Famitsu has it at 461k LTD.
We've also seen fairly substantial contraction on fighting games in the market sans Smash, so I don't even know if Dissidia is remotely safe.
Cheers, I think 200k would be a solid result for NT considering that.
Some of these don't seem even remotely likely to hit 300k based on past precedent:
This is the latest CoD (capping off at ~150k before it fell off the chart):
01./00. [PS4] Call of Duty: Infinite Warfare # <ACT> (Sony Interactive Entertainment) {2016.11.04} (¥7.900) - 105.764 / NEW <59,75%>
This is GT6, and globally we've seen a fall for the racer genre in general so I don't know if it will go up or down:
01./00. [PS3] Gran Turismo 6 # <RCE> (Sony Computer Entertainment) {2013.12.05} (¥6.980) - 204.784 / NEW <55,92%>
07./00. [PS4] Driveclub <RCE> (Sony Computer Entertainment) {2014.10.09} (¥6.372) - 8.620 / NEW (not much of a comparison)
Yakuza isn't looking too hot (and decline is expected further):
01./00. [PS4] Yakuza 6: The Song of Life # <ADV> (Sega) {2016.12.08} (¥8.190) - 218.168 / NEW <60,50%>
01./00. [PS4] Yakuza: Kiwami <ADV> (Sega) {2016.01.21} (¥6.490) - 103.256 / NEW <74,43%>
02./00. [PS3] Yakuza: Kiwami <ADV> (Sega) {2016.01.21} (¥6.490) - 60.427 / NEW <75,15%>
No idea what to expect of the others, only MHW and DQB2 are a sure bet.
I was approaching it more from the FF side where the main releases are now selling what spin offs did a generation ago and the spin offs are selling like the other IPs SE killed off.
Why are you looking at FW lol
GT6 - 376k
YK - 260k
COD IW didn't have good reception but CODs have potential to do 300k+. BO3 on PS4 did 400k+.
Tekken? (This did okay on Wii U, right?)
200k LTD would be disappointing. 200k for FW would be good though,with 300-350k being the LTD. I think the game will sell better in the west.
Thats fair, though it sounds more like a double-whammy for contraction more than anything!
The only made up fact was that it hit bomba bins and even then i said ''if i remember correctly''. Kinda funny how you missed this. The only other fact i made is that Tales fanbase wasn't on Wii (well Baba said fanbase was on Playstation, so it's not so made up) which i think it makes more sense than ''game bombed because of bugs'' or ''game bombed because of FFXIII'' but i see you don't have problem with these claims.
There is no ''my good range'' but only Tales range. Personally, i always check the numbers regulary or before talking about sales, something that seems you are not doing since you say you don't have the numbers. Here
http://garaph.info/softwaregroup.php?grid=42
As you can see main titles range anywhere from 300k to 600k with the only exceptions i mentioned. Graces Wii and Vesperia are the two of the worst selling main games. I think this says a lot.
In Tales case, that's how it works.
For real now, 330k for Graces f is not great despite being being a port and a Tales game? You are wrong.
Nah, Tekken bombed on Wii U as well.
I only see MHW and DW9 passing 300k out of that list. Maybe Hokuto too.For PS4 I can think of a few contenders:
GTS
DW9
COD WW2
Yakuza Kiwami 2
MHW
Dissidia NT
Fist of the North Star
DQB2
I'm actually curious how RDR2 will do as well.
200k would be okay for Switch. I expect the PS4 version to orobably be around that too.I agree.
I would say that 200k/300k on Switch would be a good result
We've also seen fairly substantial contraction on fighting games in the market sans Smash, so I don't even know if Dissidia is remotely safe.
Yes, there is certainly a possibility that the strategic changes Japanese companies made due to market conditions actually put the Switch in an awkward spot despite sales success.Tbh thinking about this all is pretty sad.
Switch comes in with the potential to provide a broad, home audience for Japanese console games, both those that have historically been on Nintendo portables and those that have historically been on Sony platforms.
It has this potential because a) it appears to be selling in Japan, and b) it has the guts to make it "easy" to transition from PS4/PS3/Vita to PS4/Switch. This is a major paradigm shift for the industry. Instead of hitting a legacy home console and a failed handheld to shore up sales, the new, presumptive market leader can be hit. You can be both PlayStation and Nintendo without putting in the sort of effort that went into having two versions of Dragon Quest XI or Ni No Kuni.
Yet, thinking about this now a couple doubts creep in:
1-historical under-performance of some of the bigger PS franchises on Nintendo (e.g. Yakuza on Wii U).
2-uncertainty that the games I think would be big on Switch will ever be on Switch (e.g. Persona).
3-the perception I have (perhaps a misperception) that it is the smaller games making the jump, rather than the bigger ones. This isn't a bad thing, per say--and it is a good thing if these games can find an audience on Switch--but it does plant the doubt that perhaps there will be a difference in response to the opportunity from companies looking to sell a bit more and companies with larger ambitions.
In general, I do wonder if Switch's positioning will be more a boon towards maintaining, rather than acquiring support, i.e. a) Switch's success through differentiating itself from mobile will keep interest in developing games for dedicated portable consoles and b) the possibility of doing Switch/PS4 may keep some developers on Nintendo platforms rather than jumping to PS4 (for RoW) or mobile (for Japan).
That is, I wonder if it'll discourage things like DQ or MH going straight PS4 in the future, both things, which were seemingly threatening to happen, more than it'll encourage things like RE8 Switch or whatever.
I hope it does both.
While I don't disagree that these all have potential, I am still left wondering what the first successful Switch game will be that:
1.) Is not a franchise that was a success on the Wii or Wii U (Dragon Quest, Taiko, that kind of thing)
2.) Is not an exclusive, since there aren't actually a lot of exclusives these days
To me, that would really be the start of the Switch showing that it can successfully pick up games from the more multiplatform oriented modern Japanese publishing approach in the domestic market.
Like, as an example, if we had Attack on Titan 2 come out and do 50%+ of the PS4 version's sales on Switch, that would be a good example, especially if we pretended the game was something moving 200K+ at launch instead of bombing.
Yeah. Part of why I lead off with the first question is I view selling 100K copies of a game that sells 300K copies total as more relevant than selling 4K copies of a game that sells 15K copies total.
Now, obviously Dragon Ball is more in the middle area here, so it is still an interesting submission.
GTAV moved 1.5m across generations and GTA was already a series that was doing over 600k way back on the PS2.I think that RDR2 will be easy 300k+ seller in Japan despite the setting after GTA V moving over 1.5 million units. Rockstar going to have completely different brand recognition.
So would you consider a game series or genre that basically replaces the vita ratio to be successful?
Like Atelier/Senran Kagura/etc where the ratio could be around 50/50 60/40 between Vita and other platforms for example.
I find it a bit hard to think about non-niche genre, multiplat games that would become more successful on Switch than PS4 right now tbh (outside of lolmonhun if it was multiplat there). For exclusive or niche genres, it's possible to have successes relative to the platform or the respective franchise though, obviously.
I would pretty much just look at the Vita vs. PS4/PS3 ratio for games (or if the PS4/PS3 version sold less, go with that instead).
Mind, I don't think it's critical it reaches those kinds of numbers tomorrow, but if games are doing 75% PS4/25% Switch this time next year, I think it's harder to convince publishers and franchises who are not sold on the platform - especially those that would require extra effort - to come on over, especially if the Switch is not representing a really meaningful number in other markets.
Basically the question in my mind is "Does the system get the kind of support Nintendo's consoles have historically gotten plus some select bonuses from the 3DS and PlayStation camp?" or "Is this actually a platform supported like the king dedicated device in Japan would have been if we turned back the hands of time?"
Now, obviously if everyone was gung-ho to continue on their 3DS product lines, this would be a no brainer, but a lot of that seemed to just get phased out over the course of the generation.
GTAV moved 1.5m across generations and GTA was already a series that was doing over 600k way back on the PS2.
RDR1 did under 200k and the sequel isn't getting any crossgen double dipping unless there's a PS5 port in the works (which there probably is, lol). It won't be an easy 300k+ seller imo even if it eventually crosses that threashold at some point.
Again, GTA was a series that sold over 600k on PS2 and over 800k on PS3 already though. RDR sold under 200k on PS3, its probably not going magically double sales on PS4.I hardly think that people today buying PS4 version of GTA are the same people that bought PS3 version back in a day. PS4 version has gotten over 500k thanks to it being one of those rare titles with actual legs even in japanese market with new console owners buying the game. Same as in west but to lesser degree. I mean the game sold 75k units first week on PS4 and is now over 500k units with most of buyers most likely being first timers.
Again, GTA was a series that sold over 600k on PS2 and over 800k on PS3 already though. RDR sold under 200k on PS3, it's probably not going magically double sales on PS4.
Dissidia is a weird case where I played it to death with my friends at school. Knew 5 friends with it which I didnt see much back in the day.We've also seen fairly substantial contraction on fighting games in the market sans Smash, so I don't even know if Dissidia is remotely safe.
Is the new one considered a bad game?Dissidia is a weird case where I played it to death with my friends at school. Knew 5 friends with it which I didnt see much back in the day.
I imagine we were pretty big outliers, tho. :lol
The sequel is pretty junk, and Im not sure how much of an impact the lack of local multiplayer will have, but it should probably do well enough thanks to the FF brand.
I was looking at Famitsu, which is around 850k for PS3 (all versions). Even still your assertion for RDR2 easily doubling sales over RDR1 doesnt seem likely and I dont think you can just point to GTAs growth to rationalize it when GTA was already much more popular.GTA V is 1 million seller on PS3 alone. Add new owners of PS4 version and even with some double dipping it should have at least 1.2 million+ single owners which is double of PS2 era.
GTA V is 1 million seller on PS3 alone. Add new owners of PS4 version and even with some double dipping it should have at least 1.2 million+ single owners which is double of PS2 era.
I was looking at Famitsu, which is around 850k for PS3 (all versions). Even still your assertion for RDR2 easily doubling sales over RDR1 doesn't seem likely and I don't think you can just point to GTA's growth to rationalize it when GTA was already much more popular.
I would pretty much just look at the Vita vs. PS4/PS3 ratio for games (or if the PS4/PS3 version sold less, go with that instead).
Mind, I don't think it's critical it reaches those kinds of numbers tomorrow, but if games are doing 75% PS4/25% Switch this time next year, I think it's harder to convince publishers and franchises who are not sold on the platform - especially those that would require extra effort - to come on over, especially if the Switch is not representing a really meaningful number in other markets.
Basically the question in my mind is "Does the system get the kind of support Nintendo's consoles have historically gotten plus some select bonuses from the 3DS and PlayStation camp?" or "Is this actually a platform supported like the king dedicated device in Japan would have been if we turned back the hands of time?"
Now, obviously if everyone was gung-ho to continue on their 3DS product lines, this would be a no brainer, but a lot of that seemed to just get phased out over the course of the generation.
The new one as in the PS4 one? Not sure. I think people had mixed thoughts on the Beta.Is the new one considered a bad game?
Tbh thinking about this all is pretty sad.
Switch comes in with the potential to provide a broad, home audience for Japanese console games, both those that have historically been on Nintendo portables and those that have historically been on Sony platforms.
It has this potential because a) it appears to be selling in Japan, and b) it has the guts to make it "easy" to transition from PS4/PS3/Vita to PS4/Switch. This is a major paradigm shift for the industry. Instead of hitting a legacy home console and a failed handheld to shore up sales, the new, presumptive market leader can be hit. You can be both PlayStation and Nintendo without putting in the sort of effort that went into having two versions of Dragon Quest XI or Ni No Kuni.
Yet, thinking about this now a couple doubts creep in:
1-historical under-performance of some of the bigger PS franchises on Nintendo (e.g. Yakuza on Wii U).
2-uncertainty that the games I think would be big on Switch will ever be on Switch (e.g. Persona).
3-the perception I have (perhaps a misperception) that it is the smaller games making the jump, rather than the bigger ones. This isn't a bad thing, per say--and it is a good thing if these games can find an audience on Switch--but it does plant the doubt that perhaps there will be a difference in response to the opportunity from companies looking to sell a bit more and companies with larger ambitions.
In general, I do wonder if Switch's positioning will be more a boon towards maintaining, rather than acquiring support, i.e. a) Switch's success through differentiating itself from mobile will keep interest in developing games for dedicated portable consoles and b) the possibility of doing Switch/PS4 may keep some developers on Nintendo platforms rather than jumping to PS4 (for RoW) or mobile (for Japan).
That is, I wonder if it'll discourage things like DQ or MH going straight PS4 in the future, both things, which were seemingly threatening to happen, more than it'll encourage things like RE8 Switch or whatever.
I hope it does both.
I would pretty much just look at the Vita vs. PS4/PS3 ratio for games (or if the PS4/PS3 version sold less, go with that instead).
Mind, I don't think it's critical it reaches those kinds of numbers tomorrow, but if games are doing 75% PS4/25% Switch this time next year, I think it's harder to convince publishers and franchises who are not sold on the platform - especially those that would require extra effort - to come on over, especially if the Switch is not representing a really meaningful number in other markets.
Basically the question in my mind is "Does the system get the kind of support Nintendo's consoles have historically gotten plus some select bonuses from the 3DS and PlayStation camp?" or "Is this actually a platform supported like the king dedicated device in Japan would have been if we turned back the hands of time?"
Now, obviously if everyone was gung-ho to continue on their 3DS product lines, this would be a no brainer, but a lot of that seemed to just get phased out over the course of the generation.
Isn't the new Dissidia a 3v3 arena fighter of sorts? I haven't read that much on it but I don't really see it being very succesful.
COMGnet ranking 2017/10/03
1. (3DS) Pokemon Ultra Sun & Moon - 239pt (combined)
2. (PS4) Monster Hunter World - 120pt (regular only)
3. (PS3) Gran Turismo Sport- 115pt (combined)
4. (NSW) Super Mario Odyssey - 85pt
ain't Mario a little low considering it's out in just 3 weeks ?
people in Niigata pref. don't like italian plumbers ??
Not really. Japanese software sales have been declining for generations, resulting in many publishers seeing the overseas market just as valuable, if not more, hence a globally successful console would be the priority in most cases: PS4 atm. PC is getting there but still has some way to go. SW is not there and even then needs to prove its receptive to some of these franchises. It has the advantage of being closer to the PS4 than the 3DS was to the PS3 but its still some way behind to an extent where games need to downgraded in ways devs/pubs may not want to.
COMGnet ranking 2017/10/03
1. (3DS) Pokemon Ultra Sun & Moon - 239pt (combined)
2. (PS4) Monster Hunter World - 120pt (regular only)
3. (PS3) Gran Turismo Sport- 115pt (combined)
4. (NSW) Super Mario Odyssey - 85pt
ain't Mario a little low considering it's out in just 3 weeks ?
people in Niigata pref. don't like italian plumbers ??
COMGnet ranking 2017/10/03
1. (3DS) Pokemon Ultra Sun & Moon - 239pt (combined)
2. (PS4) Monster Hunter World - 120pt (regular only)
3. (PS3) Gran Turismo Sport- 115pt (combined)
4. (NSW) Super Mario Odyssey - 85pt
ain't Mario a little low considering it's out in just 3 weeks ?
people in Niigata pref. don't like italian plumbers ??
My predictions for tomorrow!!
Software:
Fire Emblem Warriors 48k
My predictions for tomorrow!!
50k Switch
Hopefully Im wrong!Should be more, 40-50k is the normal nowadays. This week looks like its increasing a fair bit over the base.
It's not going to sell 70% of its ltd at launch. It's not about the opening, it's about the legs. That said, the ope ing is going to be good either way.
Anyway, I'm NOT saying it won't sell, just actual preorders are a little meh
IIRC Mario games tend to kind of explode last few weeks in preorders, at least on comgnet.
yeah,well,we are like three weeks away until Mario launch(IIRC Mario games tend to kind of explode last few weeks in preorders, at least on comgnet.