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Platform: Windows, PS4, Xbox One, Switch
Release date: October 2nd, October 4th (Japan)
Developer: Capcom
Publisher: Capcom
Online: No
Else: Includes amiibo-support for Switch-version
The Blue Bomber is Back!
The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh look. The stunning new visual style refreshes the series' iconic colorfulness, combining hand-drawn environments with detailed, 3D characters.
To save the day, the Blue Bomber must battle Robot Masters and take their powerful weapons for himself, which now changes the hero’s appearance with new levels of detail. The innovative new Double Gear system lets you boost Mega Man's speed and power for a new twist on the satisfying gameplay the series is known for.
A variety of difficulty modes makes this the perfect opportunity to experience Mega Man for the first time! Mega Man 11 also features a variety of extra modes including time trials, missions, global leaderboards, a gallery of concept art, and more!
Some time after his latest clash with Mega Man, Dr. Wily found himself once again scheming for taking over the world. But first he would have to crush his nemesis once and for all! Dr. Wily remembered the time when he was still in the academy as Dr. Light's collague, they developed a robot system called "Double Gear". Back then, it was deemed useless, and forgotten, but now Wily knew exactly how to use it. With the gear system in place, Wily stormed Dr. Lights lab, and stole 8 of the robots working there. After that, the reprogrammed them to figh agains Mega Man. The world would not now peace until those robots were slewn, so it's time for once again to Mega Man fight for everlasting peace.
Block Man
A small and stout robot developed to work in construction site's by creating blocks. His weapon is Block Dropper.
Fuse Man
A robot created to manage and repair electric equipment, he has an electric current running through his body. His weapon is Scramble Thunder.
Blast Man
Similat to Bomb Man, Blast man was created to create explosions for construction, but has now been reprogrammed by Dr. Wily. His weapon is Chain Blast
Torch Man
Altough he has problems keeping his flames under control, his main occupation was to teach campers of fire's dangers. His weapon is Blazing Torch.
Impact Man
A construction robot with a great sense of duty. His weapon is Pile Driver.
Bounce Man
Originally nothig more than a crast test dummy, his flexibility enabled him to became a fitness instructor. His weapon is Bounce Ball.
Tundra Man
Works alone and investigates the arctic areas of the planet. Enjoys skating. His weapon is Tundra Storm.
Acid Man
A chemist, turned into a mad scientis by Dr. Wily. His weapon is Acid Barrier.
Metacritic: 81
Opencritic: 81
USGamer - 4,5/5
Mega Man is back from exile, and he brought a nice gift for us to show there's no hard feelings. Mega Man 11 brings back the same high-quality platforming that made the Blue Bomber a household name in the '80s and '90s, and the new Double Gear system shakes up the classic gameplay without feeling like an intrusion.
Game Informer - 8,75/10
Mega Man’s new tricks are even more important because Capcom didn’t pull any punches in terms of difficulty, but old-school challenge feels like a fair fight thanks to precise controls. Four different difficulty modes allow everyone to find a comfortable playthrough, but I had the most fun on the normal setting. The shop system also lets you tune your experience. You get to keep all the bolts you earn when you die, and these are used to purchase extra lives, energy refills, and permanent upgrades like larger buster shots and better traction on ice. So even when I crashed and burned during a boss fight, I never felt like all was lost.
IGN - 7,5/10
Mega Man 11 sticks so close to the established formula that it wouldn’t have made much of a splash if it had come out in 2008, or 1998. In fact, it has more in common with 1996’s Mega Man 8 than any other game in the series, and feels like a direct sequel to it. I found Mega Man 11 amusingly difficult even with the help of the time-slowing Double Gear system and there are some cool robot moments, but in a series with such great highs (Mega Man 2, 3, 9,10, specifically) and lows (Mega Man 7), it’s pretty average. The robot bosses are mostly bland and familiar (with the exception of the very silly Block Man – I love that guy), and their imparted weapons are a hit-and-miss collection. But Mega Man plays like he should even with the cutesy but tolerable art style, and that’s good because the challenge is cranked up to 11 and getting through these levels takes old-school precision and patience. Mega Man 11 is a good foundation for the next 10 Mega Man games.
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