Why not? The principle that a title's performance is heavily affected by people's response to its predecessor is one of the foundational elements of sales analysis. When people buy something and feel burned, they stay away from its followups, even if the evidence suggests that there's a big improvement. On the DS, Namco released one insultingly awful title and one extremely mediocre one before putting a serious effort on the platform -- to suggest that this had no effect on Tales of Hearts is ludicrous.
You played them? Tempest I knew had bad reception and it also wasn't a mothership title. Innocence I thought looked pretty good when I saw it on the Nintendo Channel, didn't knew it was considered mediocre. It's getting a PS3 remake now too. Hearts was more 2d like, each of them was by a different team and they still all sold about the same. I'm still not buying into the salted ground explanation.
This is way more of a stretch than anything I said. Phantasia didn't do well on SNES because it was a brand-new IP released on an expensive cart at the very tail end of a generation. It also had almost nothing to do with the values of the Tales brand as we think of them now: it had no skits, no anime sequences, it was balls-hard, etc. This is basically like bringing up the way FF1 sold in the US to make an argument about modern sales.
I was arguing price of medium and new IP myself, emphasizing it even, so no need to repeat it. Still Arc the Lad was using similar sprite aesthetics and succeeded as a new IP, so price should be more important than the skits and anime sequences.
The case on the GameCube is the same as the case on the Wii, only moreso: the GCN was a failure of a system which nothing performed well on in Japan.
Yet GC Symphonia remains the most successful Tales game outside of stationary Sony console Tales. What really salted any non-Sony Tales release is the fact that all major polygonal mothership releases got definite versions on some Playstation. Symphonia PS2 beat the GC sales and combined the game sold close to Destiny. Vesperia, Graces and now Innocence all went to PS3. This tells Sony fans that there's really no need to switch platforms. The ones who do (to GC, 360, DS and Wii, if only temporarily) decrease in numbers.
These arguments are always built on fallacious correlation-equals-causation logic. Tales has performed well on specific platforms not because they're made by Sony, but because there are some features that Sony consoles have all shared (lots of storage space and ability to handle anime cutscenes), some situations that helped Sony historically (i.e. being the twice-running market leader during Tales' growth as a franchise), and some factors that have been coincidental recently (i.e. 360's DOA status in Japan leaving PS3 as the go-to system for Japanese console games.) Those don't correspond to any innate predictive power, where you can guarantee some future platform will be the only place for Tales simply because it's made by Sony, unless you actually dig down and consider the real causal factors underneath.
You attack a lot of points I never argued. The ones you cite as real reasons I did argue though. Maybe you're addressing your arguments to the wrong person. The fact remains that Playstation and Tales success go hand in hand and that Sony fans who wait out the other platform releases get their superior versions in the end.
I can see Tales succeeding on another platform than a Sony one. If Sony were to be completely crushed that is. As long as Playstation will sell any other system will have trouble winning over the Tales crowd.
Yeah that's just not accurate at all.
Okay, DQ remakes did also sell well, as they do everywhere. FF did worse than on late SNES even, more in line with NES and early SNES sales. Sure they're remakes (a first for the series too, not much in way of decent comparison) and Crystal Chronicle games but the fact remains they sold less and less with each release. Atlus games sold less than on PS1/2, more like on SNES. Tales sold much less, N1 sold less, new IPs sold less than on PS1, anything sold less than on PS1/2.
I'm not really sure we have enough data to say that "mid level" RPGs didn't happen at all until PS1, or that the data we do have even supports that claim. Famistu tracking only seems to go back to late 1994 (though they would on occasion give out older figures), so it's leaving out a huge chunk of SFC's lifespan but here's what I could find for non-DQ/FF RPGs over 200k:
Chrono Trigger (Square) 2,030,000
Seiken Densetsu 2 (Square) 1,500,000
Romancing SaGa 3 (Square) 1,300,000
Romancing SaGa 2 (Square) 1,170,000
Super Mario RPG (Nintendo) 1,089,795
Seiken Densetsu 3 (Square) 647,288
Tactics Ogre (Quest) 503,977
Bahamut Lagoon (Square) 474,680
Fire Emblem: Genealogy of the Holy War (Nintendo) 429,673
RPG Maker 2 (ASCII) 234,923
Tales of Phantasia (Namco) 228,738
Tengai Makyo Zero (Hudson) 200,202
Yeah, Square was the only one to contribute to the around million selling RPG IPs on SNES which I was referring to. This changed on CD consoles.
Additionally Saturn managed some decent mid-level RPG hits around the same period (late 1994 to early 1998).
Super Robot Tasien F Complete Chapter (Banpresto) 513,782
Sakura Taisen 2 (Sega) 509,091
Super Robot Tasien F (Banpresto) 464,169
Sakura Taisen (Sega) 359,485
Devil Summoner (Atlus) 355,656
Grandia (ESP) 344,555
Dragon Force (Sega) 272,166
Devil Summoner: Soul Hackers (Atlus) 258,678
Tengai Makyo: The 4th Reveleation (Hudson) 234,932
Lunar: Silver Star Story (Kadokawa) 200,035
And since you brought them up, for some perspective:
[PS] Genso Suikoden (Konami) 167,000
[PS] Genso Suikoden II (Konami) 374,319
[SFC] Star Ocean (Enix) 175,861
[PS] Star Ocean: The Second Story (Enix) 700,458
[PS] Tales of Destiny (Namco) 829,618
[PS] Tales of Phantasia (Namco) 550,393
[PS] Tales of Eternia (Namco) 669,248
[PS] Arc the Lad (SCE) 1,090,000
[PS] Arc the Lad II (SCE) 816,949
[PS] Arc the Lad III (SCE) 379,040
[PS] Persona (Atlus) 391,556
[PS] Persona 2: Innocent Sin (Atlus) 274,798
[PS] Persona 2: Eternal Punishment (Atlus) 200,103
Suikoden did worse than I thought. But anyway, Tales and Star Ocean are the main games I was referring to. Atlus also increased on PS1 and 2. Decreased again on DS.
For early sales numbers from before PS1 I can recommend Japanese Wikipedia btw.