METAL GEAR ONLINE - Missions, Stages, Classes and more revealed

I saw that the MGO twitter account tweeted that the people playing were professional players. I imagine the game will play out (a bit) differently, possibly slower when it opens up for everyone.
 


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hng
 
you get to play as Olga Gurlukovich? nice.

Armpit hair
DLC?

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The buddy system seems cool. I like the spotter + sniper pair they show off during bounty hunter, but I don't think that's some functional pair, just some guy marking and another sniping.

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Looks like that'll be my main game this fall, I'll play the Uncharted collection and Persona 5 in between those, and maybe Fallout 4 if the gameplay isn't trash this time.
 
I just hope if this is to have some lasting community on pc it doesnt get overrun with cheaters. With the current state of FoBs, probably it will

also hopefully this doesnt turn into a vehicle for microtransactions
 
So you want a mode that doesn't have guns?

Well not spawning with a RPG would be a good start. Doesn't exactly scream 'stealth' to me.

It's gonna be a first to headshot shooter, with that always being the first and best option. MGO1 wasn't like this, as the shooting machanics were not a focus and it allowed stealth actions to shine better. Not that you couldn't, but stoppping and needing go into first person slowed down the viability of guns as a go to option.
 
Well not spawning with a RPG would be a good start. Doesn't exactly scream 'stealth' to me.

It's gonna be a first to headshot shooter, with that always being the first and best option. MGO1 wasn't like this, as the shooting machanics were not a focus and it allowed stealth actions to shine better. Not that you couldn't, but stoppping and needing go into first person slowed down the viability of guns as a go to option.

First to headshot? I don't think so.

The TTK on body shots is far shorter than it was in MGO2.

If anything the low TTK means that using stealth is rewarded; getting the jump on your enemies and avoiding getting shot would probably benefit your survival more trying to out shoot someone.
 
The bounty hunter mode with the fultoning is cool but are their penalties for suicide? If you have a massive bounty on your head, wouldn't it be better to just kill yourself?
 
The bounty hunter mode with the fultoning is cool but are their penalties for suicide? If you have a massive bounty on your head, wouldn't it be better to just kill yourself?

I'd imagine your bounty would stay if you suicide, or if they really want to discourage it maybe they'd have it add your bounty to the other team's tickets anyway.
 
I'd imagine your bounty would stay if you suicide, or if they really want to discourage it maybe they'd have it add your bounty to the other team's tickets anyway.

Maybe the first but definitely not the latter since an accidental death would be even more frustrating.
 
The last video was amazing. Ocelot bullet bouncing and Foorton Punch got me all hot and bothered.

Hopefully gameplay stuff isn't tied to SP motherbase unlocks since I'll probably pick up a PS4 copy to hop on the MP earlier than PC.
 
I hope by the time the PC version releases they can add some map variety. Need something smaller and tighter, like AA in MGO2.

Have they commented on daytime changes? Would like darker maps too.
 
I hope by the time the PC version releases they can add some map variety. Need something smaller and tighter, like AA in MGO2.

Have they commented on daytime changes? Would like darker maps too.

All maps can be played at multiple times of day. I'm not sure if you can choose the exact time, but you can do day/night.

Based on the datamined info.
 
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