• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 38, 2012 (Sep 17 - Sep 23)

Kenka

Member
Famitsu: How Mario Kart 7 is doing compared to Mario Kart DS and Mario Kart Wii, up to 42 Weeks

Week 39, 2006 ( Sep 25 - Oct 01)

[NDS] Mario Kart DS (Nintendo) - 9.977 / 1.576.826

Week 5, 2009 ( Jan 26 - Feb 01)

[WII] Mario Kart Wii (Nintendo) - 11.063 / 2.133.818

Week 38, 2012 ( Sep 17 - Sep 23)

[3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 3.512 / 1.805.429
Yes, thank you. Puts in perspective Mario Kart 7's performance. It is bound to fall sharply behind its fathers, sadly. Mario Kart, just like Vita, needs some divine intervention to be on par with past entries.
 
Yes, thank you. Puts in perspective Mario Kart 7's performance. It is bound to fall sharply behind its fathers, sadly. Mario Kart, just like Vita, needs some divine intervention to be on par with past entries.

It's already ahead of the DS entry, though?
 

Aostia

El Capitan Todd
But moving along at a slower pace atm. The DS Mario Kart is the best selling one so it developed some monster legs that I doubt MK7 will match.

Me too, but it's indeed 250k ahead in terms of LTD. considering the different weekly rhythm they are showing, but also the different LTD, I think that MK7 is doing well also in perspective of possible final result.
 
Yes, thank you. Puts in perspective Mario Kart 7's performance. It is bound to fall sharply behind its fathers, sadly. Mario Kart, just like Vita, needs some divine intervention to be on par with past entries.

It's not if it sells 3mln instead of 3.8mln, it's a failure.
 
Mario Kart getting compared to Vita........right.....uhm......no.....

MK7 is selling pretty well (your not instantly a failure for not selling 'as much' as the previous entry; especially when your actually selling very well!); its long-term legs will be clear this holiday.
 

Kenka

Member
Me too, but it's indeed 250k ahead in terms of LTD. considering the different weekly rhythm they are showing, but also the different LTD, I think that MK7 is doing well also in perspective of possible final result.
Sure in absolute number MK does always well, even MK:DD sold well (didn't cross a million but still good). Mario Kart went on selling 2.5 M from there on. At the current pace, assuming MK7 sells as long (which it won't I am telling you right now), it will reach one third of that.

So MK DS added 2.5M to 1.5 M
MK7 will rather add 0.8M to 1.8M

With those figures MK DS will sell 50% LTD more than MK7 at the end of the day. So yes, it needs a miracle to reach its predecessor numbers.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Sure in absolute number MK does always well, even MK:DD sold well (didn't cross a million but still good). Mario Kart went on selling 2.5 M from there on. At the current pace, assuming MK7 sells as long (which it won't I am telling you right now), it will reach one third of that.

So MK DS added 2.5M to 1.5 M
MK7 will rather add 0.8M to 1.8M

With those figures MK DS will sell 50% LTD more than MK7 at the end of the day. So yes, it needs a miracle to reach its predecessor numbers.

Just 800k in...what, the rest of its life? Seriously?
 
Sure in absolute number MK does always well, even MK:DD sold well (didn't cross a million but still good). Mario Kart went on selling 2.5 M from there on. At the current pace, assuming MK7 sells as long (which it won't I am telling you right now), it will reach one third of that.

So MK DS added 2.5M to 1.5 M
MK7 will rather add 0.8M to 1.8M

With those figures MK DS will sell 50% LTD more than MK7 at the end of the day. So yes, it needs a miracle to reach its predecessor numbers.

You have no idea how its going to do; it doesn't even need a 'miracle'...just whatever caused the DS to add 2.5M. Its hardly 'dead' or in need of a miracle anyway.

Your missing out holidays, future bundles, deals - all sorts.
All your doing is clutching figures from the air to compare games that...just don't need comparing quite frankly - there all big successes!
 

Kenka

Member
Just 800k in...what, the rest of its life? Seriously?
Well, if you count holiday bumps, it will sell like what... 6k per week on average for the rest of its life? It would reach 800k after 135 weeks. That's two and a half years from now on.

OK, it will probably sell longer than that.
 

smbu2000

Member
3. Now I haven't been visiting many shops lately and maybe this trend started a long time ago, but there are a ton of used Wii consoles on the market. I wonder is people anticipating the WiiU and it's back-compatability are trading in while they can still get something for it. A used Wii can be yours for 8000yen.

5. Used copies of MIKU can be found at a few of the store but no used Miku PSV hardware in any shops. Lots of the regular PSVs. Most shops will not buy the 3G.

9. Since I last visited all the shops in March, 2 stores have removed their retro (pre Playstation 2) sections. GEO and Goody. 2 other stores dramatically scaled them down (Book-Off and Book-net). Makes my 8-bit heart sad.
3) Wii's have been abundant for awhile now, everywhere I checked. I imagine it's just the lack of software and people moving on to something else. A lack of compelling new software probably keeps many of those used Wii's available unlike in the past when they would've been bought by others.
I did see some people picking up Wii's when DQX released, but I think that was just the HW bundle.

5) I just saw a used Miku Vita when I was perusing my local Sofmap (Nagoya) last week. They had it displayed showing the back of the system with the Miku picture, which is why I noticed it.

Everyplace I've been to that sells used Vita's sells both models Wifi and Wifi/3G. I think Sofmap doesn't sell the 3G with the sim card though so you have to go to Docomo if you want service. Their used 3ds systems also do not include the bundled SD card. When I sold my launch Aqua Blue 3ds, I was surprised when they handed the 2gb SD card back to me. (I replaced it with the SD Gundam 3D Generation Char Aznable 3DS)

9) The closest GEO near me got rid of their "older" game stuff about a year ago or so. They clearanced them at about 50 yen each. I picked up some Saturn/SFC/MD games at that time. Now the oldest games they have are used PS2/PS1 games (GBA as well.)

Funnily enough the Vita section has been moved next to the half rack of used PS1 games. Across from it is the used PS2 games and next to that is the 360 section.
 

Chris1964

Sales-Age Genius
New releases {2012.10.04}

[PSP] Sol Trigger <RPG> (Image Epoch) (¥6.279)
[PSP] Summon Night 3 <RPG> (Bandai Namco Games) (¥3.990)
[PSP] Entaku no Seito: The Eternal Legend <RPG> (Kadokawa Games) (¥6.090)
[PSP] Confidential Money: 300-Hi de 3000-Man Dol Kasegu Houhou # <ADV> (Idea Factory) (¥6.090)
[PSP] Confidential Money: 300-Hi de 3000-Man Dol Kasegu Houhou [Limited Edition] <ADV> (Idea Factory) (¥8.190)
[PSP] Akane Iro ni Somaru Saka Portable (Best Version) <ADV> (GN Software) (¥3.129)
[PSP] Moe Moe: Modern Warfare+ (SystemSoft Selection) <SLG> (SystemSoft Alpha) (¥3.129)

[PS3] Resident Evil 6 <ADV> (Capcom) (¥7.990)
[PS3] World Soccer Winning Eleven 2013 <SPT> (Konami) (¥7.980)
[PS3] F1 2012 <RCE> (Codemasters) (¥7.770)

[360] Resident Evil 6 <ADV> (Capcom) (¥7.990)
[360] F1 2012 <RCE> (Codemasters) (¥7.770)
 

Orgen

Member
Well, if you count holiday bumps, it will sell like what... 6k per week on average for the rest of its life? It would reach 800k after 135 weeks. That's two and a half years from now on.

OK, it will probably sell longer than that.

Jajajaja (yes, with "j").

What a prediction... my god :)
 
New releases {2012.10.04}

[PSP] Sol Trigger <RPG> (Image Epoch) (¥6.279)
[PSP] Summon Night 3 <RPG> (Bandai Namco Games) (¥3.990)
[PSP] Entaku no Seito: The Eternal Legend <RPG> (Kadokawa Games) (¥6.090)
[PSP] Confidential Money: 300-Hi de 3000-Man Dol Kasegu Houhou # <ADV> (Idea Factory) (¥6.090)
[PSP] Confidential Money: 300-Hi de 3000-Man Dol Kasegu Houhou [Limited Edition] <ADV> (Idea Factory) (¥8.190)
[PSP] Akane Iro ni Somaru Saka Portable (Best Version) <ADV> (GN Software) (¥3.129)
[PSP] Moe Moe: Modern Warfare+ (SystemSoft Selection) <SLG> (SystemSoft Alpha) (¥3.129)

[PS3] Resident Evil 6 <ADV> (Capcom) (¥7.990)
[PS3] World Soccer Winning Eleven 2013 <SPT> (Konami) (¥7.980)
[PS3] F1 2012 <RCE> (Codemasters) (¥7.770)

[360] Resident Evil 6 <ADV> (Capcom) (¥7.990)
[360] F1 2012 <RCE> (Codemasters) (¥7.770)

So Resident Evil's week it is.
Just started to see adverts for it in stores last week. Wonder how it'll do.
 
Well, if you count holiday bumps, it will sell like what... 6k per week on average for the rest of its life? It would reach 800k after 135 weeks. That's two and a half years from now on.

OK, it will probably sell longer than that.

To be fair, Kart DS sold more than 200k during its second December and more than 200k during its third December. Kart 7 is approaching its second December.
 
I mean, you really believe that God Eater 2 and Soul Sacrifice (which is a new and unproven IP) will affect in any relevant way Monster Hunter 4 commercial status? That Capcom game is one of the most anticipated 2013 games, it had an impressive presence at the TGS, and the software house (maybe with Nintendo?) will push it heavily, such that any other game (not only its clones, I mean, every other game) will be overshadowed; plus, it will benefit from the Golden Week period.

It's proven time and time again that's more beneficial to tackle your competition head on, than shying away from it. See Samsung Vs Apple or Coors Vs Bud Light or Car A Vs Car B. You don't allow your competition to go unchecked if you have any desire to upstage their seating or compete. Soul Sacrifice was selected as the title most expected at TGS. It needs the marketing muscle to be successful, but it doesn't needs to sell more than MH4, it just needs to present the qualities that make it a viable alternative to it.

Furthermore, by saying: they can get served better in those types of experiences on their superior hardware, you assume that Monster Hunter fans care a lot about graphics, which is simply not true; they want friend to play with, and given Monster Hunter 3G huge success, they will likely own a 3DS, not a Vita. And even if you want to compare graphics, it's not that God Eater 2 and Soul Sacrifice are games that push the hardware, being the first one an upgraded port of a PSP game, and the second one a medium budget project.

The differences in the titles lie beyond the fact that they have better graphics, if they care about having a friend to play, Soul Sacrifice will allow them to play with their friends online, which MH4 doesn't. It also has unique mechanics for the cooperative gameplay, thus Sony should focus on the strengths of their titles over MH. So yes they have qualities that can be marketed as a plus over MH4.

electroplankton said:
Monster Hunter is so popular that you cannot simply steal its userbase by making a technical comparison; same went from Pokémon clones on PS1 or PSP (Invizimals) and the like. Actually, being released along with Monster Hunter 4 may be dangerous, because Vita may look like the console with just clones, since it cannot have the original one (and that goes beyond the actual quality of the games themselves).

The differences go beyond the technical aspects of software, there are features that are different and value added to the experience. If they are clones or not doesn't matter, everything is a remix and the key to creativity is just knowing how to effectively hide your sources, if the game has merits to stand by itself, being a clone won't be harmful to it.
 
I wonder if Sony's mistake was not to push PSP devs to develop for Vita? My guess would be Nintendo did something to make people move quickly, the same thing Microsoft did to kill Xbox.
 

ReyBrujo

Member
OK now looking at this, akb will probably do 50k but only because its a December release, the others no don't think so
You misunderstand the AKB target. A wota is not necessarily a gamer. Many of the wotas didn't own a PSP before their 1/48 games were released, and even if they had, they went all for the limited versions anyways.

They spend hundreds to thousands of dollars every month buying UTB, BLT and other pics sets for trading and reselling, I really doubt they have the time and interest in playing consoles. There is a whole economy around AKB that is unknown (and pretty much unthinkable) by gamers.

I might go a bit over the top, but they will likely sell most of the hardware, and a good bunch of the software. 50k hardware? If they release 75k units, sounds like so. 50k software? Only if they release that many copies of the game itself.

By the way, the game is no longer names AKB48 1/153, it is AKB48 1/149 as some girls have been kicked out of the groups and have been removed &#12542;(&#65439;&#1076;&#65439;#)&#65402;&#65391;&#65409;&#65402;&#65391;&#65409; And it could become AKB48 1/147, if fans' outcry continue rising against Amina and Chikarina. (&#65507;&#1044;)&#65309;&#65299;
 

jman2050

Member
The differences in the titles lie beyond the fact that they have better graphics, besides if they care about having a friend to play Soul Sacrifice will allow them to play with their friends online, which MH4 doesn't, it also has unique mechanics for the cooperative gameplay, thus Sony should focus on the strengths of their titles over MH. So yes they have qualities that can be marketed as a plus over MH4.

A) MH4 is online

B) This is working under the assumption that Soul Sacrifice is both a good game and that stores will ever bother advertising it in lieu of MH4.
 
Yes, thank you. Puts in perspective Mario Kart 7's performance. It is bound to fall sharply behind its fathers, sadly. Mario Kart, just like Vita, needs some divine intervention to be on par with past entries.
Another major factor is that MKDS and MKWii were bundled with the system. MK7 hasn't been bundled.

Also, nintendo persistently advertised MK years after it launched on both systems.
 

Aostia

El Capitan Todd
How do they push developers to develope for another system?

Hmmm...I think that there are ways to incentive that.
Usually Sony is also very good in doing this (sharing info on dev kits, helping softco in understanding them, lower roy for games developed for a certain system, providing dev tools to external teams and so on), but they are also usually a company that continue supporting (directly with first party titles, but also with price drops, new models, distribution push and so on) the older system while launcing the new one.
This time probably their legacy (the still strong presence of PSP in Japan) is hurting them "too much" (or stronger than expected)
 
How do they push developers to develope for another system?

The same way Nintendo somehow managed to switch everyone's perception to the 3DS?

By the way, the game is no longer names AKB48 1/153, it is AKB48 1/149 as some girls have been kicked out of the groups and have been removed &#12542;(&#65439;&#1076;&#65439;#)&#65402;&#65391;&#65409;&#65402;&#65391;&#65409; And it could become AKB48 1/147, if fans' outcry continue rising against Amina and Chikarina. (&#65507;&#1044;)&#65309;&#65299;

That is hilarious, tell me more. Another girl left to do porn?
 

test_account

XP-39C²
Hmmm...I think that there are ways to incentive that.
Usually Sony is also very good in doing this (sharing info on dev kits, helping softco in understanding them, lower roy for games developed for a certain system, providing dev tools to external teams and so on), but they are also usually a company that continue supporting (directly with first party titles, but also with price drops, new models, distribution push and so on) the older system while launcing the new one.
This time probably their legacy (the still strong presence of PSP in Japan) is hurting them "too much" (or stronger than expected)
Yeah, that is true. But i wonder if the pushing is the main factor here. I think it is more up to the developers what they believe themself.


The same way Nintendo somehow managed to switch everyone's perception to the 3DS?
I was referring to both Nintendo and Sony since you mentioned both :) I'm wonder what they do to push the developers from one system to another. Is it Nintendo's (or whatever console company in similar situation) doing, or is it more about that the developers see more opportunity in the new system? If Nintendo hadnt done any pushing on the developers, would "no one" have developed for the 3DS?
 

Orgen

Member
It will sell noticeably less.
jo jo jo jo

Your prediction reminded me another crazy prediction about MK7... and with the same number! But this time it was for its first week.

Yep, someone predicted 800K first week for MK7 in Japan (and 10m WW for Zelda:SS too) and we all know how that turned out...

Anyway let's say I think your prediction is wrong... very very wrong, but only time will tell!
 

Aostia

El Capitan Todd
Yeah, that is true. But i wonder if the pushing is the main factor here. I think it is more up to the developers what they believe themself.



I was referring to both Nintendo and Sony since you mentioned both :) I'm wonder what they do to push the developers from one system to another. Is it Nintendo's (or whatever console company in similar situation) doing, or is it more about that the developers see more opportunity in the new system? If Nintendo hadnt done any pushing on the developers, would "no one" have developed for the 3DS?

I think that it's a mix of reasons.
If an hardware company usually stops to support its own system near the launch of the new one (as usually Nintendo does with its own first party products, with its distributions, with its promo push, with its non-existent new models) probably companies will be more focused on the new system (supposing that first party efforts in distributions, promotion and support will be focused on it, too).

And viceversa.

Not even mentioning the already described "incentives".

So, hardware house behaviour push third party perceptions.
 

ReyBrujo

Member
That is hilarious, tell me more. Another girl left to do porn?
No, although I hope Sato Seira decides to take that route once she leaves SKE (&#12290;-`&#969;-)&#12531;&#12540;
Two girls were photographed going to karaoke with two good looking dudes. Management for the guys already apologized. Nothing should happen, other than the girls publicly apologizing (similar to what Yuko), but Amina got great support by fans (which, ironically, means she also has a huge amount of haters), so if they make enough noise they could get them both suspended (which means no appearances until next year, including being removed from these games).
 
There is honestly no possible way to present Soul Sacrifice at the same time as MH4 and have it go anything other than disastrously. MH4 has online (which first of all the Japanese audience doesn't give a shit about). Second of all, even if they did care their friends own 3DS and everyone will be buying MH4 so people who want Soul Sacrifice will be playing with the few other people who actually own Vitas. From what it sounds like the proliferation of Vitas seen everyday is not good. Basically positioning Soul Sacrifice up against MH is a terrible idea and basically is pretty much sending it to die. On the other hand the exact opposite is true God Eater because of the cross play with PSP users. Making a somewhat bold prediction here, but I would say the Vita version of GE2 will do at least on par with Soul Sacrifice.
 
It's proven time and time again that's more beneficial to tackle your competition head on, than shying away from it. See Samsung Vs Apple or Coors Vs Bud Light or Car A Vs Car B. You don't allow your competition to go unchecked if you have any desire to upstage their seating or compete. Soul Sacrifice was selected as the title most expected at TGS. It needs the marketing muscle to be successful, but it doesn't needs to sell more than MH4, it just needs to present the qualities that make it a viable alternative to it.

Firstly, your point was not simply to exploit competition success to make your own product successful, but more making useless comparisons to eventually steal userbase from Monster Hunter, because "graphically Vita can do better than 3DS in games of the genre you like the most". Indeed, Samsung smartphones have not damaged yet Apple's sales, they simply have enlarged the market. Secondly, I could have agreed with you if those games were on 3DS, but on Vita? Its low installed base is ridicoulous, and it won't be so much better in Spring 2013; the gap with 3DS will be bigger than ever, also. So, how can they exploit the success of a game which is on another platform, being games on a platform no one wants or cares (and one of them being also on PSP)?

Furthermore, yeah, it's reliable that the TGS most expected titles was Soul Sacrifice; who said that, Sony?

The differences in the titles lie beyond the fact that they have better graphics, if they care about having a friend to play, Soul Sacrifice will allow them to play with their friends online, which MH4 doesn't. It also has unique mechanics for the cooperative gameplay, thus Sony should focus on the strengths of their titles over MH. So yes they have qualities that can be marketed as a plus over MH4.

Monster Hunter 4 does have online.

But you can see how useless online is when Monster Hunter Portable 3rd didn't have that, and it sold almost 5 million units; and 3G is on its way to 1.6 million units with just the local co-op. Probably you don't know how big Monster Hunter is because of local multiplayer, just ask anyone who went in Japan wihen the latest PSP entry was released.

By the way, you talked just about graphical comparison, which is silly. If people actually cared about graphics, they would have bought Vita in the first place, and not 3DS.

As for other qualities over Monster Hunter 4, what are you talking about? Monster Hunter 4 has its own qualities as well, such as being the new entry in the series after 2 years and a half, having new gameplay dynamics, having new monsters, an actual plot, et cetera.

I mean, if Monster Hunter 4 and Soul Sacrifice were advertised toghether, the second one would only be the poor clone, the wannabe Monster Hunter.

The differences go beyond the technical aspects of software, there are features that are different and value added to the experience. If they are clones or not doesn't matter, everything is a remix and the key to creativity is just knowing how to effectively hide your sources, if the game has merits to stand by itself, being a clone won't be harmful to it.

Which features? Care to explain?
The most distinctive feature of Soul Sacrifice is the violence of its style and its grotesque abilities, something you can hardly advertised on TV; God Eater 2 has its own characteristics, but people know them since it's a proven IP.

Furthermore, being a clone may not be dangerous when the release occurs on the platform where the fanbase is (e.g. Phantasy Star Portable, God Eater), but probably the hunger of games on Vita will play a more important role in the commercial status of Soul Sacrifice.
 

Nekki

Member
It's proven time and time again that's more beneficial to tackle your competition head on, than shying away from it. See Samsung Vs Apple or Coors Vs Bud Light or Car A Vs Car B. You don't allow your competition to go unchecked if you have any desire to upstage their seating or compete. Soul Sacrifice was selected as the title most expected at TGS. It needs the marketing muscle to be successful, but it doesn't needs to sell more than MH4, it just needs to present the qualities that make it a viable alternative to it.

You can't compare the gaming industry -software wise- to the car, phone, or.. beer industries. The software side of the gaming industry moves at a very slow pace. Introducing a new IP is an uphill battle, and once there's an established franchise, it's very hard to 'take it down' -if you want to call it like that.

Just look at Call of Duty, Pokemon, or even Final Fantasy. How long have they been the go-to franchises in their respective genres??

Generally speaking, if a mega-franchise such as these (and be wary MH falls in this category) dwindles south, it has to do more with mishandling of the franchise, rather than new competitors appearing. Such is the case with Final Fantasy. And to a lesser extent, Call of Duty, but it will recover with BLOPSII.

The differences in the titles lie beyond the fact that they have better graphics, if they care about having a friend to play, Soul Sacrifice will allow them to play with their friends online, which MH4 doesn't. It also has unique mechanics for the cooperative gameplay, thus Sony should focus on the strengths of their titles over MH. So yes they have qualities that can be marketed as a plus over MH4.

The differences go beyond the technical aspects of software, there are features that are different and value added to the experience. If they are clones or not doesn't matter, everything is a remix and the key to creativity is just knowing how to effectively hide your sources, if the game has merits to stand by itself, being a clone won't be harmful to it.

I don't want to repeat what electroplankton has said, but MH has a very established formula (heck, it invented it's own subgenre) and is still introducing new features in this new iteration.


No, although I hope Sato Seira decides to take that route once she leaves SKE (&#12290;-`&#969;-)&#12531;&#12540;
Two girls were photographed going to karaoke with two good looking dudes. Management for the guys already apologized. Nothing should happen, other than the girls publicly apologizing (similar to what Yuko), but Amina got great support by fans (which, ironically, means she also has a huge amount of haters), so if they make enough noise they could get them both suspended (which means no appearances until next year, including being removed from these games).

This is baffling. Do they really need to apologize for doing things like that?? Cultural differences, i know, but i will never understand this. Not the first time it happens though.
 
You can't compare the gaming industry -software wise- to the car, phone, or.. beer industries. The software side of the gaming industry moves at a very slow pace. Introducing a new IP is an uphill battle, and once there's an established franchise, it's very hard to 'take it down' -if you want to call it like that.

Those examples are broken also because as for cars and smartphones, people usually tend to buy one of those in a really large span of time (while one who likes hunting action can buy many in a year, as we saw on PSP), while for the beer... Well, beer doesn't have an entry and fixed cost to be sustained by people who want to drink it, while games have; and since Monster Hunter userbase is going to 3DS, we have a game that is going to rely on a huge market, and two games which will rely on a way smaller install base.
 

Brazil

Living in the shadow of Amaz
This is baffling. Do they really need to apologize for doing things like that?? Cultural differences, i know, but i will never understand this. Not the first time it happens though.

Idol fans can't stand the fact that their waifus actually live.
 
No, although I hope Sato Seira decides to take that route once she leaves SKE (&#12290;-`&#969;-)&#12531;&#12540;
Two girls were photographed going to karaoke with two good looking dudes. Management for the guys already apologized. Nothing should happen, other than the girls publicly apologizing (similar to what Yuko), but Amina got great support by fans (which, ironically, means she also has a huge amount of haters), so if they make enough noise they could get them both suspended (which means no appearances until next year, including being removed from these games).
Girls Generation would never.
 
This is baffling. Do they really need to apologize for doing things like that?? Cultural differences, i know, but i will never understand this. Not the first time it happens though.

Idol fans can't stand the fact that their waifus actually live.

What Brazil said. Comes with the territory if you market the girls as eternal virgins every fan can dream about.

Girls Generation would never.

If it is not Hyuna I don't care.

No, although I hope Sato Seira decides to take that route once she leaves SKE (&#12290;-`&#969;-)&#12531;&#12540;

I see potential, let's keep our fingers crossed!
 
There is honestly no possible way to present Soul Sacrifice at the same time as MH4 and have it go anything other than disastrously. MH4 has online (which first of all the Japanese audience doesn't give a shit about). Second of all, even if they did care their friends own 3DS and everyone will be buying MH4 so people who want Soul Sacrifice will be playing with the few other people who actually own Vitas. From what it sounds like the proliferation of Vitas seen everyday is not good. Basically positioning Soul Sacrifice up against MH is a terrible idea and basically is pretty much sending it to die. On the other hand the exact opposite is true God Eater because of the cross play with PSP users. Making a somewhat bold prediction here, but I would say the Vita version of GE2 will do at least on par with Soul Sacrifice.

If is a good game and advertised properly it would do great. It's an alternative to the millions that don't like MH or are looking something different. It should be presented against MH cause regardless when is released the comparisons and parallels will be established. There's nothing to gain by hiding away from it.

Monster Hunter vs. Soul Sacrifice

That will end well.

You won't succeed in the marketplace by hiding away from your direct competition. You're basically saying that Sony shouldn't tackle their competitors, that's a defeatists proposition.

Firstly, your point was not simply to exploit competition success to make your own product successful, but more making useless comparisons to eventually steal userbase from Monster Hunter, because "graphically Vita can do better than 3DS in games of the genre you like the most". Indeed, Samsung smartphones have not damaged yet Apple's sales, they simply have enlarged the market. Secondly, I could have agreed with you if those games were on 3DS, but on Vita? Its low installed base is ridicoulous, and it won't be so much better in Spring 2013; the gap with 3DS will be bigger than ever, also. So, how can they exploit the success of a game which is on another platform, being games on a platform no one wants or cares (and one of them being also on PSP)?

Furthermore, yeah, it's reliable that the TGS most expected titles was Soul Sacrifice; who said that, Sony?



Monster Hunter 4 does have online.

But you can see how useless online is when Monster Hunter Portable 3rd didn't have that, and it sold almost 5 million units; and 3G is on its way to 1.6 million units with just the local co-op. Probably you don't know how big Monster Hunter is because of local multiplayer, just ask anyone who went in Japan wihen the latest PSP entry was released.

By the way, you talked just about graphical comparison, which is silly. If people actually cared about graphics, they would have bought Vita in the first place, and not 3DS.

As for other qualities over Monster Hunter 4, what are you talking about? Monster Hunter 4 has its own qualities as well, such as being the new entry in the series after 2 years and a half, having new gameplay dynamics, having new monsters, an actual plot, et cetera.

I mean, if Monster Hunter 4 and Soul Sacrifice were advertised toghether, the second one would only be the poor clone, the wannabe Monster Hunter.



Which features? Care to explain?
The most distinctive feature of Soul Sacrifice is the violence of its style and its grotesque abilities, something you can hardly advertised on TV; God Eater 2 has its own characteristics, but people know them since it's a proven IP.

Furthermore, being a clone may not be dangerous when the release occurs on the platform where the fanbase is (e.g. Phantasy Star Portable, God Eater), but probably the hunger of games on Vita will play a more important role in the commercial status of Soul Sacrifice.


Never talked about graphics comparison, that was all you.

You can't compare the gaming industry -software wise- to the car, phone, or.. beer industries. The software side of the gaming industry moves at a very slow pace. Introducing a new IP is an uphill battle, and once there's an established franchise, it's very hard to 'take it down' -if you want to call it like that.

Just look at Call of Duty, Pokemon, or even Final Fantasy. How long have they been the go-to franchises in their respective genres??

Generally speaking, if a mega-franchise such as these (and be wary MH falls in this category) dwindles south, it has to do more with mishandling of the franchise, rather than new competitors appearing. Such is the case with Final Fantasy. And to a lesser extent, Call of Duty, but it will recover with BLOPSII.



I don't want to repeat what electroplankton has said, but MH has a very established formula (heck, it invented it's own subgenre) and is still introducing new features in this new iteration

The examples provided was about how you tackle your competition. Everything else is inconsequential. They can be the go to franchises, however there's room in the marketplace for the others. Not all gamers care about them. See Battlefield, Bad Company, Medal of Honor. Not every gamer like those household games, there's room for other "clones" that put their own spin on the formula.
 
Top Bottom