Looks very substantial if nothing else. Glad we're seeing changes at all to be honest.Hope the update helps with some of the concerns gaf players were having. We might make some adjustments to these before launch, but we'll have the full specific details around launch of the patch.
It did happen in mgo2. It's the level based on the first chapter of the campaign.I think MGO3 does boxes well. I don't think that second paragraph ever happened in MGO2 - boxes were few and far between.
I'm really excited for these. A bit worried that infiltrators might be getting overnerfed but overall pretty satisfied.Hope the update helps with some of the concerns gaf players were having. We might make some adjustments to these before launch, but we'll have the full specific details around launch of the patch.
Yeah... Even with the Isando nerf and E-locaters going away, I can't really complain.UN-AAM was already powerful, now it has less recoil? And we're getting health increases? Muwahaha.
I still think Infiltrators needed one more general nerf, and that's for their camo to stop working if they run or sprint and to only work during crouch walk or crawling. That, plus no camo for C&D defenders would make me pretty happy. Still, I'll be giving the game another chance after the patch since I'm happy they actually listened to complaints.
Great news on the 1-hit cqc slam removal.
Just tried online for the first time today. What's with all the stealth camo, everyone I played with had it enabled, kept getting surprise attacks every minute, half the time the opponent was completely invisible as they weren't moving. Could barely do anything.
nah, that sounds badwouldn't increased sprinting and decreased camo time simply encourage more people to sprint around when camo'd? the camo time should be longer but it should be completely disabled when sprinting
wouldn't increased sprinting and decreased camo time simply encourage more people to sprint around when camo'd? the camo time should be longer but it should be completely disabled when sprinting
nah, that sounds bad
I don't think it should be longer, but I agree with it being disabled while sprinting. Camo should only be used for very strategic playstyles, not so that you can do an invisible rush towards your enemy. It's just not really fun to fight invisible enemies, and I'm glad they're kind of starting to realize that with the nerfs.
For people who rely on CQC slam for knockouts, use the hold and choke out if you want to take them out in one move.
The choke will actually be useful now.
If cloak is removed from defenders in C+D, then there is literally zero point in playing an Infiltrator in that mode since the class will have no unique ability at all.
Scout have NVG and Enforcers have Field Scout. Infiltrators will have nothing to help them and the lowest stamina in the game.
Either Infiltrators need a brand new amazing ability for C+D, or the cloak needs to stay. It's already getting it battery nerfed, on top the easy spotting while cloaked.
If cloak is removed from defenders in C+D, then there is literally zero point in playing an Infiltrator in that mode since the class will have no unique ability at all.
Scout have NVG and Enforcers have Field Scout. Infiltrators will have nothing to help them and the lowest stamina in the game.
Either Infiltrators need a brand new amazing ability for C+D, or the cloak needs to stay. It's already getting it battery nerfed, on top the easy spotting while cloaked.
It's much slower and you're much more likey to get killed before completing it than a slam. The grabbed player can radio for help too.
If cloak is removed from defenders in C+D, then there is literally zero point in playing an Infiltrator in that mode since the class will have no unique ability at all.
Scout have NVG and Enforcers have Field Scout. Infiltrators will have nothing to help them and the lowest stamina in the game.
Either Infiltrators need a brand new amazing ability for C+D, or the cloak needs to stay. It's already getting it battery nerfed, on top the easy spotting while cloaked.
It's much slower and you're much more likey to get killed before completing it than a slam. The grabbed player can radio for help too.
If the battery is lessened then there's no way I'd say it should disable when sprinting. If I see a guy relatively nearby, he can technically see me on the map, but I should be able to sprint to him and knock him out.
In Bounty they were OP because they could take someone down with little effort, get a fulton on, and with fulton*2 or fulton*3 it was nearly impossible to save them. And with the Fulton Cannon carrying over the fulton ability it was a joke. This was evidenced by 60-70% of the composition of matches were infiltrators.So why are infiltrators OP? Last time i asked two people told me they're not and it's just people whining.
I've only played with an infiltrator so far so I don't know how the other 2 classes are like
I agree. Except no one should have unique abilities in C&D. It should be standardized for the sake of that mode.If cloak is removed from defenders in C+D, then there is literally zero point in playing an Infiltrator in that mode since the class will have no unique ability at all.
In Bounty they were OP because they could take someone down with little effort, get a fulton on, and with fulton*2 or fulton*3 it was nearly impossible to save them. And with the Fulton Cannon carrying over the fulton ability it was a joke. This was evidenced by 60-70% of the composition of matches were infiltrators.
I agree. Except no one should have unique abilities in C&D. It should be standardized for the sake of that mode.
The stun shotgun, their CQC abilities, and fast interrogate are still useful I guess.
If you're seen as an Infiltrator, then I think you should be dead. You shouldn't be able to sprint up to me while invisible for an easy CQC kill.
So Infiltrator is pretty much going to be garbage and CD is going to be a slaughterhouse for defenders. Making the class more CQC based and making so where camo is disabled if shot is fine, but nerfing health and CQC slams is beyond dumb. Tranqs are ridiculously useless and demand so much precision from moving targets. Add in some lag and you are as useful as a vegetable. I'm surprised anyone is defending it when it was already a struggle to play stealth as Infil. The change would have been much better if they kept CQC OHKO slams, health, and camo battery the same but rid the class of launchers and such and buffed the Tranq pistol to where its a 2-3HK at most in close range anywhere on the body excluding the head.
Guess it is Marksman for me until they learn that they made a class pointless to run outside of shits and giggles.
Like, the other two classes are easily dominant with the perks they have on their side and its so stacked against Infil, its nearly pointless to run. It is so difficult listing a reason to even justify the nerfs unless you are a victim of a 1000 CQC slams.
edit:
I can also understand the CQC prompt being taken out. There were times where people should have easily knocked me out or killed me because I didn't see them, but the prompt warned me that they were hiding behind the obstruction I was passing. Though, a better fix would have been to not have the prompt come up if a player is cloaked.
lol, is this your first MGO? the tranq pistol is godly when you learn how to get headshots consistently. and the infiltrator class is for experience and expert players anyway, the game even tells you this.
lol, is this your first MGO? the tranq pistol is godly when you learn how to get headshots consistently. and the infiltrator class is for experience and expert players anyway, the game even tells you this.
And I don't know what games you get where you can just easily get headshots with the pistol unless everyone you come across is bad or doesn't move much.
Like for example...if they so great, why does -nobody- use them in anything except C+D where forced to?
that's why you develop your skills until you become proficient.
because they're all scrubs
because they're all scrubs
Gonna type all changes out and hit post when they done.
- Adjusting (nerfing) CQC stun damage
- Adjusting (nerfing) CQC reach
- CQC Stealth+ level 2 skill needed to 1 hit slam-stun
- Stealth camo changes not for C+D
- Easier to buddy up (don't need be facing perfectly etc)
- Buddy guage clear between rounds
- E-loc, stun nades etc carry amount nerf
- Can carry 2 cardboard boxes
- Walker gear/anti-air more easily damaged
- Walker gear gun damage nerf
- Movement speed buffs, move faster, sprint longer
- C+D will end if all players on a team are stunned (lol no more farming the last guy)
- Empty magazine more noisy when thrown
- Cannot see magazine being thrown
- 15s to choose loadout as match starts, up from 10.
- Can no longer kill an enemy being fultoned, nor pop the balloon
- Will remember custom search filters when finding match
- Matchmaking will be based on your highest character level, not the one you're using (this is still garbage matchmaking method)
- Ascended characters will count as level 37
Infiltrator changes
- Infiltrator health, stamina and gun damage getting nerfed.
- Stealth camo battery life nerf
- Decloak when take damage
- Shorter (getting) marked time for stealthed players
- Fulton level 2 getting nerfed, easier to pop balloon.
- Taking away launchers and LMGs from Infiltrator
- Shotguns only for Infiltrator
- No more E-locators
Scout changes
- E-locator only for Scouts
- Scout can mark faster
- Scout health buff
- 1st person scope sway reduced
- NVG let scouts mark cloaked infiltrator at normal speed
- Scout losing shotguns and launchers
Enforcers changes
- Launchers Enforcer exclusive.
- Enforcer more health and stamina
- Sleep launcher getting nerfed ammo count, stun amount and firing speed
- Decreased LMG recoil
- LMG damage buff versus walker gears, anti-air etc
- DONE
Infiltrators the only class to get nerfs?
They definitely needed it. Only time will tell if it is a good nerf. Haven't played in a while, but I'll give it a chance. Thank god it is no longer in C&D for defenders, what a dumb fucking decision to begin with.
Infiltrators the only class to get nerfs?
They definitely needed it. Only time will tell if it is a good nerf. Haven't played in a while, but I'll give it a chance. Thank god it is no longer in C&D for defenders, what a dumb fucking decision to begin with.