Show me where this duckroll fellow was port-begging and I'll kick his ass! I hate port-beggers!
I saw him doing it behind the school! He was smoking too!
Show me where this duckroll fellow was port-begging and I'll kick his ass! I hate port-beggers!
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| Model | This Week | Week (%) | FY 2014 | FY (%) |
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| 3DS | 441.207 | 68.90% | 7.887.242 | 50.90% |
| PS3 | 77.371 | 12.10% | 2.547.948 | 16.50% |
| Wii U | 45.555 | 7.10% | 1.409.767 | 9.10% |
| Vita | 34.671 | 5.40% | 2.401.220 | 15.50% |
| PS4 | 27.159 | 4.20% | 648.293 | 4.20% |
| PSP | 9.737 | 1.50% | 454.310 | 2.90% |
| XB1 | 3.477 | 0.50% | 62.619 | 0.40% |
| X360 | 1.086 | 0.20% | 70.241 | 0.50% |
--------------------------------------------------------
| Total | 640.263 | 100.00% | 15.481.640 | 100.00% |
--------------------------------------------------------
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| Model | This Week | Week (%) | FY 2014 | FY (%) |
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| 3DS | 37.126 | 53.50% | 831.526 | 43.20% |
| Vita | 9.929 | 14.30% | 407.432 | 21.20% |
| PS4 | 8.824 | 12.70% | 215.435 | 11.20% |
| Wii U | 6.972 | 10.00% | 236.585 | 12.30% |
| PS3 | 4.645 | 6.70% | 160.559 | 8.30% |
| XB1 | 1.611 | 2.30% | 28.555 | 1.50% |
| PSP | 270 | 0.40% | 42.822 | 2.20% |
| X360 | 30 | 0.00% | 3.089 | 0.20% |
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| Total | 69.407 | 100.00% | 1.926.003 | 100.00% |
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Show me where this duckroll fellow was port-begging and I'll kick his ass! I hate port-beggers!
[XB1] TitanFall (Electronic Arts) {2014.09.04} - 1.413 / 25.896 (-52%)
[XB1] Dead Rising 3 (Microsoft Japan) {2014.09.04} - 710 / 10.068 (-82%)
[XB1] Ryse: Son of Rome (Microsoft Japan) {2014.09.04} - 440 / 2.535
I had no idea mods could stealth portbeg.
Good. That Duckroll fellow should suffer crow by watching Gundam Age marathon for one whole week for not believing Level-5 potential.
It might go sub 1000. I never would have predicted that in the launch window.I knew that xb1 sales would be low in japan. But didn't think they'd be that low and drop that fast.
It's all fun and games until someone says something like this.
I'll have my revenge one day!!!!
Lololol. U know I am joking with u here.^_^ Level-5 actually had tons of talents there. But I don't think they are really good on playing with others IP here.
I do indeed curse the existance of Age here. Here hoping this season, G-Reco and Try Builders is going to filled me with more Gundam goodness.^_^
This is true. There are some IPs that are a better fit on Sony platforms (Gundam, Tales of), and other that are a better fit on Nintendo platforms (Dragon Quest, Harvest Moon).
Dragon Quest is a poor example because it has sold very well on both Nintendo and Sony platforms. VII (PS1) sold over 4 million WW while VIII (PS2) sold nearly 5 million WW. DQ IX on the DS sold just a bit more than VIII on the PS2, at around 5.3 million. All the other DQs on Nintendo platforms have sold much less.
It's too late to back peddle. You have been marked for life. Your forehead bares the Mark of Hino, so that all men will see what you have done.
Legs? The game can be bought with heavy discounts.41./69. [3DS] Daigasso! Band Brothers P (Nintendo) {2013.11.14} - 1.144 / 145.814
Band bros p Legs...
I think that the 2.0 update had deserved some sales.
Legs? The game can be bought with heavy discounts.
Will being sold out a lot actually negatively affect sales, (like Attack on Titan recently) or does that happen for leggy games like Smash?
Will being sold out a lot actually negatively affect sales, (like Attack on Titan recently) or does that happen for leggy games like Smash?
If the game is famous and leggy, I don't think those thing is going to be problematic.
People who wanted to buy Smash being unable this week, is surely going to wait for some time to get the game, rather than wasting money on other games.
I like the way you think.
This may sound like sarcasm, but it's not.
Early year launch for the 3DS caused Nintendo to drop the systems price prematurely, even though I think they jumped the gun quite a bit, while the Wii U launched in the holidays which was also a mistake due to the software droughts. 3DS' software drought was never nearly as bad as the Wii U and the system wasn't even selling that bad if you look at the market as it is now. Nintendo was comparing it previous gen sales of DS and jumped the gun on the price drop imo, when the reality was that the market has normalized due to most of the casuals moving to mobiles.
I think the 3ds trifecta did most of the work to push the systems, the price drop wasn't needed for Japan, I think it was more for the western side of things, since a drop in Japan isn't nearly as bad as a drop in EU/US in terms of sheer numbers. I don't blame them for thinking like this though, everyone thought the 3DS was doing really bad, but I think for a system to sell 30k weekly without any real evergreens is quite a feat in this day and age, we just never knew how much the market contracted at that point. Even now the 3DS isn't pulling much above that despite everything released for it.
Either way, I think they should release it at the end of the year, a holiday launch will always be better for your sales, as long as they have the software situation sorted and their launch line-up is actually decent enough to push the systems post-holiday. Early 2016 feels too early, 2017 feels too late, so end of 2016 seems just about right. This gives them 2 full years to work with QOL, which I believe will have the same architecture as true successors, so they can cheat a little by getting familiar with this new architecture and then adapt this to the other consoles when they become ready. I'm guessing QOL will have more unique hardware, than it will software, as the hardware needs to be different enough for them to keep supporting it and to justify its existence once the successors come out. Not to say it won't have unique software, thats certainly the case, but unique hardware is certainly more beneficial in this day and age, as it seems software nowadays come out on practically everything. The software can be refined and worked on later, but they really need to get the hardware right out of the gate, no more weak specs that will haunt them for the rest of the gen for an example.
When did it ever have many charting games in the first place?
Dengeki Sales: Week 38, 2014 (Sep 15 - Sep 21)
46./39. [WIU] Dragon Quest X: All in One Package (Square Enix) {2014.08.07} - 994 / 11.957 (-33%)
47./50. [3DS] Hoppechan: Minna de Odekake! Waku Waku Hoppe Land!! (Nippon Columbia Co., Ltd.) {2014.07.17} - 994 / 17.097 (-9%)
48./61. [3DS] Style Savvy: Trendsetters - Tokimeki Up! (Nintendo) {2014.04.17} - 989 / 67.333
49./55. [WIU] Super Mario 3D World (Nintendo) {2013.11.21} - 969 / 548.600
50./56. [3DS] Pokemon Y (Pokemon) {2013.10.12} - 965 / 1.994.166
When was the last time you only need three digits to rank in the Dengeki top 50 ?
I get where you're coming from now, I mistook your aggressiveness regarding Wii U to basically mean a quick death while disregarding everything else.When we have talk of launches in 2017, or 2018 even, presumably holiday, then we are for all intents and purposes talking about trying to beat a dead donkey into walking another mile. I'm not arguing they shorten any life cycle, it's doing that on its own.
And I'm not necessarily pushing for a quick Wii U death. I think how long the Wii U has or hasn't been on the market should be largely irrelevant to a successor launch, as opposed to the idea that it must be on the market for so and so years before its achieved some sort of benchmark lifetime that will make the few people who bought it secure.
If they have a more marketable home console product now they should release it now. If they have it in 2015 they should release it then. If 2016, then 2016. And so on.
But I'm also of the opinion that leaving it too long ie suggestions of 2017 and beyond is untenable due to the external environment. It will be selling like the Vita ie the end of Sony's foray into handhelds. And if Sony were going to launch a new handheld in their folly, then they should have already done it by now.
Doesn't matter how leggy your games are if your capped by the userbase, its not everyday you get a YW2 or MH that has the power to defy the norm.There is leggy games and not leggy games ,leggy games will stay a leggy games in any platform not leggy games will stay not leggy in any consoles.
Vita has niche not leggy games and 3ds has leggy games
no wii u bump at all.
Well you can exactly control an in house developer whereas an external one can assign resources as they like.
This is why publishers often focus on internal teams.
Yeah, that is true.It all depends on how the contract was built to be honest:
Does the developer receive proceeds from the sales of the title?
Does the developer receive a bonus when the software title reaches a certain threshold, either critical or commercial success?
Developing the title in-house such as Yakuza provides Sega the opportunity to recoup and control developments costs much easier, keep their developers in-house on a payroll and use them to the benefit of the company, and much more.
How do they get more if they abandon the Vita though?The reason why they abandon the PSV obviously isn´t exactly only due to PS4, but the obvious terrible PSV sales in US/Europe and its mediocre to decent sales in Japan. Despite the division likely beeing profitable by now, they want more...
How do they get more if they abaondon the Vita though?
Ah ok, i see. I thought you ment "want more" regarding the Vita when you said that it wasnt just because of the PS4.I´m talking about their likely opinion about potential return of investment. PSV doesn´t seem to be sufficient in their opinion, seeing how almost all/all? their development resources are on PS4.
It's all fun and games until someone says something like this.
I'll have my revenge one day!!!!
Looks like Yokai Watch 2 is going to have long legs like the original, maybe stronger legs too. If I were Level 5 I would be looking to localize the second game overseas as soon as possible. Maybe partner with Nintendo. Also, Nintendo would be wise to lock down the franchise for their next handheld, ideally having a brand new title at launch.
Smash should be at least 1.5 million before it even releases overseas which is impressive. Depending on how reception goes in the West this could end up as one of the console's best selling games, up there with MK7 and SM3DL.
Hardware sales are shit as usual. Wonder how New 3DS will do in Japan. Right now 3DS is on pace to sell less than half of last year in Japan, but surely the new model will shake that trajectory up.
Yokai Watch 3-4 launching for 4DS seems like a perfect idea.
...so it won't happen.
Well its not like Level-5 is going to move the title to mobile or anything and its more than likely going to be a yearly series so it will be there in the first year.
Well its not like Level-5 is going to move the title to mobile or anything and its more than likely going to be a yearly series so it will be there in the first year.
What's the best course of action?
I before thought it was ludicrous for YW2 to come out so soon, only a year after the original, then the game goes and I think outsells the original's LTD on the first day/week.
Would YW3 next year be too soon or another legendary hit?
As long as it's close to the 4DS release then, and not 6-9 months later.
It being a launch title would be ideal though imo.
Famitsu Sales (Retail and Digital): August, 2014 (Jul 28 - Aug 31)
If you see some mistake, tell me.
I should probably clarify the "irrelevant" with the qualifier, "at this stage."I get where you're coming from now, I mistook your aggressiveness regarding Wii U to basically mean a quick death while disregarding everything else.
I do agree with you that Nintendo should launch ASAP as long as they're ready, but it's pretty obvious that they're nowhere near ready right now, the most optimistic but realistic date I think is 2016, while you seem to think that there's a chance Nintendo is ready right now.
Where I disagree with you is the fact that you think that they should release it now if they were ready, disregarding their fanbase on the Wii U right now. Nintendo relies on their core fanbase to get them through the tough times more than say MIcrosoft or Sony does because their core fanbase comes from their software, while Sony and MS relies more on third party software. It'd be the same as Sony or MS releasing their next-gen consoles without any third party support at all. Nintendo already has a bad stigma in general, dropping a console early is just gonna make things even harder. Sure it might not be the thing that will make its successor fail, but it definitely isn't as irrelevant as you put it.
Sony cutting Vita support prematurely to release a successor has similar consequences. Why would you want to make the most loyal fans of yours suffer? I don't think Sony is gonna quit after the Vita, as long as it feeds into the Playstation ecosystem, it'd be foolish of them to do so. The industry and market is all about momentum, and without that intial support of your most loyal fans, you can never get a console to sell well consistently during its early life, hurting your image and your momentum to achieve a good ecosystem. The only way to do that is if you create something really new and unique like the Wii that creates pandemonium throughout the world. Contrast that with the PS4 where its as traditional as it can get, there's really nothing unique about it, yet its breaking records, without their loyal fans, it'd be selling nowhere near the way it is.
Vita might not continue as a dedicated handheld platform, but I doubt they won't continue to do something with it, even if it means turning it into a sonyphone.
I think QOL is a bit comparable to DS, where they're trying to create a third pillar to compete with a new challenger, this time being mobile. DS went for the blue ocean strategy while QOL is the leap frog strategy. Combining WiiU/3DS next-gen means they're gonna unify consoles and handheld, QOL i think will be their mobile, they'll play the same game at first, considering mobile played the same game as Nintendo by stealing the Wii/DS casuals, creating even more "hardcore" casuals in the once was blue ocean that is now a red ocean, but I think once the successor's come out, that is when they'll "leapfrog" the competition.
I hope the QOL isn't just another mobile platform though, the leapfrog picture still confuses me to this day.