The Company made its consolidated results forecasts for the six-month period ended September 30, 2012 on the assumption that releases of major online game services would trigger one-time expenditures of capitalized development costs in the content production account and increase of operation costs, which led to forecasts of operating income, ordinary income and net income of ¥0 respectively (those results in the previous fiscal year ended March 31, 2012 were ¥7,391 million, ¥5,386 million, and ¥3,704 million, respectively). However, major arcade machines that were released during the three month-period ended September 30, 2012 experienced sluggish sales. In addition, sales of a major HD game title have been growing at a slower pace than expected. Another negative factor in the Digital Entertainment business segment is delays of social game service launch, which resulted in decrease of service revenues and up-front expenditure of development costs.