It always did. Now, even more so.Does it look the least appealing to you?
Infiltrators were always easy to combat.
It always did. Now, even more so.Does it look the least appealing to you?
Huh? not at all, you're going to get caught out by that sooner or later.Or just decoy cardboard boxes. Every time I see one on a map, I know it's an enemy because those are the only boxes that appear on a map!
It always did. Now, even more so.
Infiltrators were always easy to combat.
Wow at those changes, time to get back into the game.
That's the pointI'm bitter about the icon removal because I caught so many cloaked people who I'd have never even noticed otherwise!
I'm bitter about the icon removal because I caught so many cloaked people who I'd have never even noticed otherwise!
Huh? not at all, you're going to get caught out by that sooner or later.
What do you mean?
yeah I thought it might be
The dive button will eject you out of your box and leave it behind. If there's a market on you it even stays on the box instead.
If you're winning despite your team not working together then it's the enemy team that doesn't deserve to win.I knew it was coming, but my biggest beef is that your teammates can't kill someone you're fultoning. I know people cried about it and I've definitely raged in-game about it myself, but the truth is, if you're team is too stupid to work together, then you don't deserve to win anyway.
Yes yes !!!!Love the changes. Now just give me the option to change my character appearance and a 3rd custom character slot.
Can't wait for the patch to drop to see how the game changes. I want it for this weekend lol
edit* oh they still need to increase the damage for sniper rifles and lower the accuracy and long range damage for the assault rifles.
It's not an oversight, it's a design choice to make sure Infiltrators aren't obliterated.Reading through all the upcoming changes makes me think I might give the game another try after the patch. Though it seems like a massive oversight to not take away camo from the defending team in Cloak and Dagger.
It's not an oversight, it's a design choice to make sure Infiltrators aren't obliterated.
It's meant to help defending infiltrators, not attacking ones.Huh? The defenders getting camo makes it even harder for the infiltrators.
It's meant to help defending infiltrators, not attacking ones.
I'm not saying I agree with it, but that's basically what the devs said. It's a deliberate choice.
Game is too fast because sprinting is the only way you can get anywhere since normal running is fucking slow.I dont undserstand the movement speed increase. Game was already too fast
Nope.I think the data disagrees with you, and my own experience, but sure.
So you thought they needed a buff?
They should probably be used as area denial weapons. Chuck them at a location you don't want enemies to go to, rather than one they can easily leave.
I'm aware of that. It was one of the first things i figured out with the box. But why not just add on to it? Why not have both?Why? The box metagame is there, just different. I've used a C.Box with success.
Now that you can leave a box behind, unlike MGO's before, you can never be sure if its a distraction or not.
Yea but they also increased sprint duration...Game is too fast because sprinting is the only way you can get anywhere since normal running is fucking slow.
Only for enforcersYea but they also increased sprint duration...
We shall see. Seems like move in the wrong direction.Only for enforcers
Nope.
You're putting words into my mouth.
I said they're easy to combat. So, I don't think they needed a nerf.
I'm aware of that. It was one of the first things i figured out with the box. But why not just add on to it? Why not have both?
It was fun running from some guy, rounding the corner and hiding in a box among 4 other boxes.
NOW you can pop out like a jack in the box and shoot them, OR slide out of the box and escape.
It's just more fun.
Ah, but I do.Words in your mouth time again, maybe you don't care about the balance?
Hope the update helps with some of the concerns gaf players were having. We might make some adjustments to these before launch, but we'll have the full specific details around launch of the patch.
Thanks for the support. Def looks changes are for the betterHope the update helps with some of the concerns gaf players were having. We might make some adjustments to these before launch, but we'll have the full specific details around launch of the patch.
Hope the update helps with some of the concerns gaf players were having. We might make some adjustments to these before launch, but we'll have the full specific details around launch of the patch.
Regarding C&D in particular:
- Defenders under no circumstances should have access to stealth camo. It's literally the only advantage that attackers have, and the whole point of the mode.
- Rush maps should never be part of the automatch rotation for C&D. This is supposed to be a methodical mode, not a fucking mad dash.
- Bring back the ability for attackers to hold up the defenders. Why was this removed in the first place?
- Stuns and sleeps should last 5 times longer in C&D than it does in other mode. And waking up your teammate should take as many kicks as the stars on their head. There's literally no point in stunning anyone from a distance if they'll wake up and pump your ass full of lead by the time you reach them.
Literally all the points I made were already in place in MGO2 since the day TSNE was introduced, and I can't see a single good reason for any of the above. Just demonstrates a complete lack of understanding what TSNE was about in the first place.
Hope the update helps with some of the concerns gaf players were having. We might make some adjustments to these before launch, but we'll have the full specific details around launch of the patch.
NiiiiiceNot 'nerd' - 'nerf'.
Hope the update helps with some of the concerns gaf players were having. We might make some adjustments to these before launch, but we'll have the full specific details around launch of the patch.
Hope the update helps with some of the concerns gaf players were having. We might make some adjustments to these before launch, but we'll have the full specific details around launch of the patch.
Yeah THIS. Please consider adding these changes.An old post of mine. Please pass this along to the MGO team regarding C&D balancing:
I can live with the defenders having stealth now because of the nerfs, but you really should consider the rest.