lunchwithyuzo said:I don't see how this works against 3DS if the Vita games sell better?
Because once it became clear which platform supported Tales better resulted in the other not getting any more games?
lunchwithyuzo said:I don't see how this works against 3DS if the Vita games sell better?
But it was clear from the start? As in no DS Tales came close to Eternia PSP, yet they kept trying for 4 years.Takao said:Because once it became clear which platform supported Tales better resulted in the other not getting any more games?
Takao said:Well, last generation they banked all of their big handheld Tales games on DS, and each one did poorly compared to the spinoffs and remakes they dumped on PSP, and that's despite the huge userbase differences.
lunchwithyuzo said:But it was clear from the start? As in no DS Tales came close to Eternia PSP, yet they kept trying for 4 years.
They skipped the first few and last few years of the DS.lunchwithyuzo said:But it was clear from the start? As in no DS Tales came close to Eternia PSP, yet they kept trying for 4 years.
Really.Nuclear Muffin said:Don't forget that Graces Wii and TOI/TOH were handicapped in comparison to the Sony Tales of titles.
Bad reception for Tales of Legendia did not stop people from buying Tales of the Abyss a few months after. ToS2 was not even THAT bad (considering it featured technology that wasn't even used in main games). It certainly wasn't Tempest bad. That's not a good enough excuse.Nuclear Muffin said:Graces was handicapped by the bad reception of TOS2 and its moronic release date (1 week after NSMB Wii and 1 week before FF13), while TOI and TOH were handicapped by the fact that they were outsourced and released after the disaster that was Tales of the Tempest (which set back expectations for DS Tales of games)
Yeah but I don't buy those excuses.Nuclear Muffin said:There's much more to the Tales sales than just platform holder loyalty.
What we DO know for certain is that for some unexplainable reason, Tales games perform MUCH better on Sony systems than they do on Nintendo systems. This has been true from the very first release of ToP for the Super Famicom where the PS1 remake vastly outperformed the original.Nuclear Muffin said:At the very least, what we know for certain is that graphic fidelity does not factor into the sales of Tales games in any significant fashion (see Graces F and Xillia's sales)
I know, by than it was already to late and the fans had moved on. Only those 200K die hard fans bought the DS titles.lunchwithyuzo said:Hearts was developed by Tales Studio, even though Tempest (Dimps) and Innocence (Alfasystem) weren't.
ReyBrujo said:Just wondering, shouldn't a cumulative graphic be, like, cumulative? Lines cannot go down since your total sales cannot be lower than your total sales some time ago within the designed frame...
I thought it was only Wii and DS but I hadn't noticed PSP also took a big hit these last 6 months. If there aren't the big titles the increased number of lower profile games has no chance to balance the sales. Type-0 is PSP's last big title, it will be interesting to see how things will look next year.Road said:Famitsu FY 2011 first half conference
PSP hardware and software sales by fiscal year
Magicpaint said:Bad reception for Tales of Legendia did not stop people from buying Tales of the Abyss a few months after. ToS2 was not even THAT bad (considering it featured technology that wasn't even used in main games). It certainly wasn't Tempest bad. That's not a good enough excuse.
Magicpaint said:Release date? Neither. ToR released near DQVIII and TotA released near KHII. Didn't seem to affect those titles much. What you're saying is that a Tales game on a Nintendo platform shouldn't be released near the release dates of other big titles? Especially during a holiday season where the market is much healthier?
Magicpaint said:What we DO know for certain is that for some unexplainable reason, Tales games perform MUCH better on Sony systems than they do on Nintendo systems. This has been true from the very first release of ToP for the Super Famicom where the PS1 remake vastly outperformed the original.
I could argue that despite extra content Symphonia PS2 was a pretty sloppy port, which would even things out, but that's far reaching, as is the idea that a solid spinoff like ToS: KoR somehow poisoned the well so deep that a high quality mainline Tales wasn't even able to do better. At least we saw actual improvements after Tempest with Innocence -> Hearts.Nuclear Muffin said:Tales of Legendia was not the first Tales game to hit the PS2. Before that you had Tales of Destiny 2, Tales of Rebirth and Tales of Syphonia PS2. One bad game is not enough to destroy a streak of solid releases like that (and on top of that, you also have the solid streak of quality titles from the PS1 onwards too that showed that Namco were serious with Sony platforms)
You say this but then you used NSMB Wii as an example yourself of how ToG's sales might be affected. I mean come on, it just sounds like you're digging very deep into conjecture now.Nuclear Muffin said:The audience for Dragon Quest and Final Fantasy are very different. Dragon Quest is a far more wide reaching game in terms of demographics (and the Disney link with KH also makes its demographics much more widespread too). Final Fantasy and the Tales series however, feature much more overlap in terms of demographics and as such, Final Fantasy eats into the sales of Tales games much more so than DQ or KH.
The question then is WHY did it grow? CT didn't have much trouble selling well late in the life of the SNES so why did ToP struggle?Nuclear Muffin said:The series had grown much moreso by then. TOP SNES was released at the end of its life as well. TOP PS1 outselling TOP SNES was to be expected as the series' total fanbase had increased by an order of magnitude by then.
Magicpaint said:You say this but then you used NSMB Wii as an example yourself of how ToG's sales might be affected. I mean come on, it just sounds like you're digging very deep into conjecture now.
Magicpaint said:The question then is WHY did it grow? CT didn't have much trouble selling well late in the life of the SNES so why did ToP struggle?
What kind of impact are we looking at? Especially as you easily downplayed the potential impact of DQVIII/KHII? Those were of a similar genre (unlike NSMB Wii) AND on the same console (unlike FFXIII).Nuclear Muffin said:I would argue that FF13's proximity was a much stronger factor than NSMBWii, but it may have had some level of impact as well.
Magicpaint said:What kind of impact are we looking at? Especially as you easily downplayed the potential impact of DQVIII/KHII? Those were of a similar genre (unlike NSMB Wii) AND on the same console (unlike FFXIII).
You may be right but I just don't see how this is based on anything concrete. For me the hard numbers are far too striking for me to give much weight to the hypotheses you're throwing out.Nuclear Muffin said:I'm talking about the impact amongst those who could have become new fans of the series, who may have never played a Tales game before.
Those who may only have a Wii and were hungry for something new. NSMB Wii might have taken away sales in terms of people who may have given TOG a chance as their first Tales game.
Magicpaint said:You may be right but I just don't see how this is based on anything concrete. For me the hard numbers are far too striking for me to give much weight to the hypotheses you're throwing out.
I don't claim to have the answers I just don't buy these excuses/reasoning that's all. They're not compelling enough. And trust me being a big Tales of fan, I take interest in the sales pattern of these games.Nuclear Muffin said:So you choose to believe that platform holder loyalty is the number one reason then? Surely at the very least you can appreciate the impact that these decisions have made on the potential sales of these Tales games? (which would otherwise have been much higher if they hadn't been handicapped) Never mind the influence of the general poor quality of most 3rd party Wii titles (which may have pushed people towards buying 1st party games only)
Platform holder loyalty may have had some impact, but I do not believe that it is as big a reason as the other factors that I listed. Not for one second.
lunchwithyuzo said:And after SSF4, I wonder why Capcom hasn't announced SFxT or UMVC3 for 3DS yet?
lol, no wonder Sony lost Monster Hunter. Twice.Takao said:they don't want sony to revoke their developer's license
Is this a joke?Takao said:they don't want sony to revoke their developer's license
On consoles Xillia is the first and only case of a later Tales game outselling the first Tales game on a given system. On handhelds traditional Tales games just don't fly, as shown by Hearts and NDX (the only real efforts in that regard on DS respectively PSP, both with very lackluster sales compared to console entries). So far RM style crossover games sell much better on handheld systems than any traditional games, be it ports or original.Magicpaint said:I don't claim to have the answers I just don't buy these excuses/reasoning that's all. They're not compelling enough. And trust me being a big Tales of fan, I take interest in the sales pattern of these games.
BurntPork said:Is this a joke?
I figured that there was no proof. I just wanted to know whether it was joking or speculation.Takao said:no inafune ratted about capcommunist's ways, and troubles with sony in a recent interview
That doesn't even sound like Inafune. I call shenanigans.Takao said:no inafune ratted about capcommunist's ways, and troubles with sony in a recent interview
So that's how you get those great ideas of yours.BurntPork said:Is this a joke?
lunchwithyuzo said:Tales is a little disappointing though, what is it with Tales games and Nintendo systems?
Mpl90 said:1)Very loyal to the Sony brand
or
2)Not so happy to buy every system of the world to satisfy their Tales of desires, and so they tend to reward when a single platform is chosen.
Magicpaint said:What we DO know for certain is that for some unexplainable reason, Tales games perform MUCH better on Sony systems than they do on Nintendo systems.
I'm agreeing more with Magicpaint on this. You can try to guess the reasons for why Tales doesn't do too well on Nintendo or other non-Sony platforms as much as you want. But the fact remains that Tales and the other not quite mainstream RPGs which became semi big on Playstation continue to do better on Sony turf.charlequin said:I do think 2) is relevant (and that's part of why Xillia saw an uptick in sales) but I think the "RPG-friendly platform/umbrella game" theory is the most important. Over the past five years, there have been three systems with strong libraries and performances by RPGs in Japan: DS, PSP, and PS3. The first of the three had potential as a Tales system but Namco salted the Earth with TotT. The other two both became successful homes for the Tales series.
This is, at best, sort of a jumbled correlation/causation fallacy.
Magicpaint said:What we DO know for certain is that for some unexplainable reason, Tales games perform MUCH better on Sony systems than they do on Nintendo systems. This has been true from the very first release of ToP for the Super Famicom where the PS1 remake vastly outperformed the original.
Chris1964 said:sinobi:
-Based on preorders and sales of series, AC: AH is estimated to to have a 200k LTD including the bargain edition
-AKB is the main reason for Rhythm Heaven Wii preorders at his store
-Forza 4 is expected to have similar sales to Forza 3
-DR2: OTR no very popular
-Super Scribblenauts could have kinda good sales in Japan, WW sales at 2 million
Very nice to hear! Wasn't there a GAFfer that worked on the Scribblenauts games?Chris1964 said:-Super Scribblenauts could have kinda good sales in Japan, WW sales at 2 million
qq more said:Very nice to hear! Wasn't there a GAFfer that worked on the Scribblenauts games?
He probably talks for the 2 games in total as 5th Cell shared that it has sold 2.5 million of Scribblenauts games back in February.Chris1964 said:sinobi:
-Super Scribblenauts could have kinda good sales in Japan, WW sales at 2 million
galian beast said:Japan consistently commits brand suicide... I could never understand it.
What are you trying to say, exactly?galian beast said:Why are people so shocked and awed?
Look at the following games...
Resident Evil Code Veronica - Released on the Dreamcast
Resident Evil 4 - Gamecube (Remember the Gamecube 5?)
Resident Evil Remake - Gamecube
Resident Evil 0 - Gamecube
Genma Onimusha - 360
Devil May Cry 4 - 360/PS3
Monster Hunter Tri - Wii
Monster Hunter Online - 360
Monster Hunter 4 - 3DS
Why is anyone surprised?
But remind me the results of all of the games listed except for MH4?
BurntPork said:What are you trying to say, exactly?
Ah, so he thinks that MH3G will do poorly on 3DS.Mpl90 said:Big brands die horrible death on Nintendo platforms.
At least, they're not sold in pieces!