It sounds like a new franchise. Maybe Nintendo should go into ARPGs. (Zelda is not a real RPG). Wonder what that would be like.
What happends if there are three friends that only own a Vita and one that owns a 3DS, and all are interested in playing MH? Then the 3 friends with Vita are "forced" to buy a 3DS. People need to adapt to the platform regardless if there is an exclusive game on it that they want to play. It can kinda suck to have to buy a whole platform if you're only interested in one game on it (generally speaking, not specifically referring to the 3DS). This problem is somewhat eliminated if the game is multiplatform.Online gaming isn't (statistically speaking) a tool to play with friends, but rather a tool to play with strangers: an online community gives people a way to play multiplayer games with other living people without having to arrange for the people they know personally to participate.
The fact that people don't (usually) just walk up to each other to play MH is why platform-splitting is infeasible. In order to have anyone to play MH with, you need it to be your local buddies. In order to ensure that there are no coordination issues that break up your hunting party and push you off into some other new videogame fad, you have to be rock-solid guaranteed to be able to play with everyone -- thus, a single platform.
Isn't that precisely the problem here though? Everybody is complaining that each franchise rests upon its laurels. How about Nintendo co-develops an ARPG with monoliftsoft or something. Ya know, mono can show ninty the ropes and all.
It's not a massive step into a new genre - that would be FPS. An ARPG can draw upon Zelda. I think you'd like this new Zelda inspired ARPG better.
Here's what Nintendo should do for a New Legend of Zelda: The graphics should be 3D, but celshaded like Phantom Hourglass and Spirit Tracks. The view should be strictly top down like the old 2D Zeldas. The game should have a single starting house like LttP, and maybe a nearby "town" like in LttP, but there shouldn't be much story or dialogue. There should be no real cutscenes. The actual game should be designed exactly like the first Zelda where you have an overworld which can mostly be traveled freely in any order except for minor bottlenecks which require certain items. There should be dungeons hidden throughout the overworld, some in plain sight, while others are hidden.
And now the controversial part: I feel that Nintendo should spend a year or two doing nothing but designing dungeons and special items items for that dungeon. There should be like 20-30 items, and each item-type dungeon should have 4-5 variants, so there would be maybe 100 dungeons in total. Each time the player plays a single loop of the world, there will be 8 dungeons randomly selected from that pool, with no item overlaps of course, and placed throughout the overworld in hundreds of possible locations. Each play loop should take about 5-10 hours at most, and the final dungeon is always in the same place, but the dungeon itself will also be randomly generated based on which 8 items the game decided to generate for that world loop, such that the dungeon will require you to use every single item in some way to solve it.
There should be leaderboards, and options to generate worlds for multiplayer as well ala Four Swords. If the actual design is spot on, it will be the more replayable Zelda of all time, and I will die playing it, because I'll still be playing it when I'm an old man on my deathbed.
Edit: Oh and if they decide to have a "town", to make it interesting they should have the town start unpopulated, but as you play and complete dungeons, the town starts filling up again each time. Like, if you get bombs, a bomb seller will set up shop, if you get a hookshot, someone will decide to set up a hookshot minigame range or something, etc. Just a distraction for players who like that shit, but completely optional.
What happends if there are three friends that only own a Vita and one that owns a 3DS, and all are interested in playing MH? Then the 3 friends with Vita are "forced" to buy a 3DS. People need to adapt to the platform regardless if there is an exclusive game on it that they want to play. It can kinda suck to have to buy a whole platform if you're only interested in one game on it (generally speaking, not referring to only 3DS). This problem is somewhat eliminated if the game is multiplatform.
In 10 days there will be 3 friends with a Vita But i just mean that i'm sure there are groups of friends around in Japan that will only have a Vita, or have it as their prefered handheld system. Having the game on both platforms is a good way to expand rather than being hindered by something. I dont think that the coordination stuff is a big problem, it hasnt been that with the PS3 and Xbox 360 as far as i know.well as things currently stand there arent 3 friends with a vita, in fact there arent any at all, capcom is banking on the 3ds userbase being larger than the vita (which it undoubtably will be) so there'll be yet more friends to play monster hunter with
Not everyone is complaining about that. I think that there is enough of an audience for traditional Nintendo offerings, and they should not stop serving that audience. At the same time there are other things they can experiment with which could end up being extremely successful, as long as it is something Nintendo can excel at. New Legend of Zelda does not mean that all Zeldas should be canned in favor of that. It means that they can try that out, while brainstorming the next big console Zelda or whatever.
In 10 days there will be 3 friends with a Vita .
Isn't that precisely the problem here though? Everybody is complaining that each franchise rests upon its laurels. How about Nintendo co-develops an ARPG with monoliftsoft or something. Ya know, mono can show ninty the ropes and all.
It's not a massive step into a new genre - that would be FPS. An ARPG can draw upon Zelda. I think you'd like this new Zelda inspired ARPG better.
3 will buy it, but the problem is that they arent friends hehe.dont be silly, only 2 will be sold
With zelda it's a bit different. I think TP had much more hype around it not simply because it had a more "realistic" art style but also because it came out earlier this gen. People were more than willing to game in SD. But now? The majority of core gamers that might be interested in a game like zelda aren't as readily hooked when they see it...and I don't think that has to do with its art style. While I think SS looks great, it's more of a visually pleasing game rather than visually impressive. That's what makes it so difficult to properly market the title and to drum up hype outside of the dedicated fanbase. A lot of people have played SS and gone "wow, great game," but I think very few people have seen commercials or adverts and thought "wow, looks amazing, I want to play that." Compare that to something like Skyrim where it's much more common for the average gamer to see adverts and think "big ass dragons? FUCK YEAH!"
This isn't really true though. We're in a Media Create thread talking about poor Zelda sales in Japan. Twilight Princess performed just as poorly as Skyward Sword. There wasn't really much "hype" around it at all. Phantom Hourglass ended up selling about twice what Twilight Princess did, so it's definitely not a "graphics" thing.
I wouldn't say twilight princess sold poorly, it still shifted over half a million
This isn't really true though. We're in a Media Create thread talking about poor Zelda sales in Japan. Twilight Princess performed just as poorly as Skyward Sword. There wasn't really much "hype" around it at all. Phantom Hourglass ended up selling about twice what Twilight Princess did, so it's definitely not a "graphics" thing.
Well I'm more talking about worldwide sales than anything else. In japan the reasons are more obvious. Zelda is mildly popular but I don't believe it's ever been a sensational hit. Portables are also much more popular there than consoles.
While Zelda has never been as popular as Mario, both Famicom Zeldas sold 1.6 million copies, and LttP and OoT both sold over a million copies. There has been a significant decline since then, and there's definitely more that Nintendo can do to try and address this and make the series more appealing to a larger audience once more.
Dengeki Sales, Nov 28 - Dec 04, 2011 (Week 49)
01. (__) [3DS] Mario Kart 7 (Nintendo) - 422,459 / 422,459 [ST: ~70% => 604,000]
Sony also once used to be the marketleader. But we don´t live in the past anymore.
If you use NSMB as an example. What did Nintendo right with both NSMB DS and NSMB Wii? They concentrated their efforts on aspects that made the originals popular, released those games at the peak of the systems in questions popularity and success (NDS and Wii) and with a huge marketing campaign.
In other words the exact opposite of what some fans in this thread are looking for, who want the series to change dramatically.
Hmm, that's not a bad idea at all but it sounds like austerity measures to help the spaniard get through this...that must make you the german! Hah, I'm still not sure where are you from but from now on I'm going to picture you as a german (the perfect excel database makes more sense now).
Of course I am. What a silly question.Are you even following the current discussion?
Of course I am. What a silly question.
This thread is the true comeback of the old Sales Age.
12 page, and the biggest release of the week has yet to come out.
Of course people overseas would still want a OOT-style Zelda for 3DS, and you'd still have the issue of how to continue to tweak the 3D Zeldas to something better than Aonuma's vision of item-trading.
What are the odds of the 3DS outselling the Vita during it's launch week?
I like to think duckroll's concept would work great for another LA style Zelda game: Set it in a seemingly familiar dream world with increasing inconsistencies as you proceed, only now you get to influence the unintrusive background story by choosing specific paths/unlocking specific items and dungeons. The dream framework would perfectly allow for such drastic changes in the landscape between playthroughs.
Please be true... Please be true...
What are the odds of the 3DS outselling the Vita during it's launch week?
While Zelda has never been as popular as Mario, both Famicom Zeldas sold 1.6 million copies, and LttP and OoT both sold over a million copies. There has been a significant decline since then, and there's definitely more that Nintendo can do to try and address this and make the series more appealing to a larger audience once more.
Please be true... Please be true...
That's true, and I concede that there are things they can do to improve the franchise, but your recommendations feel like an appeal to make zelda more like skyrim. I don't think that's what the series needs to regain popularity in Japan or the rest of the world. I mean, wind waker sold considerably better than TP in Japan. Why was that? Personally, I think SS was an attempt to appeal more closely to Japanese tastes vs. western tastes. In my opinion, it hasn't succeeded due to a combination of Japanese gamers migrating to portables and the fact that the Wii has lost most of its momentum. Had it come out a few years earlier, it might have done much better.
Skyrim? What are you talking about?
Still, I don't think dungeons are the problem with Zelda. I really don't like the idea of any kind of randomly generated dungeons, even if it's just the selection of quality dungeons that are randomized. Creating a large pool of possible dungeons leaves less time to really focus on making sure every dungeon is of the highest quality. Not to mention integrating story and pacing elements would be difficult.
I really like what SS did with it's pre-dungeon areas. I want them to expand on that. The way it's set up though it feels like you have hub town and then small tunneled paths that lead you to the next dungeon. I want those tunnels to be excavated and opened up to be continuous with the overworld, much like it is in ALTTP.
It sounds like a new franchise. Maybe Nintendo should go into ARPGs. (Zelda is not a real RPG). Wonder what that would be like.
Rofl you guize.
Obviously it's highly unlikely that 3DS would beat Vita launch, but I think it'd be pretty hilarious.
What are the odds of the 3DS outselling the Vita during it's launch week?