GotchaForce
Member
Skimmed the last few pages and didn't see when the patch is coming. Do we know?
Do you mean camo for defenders? Because I don't think they removed that, sadly.
I just want a lobby with fellow European people please. Every lobby now is filled with Japanese and us people who can cqc you from 20meters and are invincible. Unplayable.
I just want a lobby with fellow European people please. Every lobby now is filled with Japanese and us people who can cqc you from 20meters and are invincible. Unplayable.
OK
Hopefully they get rid of the Defenders' stealth camo in Cloak and Dagger as well.
So is this game addictive or a mainstay for a lot of you?
Reading these changes makes me very happy to see the devs supporting the game. Cant wait to read GAF feedback for it
Yep, we need to lose that stealth camo. A premade loadout feels better.OK the patch notes are addressing nearly everything I had an issue with the game that was preventing me from going back to playing it. Now I feel I'll be able to go back to this game after the patch drops and actually have fun again -- they're doing all the right changes (especially to Infiltrators' stealth camo).
Hopefully they get rid of the Defenders' stealth camo in Cloak and Dagger as well.
I don't think so. I really wanted a slow tactical game but what we ended up with was third person call of duty. Located beacons. Overpowered cloaks. Super fast sprinting. Driveable tanks which have machine guns. Hell it even has martyrdom , the call of duty perk where you drop a grenade when you die XD
Anyone ?Is the 1hit cqc stun gone only for the "bicth slap in the face" or also for projections on walls or ground too ?
Only Infiltrators with at least CQC+2 will stun people in one hit periodAnyone ?
I don't really agree with this. Game is far more tactical than COD and a good team using teamwork will outplay a non coordinated team. Cloaks and CQC are both getting nerfed so that should get rid of some of the cheapness. I don't really find the walkers that powerful, actually pretty easy to take out. The grenade drop is pretty lame though and I do wish the game was slower.....shame they are making it faster...smh
Thing about enforcers is their buffs will not cost them anything.
If infiltrator wants to 1 hit cqc it costs 2 perks in an otherwise useless skill, that is a huge cost. Stealth camo getting nerfed several ways despite the perk cost and weight penalty. Fulton+ getting nerfed despite costing a perk too.
Definitely went too far on the infiltrator nerfing. And people just gonna cry about Infiltrators running up and shotgunning them, because that is what gonna happen, not many gonna give up two perk slots for a 50/50 gamble on who gets the cqc slam first in the lag.
Costing a perk doesn't really mean anything. This isn't like MGO2 where taking stuff like scan would cost you AR+ or RUN+, specially when rank 2 perks are so hit or miss.Thing about enforcers is their buffs will not cost them anything.
If infiltrator wants to 1 hit cqc it costs 2 perks in an otherwise useless skill, that is a huge cost. Stealth camo getting nerfed several ways despite the perk cost and weight penalty. Fulton+ getting nerfed despite costing a perk too.
Definitely went too far on the infiltrator nerfing. And people just gonna cry about Infiltrators running up and shotgunning them, because that is what gonna happen, not many gonna give up two perk slots for a 50/50 gamble on who gets the cqc slam first in the lag.
Im wondering if they don't know or care in terms of slowing down the walker gear lol.The game is APPALLING today.
Nothing but sprinting invisible people and if it's not sprinting invisible people it's CONSTANT gear walker abuse throughout every second of every game.
What did we expect with a powerful drivable robot.
The game is APPALLING today.
Nothing but sprinting invisible people and if it's not sprinting invisible people it's CONSTANT gear walker abuse throughout every second of every game.
What did we expect with a powerful drivable robot.
not a big fan of the "fuck infiltrators, FREE CANDY FOR MY ENFORCER BROS" approach to balancing.
I feel like a lot of you are downplaying the fact that infiltrators are literally now the only class with OHKO CQC.not a big fan of the "fuck infiltrators, FREE CANDY FOR MY ENFORCER BROS" approach to balancing.
I don't really agree with this. Game is far more tactical than COD and a good team using teamwork will outplay a non coordinated team. Cloaks and CQC are both getting nerfed so that should get rid of some of the cheapness. I don't really find the walkers that powerful, actually pretty easy to take out. The grenade drop is pretty lame though and I do wish the game was slower.....shame they are making it faster...smh
I feel like a lot of you are downplaying the fact that infiltrators are literally now the only class with OHKO CQC.
Which, again, is small amends paid when you're the only class that can instant stun slam people in the game. As the game stands right now, there's a lot of CQC that goes on across the board, and now only people with that skill will be able to use it easily and effectively. Let's not have a pity party for the class that got nerfed when they were also handed a huge trump card.*After allocating two slots on that skill
As an Enforcer I liked the way the balance seems to be going. I hope the changes to health aren't too drastic, but I think it's for the best.
The changes the Infiltrator are getting are how they should have been from the start. If you want to use Stealth Camo, use it smart. If you get seen and shot, you ought to be visible, because you sure as hell weren't being stealthy. If you have a Shotgun, now exclusive to that class, you will be unchallenged in close-range combat. If you have the patience not to engage in direct combat you'll be able to sneak around and kill enemies as the fastest class.
Enforcer's get more health to compensate for the fact that they don't really have any other ability. They should have the mid-range combat advantage with their arsenal, just like Infiltrators have the in close-range combat advantage and Scouts the same with long-range combat.
What do most people use with the shield? I can't tell if the Macht 37 is a better choice than the Wu S333.
The Macht is more accurate but so weak. Even if I see someone stunned and want to kill them on the ground, it's like half a magazine and draws a lot of attention.
What do most people use with the shield? I can't tell if the Macht 37 is a better choice than the Wu S333.
The Macht is more accurate but so weak. Even if I see someone stunned and want to kill them on the ground, it's like half a magazine and draws a lot of attention.
What do most people use with the shield? I can't tell if the Macht 37 is a better choice than the Wu S333.
The Macht is more accurate but so weak. Even if I see someone stunned and want to kill them on the ground, it's like half a magazine and draws a lot of attention.
I've tried both tonight and I like Wu S333 better right now.
Going from scout to enforcer shows me how much I rely on the NVG. Wow do I miss optics+3.
The WU. It's the turtle's dream on Comm Control. When GAFfers see Spiffy bearing down on them, shield in one hand and revolver in the other, they know the game is already over.
You can headshot with the revolver.
In Bounty you can go with a tranquilizer which can be fun since it's also a one hit KO if you can get a headshot with it, and the shield affords you chances to land them.
I feel like a lot of you are downplaying the fact that infiltrators are literally now the only class with OHKO CQC.
The problem with nerfing camo is that people are entirely too visible as it currently stands. The stealth approach is garbage at best when you can be creeping on the ground and someone sees you from a mile away because "lol predator lol i see you lololol thought you could actually be stealthy lololololololol get rekt lolololollolololololololol1111"
Think the only times other infiltrators trying to be sneaky have actually gotten the jump on me have been when my attention was pulled away from the game entirely.