Sadly this is not always the case. Especially if being compared to an incredibly strong brand, in Japan no less. And on an underperforming system.If is a good game and advertised properly it would do great.
Sadly this is not always the case. Especially if being compared to an incredibly strong brand, in Japan no less. And on an underperforming system.If is a good game and advertised properly it would do great.
Battlefield and other FPS thrive because its on the same big platform that is the 360/PS3, COD/shooter fans don't need to buy new hardware. MH fans aren't going to shell out money for a new platform for MH clones. Especially if they can get the real deal on cheaper hardware that also has proper first and third party support. You're hypotheticals only work to a certain level, and that ceiling is the Vita's userbase, its far too low to make these ad-hoc based multiplayer clones take off and do big numbers. The gaming culture and industry in Japan in general is much different to other regions of the world, they all migrate towards one dominant platform, and that platform is the 3DS, you're either with it or you're not. Games like P4G is the exception not the rule, being an RPG, people just bought it, finish it and then resell it, there's no real incentive to keep the Vita because there's simply not enough appealing software to make it worthwhile.I
The examples provided was about how you tackle your competition. Everything else is inconsequential. They can be the go to franchises, however there's room in the marketplace for the others. Not all gamers care about them. See Battlefield, Bad Company, Medal of Honor. Not every gamer like those household games, there's room for other "clones" that put their own spin on the formula.
Idol etiquette (what to do and what not to do) and morality (whehter they indeed do it or not). The girls know what the public expects from them. It is up to them to "be" idols or to "behave" as idols, but in both cases the result is the same: they "look" like idols. Just like someone wanting to play in the NBA knows the basketball rules, these girls all know the idol etiquette. Ignorantia juris non excusat, ignorance is no excuse.This is baffling. Do they really need to apologize for doing things like that?? Cultural differences, i know, but i will never understand this. Not the first time it happens though.
Sarcasm aside, not every wota has a "lover" or "spouse" relationship with their idol, that is a misconception. Some girls build their character along another concept, for example the "stupid little sister" one, so someone considering her a "waifu" could be seen by other wotas as "degenerate".Idol fans can't stand the fact that their waifus actually live.
Different countries, different rules. That is why sales are so different between both groups in Japan, as the cute image is still the prime audience consumption for female idols.Girls Generation would never.
sooo any guesses for their respective ltd's hypocrite?
for all 3 games
we haven't seen how the advertising blitz will be of every game but we know enough of the games and past projects to make an estimation
Idol etiquette (what to do and what not to do) and morality (whehter they indeed do it or not). The girls know what the public expects from them. It is up to them to "be" idols or to "behave" as idols, but in both cases the result is the same: they "look" like idols. Just like someone wanting to play in the NBA knows the basketball rules, these girls all know the idol etiquette. Ignorantia juris non excusat, ignorance is no excuse.
From another point of view, fans invest a lot of money in their wares, so they feel betrayed if the idol breaks the etiquette, due the competition I will mention below.
Sarcasm aside, not every wota has a "lover" or "spouse" relationship with their idol, that is a misconception. Some girls build their character along another concept, for example the "stupid little sister" one, so someone considering her a "waifu" could be seen by other wotas as "degenerate".
At this level of fanaticism, though, many fans are just competitive: they are proud of their favorite member. Since AKB isn't really a stable group, but instead a metagroup where only a few selected girls are chosen for every single (contrary to other groups like Morning Musume), fans not only try to push their preferred member upwards, but also try to push other girls down. I would think only Takahashi Minami is safe of such attempts (which could be seen when her mother's problems arose and nobody in the industry reported them).
Also, AKB48 is the old-fashioned group of the family, they still have strict rules where girls are expelled for that kind of offenses. Newer branches are more forgiving (although it could be questioned after NMB48 expelled 5 members without existing material proof, which changed the game from 1/153 to 1/149), which splits fans between "conservatives" and "reformists", so to say.
Different countries, different rules. That is why sales are so different between both groups in Japan, as the cute image is still the prime audience consumption for female idols.
Would be a nice attach rate, can't remember if Freedom got similar ones for PSP.MH4 will make millions (3+) easily.
Never talked about graphics comparison, that was all you.
If is a good game and advertised properly it would do great. It's an alternative to the millions that don't like MH or are looking something different. It should be presented against MH cause regardless when is released the comparisons and parallels will be established. There's nothing to gain by hiding away from it.
You won't succeed in the marketplace by hiding away from your direct competition. You're basically saying that Sony shouldn't tackle their competitors, that's a defeatists proposition.
The examples provided was about how you tackle your competition. Everything else is inconsequential. They can be the go to franchises, however there's room in the marketplace for the others. Not all gamers care about them. See Battlefield, Bad Company, Medal of Honor. Not every gamer like those household games, there's room for other "clones" that put their own spin on the formula.
The examples provided was about how you tackle your competition. Everything else is inconsequential. They can be the go to franchises, however there's room in the marketplace for the others. Not all gamers care about them. See Battlefield, Bad Company, Medal of Honor. Not every gamer like those household games, there's room for other "clones" that put their own spin on the formula.
There is room for clones on the market but you are talking about a couple clone games on an unhealthy platform going head to head with the top brand on the dominating platform in Japan.
Based on various reports from Japan by Gaffers, VITA is already being pushed to the back in most stores. If either SS or GE2 or both are released in the same week as MH4 in Japan, they would get no shelf space at all in the store since all retailer would be running MH4 promotions. How is that going to help them to sell more copies? It would be better if they are released at least a few weeks apart from MH4 so that they can have a chance to promoted on the front of the store.
And please stop using the western examples for any sales discussion in Japan. As someone pointed out earlier, it actually looks like you don't know Japanese market at all.
Sorry? You wrote that a comparison between Monster Hunter 4 and those two games would be a good opportunity to present to that massive userbase that they can get served better in those types of experiences on a superior hardware... To me, it was pretty clear you were referring to a graphical comparison, because you haven't still clarified which features would elevate Soul Sacrifice and God Eater 2 as ¨better experiences¨ than Monster Hunter 4. Care to explain? Graphically, they'll be better, of course (even though they aren't those kind of games that show how powerful Vita is), but otherwise? Capcom's game will have online, and will rely on a popular console so people won't have any problems to find friends to play with, a key element in the success of the IP in Japan. You continued writing position the game head to headband push that comparison hard... Again, why such comparison would make Monster Hunter 4 look worse, other than the graphics?
If that's all you have as foundations for your arguments, it's like you're just talking in a fantasy land, i'm sorry to say.
Superior hardware entails more than just graphics. 2 analog sticks, bigger and better quality screen. Better AI because of the processor capabilities, Connectivity features and gaming network superiority. I never mentioned graphics, again that was just you. However the graphics are also better on the Vita.
Are you sure both Vita games will have a better AI, and better network capabilities than Monster Hunter 4 (with one being a port of a PSP game, and the other one a mid–tier game)?
Soul Sacrifice a mid-tier looking game? The heck?
The game looks fantastic with very high production values.
Monster Hunter 4 is an AAA game. I wouldn't say the same for Soul Sacrifice. Btw, there exist games that look fantastic with reasonably small budgets.
I can never understand the bigger screen argument for the Vita over the 3DS.
3DS has two screens with the total real estate dwarfing that of the Vita.
Soul Sacrifice a mid-tier looking game? The heck?
The game looks fantastic with very high production values.
Are you sure both Vita games will have a better AI, and better network capabilities than Monster Hunter 4 (with one being a port of a PSP game, and the other one a midtier game)? And how can you compare such features in, let's say, ads?
You're talking about something that's not a fact at all, because nothing is pointing out a higher quality of those two games, or something that could really attract Monster Hunter away from yhe next entry in the series.
Also considering you didn't even know Capcom's game had online, you're probably talking without knowing a lot of things.
I'd be very surprised if SS has a small budget, but regardless of budget the game does not look mid-tier in any area.
Easily looks and sounds like triple AAA material.
That's just it.
It LOOKS good. But the point is WILL it be good.
LOOKS ain't everything. That's 1/3 of the battle.
I was only referring to the budget when saying mid-tier. But it's obvious, its budget will be in line with sales expectations, so it could not be an AAA, like MH, which is going to sell million units.
That's just it.
It LOOKS good. But the point is WILL it be good.
LOOKS ain't everything. That's 1/3 of the battle.
Time will tell, but the buzz coming from hand-on impressions at TGS were extremely positive.
The differences in the titles lie beyond the fact that they have better graphics, if they care about having a friend to play, Soul Sacrifice will allow them to play with their friends online, which MH4 doesn't. It also has unique mechanics for the cooperative gameplay, thus Sony should focus on the strengths of their titles over MH. So yes they have qualities that can be marketed as a plus over MH4.
It's proven time and time again that's more beneficial to tackle your competition head on, than shying away from it. See Samsung Vs Apple or Coors Vs Bud Light or Car A Vs Car B. You don't allow your competition to go unchecked if you have any desire to upstage their seating or compete. Soul Sacrifice was selected as the title most expected at TGS. It needs the marketing muscle to be successful, but it doesn't needs to sell more than MH4, it just needs to present the qualities that make it a viable alternative to it.
MH4 is online. [/B]
Who says the fanbase Cares about graphics?
The differences go beyond the technical aspects of software, there are features that are different and value added to the experience. If they are clones or not doesn't matter, everything is a remix and the key to creativity is just knowing how to effectively hide your sources, if the game has merits to stand by itself, being a clone won't be harmful to it.
The Wii one was heavily front loaded and also if it had a great start and good rhythm it faded and closed with a lower LTS compared to the DS one. Am I right?
So, comparing the 3DS one to the DS one, it has a lower weekly rhythm but up to now an LTD way higher.
If it will continue selling "forever" also with low figures as the actual ones, I think it could still do great LTD numbers, also if probably lower than previous entries.
I think it could benefit from a bundle
Well let's hope MH doesn't overpower it. I actually want this game to do well.
IMO you truly underestimate the power of MH, and the sheer volume of marketting dollars the big N will through at this thing. Nintendo, Capcom, and Famitsu will conspire to make this the biggest launch since Dragon Quest 9...bigger. This is Nintendo's Coup de Grace.. they will show no mercy.
Yeah...
I really hope they don't bump too close to one another in the spring.
Lord knows, if there's a guy with enough chutzpah to try to take on MH directly, it's Inafune.
Well let's hope MH doesn't overpower it. I actually want this game to do well.
IMO you truly underestimate the power of MH, and the sheer volume of marketting dollars the big N will through at this thing. Nintendo, Capcom, and Famitsu will conspire to make this the biggest launch since Dragon Quest 9...bigger. This is Nintendo's Coup de Grace.. they will show no mercy.
Well let's hope MH doesn't overpower it. I actually want this game to do well.
MH WILL overpower Soul Sacrifice. Which doesn't mean the game can't do good for what it is. I'm sure it will be a decent seller on Vita, but is not going to be a breakout success that will redefine the platform, that's for sure.
I think it would help if SS actually came out this year as it should.
Thank you, you characterized one of the key reasons that I was trying to explain by saying that they cannot let them do this without attempting to disrupt then. You cannot, cannot, as a business allow your competitor unchecked, unguarded to deliver a death blow to your product. They need to fight it out, cause not doing it is the Vita death row execution. This is the clearly telegraphed attempt by Nintendo to completely decimate the Vita and PSP in Japan.
If Sony don't gamble on disrupting this attempt, no 3rd party developer of note will even look at the platform.
Sorry to be the doom sayer, but Sony has basically been conceding Japan since they chose to allow Nintendo a year to themselves.
Soul Sacrifice isn't going to do anything.
Thank you, you characterized one of the key reasons that I was trying to explain by saying that they cannot let them do this without attempting to disrupt then. You cannot, cannot, as a business allow your competitor unchecked, unguarded to deliver a death blow to your product. They need to fight it out, cause not doing it is the Vita death row execution. This is the clearly telegraphed attempt by Nintendo to completely decimate the Vita and PSP in Japan.
If Sony don't gamble on disrupting this attempt, no 3rd party developer of note will even look at the platform.
Soul Sacrifice isn't going to do anything.
Large budget /=! high quality game, we all know this, Thus I will not make any examples. AAA us stupid marketing speak, please let's not get in to that.
Sadly Sings Destiny
It only got delayed to Q1 2013. What's the worst that could happen?
IMO you truly underestimate the power of MH, and the sheer volume of marketting dollars the big N will through at this thing. Nintendo, Capcom, and Famitsu will conspire to make this the biggest launch since Dragon Quest 9...bigger. This is Nintendo's Coup de Grace.. they will show no mercy.
Famitsu?
It only got delayed to Q1 2013. What's the worst that could happen?
Holiday season could have been good for it. Then again I don't have a crystal ball.
Sounds like the game is simply sacrificing itself.
Man I'm terrible.
Thank you, you characterized one of the key reasons that I was trying to explain by saying that they cannot let them do this without attempting to disrupt then. You cannot, cannot, as a business allow your competitor unchecked, unguarded to deliver a death blow to your product. They need to fight it out, cause not doing it is the Vita death row execution. This is the clearly telegraphed attempt by Nintendo to completely decimate the Vita and PSP in Japan.
If Sony don't gamble on disrupting this attempt, no 3rd party developer of note will even look at the platform.
Takes a lot of work thinking all those puns. Have a cookie for the effort!
Changing subjects (sorta... ok not really), now that MH is getting online, doesn't it make the 'multiplatform MH' less unlikely? I'm not going to say more likely, because that implies there could've been a sign that it was possible for it to happen sometime. But now saying it isn't as crazy as it used to be before online. In this hypothetical case, it wouldn't happen until after MH4 of course, since that one is pretty much guaranteed to be exclusive.
I think it's an interesting debate, wether or not it's feasible, what are the pro's it could have, and what are the cons. How would capcom go around into doing it?
My opinion, of course, is that it's not going to happen, but it's not an absolute impossibility anymore. Of course looking at this, if it happens after MH4 then it's already too late anyways, lol.
and somewhere near capcom HQ an alarm is sounding right now
Takes a lot of work thinking all those puns. Have a cookie for the effort!
Changing subjects (sorta... ok not really), now that MH is getting online, doesn't it make the 'multiplatform MH' less unlikely? I'm not going to say more likely, because that implies there could've been a sign that it was possible for it to happen sometime. But now saying it isn't as crazy as it used to be before online. In this hypothetical case, it wouldn't happen until after MH4 of course, since that one is pretty much guaranteed to be exclusive.
I think it's an interesting debate, wether or not it's feasible, what are the pro's it could have, and what are the cons. How would capcom go around into doing it?
My opinion, of course, is that it's not going to happen, but it's not an absolute impossibility anymore. Of course looking at this, if it happens after MH4 then it's already too late anyways, lol.
and somewhere near capcom HQ an alarm is sounding right now
Takes a lot of work thinking all those puns. Have a cookie for the effort!
Changing subjects (sorta... ok not really), now that MH is getting online, doesn't it make the 'multiplatform MH' less unlikely? I'm not going to say more likely, because that implies there could've been a sign that it was possible for it to happen sometime. But now saying it isn't as crazy as it used to be before online. In this hypothetical case, it wouldn't happen until after MH4 of course, since that one is pretty much guaranteed to be exclusive.
I think it's an interesting debate, wether or not it's feasible, what are the pro's it could have, and what are the cons. How would capcom go around into doing it?
My opinion, of course, is that it's not going to happen, but it's not an absolute impossibility anymore. Of course looking at this, if it happens after MH4 then it's already too late anyways, lol.
and somewhere near capcom HQ an alarm is sounding right now
Holiday season would have been great for Luigi's Mansion but they sure screwed me.
I was hoping to get it soon too.
So many games I want are out next year. >_<
Do you mean Monster Hunter continuing to see appearances on Wii U? Or going multi platform to Vita? I think the former is pretty likely, and the latter has almost zero shot of happening.
Luigi's Mansion: Dark Moon would have been perfect for mid-late October in time for Halloween.
ARGH NOA.
I'm really hoping for a localization blow out by next year. I want Etrian Odyssey IV, Soul Hackers, Bravely Default... basically all the big releases Japan's had so far.