That's a weird narrative...like, does Meta have studios making games that are NOT on Quest? As talented as these guys may have been, they chose this path.They had an incredible studio and used them to make VR games.
It wouldn't have been a bad idea at the time, but I don't think you should acquire every developer you work with, even if they make good games.
Can't imagine why
Bingo.It seems like acquisition then closure. It's mostly because people have started to moan about the games rather than buy and play them. Even the critically acclaimed ones while GaaS games seem to be overtaking everything.
That's a weird narrative...like, does Meta have studios making games that are NOT on Quest? As talented as these guys may have been, they chose this path.
Can't imagine why
lol i'm saying!Hoy shit guys, this. I mean, who fucking cares about shit like Stellar Blade and Astro Bot? The Quarry and Beyond Two Souls-tier games is exactly what we need in such a dire year like this!
I always found it interesting how Ready At Dawn in its inception was made up of former Naughty Dog developers tbh.
Jerk off too? Dude this face will give you infertility.Oh wtf, how dare they create a female character I can’t jerk off to!
To hell with them!!
Probably because the majority of GAAS that are time sinks are solid playing games people like. There's typically not much story, politics, preaching in, mandatory cut scene in most GAAS. Sports, shooters, Minecraft, MOBA, candy crush, deck builders etc.. are all about gameplay loops or MP. Even if there are some preachy angles in it, people just blow by it and get to the gameplay unless it's an obvious one like Concord or some SBI related game.It seems like acquisition then closure. It's mostly because people have started to moan about the games rather than buy and play them. Even the critically acclaimed ones while GaaS games seem to be overtaking everything.
...said no one ever, lolmao! The Order 1886 was one of the worst games ever created. The audacity both Ready at Dawn and their mangement had to really think such a non-game (all fancy presentation with literally NO substance) would resonate with gamers was unbelievable. I think many people didn't even consider them to be an actual game developer, but rather just a bunch of graphics and cutscene artists.
Honestly, the studio was already dead as soon as they released that pseudo-game.
Nothing of value has been lost. Back in the day, I was actually proud of my fellow gamers out there that they didn't eat that shit up. If anything, it proved, even the casualest of the casual gamers, had more sense than that.
So, in order to celeberate this joyful occasion. I present you the legendary "interview with a "Ready at Dawn" developer", which made all the headlines back in the day.
Enjoy!
I don’t agree with this. They did a great job with Meta. It’s just the business. It’s not like every studio under Sony has thrived and been immune to closure or layoffs.
Is a cool setting all that matters? Bloodborne setting is better but with everything else that should come with a game.I will never understand why people rejected The Order 1886 as hard as they did, I legit think it's one of the coolest settings ever conceived for video games.
All of the criticisms were overblown, it's short but it's not that short, it's shallow but it's not that shallow, the good about the game way, way overshadows any flaws.
It's not even remotely fair it wasn't given a second chance, we kind of deserve the shitpile gaming is now almost ten years later for rejecting so many cool things.
I don't understand what this has to do with politics or preaching. Games you buy and finish are not somehow more political or preachy, that's unrelated and not mutually exclusive. GaaS is just as prone to preaching or politics, if not more so. King, the creators of Candy Crush even created a diversity tool that ABK started using across Overwatch and CoD:Probably because the majority of GAAS that are time sinks are solid playing games people like. There's typically not much story, politics, preaching in, mandatory cut scene in most GAAS. Sports, shooters, Minecraft, MOBA, candy crush, deck builders etc.. are all about gameplay loops or MP. Even if there are some preachy angles in it, people just blow by it and get to the gameplay unless it's an obvious one like Concord or some SBI related game.
Oh wtf, how dare they create a female character I can’t jerk off to!
To hell with them!!
When it's one of the coolest settings I've ever seen... yes it is.Is a cool setting all that matters? Bloodborne setting is better but with everything else that should come with a game.
Dude, I can totally relate. I’m also a lesbian, tried to masturbate on that character pic and totally failed!I'm gay you idiot. Character looks like shit. Maybe you should join your pals at RetardEra
Can't imagine why
To me, even a GAAS game with a bunch of DEI thrown in isnt so bad because people can skip it. COD can have a million DEI weapon and character skins but makes no difference as I just care about the default solider and care more about killing than staring at skins.I don't understand what this has to do with politics or preaching. Games you buy and finish are not somehow more political or preachy, that's unrelated and not mutually exclusive. GaaS is just as prone to preaching or politics, if not more so. King, the creators of Candy Crush even created a diversity tool that ABK started using across Overwatch and CoD:
King's Diversity Space Tool: A Leap Forward for Inclusion In Gaming
Activision Blizzard has released a blog detailing their Diversity Space Tool: a new system for character design which translates elements of diversity into character attributes to facilitate more diverse character narratives.www.wowhead.com
It comes down to people not buying games and moaning about reasons not to buy them whereas cheap or f2p stuff just has a better chance at it using a "land and expand" tactic via microtransactions. Candy Crush does well because it's on mobile and f2p. Not because it has a better 'gameplay loop' than Dragons Dogma or FF rebirth or whatever. Even Minecraft started f2p up to v1.3.
There are just some people out there who never resist an opportunity to insult and diminish. For the life of me I'll never understand why so many have to be angry and negative about everything. Videogames are serious shit, I guess. In any case, no idea what is going on in that shot or how/where it was captured, but that's not representative of Liv at all, in either game.
Liv Rhodes is such an amazing experience in the games. She is a fully developed AI driven character the player interacts fully with, in complete freedom, for most of the game. The amount of tech, experimentation and just brute force work that had to be done to sell that illusion was crazy, but the whole premise relied on the player buying into their relationship with this character. One mistake and the magic trick of making you care for her would collapse.
Recall also that this is almost 10 year old tech, well before the advent of spatiotemporal reprojection and other low level techniques which have since eased some of the burden of rendering in VR (not to mention the huge leaps in GPU power). LE had to run on min spec PCs locked at 90Hz or 120Hz rendering TWICE per frame. It was a struggle to deliver what we did. She is even more detailed in LE2, which pushed the boundary further in many ways. Anyhow, here is a quick clip to give you an idea. The experience in VR is on other level, of course, but at least you can get a sense of the context:
I am incredibly proud of what our team accomplished with these two titles. They are some of my favorite games ever, and a genuine attempt at revealing some of the potential of VR as a medium to expand traditional narrative and mechanical possibilities.
As always, I am sorry to interject here, but I will take this opportunity to express my gratitude for the kind words that many have thrown in our direction in light of yesterday's news - 21 years is a long time, we had a great run and lived through some crazy highs and some of the lowest lows. We still had a lot of fun doing it all - hopefully we learned a thing of two, and each one of the members of our group will bring some valuable experience and ideas to whatever future projects they work on.
Personally, I can tell you one thing: I have been doing this since I was a teen, I am 58 now, and if you think I am done you don't know me at all.
See you all in a few years for something new...
Doh! Playstation should grab them for sequel to The Order and VR games . . .
Can I just say that Ready At Dawn is the coolest name a developer has ever come up with? That alone makes me sad they're gone.
Hello there, is there anything you can share about The Order 1886? What do you think the likelihood is now it may continue somehow in the future? Is there any concept art or details for the sequel you can share? Can you confirm a sequel was being worked on?
Thanks for all the good times and I'm sorry you guys never got the credit you deserved.
We could have had MP?All right, I can share at least one more small thing: the sequel would have definitely had multiplayer, it was part of the design from the beginning. One of the reasons I was working on what became Deformers at the time was because I wanted to explore various approaches to high performance networking in fast action games, with over-the-server synchronized physics. It was one area of tech we never got to build, and that would have been the opportunity. We ended up with Deformers and then Echo Arena, Echo Combat and Echo VR because of that work. Having a MP component and expanded/refined shooting mechanics in The Order would have done a lot to help turn it into a franchise, I think.
Oh well... next time.
Oh man, I want to know more so badly!Thank you! We got plenty of credit over our 21 years, I am not going to complain, and we got plenty of blame too (sometimes well deservedly so ).
I shared on this forum before that yes, we were working on a sequel and pitched it:
Digital Foundry: The Order: 1886 Retrospective + PS5 60fps Gameplay
ok... installed... See you in about an hourwww.neogaf.com
There is not much else I can say, unfortunately - I cannot share information about the sequel concept simply because it does not belong to me (legally it belongs to Sony, morally to its creator Ru ). I can tell you that he had a wonderful vision and wrote so much material spanning centuries and going into wild directions. I would have loved to see it, but if it did not happen then the odds of it seeing the light now, in whatever form, seem pretty minimal to me.
Thanks again for your support!
Dude, I can totally relate. I’m also a lesbian, tried to masturbate on that character pic and totally failed!
But they are closing down, so we’ve got them, sis.
The setting felt rather generic to me. Werewolves in a Victorian setting gee never seen that before. Silent hill 3 is a storytelling masterpiece, and much harder to play so right there it offers two things the order doesn't. They are not comparable imo.When it's one of the coolest settings I've ever seen... yes it is.
There's nothing wrong with the gameplay, it's not the deepest third person shooter but the alt history weaponry was cool, the point of the game however is to actually stop and soak up it's atmosphere, too few games simply give you a lot of interesting stuff to simply LOOK at, if you're the kinda idiot to just rush from point A to point B without ever stopping to actually look at anything then you're missing the point.
Everyone complains about too many bloated, filler packed 80 hour open world games these days, well gee, maybe you shouldn't have freaked out so bad about The Order, the replay value of the game stems from the fact that it's interesting enough to simply want to play multiple times for the hell of it, it reminded me of the PS2 survival horror games I loved as a teen like Silent Hill 3, not the deepest basic gameplay. not very long length, but I would play those games over and over because I simply liked the experience, The Order was like that reworked as a third person cover shooter.
There are just some people out there who never resist an opportunity to insult and diminish. For the life of me I'll never understand why so many have to be angry and negative about everything. Videogames are serious shit, I guess. In any case, no idea what is going on in that shot or how/where it was captured, but that's not representative of Liv at all, in either game.
Liv Rhodes is such an amazing experience in the games. She is a fully developed AI driven character the player interacts fully with, in complete freedom, for most of the game. The amount of tech, experimentation and just brute force work that had to be done to sell that illusion was crazy, but the whole premise relied on the player buying into their relationship with this character. One mistake and the magic trick of making you care for her would collapse.
Recall also that this is almost 10 year old tech, well before the advent of spatiotemporal reprojection and other low level techniques which have since eased some of the burden of rendering in VR (not to mention the huge leaps in GPU power). LE had to run on min spec PCs locked at 90Hz or 120Hz rendering TWICE per frame. It was a struggle to deliver what we did. She is even more detailed in LE2, which pushed the boundary further in many ways. Anyhow, here is a quick clip to give you an idea. The experience in VR is on other level, of course, but at least you can get a sense of the context:
I am incredibly proud of what our team accomplished with these two titles. They are some of my favorite games ever, and a genuine attempt at revealing some of the potential of VR as a medium to expand traditional narrative and mechanical possibilities.
As always, I am sorry to interject here, but I will take this opportunity to express my gratitude for the kind words that many have thrown in our direction in light of yesterday's news - 21 years is a long time, we had a great run and lived through some crazy highs and some of the lowest lows. We still had a lot of fun doing it all - hopefully we learned a thing of two, and each one of the members of our group will bring some valuable experience and ideas to whatever future projects they work on.
Personally, I can tell you one thing: I have been doing this since I was a teen, I am 58 now, and if you think I am done you don't know me at all.
See you all in a few years for something new...
Yes lots of possibilities indeed. I thought if not directly after the events of the first game or maybe a year after they would possibly go into 1900 to 1920 London. Either a continuation or evolution of the original threat or perhaps something new and more sinister. Intriguing what could have been eh? Sadly, most gaming companies today don’t want to take the risk of making a game that doesn’t sell well and instead bank off successful established fan favorite IP’s. Years ago someone would have taken the chance and we would have gotten a sequel to the Order.Oh man, I want to know more so badly!
Spanning centuries and going in wild directions seems to point to some theories I've speculated just going by what's in the original game.
Just to be able to see anything at all from this proposed sequel would be amazing, but thank you so much for the response.
Beat me to it.Perhaps someone should get Krafton on the phone.
Another great example of how, if you’re a developer, you should never let yourself be bought out by a major corporation, if you want to survive.