, and Kingdom Hearts III is being developed in Osaka.
I hear what yer sayin, but I don't think it holds water.
I got all my friends to pick up the DS just on the value of getting single card play from Mario Kart. That game was a system seller even for people who didn't buy it. For a while it was THE reason to own the system.
671k splatoon 2, 102k switch from famitsu early report
https://www.famitsu.com/news/201707/26138427.html
Seems a bit low for Splatoon. I guess the lack of Switch stock really is hurting it.
Seems a bit low for Splatoon. I guess the lack of Switch stock really is hurting it.
Would give Splatoon 2 over a 50% attach ratio to the total Switch base in Japan.