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Media Create Sales: Week 51, 2016 (Dec 19 - Dec 25)

Oregano

Member
We've got an example in this very thread of a Nintendo port moving software(and probably hardware). I don't think it's farfetched that people would buy a Switch for handheld Splatoon specifically.
 

lherre

Accurate
We've got an example in this very thread of a Nintendo port moving software(and probably hardware). I don't think it's farfetched that people would buy a Switch for handheld Splatoon specifically.

Yeah, but I think the success of Splatoon is its online multiplayer (not the singleplayer) and I see difficult to translate it into handhelds without online connectivity to be that popular.

You basically will have 2 options:

- 8 people playing locally with 2 switchs (if they could play 4 in each one)
- Wifi connectivity that it is impossible if you travel a lot although i'm not sure in Japan if they have a lot of wifi free spots, etc (I don't remember in my 2 travels there).

Maybe there is more options that I am unable to see.
 
What good is that transition if it comes as a result of heavy pandering to one platform that leads to lower sales overall? Hollow Realization is the second worst selling SAO game in Japan. The Vita version launching in the state it did has to be one of the reasons why.

No good. I've been agreement with you on that point after every game which under-performs due to crappily thrown-together Vita port.

But you know as well as I do that Sony don't give two shits about that. All this talk about ecosystems, but Sony don't want an ecosystem, they want to grab as many Vita owners over to PS4 before they pull the plug on it (and I already feel it's lived longer than they had hoped it would - mostly thanks to Minecraft, their own doing, lol).

Regardless of Vita still taking the lion's share of sales, it hasn't stopped developers like Compile Heart; Falcom & Marvelous going ahead with PS4-only for Neptunia/LoH/Senran Kagura. Transition's happening whether it makes sense or not. SAO's producer has always talked about Accel World vs. SAO being the last title on Vita and I wouldn't be surprised if "evolution of Toukiden" doesn't include the platform either. Whatever incentives are being offered to make up for the lost sales in Japan are working!

05./09. [PSV] Minecraft: PlayStation Vita Edition # <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 51.723 / 1.018.699 (+154%)

Well, there it is. Vita's first (and only) million seller. Sony's first million seller since... Gran Turismo 4? First million selling SKU on Sony hardware since... Monster Hunter Portable 3rd? etc. etc.
 

Oregano

Member
Yeah, but I think the success of Splatoon is its online multiplayer (not the singleplayer) and I see difficult to translate it into handhelds without online connectivity to be that popular.

You basically will have 2 options:

- 8 people playing locally with 2 switchs (if they could play 4 in each one)
- Wifi connectivity that it is impossible if you travel a lot although i'm not sure in Japan if they have a lot of wifi free spots, etc (I don't remember in my 2 travels there).

Maybe there is more options that I am unable to see.

I actually think they'll go for straight up ad-hoc(one Switch per player) and that would probably be extremely popular in Japan.
 

Aostia

El Capitan Todd
Yeah, but I think the success of Splatoon is its online multiplayer (not the singleplayer) and I see difficult to translate it into handhelds without online connectivity to be that popular.

You basically will have 2 options:

- 8 people playing locally with 2 switchs (if they could play 4 in each one)
- Wifi connectivity that it is impossible if you travel a lot although i'm not sure in Japan if they have a lot of wifi free spots, etc (I don't remember in my 2 travels there).

Maybe there is more options that I am unable to see.

Splatoon specifically, in Japan, could be succesfull à la Monster Hunter: local coop on the go. imho.
 

lherre

Accurate
I see, but I think MH needs only 4 people to play the game locally not 8 like Splatoon since they need 4 people for each team, right?

(I'm not an expert on Splatton mechanics at all).
 

Oregano

Member
I see, but I think MH needs only 4 people to play the game locally not 8 like Splatoon since they need 4 people for each team, right?

(I'm not an expert on Splatton mechanics at all).

There's no real need for a set group of players, the game already has a 1v1 mode on Wii U.
 

Aostia

El Capitan Todd
I see, but I think MH needs only 4 people to play the game locally not 8 like Splatoon since they need 4 people for each team, right?

(I'm not an expert on Splatton mechanics at all).

Yes, but there is also single player (not that popular) but Splatoon has also a 1 VS 1 mode on Wii U.
I think that if they (hopefully) go with dedicated modes on Switch, the portable side will be studied to have also a 2 VS 2 player mode

Of course so far on Wii U for home console the 4VS4 mode is the most popular. but for the Japanese market a dedicated new 2VS2 players mode could be ace imho
 

Orgen

Member
A lot of developers right here in the thread.

Well, one of my questions about all the things said about Switch is why having a lot of "remakes"/"ports" from Wii U/3DS will help to sell consoles. It didn't help for ps4 or xbox one so why would work for Switch?

I mean all the rumored ports (Splatoon, SSB, Pokemon, etc).

The people buy consoles for remakes or old game ports?

There's the idea that the sales of software for the Wii U got restrained by the abysmal sales of the console and if the software was on a more successful platform it would sell more (Mario Maker 3DS would be an example of this).

But I'm not sure if this is also going to happen with the Switch.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
There's no real need for a set group of players, the game already has a 1v1 mode on Wii U.

Eeeeeh, the less it's shared from that mode, the better for the (obvious) local multiplayer modes Splatoon will get once it comes out on Switch. XD

I suppose we'll see 1v1, 2v2 and maybe up to 4v4, but the first two setups should satisfy local multiplayer users in more normal conditions.
 

Oregano

Member
To be fair I wouldn't be surprised if Nintendo totally botches it and doesn't include local multiplayer. Seems like a Nintendo thing to do.
 

test_account

XP-39C²
I know exactly what he meant. The comparison to the wii is a poor one. The switch is closer to the PS4/xbone than the wii was to the PS3/360.

The more important point though was that power isn't the only factor. From what has been leaked the switch has a modern architecture that supports the advanced engines being used for current gen. That means that porting should be relatively easy even if it isn't quite there powerwise.

With the wii not only did devs have to go back an entire generation power wise. They also had to deal with a console that didn't support a lot of modern engines and advanced techniques.

Again the switch might not get much 3rd party support but it's not another wii situation in terms of difficulty porting games.
Even if the gap is smaller, it still remains to see if the gap is small enough. Supporting the engine isnt enough, a lot of work might still be required.

EDIT: I mean gap, not game :)


So tell me what is your experience developing cross platform games between the Switch and PS4/X1? I mean you seem to know a lot so you might as well let us in to that insider knowledge you have floating around.

Then again I also thought we were in a sales discussion thread, it is unlucky to be wrong twice in one day.
Discussing future support for a system ties directly into sales.


What has relevance is discussing the games we know it will get in 2017 and how those games will affect its market penetration and success. Then again I always forget that MediaCreate, around system releases, is generally just a bunch of speculatory drivel that drives away people actually interested in discussing sales.
Theres room for both things. These threads arent that "crowded" or moving fast, so it shouldnt be hard to follow discussions. In the end, its a lot of speculation regardless what the topic is about.
 
To be fair I wouldn't be surprised if Nintendo totally botches it and doesn't include local multiplayer. Seems like a Nintendo thing to do.

Yes Nintendo cut out local multiplayer of game... This is hilarious, why would anyone write such nonsense? Some people real have no clue of Nintendo games of the last 20 years.
 

Oregano

Member
Adding full blown ad hoc multilayer might be seen as too much for a port, even though it would add a lot of appeal.
 
Splatoon Switch will probably have 4-player local multiplayer AT THE MINIMUM. It's fucking Nintendo - local multiplayer is what they do well.

Splatoon will be the next Monster Hunter Portable 3rd.
 

kinger256

Member
Congrats on the PS4 having a better year than the PS3 ever had and reaching 4 mil (on MC at least), despite some earlier pessimism here on reaching it.

The PS4 probably also blew away yearly PS3 software sales too, despite its major titles suffering drops. Shows strength in its diversity of its games.
 

Panajev2001a

GAF's Pleasant Genius
Congrats on the PS4 having a better year than the PS3 ever had and reaching 4 mil (on MC at least), despite some earlier pessimism here on reaching it.

The PS4 probably also blew away yearly PS3 software sales too, despite its major titles suffering drops. Shows strength in its diversity of its games.

Maybe... the trend in Japan can be reversed and actually people pushing NX games on he graphical front as well will find themselves with titles that they can easily up-port without them looking out of place on hebother HD/UHD consoles too. The more avenues for Japanese software developers to release their titles the better :).
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Yes Nintendo cut out local multiplayer of game... This is hilarious, why would anyone write such nonsense? Some people real have no clue of Nintendo games of the last 20 years.

Feels like there is some secret competition going on with some regular Sales-GAF users...lol.
 

Dee Dee

Member
I think you are underestimating software sales for some games... GTS is the first PS4 GT and it will sell more than GT6 did... RE7 I expect to be a massive success in both critic, sales and wom... DQXI will sell gangbusters on PS4 (3DS too)... FFVIIR will sell more than FFXV.

I am bookmarking this to have a sensible chuckle every now and then.

I wish I had bookmarked that guy that showed up in one thread last year claiming the PS4 would easily sell 8m units by now. The posts were a riot.
And who was it that blew up their own sales expectations of Persona 5 to up to 800k? I might be misremembering, but there was talk that it surely would outsell Splatoon - turns out it just about outsold Splatoon in its second year with PS3 + PS4 + Digital combined.
Let's also not forget all those "I have a feeling PS Vita might outsell the 3DS this year" posts back in January.

Looking forward to an awesome 2017 with you guys!
I have build my bomb shelter, ready for all the disappointments! Bring it!
 

Cassovia

Member
This is something we don't see everyday.
Good hold for Final Fantasy XV.
Great numbers for PS4 and amazing numbers for 3DS.
 
Yeah, but I think the success of Splatoon is its online multiplayer (not the singleplayer) and I see difficult to translate it into handhelds without online connectivity to be that popular.

You basically will have 2 options:

- 8 people playing locally with 2 switchs (if they could play 4 in each one)
- Wifi connectivity that it is impossible if you travel a lot although i'm not sure in Japan if they have a lot of wifi free spots, etc (I don't remember in my 2 travels there).

Maybe there is more options that I am unable to see.

Switch can go online? And can hook up to a TV. Sooooo I dunno what the issue is? They include updated local systems and online and you have your bases covered. I'm more interested in whether a Splatoon port has a lot of room for growth in Japan as opposed to just doing a straight up sequel.
 

lherre

Accurate
Switch can go online? And can hook up to a TV. Sooooo I dunno what the issue is? They include updated local systems and online and you have your bases covered. I'm more interested in whether a Splatoon port has a lot of room for growth in Japan as opposed to just doing a straight up sequel.

My questions/doubts were the "online" component (the most popular) in portable mode basically since you don't have wifi everywhere.
 

Oregano

Member
My questions/doubts were the "online" component (the most popular) in portable mode basically since you don't have wifi everywhere.

I don't think that's a major issue though tbh. The 3DS has a cloud based MMO and it proved relatively popular.
 

noshten

Member
Switch can go online? And can hook up to a TV. Sooooo I dunno what the issue is? They include updated local systems and online and you have your bases covered. I'm more interested in whether a Splatoon port has a lot of room for growth in Japan as opposed to just doing a straight up sequel.

I'd expect Splatoon to not only be the packin but for it to have the same "type" of update system. Where devs end up doing a lot of additional updates in the next few years.

I'd be suprised if Splatoon doesn't end up the top selling Switch game in Japan based on this, I honestly expect Splatoon on switch to sell a minimum of 5 million in Japan alone. If this game can sell around 2 million on the Wii U during it's lifetime - historical highs are the limit(5mil +).


Also no offense to Super Mario Maker Wii U in Japan but that game would have sold half as much on the Wii U if Splatoon wasn't such a beast at moving Hardware last year.
 

Shizuka

Member
05./09. [PSV] Minecraft: PlayStation Vita Edition # <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 51.723 / 1.018.699 (+154%)

The hero the Vita deserves.
 

ethomaz

Banned
Did you already consider the FFXIII boost PS3 will be getting in a few weeks?
Yes.

The gap is ~500k with this last week... the FFXIII plus holidays boosted 2 or 3 weeks max to about 500k combined... you have to add PS4 January and February sales to the math. After all the buzz PS4 will be < 100k and PS3 will enter in sub-20k weeks of January while PS4 will start to receive big hits in March.

There is a chance to PS3 be ahead for like few weeks before PS4 took the lead and increase the gap until end of holidays for PS4... that when PS3 will start to catch again.

PS4 peak this year was better than any PS3 year ever in Japan and I believe PS4 will be a bit up in 2017.
 

LordRaptor

Member
My questions/doubts were the "online" component (the most popular) in portable mode basically since you don't have wifi everywhere.

I know most people read the Supplemental Computing Device patent as about being about hot-swappable GPUs or whatever, but I still think its referring to sharing network capabilities; if every Switch dock can be set into an open WiFi hotspot accessible by any Switch, you would get a fairly decent 'free' wi-fi coverage in most urban areas (assuming Switch sales in line with 3DS sales).
 

Chris1964

Sales-Age Genius
Media Create Sales: Week 51, 2016 (Dec 19 - Dec 25)

01./02. [3DS] Pokemon Sun / Moon <RPG> (Pokemon Co.) {2016.11.18} (¥4.980) - 279.436 / 2.858.396 (+40%)
02./03. [3DS] Super Mario Maker for Nintendo 3DS <ACT> (Nintendo) {2016.12.01} (¥4.700) - 269.368 / 717.528 (+60%)
03./01. [3DS] Yo-Kai Watch 3: Sukiyaki <RPG> (Level 5) {2016.12.15} (¥4.800) - 174.180 / 512.159 (-48%)
04./00. [3DS] Momotaro Dentetsu 2017: Tachiagare Nippon!! <TBL> (Nintendo) {2016.12.22} (¥4.980) - 132.875 / NEW
05./09. [PSV] Minecraft: PlayStation Vita Edition # <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 51.723 / 1.018.699 (+152%)
06./07. [3DS] Miitopia <SLG> (Nintendo) {2016.12.08} (¥4.700) - 47.688 / 102.711 (+71%)
07./06. [PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 39.438 / 854.041 (-11%)
08./11. [WIU] Minecraft: Wii U Edition <ADV> (Microsoft Game Studios) {2016.06.23} (¥3.600) - 32.213 / 247.941 (+97%)
09./05. [PS4] Yakuza 6: The Song of Life # <ADV> (Sega) {2016.12.08} (¥8.190) - 29.917 / 292.677 (-33%)
10./12. [3DS] Sumikko Gurashi: Mura o Tsukurundesu <ETC> (Nippon Columbia) {2016.07.21} (¥4.800) - 25.442 / 131.167 (+63%)
11./13. [3DS] Mario Party: Star Rush <ETC> (Nintendo) {2016.10.20} (¥4.700) - 23.708 / 127.887 (+52%)
12./08. [3DS] Jikkyou Powerful Pro Baseball Heroes <SLG> (Konami) {2016.12.15} (¥4.500) - 22.412 / 49.085 (-16%)
13./14. [3DS] Animal Crossing: New Leaf - Welcome amiibo <ETC> (Nintendo) {2016.11.23} (¥2.700) - 22.289 / 74.984 (+53%)
14./00. [3DS] Osomatsu-San: Matsu Matsuri! # <ETC> (Bandai Namco Games) {2016.12.22} (¥4.800) - 16.911 / NEW
15./19. [WIU] Splatoon # <ACT> (Nintendo) {2015.05.28} (¥5.700) - 15.860 / 1.532.079 (+83%)
16./18. [3DS] Kirby: Planet Robobot <ACT> (Nintendo) {2016.04.28} (¥4.700) - 15.359 / 511.880 (+44%)
17./25. [3DS] Monster Hunter Stories # <RPG> (Capcom) {2016.10.08} (¥5.800) - 15.021
18./15. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.571) - 14.754 / 2.502.935 (+2%)
19./04. [PSV] SaGa: Scarlet Grace <RPG> (Square Enix) {2016.12.15} (¥6.800) - 14.499 / 79.464 (-78%)
20./22. [WIU] Super Mario Maker # <ACT> (Nintendo) {2015.09.10} (¥5.700) - 14.364
21./20. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.571)
22./26. [3DS] Puzzle & Dragons X: God Chapter / Dragon Chapter <RPG> (GungHo Online Entertainment) {2016.07.28} (¥4.800)
23./10. [3DS] Yo-Kai Watch 3: Sushi / Tempura - Busters T-Pack {Yo-Kai Watch 3: Sushi \ Yo-Kai Watch 3: Tempura} <RPG> (Level 5) {2016.12.15} (¥6.400)
24./23. [3DS] Beyblade Burst <RPG> (FuRyu) {2016.11.10} (¥5.780)
25./00. [PSV] Harukanaru Toki no Naka de 6: Gentou Rondo # <ADV> (Koei Tecmo) {2016.12.22} (¥6.800)
26./16. [PS4] Watch Dogs 2 <ADV> (Ubisoft) {2016.12.01} (¥8.400)
27./28. [3DS] 12-Sai. Koisuru Diary <ADV> (Happinet) {2016.08.04} (¥5.815)
28./30. [3DS] Dragon Ball: Fusions # <RPG> (Bandai Namco Games) {2016.08.04} (¥5.700)
29./24. [WIU] Paper Mario: Color Splash <ACT> (Nintendo) {2016.10.13} (¥5.700)
30./21. [3DS] Disney Magic World 2 # <ETC> (Bandai Namco Games) {2015.11.05} (¥5.690)
31./33. [3DS] Super Battle For Money Sentouchuu: Kyuukyoku no Shinobu to Battle Player Choujou Kessen! <ACT> (Bandai Namco Games) {2016.09.15} (¥5.300)
32./29. [3DS] All Kamen Rider: Rider Revolution # <ACT> (Bandai Namco Games) {2016.12.01} (¥5.700)
33./32. [WIU] Mario Kart 8 # <RCE> (Nintendo) {2014.05.29} (¥5.700)
34./17. [PS4] The Last Guardian <ADV> (Sony Interactive Entertainment) {2016.12.06} (¥6.900)
35./27. [3DS] PriPara Mezameyo! Megami no Dress Design # <ACT> (Takara Tomy) {2016.11.10} (¥5.400)
36./35. [PS4] Grand Theft Auto V [New Price Edition] <ACT> (Take-Two Interactive Japan) {2015.10.08} (¥4.990)
37./37. [3DS] Yo-Kai Watch 3: Sushi / Tempura <RPG> (Level 5) {2016.07.16} (¥4.800)
38./34. [3DS] Tomodachi Life [Nintendo Selects] <ETC> (Nintendo) {2016.03.17} (¥2.700)
39./31. [3DS] Aikatsu Stars! My Special Appeal <ACT> (Bandai Namco Games) {2016.11.24} (¥5.300)
40./42. [PS4] Winning Eleven 2017 <SPT> (Konami) {2016.09.15} (¥7.600)
41./46. [WIU] Super Smash Bros. for Wii U # <FTG> (Nintendo) {2014.12.06} (¥7.200)
42./00. [PSV] Ken ga Kimi: Momoyo Tsuzuri <ADV> (Rejet) {2016.12.22} (¥6.300)
43./00. [PSV] Touhou Genso Wanderer Tod: Reloaded # <RPG> (Mediascape) {2016.12.22} (¥5.800)
44./40. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700)
45./00. [PS4] Steep <SPT> (Ubisoft) {2016.12.22} (¥7.400)
46./48. [PS4] Minecraft: PlayStation 4 Edition <ADV> (Sony Computer Entertainment) {2015.12.03} (¥2.400)
47./41. [3DS] Akogare Girls Collection: Wan Nyan Doubutsu Byouin - Suteki na Juui-San ni Narou! <ADV> (Nippon Columbia) {2015.07.30} (¥4.800)
48./45. [3DS] Akogare Girls Collection: Pika Pika Nurse Monogatari - Shounika Haitsumo Oosawagi <ADV> (Nippon Columbia) {2016.11.10} (¥4.800)
49./00. [WIU] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.06.23} (¥5.700)
50./36. [PS4] Battlefield 1 <ACT> (Electronic Arts) {2016.10.21} (¥7.800)

Top 50

3DS - 29
PS4 - 9
WIU - 7
PSV - 5

SOFTWARE
Code:
+-------+------------+------------+------------+------------+------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |
+-------+------------+------------+------------+------------+------------+
|  ALL  |  1.904.000 |  1.441.000 |  1.824.000 | 31.394.000 | 36.219.000 |
+-------+------------+------------+------------+------------+------------+

HARDWARE
Code:
+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
| 3DS # |    176.562 |    133.478 |    154.818 |  1.904.221 |  2.227.449 |  22.090.223 |
| PS4 # |    100.238 |     79.348 |     53.023 |  1.716.249 |  1.264.983 |   4.017.330 |
| PSV # |     57.170 |     36.214 |     74.330 |    824.182 |  1.004.990 |   5.417.580 |
|  WIU  |      8.348 |      5.095 |     92.801 |    289.957 |    823.535 |   3.310.620 |
|  PS3  |      1.234 |        925 |      3.994 |     60.686 |    214.882 |  10.448.766 |
| XB1 # |        830 |      1.872 |        490 |     11.471 |     19.859 |      75.363 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |    344.382 |    256.932 |    379.456 |  4.806.766 |  5.555.698 |  45.359.882 |
+-------+------------+------------+------------+------------+------------+-------------+
|  XB1  |        830 |      1.872 |        490 |     11.471 |     19.859 |      75.362 |
|PS4 Pro|     10.098 |      9.317 |            |    120.610 |            |     120.610 |
|  PS4  |     90.140 |     70.031 |     53.023 |  1.595.639 |  1.264.983 |   3.896.719 |
|  PSV  |     57.170 |     36.214 |     73.163 |    824.182 |    970.421 |   5.232.127 |
|  2DS  |     51.077 |     39.218 |            |    268.350 |            |     268.350 |
|n-3DSLL|    111.513 |     84.823 |    107.374 |  1.312.068 |  1.529.280 |   3.782.187 |
| n-3DS |     13.694 |      9.149 |     29.252 |    244.218 |    441.641 |   1.076.665 |
| 3DSLL |        109 |         62 |      5.083 |     13.100 |    107.435 |   6.956.365 |
|  3DS  |        169 |        226 |     13.109 |     66.485 |    149.093 |  10.006.664 |
+-------+------------+------------+------------+------------+------------+-------------+
 
This is something we don't see everyday.
Good hold for Final Fantasy XV.
Great numbers for PS4 and amazing numbers for 3DS.
Here is how FFXV compares to its predecessors

Code:
[PS3] Final Fantasy XIII (Square Enix) - 41.663 / 1.843.843 (-63%)
[PS3] Final Fantasy XIII-2 # <RPG> (Square Enix) {2011.12.15} (¥7.980) - 35.325 / 739.561 (-42%)
[PS3] Lightning Returns: Final Fantasy XIII <RPG> (Square Enix) {2013.11.21} (¥7.770) - 14.837 / 373.592 (-31%)
[PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 39.438 / 854.041 (-11%)
 

ethomaz

Banned
This is something we don't see everyday.
Good hold for Final Fantasy XV.
Great numbers for PS4 and amazing numbers for 3DS.
FFXV numbers are holidays yet... that why it holds... in fact even a small boost was expected but it didn't reach that.

FFXIII post holidays week had a over 60% drop... let's how FFXV holds.
 

DKHF

Member
Thought someone said no MC numbers until next week? I'm not complaining though, good to get them only a date late.
 

ethomaz

Banned
Thought someone said no MC numbers until next week? I'm not complaining though, good to get them only a date late.
From 4Gamerit is on vacation.

They got the numbers from official MC site this time... usually 4Gamer has the numbers before their are updated on MC site.

PS. Fixed.
 
FFXV numbers are holidays yet... that why it holds... in fact even a small boost was expected but it didn't reach that.

FFXIII post holidays week had a over 60% drop... let's how FFXV holds.
FFXIII had a far steeper drop even if it was Holiday week for it.

Code:
[PS3] Final Fantasy XIII (Square Enix) - 1.501.964 / NEW	
[PS3] Final Fantasy XIII (Square Enix) - 188.511 / 1.690.475 (-87%)	
[B][PS3] Final Fantasy XIII (Square Enix) - 111,705 / 1,802,000 (-41%) - Holiday Week[/B]
[PS3] Final Fantasy XIII (Square Enix) - 41.663 / 1.843.843 (-63%)

Code:
[PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 690.471 / NEW <64,63%> 
[PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 79.792 / 770.263 (-88%)
[PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 44.340 / 814.603 (-44%)
[B][PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 39.438 / 854.041 (-11%) - Holiday Week[/B]
 

ethomaz

Banned
FFXIII had a far steeper drop even if it was Holiday week for it.

Code:
[PS3] Final Fantasy XIII (Square Enix) - 1.501.964 / NEW	
[PS3] Final Fantasy XIII (Square Enix) - 188.511 / 1.690.475 (-87%)	
[B][PS3] Final Fantasy XIII (Square Enix) - 111,705 / 1,802,000 (-41%) - Holiday Week[/B]
[PS3] Final Fantasy XIII (Square Enix) - 41.663 / 1.843.843 (-63%)

Code:
[PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 690.471 / NEW <64,63%> 
[PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 79.792 / 770.263 (-88%)
[PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 44.340 / 814.603 (-44%)
[B][PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 39.438 / 854.041 (-11%) - Holiday Week[/B]
You are doing the wrong comparison.

If FFXIII had one more holiday week like FFXV the drop won't be 63%.

FFXIII - Launch, Second week, Holiday week, normal week
FFXV - Launch, Second week, Holiday week, Holiday week, normal week

FXV dropped 44% in first holiday week... FFXV dropped 41%... even with two holidays week FFXV will drop in the next weeks to sub 10k and it won't reach 1m before get out of the TOP40.

What you call legs or hold is holiday sales... let't see how it holds in January.
 
Man, the Switch is going to absolutely kill in Japan. Especially if there's a Splatoon pack-in.

I don't know.

It's certainly going to be an interesting transition with the 3DS still selling, the Wii U dead and the PS4 installed base starting to become substantial.

I think Nintendo will feel a lot of pressure on the price of both hardware and software.
 

ZSaberLink

Media Create Maven
Media Create Sales: Week 51, 2016 (Dec 19 - Dec 25)

17./25. [3DS] Monster Hunter Stories # <RPG> (Capcom) {2016.10.08} (¥5.800) - 15.021
20./22. [WIU] Super Mario Maker # <ACT> (Nintendo) {2015.09.10} (¥5.700) - 14.364

Hey Chris, it looks like you're missing the LTD on MHStories & Mario Maker Wii U
 

Fisico

Member
Man, catching up the 10 pages of this thread was painful, with the FFXV damage control, Sony Defense Force, video game development experts, Switch is gonna bomb/be a huge success, also the amount of sarcasm was just too much, it's fun once in a while, when you have 5 consecutive posts and it doesn't even make for a good read then what's the point :(

With all the doom and gloom it still seems like winter holidays exceeded expectations on every front, like almost every year, so let's at least rejoice on that.

I hope we'll finish 2016's MC Threads on a better note next week.
 
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