Yeah, I'm not sure. It strikes me as something you would want to put out for the holidays.
Well it's Weekly Jump's 45th anniversary project so assuming it's 2013.
Yeah, I'm not sure. It strikes me as something you would want to put out for the holidays.
So do great AA5 sales bode well for a reconsideration of a physical release in the US? *crosses fingers and toes*
Nah, it's just another 20k game.
Why is 70/90k good for DC on Vita but bad for W101 on WiiU?
Hm. I'm just thinking aloud, but aren't the smaller companies the ones that are most likely to remain on the PS3 longer? Aren't those also the ones who are more likely to sell the type of niche products that have proven successful on the Vita?
If there's a download card, they'll appear in Famitsu (I think?). Otherwise no. It also becomes somewhat silly to use in debate since most digital numbers are unknown.
Well when will the PS3 stop getting supported? My guess is 2015 is when it will begin to dry up. I don't think non-AAA Japanese 3rd-parties will make the switch to the PS4 till 2015.
best selling Vanillaware title ever?
Hm. I'm just thinking aloud, but aren't the smaller companies the ones that are most likely to remain on the PS3 longer? Aren't those also the ones who are more likely to sell the type of niche products that have proven successful on the Vita?
Vita 2014:
-Freedom Wars
-Hatsune Miku: Project Diva F 2
-Disgaea 4: Return
-The Legend of Heroes: Ao no Kiseki Evolution
-Sega's 575 Music Game
I'm unsure when the Jump fighting game is releasing.
I may be missing some things, but I think that's what is announced currently.
That said, yes, it isn't an immediate problem, but it should still be one within the Vita's lifetime.
This project was much more expensive than other Vanillaware games, it was also given more exposure. I'm curious to see how it sells over the time.Pretty much. I mean, the PS3 version is 102 units short of achieving that mark alone in its first week. Combined with the Vita release, it's safe to say the entire project has made its money back.
Vita saved? The only thing its been saved from is an early execution in Japan
Why is 70/90k good for DC on Vita but bad for W101 on WiiU?
because they said w101 budget was 1.5x that of bayonetta which didnt make money off of 1million+ sales
Why is 70/90k good for DC on Vita but bad for W101 on WiiU?
Because Nintendo? Double standards abound. I understand the difference in budgets between the two but I still think games on Nintendo systems are more likely to be labeled "bomba" among certain sub-sections of GAF. Just look at how quickly people are labeling Dream Team as a bomba when it will end up in line with the other games in the series save for BIS, which will be an outlier.
Who said consoles are dead again?
This discussion is irrelevant because W101 will be lucky to break 20k first week.
Good enough. There'll be no major 'salvation', so dodging the axe is all you can really ask for.
Because Nintendo? Double standards abound. I understand the difference in budgets between the two but I still think games on Nintendo systems are more likely to be labeled "bomba" among certain sub-sections of GAF. Just look at how quickly people are labeling Dream Team as a bomba when it will end up in line with the other games in the series save for BIS, which will be an outlier.
Well, for one thing 70 - 90K seems an awfully high expectation to begin with...Why is 70/90k good for DC on Vita but bad for W101 on WiiU?
Wait... really?because they said w101 budget was 1.5x that of bayonetta which didnt make money off of 1million+ sales
This discussion is irrelevant because W101 will be lucky to break 20k first week.
This discussion is irrelevant because W101 will be lucky to break 20k first week.
No, because Japan is not the US.
Don't be ridiculous. It'll bomb, that's for sure, but sub-20k first week? Highly, highly doubtful
Well, for one thing 70 - 90K seems an awfully high expectation to begin with...
I expect sales will be far closer to Lego City than Dragon's Crown.
Wait... really?
Kamiya Twitter via NeoGAF said:First, Kamiya says he doesnt see any magazine previews, says stores aren't promoting the game because they don't really understand what it is. There aren't enough ads or awareness he says its not a cheap game to make either, he estimates that in terms of manpower and resources, they spent 1.5 times what they did on Bayonetta 1*. He says in terms of "no one really gets the game, so there isnt a lot of hype" its similar to Okami**
Saving for next week.
So am I.
Hmm, doesn't necessarily translate to 1.5x the budget. But doesn't bode well for this game being profitable.I went to check, and this is apparently what our thread says: http://www.neogaf.com/forum/showthread.php?t=614076
Mr Heatwave.Well Lego City gives me hope 101 can debut at 30k, but it doesn't matter. With the budget of the game anything under 100 is pretty much a bomba
Its not extremely likely when lego sold this much, but its definitely possible. Also who was the person who tried arguing this lego game would be huge and sustain momentum
Well Lego City gives me hope 101 can debut at 30k, but it doesn't matter. With the budget of the game anything under 100 is pretty much a bomba
This discussion is irrelevant because W101 will be lucky to break 20k first week.
This, it doesn't matter if it's 20/30/50k.
This is a high budget game by Platinum, not niche RPG.
Anything under 100k is bad.
Hmm, doesn't necessarily translate to 1.5x the budget. But doesn't bode well for this game being profitable.
Mr Heatwave.
VG247 said:“In the case of Wonderful 101, we really try to pack a lot of different ideas into it, and it got a lot bigger than I thought. And in fact we estimate that a normal play session would be 20 hours,” Kamiya told Nintendo World Report.
“Personally I think that I kept piling stuff on and I realized ‘Wow, this is going to be a pretty big game.’”
Don't exagerate - it's still Nintendo published title so I'd expect 45-50k first week 100k lifetime.
it depends on performance overseas. the game doesn't really look built for japan
This, it doesn't matter if it's 20/30/50k.
This is a high budget game by Platinum, not niche RPG.
Anything under 100k is bad.
it depends on performance overseas. the game doesn't really look built for japan
It doesn't look to gather interest in the West either, it will be lucky to do 100k on NPD.
it depends on performance overseas. the game doesn't really look built for japan
As for the west though, it kinda pains me. Vita's library is full of interesting (niche) japanese titles, which usually don't find their way here because there's a notion that the market is not big enough (which it might not be). But then it's pretty obvious that most western devs don't want/care about handhelds (no matter how well they sell, 3DS doesn't exactly get much support in this front either), so you're basically trying to sell a system with a kind of game that simply... "doesn't exist".
Nintendo can make do with their own IPs, which are strong and will often manage to get a more mainstream audience by themselves, but Sony can't quite do the same. So it's a pretty difficult position they're in, I guess. I'll be here though, rooting for the system, because I love the hardware and as a pretty big fan of japanese games, it certainly has a lot of stuff I absolutely love. And bring on that Celceta, haha.
Wait... really?
More than the Wii U [Edit: except in US... see below] but that's not saying much.
Hey, if Level-5 is burning to the ground, can someone please pull Dark Cloud out of the wreckage and give it to a competent developer?
the game also looks like Persona so anything is possible.