lol We're all confused. I thought that was sell through, but that isn't. Those percentages are for the share of the 325k Vita sold between the 2 SKUs. If WiFi was undershipped (which it looks like it was), it would be below 3G.
When the digital sales start hitting impressive enough numbers to really make a difference, we wont need to speculate, trust me. Sony and the developer/publishers will make it known.
Except I didn't say lets assume they are zero.
I'm not even sure who you are talking to, your whole post hinged on something I never said.
Good job Sony. It's not like the Vita Wifi model is already expensive compared to the other portable devices.
What's 5000Y more? NOTHING
Derrrp. You're right. I blame MLP90.
Gotta make short-term money even if it hurts them over the long term!
I edited after what...30 seconds I made the original post? You're too quick, gentlemen XD
Yes, the percentages are referred to the total sold.
You said they aren't large enough to make a difference, based on some dog that didn't bark logic. That's not exactly assuming they are zero, but it's effectively the same.
How does Jinfash calling you My Little Pony make you feel?
No its not. The context of that quote is that its not enough to turn a bomb into a hit, which it likely isn't, and thats a view echoed by MANY others in this very thread. That is NOT the same as saying its zero. Sorry but no. I never ever said they were zero. Folks are trying to put words into my mouth, knock it off. I dont recall anyone in this thread saying we should assume zero digital copies were sold.
And btw, I stand by that quote, when the DD sales start making up enough of the whole that its enough to turn a bomb into a hit, then Ill bet that the publishers, developers, and platform holders release those numbers more frequently.
I'm not putting words into your mouth, I'm quoting your post. You may have meant to write DD isn't enough "to turn a bomb into a hit", but that isn't what you wrote, and the post you were replying to wasn't saying that either. You said that DD sales aren't enough to "really make a difference". You were replying to test_account. If you follow the chain all the way back, you find test_account replying to Nuclear Muffin's statement "They wouldn't even be a statistical blip at this point." Nobody was claiming that DD is enough to "to turn a bomb into a hit".
Don't get angry with me if your post didn't accurately represent your thoughts.
Based on... what, exactly? There was never any moment where the existence of FFIX was known to the public as anything but a real FF game, and I've never seen anything suggesting it was ever developed as anything but a full series entry.
EDIT: Again, the point here has to do with titles that are revealed to the public in one state and then change to another; there are tons of games that were reimagined during development.
http://www.psy-q.ch/mirrors/thegia/sites/www.thegia.com/news/n990524a.htmlSecond, in a recent interview with Next Generation Online, Shinji Hashimoto, Square's Senior Vice President of Software Development and Character Licensing and lead producer for Final Fantasy VIII, said something interesting regarding Final Fantasy IX:
NGO: Speaking of part 9, is it in the works?
Hashimoto: Whether it will be called Final Fantasy 9 or not is not yet decided. At Squaresoft, we are always looking to come up with cutting edge storylines and systems. Whether that new storyline will be called FF9 has not been decided.
It's early for an anniversary topic, and these are the prime ongoing sales threads, so here's something a little off-topic. With Iwata's 10th anniversary as president of Nintendo coming up, and DS/Wii being the company's biggest successes, I wondered how the hardware totals during the Yamauchi and Iwata years compared. This doesn't include pre-cartridge machines, Virtual Boy, or things like Pokémon Pikachu for whatever difference they'd make.
Through the end of the quarter Yamauchi stepped down, NES+GB/C+SNES+N64+GBA+GCN comes to 284.2 million. Through the end of September 2011, NES+GB/C+SNES+N64+GBA+GCN+DS+Wii+3DS comes to 610.84 million, for a gain of 326.64 million.
To be more Japan-specific, changing the above from worldwide to Japan, we get 81.92 million for the Yamauchi years and 142.45 million through September, for a gain of 60.53 million--so Yamauchi is still in the lead.
You said they aren't large enough to make a difference, based on some dog that didn't bark logic.
As you can see it's not unprecedented.
And whether you agree if that's a good move, when it'll happen the sales will prove you wrong.
So, Wifi model got 20GB'ed? :S
They never have been large enough to matter. On PSP (the only platform meaningfully affected by this sort of distinction previously), there has never been a title whose performance via PSN was great enough to receive a press release or a positive note in a company's financials; never been a title whose later-revealed total shipment was so inexplicably large that only significant DD sales could explain the discrepancy; never been a title which reached one notable milestone (like, say, 3.5 million) in retail sales, but then was reported to reach another such milestone (say, 4 million) in a way that only PSN sales could account for. There's also never been any significant downward trend on retail sales of titles with PSN releases compared to titles without, as one would expect if any significant audience were substituting their purchase. For the purposes of PSP, assuming that digital sales are extant, non-zero, but small enough to not meaningfully alter analysis has always been the correct choice.
It's possible that this will change with the Vita, and we'll have to start forming new models for analyzing Vita software sales to take this into account... but until we get more info, carrying over our working model for PSP is the correct decision.
If it hadn't been specifically called out in the MC weekly release and the Sony PR I'd probably agree with you. Have MC and Sony Japan ever talked about digital sales before?
a positive note in a company's financials;
I`m positive I:ve seen things like the *positive sales of download veirsons* in reports, I can go find them for you if you really want me to. Also We know that Ore No Shi sold more then 100,000(although that is an archive)
More Empirical evidence;
But really even though the psp go sold utterly horribly, do you think those 180,000 systems(which strangely enough goes back to 10% of psp total sales) never really brought that many games?
heh, woops,
Okay! I can:t do basic math! you win this round! I:ll come back for another topic at another time!
Might as well just throw out retailer reports;
they are all over the place! reports of psp Power pro baseball being sold out at wholesalers, yet some stores saying they haven:t sold a copy, Great sales of products at other places, only constant is Musou 2 doing about what was expected.
PSP VS. VITA?
Which will sell more?
yes.
where's your proof?
Haha, Kenka you are never giving up are you?Chris.
Due to shipment constraints, obviously.So, Vita could be around 100k-80k. Ouch if verified.
In the case of 3DS software there are complaints for the sales of lower proflle titles since top 3 takes the air from everything else and the hopes now are that after dust goes down in January the increased userbase will start responding to these titles too.
Making it a clean generational split shoves a LOT of GBA and a little GCN over to Yamauchi. New split would be[Nintex];33700474 said:How would these stack up if you add GameCube/GBA LTD sales to Yamauchi instead of the numbers they were at when he stepped down? Since I consider those to be me more Yamauchi's systems than Iwata's. With that said Iwata did an amazing job, I recall someone on GAF posting in the early days saying that Iwata was a 'numbers man, a cruncher' and he certainly lived up that reputation.
It's possible that this will change with the Vita, and we'll have to start forming new models for analyzing Vita software sales to take this into account... but until we get more info, carrying over our working model for PSP is the correct decision.
Making it a clean generational split shoves a LOT of GBA and a little GCN over to Yamauchi. New split would be
WW: 365.8m Yamauchi, 245.04 Iwata
JP: 95.49m Yamauchi, 46.96 Iwata
NA: 176.62m Yamauchi, 100.76 Iwata
EU: 93.69m Yamauchi, 97.33m Iwata
It's interesting how people often look at Nintendo as making decisions based on Japan, but whatever they've been doing has led to more growth outside of Japan than within it.
Making it a clean generational split shoves a LOT of GBA and a little GCN over to Yamauchi. New split would be
WW: 365.8m Yamauchi, 245.04 Iwata
JP: 95.49m Yamauchi, 46.96 Iwata
NA: 176.62m Yamauchi, 100.76 Iwata
EU: 93.69m Yamauchi, 97.33m Iwata
It's interesting how people often look at Nintendo as making decisions based on Japan, but whatever they've been doing has led to more growth outside of Japan than within it.
If you just want a guess about something that would make us laugh for years to come, Wii & PS3 > Vita.
EDIT: Referring to the Kenka thing, rather than anything since my last post.