OrangeGrayBlue
Member
I believe it will land around 100-150k lifetime
I honestly think it's more likely to sell in that range first week than to sell that much lifetime.
I believe it will land around 100-150k lifetime
As there's nothing to compare with in terms of sales, how do you think KI Uprising will/could/should perform ? I know it's not a new discussion here but I'm curious to know if expectations have evolved with all the latest trailers and regarding how the 3DS keep the pace. So, more or less than 500k ltd for KI U ?
Fixed.Seriously if it sells that badly after all the effort nintendo is throwing at it, Sakurai will make Smash Bros for the rest of his life
Not sure what your point is, though.
The point is that while Vita has to deal with 3DS being on the market, 3DS didn't have a clear road at its launch, either. It wasn't a case of a competitor taking its attention, but just real life taking the attention. It seems people talk about the 3DS weekly sales from launch and line them up with Vita as if its sales were only due to a 25K Yen handheld launching into the market, and forget the context of that launch was a cataclysmic event on the nation of Japan that possibly makes a new portable game system not so much a priority.
Vita has it tough, but 3DS by no means had it easy, because Japan did not have it easy by a far stretch.
OK, I get what you're saying, and there is probably some truth to this. But at the same time, if this were one of the prevailing reasons for the slow start to 3DS sales, it should have recovered in subsequent months, at least somewhat.
Instead, from the charts what we see is a nearly identical curve for both systems, the 3DS just has more units sold in general each week. That fact is what leads me to believe that, while both systems fared poorly to begin with, the 3DS had a certain, small edge. So I'm speculating that it's a competitive one.
It is pure conjecture, and it really will be one of those issues the market will have to decide. It might even change from game to game. The Vita has a gorgeous screen, high pixel density, good show. But as you said, the 3DS has an extremely good implementation of 3D (and a higher user base, but duckroll's taking that down). So it's a toss up.
It will be interesting to see how Fire Emblem: Awakening performs, though. It seems an important entry in the series, after two remakes.
Are japanese gamers into deathmatch style multiplayer?I live in a relatively small city here in Japanland, but the hype for Kid Icarus is starting to build. I would say it can do quite well, given it's a 'new' franchise for the majority of the market here.
Update- legend didn't show up on the first chart for some reason, but red is 3DS, green is PSV
Are japanese gamers into deathmatch style multiplayer?
I think the most recent Modern Warfare sold around 200k. Quite impressive. I think it and a couple other games are slowly paving the way.
Heck it's never a huge amount, but I play exclusively on Japanese servers for BF3 and there is always a good selection.
There isn't really any point to buying a ds these days, the games will play on the 3ds and the price is similar, whereas the ps2 has thousands of games that can only be played on it
Multiplayer looks like Gundam VS with Kid Icarus. I can't see how that could be bad.Are japanese gamers into deathmatch style multiplayer?
Multiplayer looks like Gundam VS with Kid Icarus. I can't see how that could be bad.
I mean with set release dates. Or does tomodachi collection have one already? Obviously there are going to be some really big games in the 2nd half of the year, they're just not set yet.
A lot of the lower-tier/shovelware games went to Wii or the DS this generation when we talk about games on physical format. Then there is also the increase in digitial distribution, and smartphones and tablets.And the PS2 literally has thousands of games: 2016 to be precise. I wonder what went wrong this generation. The PS3 in comparison has just a little above 1/3 of the entire PS2 library (746 games so far).
week 24.3DS pricecut was around week 30, right?
Vita, Y U no have games?
How could Sony fail so much when 3DS did the same thing. It was so predictable...
They did the same thing with the PSP, too.
They talk a big game, but they have yet to back it up.
So 10K scrapping-the-barrel till TGS I guess.
It takes time to make games, but Sony themself has announced (and many are already released) 20 Vita games, so i would exactly call that "call it a day" I'm sure more unannounced games from Sony themself are also under work right now.With Sony... They announce a few good, but no where near big, games and call it a day.
I just... don't understand what their strategy here is. Just like I never got their PSP strategy.
week 24.
Sony's strategy with basically all their gaming platforms from the start has been to get a large library of quality games, not so much single tentpole titles. Whether this is by design or just because none of their franchises ever reached that status is of course in question, but it has worked out well for them at times (and not quite as well at others).With Sony... They announce a few good, but no where near big, games and call it a day.
I just... don't understand what their strategy here is. Just like I never got their PSP strategy.
------------------------------------------------
|System | This Week | Last Week | Last Year |
------------------------------------------------
| PSP | 25,2% | 17,3% | 39,9% |
| 3DS | 22,6% | 25,4% | 0,0% |
| PS3 | 19,6% | 28,4% | 29,7% |
| WII | 12,1% | 10,6% | 12,4% |
| PSV | 11,0% | 7,3% | 0,0% |
| NDS | 7,1% | 6,2% | 15,4% |
| 360 | 2,1% | 4,6% | 2,3% |
| OTH | 0,2% | 0,2% | 0,1% |
------------------------------------------------
----------------------------------------------------------------------------------------
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
----------------------------------------------------------------------------------------
| 3DS | 60.231 | 69.180 | | 851.308 | | 4.987.047 |
| PS3 | 21.830 | 23.290 | 24.976 | 256.796 | 248.548 | 7.673.944 |
| PSP # | 15.688 | 16.558 | 106.299 | 217.938 | 328.148 | 18.455.046 |
| PSV | 11.856 | 14.731 | | 152.864 | | 555.658 |
| WII | 7.754 | 7.023 | 13.391 | 127.493 | 243.073 | 12.295.236 |
| 360 | 889 | 1.007 | 3.086 | 9.812 | 26.054 | 1.530.550 |
| NDS # | 633 | 817 | 27.304 | 9.428 | 362.642 | 32.845.911 |
| PS2 | 313 | 349 | 1.307 | 3.723 | 11.718 | 21.958.014 |
----------------------------------------------------------------------------------------
| ALL | 119.194 | 132.955 | 176.363 | 1.629.362 | 1.220.183 | 100.301.406 |
----------------------------------------------------------------------------------------
| DSi | 633 | 817 | 26.113 | 9.428 | 347.896 | 8.255.607 |
| PSP | 15.688 | 16.558 | 106.166 | 217.938 | 317.382 | 18.294.471 |
----------------------------------------------------------------------------------------
Just got Vita, like it so far. Staying strong and buying 3DS only when Theatrhythm and KH are out in Europe.
Did anyone get Theatrhythm? Any impressions?
P.S. Caved in, cancelled Vita, ordered Zelda 3DS. I'm terrible. :-(
you sure are changeable.
It's just frustrating.
I mean, with the 3DS, we knew well before hand what Nintendo could and would bring to the table to propel the system.
And then they go and secure all these big Japanese franchises from third parties.
With Sony... They announce a few good, but no where near big, games and call it a day.
I just... don't understand what their strategy here is. Just like I never got their PSP strategy.
you sure are changeable.
Just because it's predictable doesn't mean they had much of a better option. If they were having trouble getting major exclusives for this period, what could they do? Postpone launch a year and try harder to scrounge something up as 3DS has more time to solidify its lead?Vita, Y U no have games?
How could Sony fail so much when 3DS did the same thing. It was so predictable...
Just because it's predictable doesn't mean they had much of a better option. If they were having trouble getting major exclusives for this period, what could they do? Postpone launch a year and try harder to scrounge something up as 3DS has more time to solidify its lead?
The main problem I see with Kid Icarus is that there's a very serious appeal disconnect between what the game is, and what the franchise is.
The game wants to be a rail shooter + third person shooter + serious competitive multiplayer with tons of customization and weapons. And the entire game is filled with layers of gameplay and lots of complex systems. The presentation is meant to be cinematic and cool, with lots of flashy bosses and dynamic shit.
All of this appeals pretty strongly to core gamers who play a lot of serious games like this, across many genres ranging from shooters, to RPGs, to versus games.
Yet at the same time, this is a Kid Icarus game. The franchise doesn't have much brand strength, it was never one of the more popular classic Nintendo franchises, and it is really, really kiddie. This game retains much of that. It is kiddie, it is childish, and there's nothing here which really appeals much to older gamers because it looks childish and stupid.
Something like this generally doesn't appeal to older gamers, and lacks the "all-ages" sort of appeal that Mario and Zelda has because it is not as simple as Mario, and it is not as variable as Zelda. There is a fixed specific story in Kid Icarus, and it's basically "Greek Mythology for 12 and under". It probably does appeal to kids and those who watch Saturday morning cartoons though.
So what we have here is game design and systems targeting older core gamers, and presentation and art which appeals to younger kids. It's this sort of disconnect which I find very troubling about the game. I have serious issues getting interested in it at all, and I'm not alone. The question is whether a concept like this can even be successfully marketed at all. I don't believe it can, and I feel that it would have been smarter if Nintendo made a new IP with Sakurai from the start, if they wanted a game which could appeal to and target older core gamers.
Instead they made a game which might be too complex and too "deep" for children to be interested for long, and at the same time too unappealing for those who might be interested in the game design to be interested.
While I understand your point, this thinking also assumes that the majority of the core fanbase will be turned off by the style and animation of the game, and this is a huge generalization to make, especially since the admittedly vocal online fanbase is only a small portion of the complete fanbase.
It's obvious Nintendo wants this to succeed, but we'll see if the disconnect is as jarring as you are expecting it to be.
And the PS2 literally has thousands of games: 2016 to be precise. I wonder what went wrong this generation.
It's a Nintendo game. When was the last time Nintendo game sold badly on Nintendo system? Somewhere in dark era of Gamecube?
Kid Icarus will sell like bananas.
That recent 3DS game whose trailer was absolutely non sense. It bombed even harder than Captain Rainbow.It's a Nintendo game. When was the last time Nintendo game sold badly on Nintendo system? Somewhere in dark era of Gamecube?
Kid Icarus will sell like bananas.
Precisely.No.
Kiki Trick, week 5. 2012.
Famitsu continues to track lower numbers for PSV.
Four digits for Week 8?
No.
Kiki Trick, week 5. 2012.