Lovely! It's been painful holding off on this game until it's patched for >1080p support but at least I'm certain we'll have it eventually.
It would be a lot better if Platinum would handle the issue themselves, though. Have they commented on the issue recently?
Yes, the camera is bad.
holy shit that last boss fight, only platinum could make the final boss of a game a swearing supercharged US senator.
bosses were pretty great in the game, moonsoon was the worst though especially since getting him out of his unvunerable phase requires grenades.
i'm glad i bought the game though, i hesitated to take it on ps3 but for 15# on pc i couldn't resist.
Do you think I'll get used to it? I'm having a really hard time enjoying this game because of it.
Alright, but I hope this doesn't somehow prevent us from getting a real patch in the future... For the latest version of the game.For those of us that don't mind getting our hands dirty, would you mind providing the locations of those values so that we can change them?
Actually a perfect parry to one/few of his attacks depending on which one will knock him out that mode too.
You'll probably get used to it, but even then there'll be times - more likely to happen in harder difficulties - where the game will remind you of how bad the camera is.Do you think I'll get used to it? I'm having a really hard time enjoying this game because of it.
Do you think I'll get used to it? I'm having a really hard time enjoying this game because of it.
Sundowner being so easy is actually responsible for Armstrong being so hard, I think. The mechanics to do his fight "right" (minus the annoying chopper stuff) are all the necessary mechanics for the Armstrong fight, like precision blade mode-ing or having an awareness for unblockable attacks, but you can just ignore it completely and just mash at his face and win.
Camera isn't quite as terrible as the 3D NG games due to the way the levels were designed in MGR. Just baby the right stick and it's fine.
That's pretty much the story for a lot of things I find people getting angry over. There's a lot of subtle teaching going on throughout the game but it's typically never the sole solution which means people end up complaining about things like the armstrong fight when they where shown similar mechanics in the previous fights. There's some blame to be placed on the game itself and the other half put down to player incompetence or just peoples unwillingness to try out things without being spoon fed.
I think it's worse in MGR, because the parry system is tied to it. I still love the Ninja Gaiden games and MGR though.Camera isn't quite as terrible as the 3D NG games due to the way the levels were designed in MGR. Just baby the right stick and it's fine.
Personally . if i had to design that fight i would give the player free reign to bring the boss 's health down to 50 after which he will constantly block all damage done to him until you cut all those shields off.
once done he would go to phase 2 of the fight.( the scissors weapon part )
This way , players would learn the precise cutting needed for the armstrong fight , and secondly people would not miss sundowners awesome theme .
Do you think I'll get used to it? I'm having a really hard time enjoying this game because of it.
The problem with the camera is that it's too zoomed in and angled so when you have too many enemies on screen everything goes to shit. NG has a similar camera but it's less bad because it's centralized most of the time, it doesn't change angles during combat and most of the time you're fighting human-sized enemies instead of shit that fills up the whole screen. NG never gets as bad as fighting stuff like 3 Mastiffs or 2 GRADs at the same time.Camera isn't quite as terrible as the 3D NG games due to the way the levels were designed in MGR. Just baby the right stick and it's fine.
Yeah, enjoyed the dlc's, but I wouldn't pay 10 dollars for them. Blade wolfs campaign is even shorter and have the same problem with recycling, it does have a new boss though. I enjoyed the boss in the campaign, but he is such bs in the dlc.Jetstream is shameful. Completely recycled areas, recycled bosses, and an incredibly cheap version of already the worst boss in the game.
I would feel cheated if this didn't come with the game.
Yup.Does parrying stop attacks from behind? Fighting Monsoon, and on my last try he kept coming at me from behind. Had to turn off the game before I could test that out.
Does parrying stop attacks from behind? Fighting Monsoon, and on my last try he kept coming at me from behind. Had to turn off the game before I could test that out.
Would I lose anything (upgrades, BP..) if I restarted my current chapter via chapter select?
No way. It's amazing. Sam plays so differently to Raiden. I didn't think much of Sam until I played the DLC.Jetstream is shameful. Completely recycled areas, recycled bosses, and an incredibly cheap version of already the worst boss in the game.
Yup.
iirc . you block /parry in the direction of where you point the control stick so technically ,yes.
You would only lose things from going to New Game so Chapter Select away!
What do the left arms do btw?Alright, thanks. Gotta get those left arms!
What do the left arms do btw?
I like the way Sam plays. But aside from the garden, they recycled the worst areas, then just took old bosses and sped up the AI routines. The final boss is easily the closest this game comes to the dreaded "artificial difficulty."
The DLC fight is completely stupid if you don't taunt himwhat's so hard about armstrong lmao
No way. It's amazing. Sam plays so differently to Raiden. I didn't think much of Sam until I played the DLC.
i hope a mod will allow you to play as sam in raiden's campaign
i hope a mod will allow you to play as sam in raiden's campaign
I'm surprised they don't let you do that in the base game.
I imagine the balance would be completely off, but it would be fun for the diehard players.
This is really cool to hear. Me and my brother laughed our asses off when Armstrong shot Raiden and the crowd started cheering. Adds to the whole zany situation that was going on. Also, when "wooooaaahhh woah woah woah" comes out the time Bladewolf appears, that always hypes me. Hopefully, we will see more stuff like this in MGRR2So a funny, behind the scenes story for the Armstrong fight.
When we did the final sound mix down in LA, we were getting constant updates on picture and sound requests. You'd get an email that said, we added some fire to the scene, and you'd pull up the picture and the entire 5 minute scene would be the towering inferno.
So anyways, basically it was heart attack city, "last hours" level stuff for the whole session. On the second to last day, we are looking at these Armstrong scenes and they keep getting weirder and weirder as they finish them. Then we get an email about the kick. I read it, looked at everyone, said, "I'm going to tell you the most bizarre thing of the week, and it isn't a joke."
"Crowd noise."
Everyone looked at my like I was insane, didn't believe me, and we went back and forth over whether we should call Japan to confirm, like it was an Emergency Action Message from Hunt for Red October. I'm glad we went for it, but that last couple of days (after hardcore crunching in the studio) were just hilariously funny/weird. At least we had a really awesome production assistant bringing us hot cookies, popcorn, and espresso.
Best part of it all was the last day. After working for 36 hours straight,Great scene for popcorn. Sound design wrap dinner that night was great, too. After working for over a year together, we go to our favorite craft beer and burgers place, but were so tired we ate in total silence, drank our beer and just said, "Great project. Let's go get some sleep."Blade Wolf on the ridge. Every time he would show up with the "wooooaaahhh woah woah woah" we would all throw our hands up like the Lion King.
That's how I will always remember MGR.
How would taunts work on bosses that aren't even designed to be taunted? I think it goes beyond balance.
The camera was at the worst with that tiny room and the 3 gorillas. God Bless Ripper mode.
I think that's the least of the problems if you were to try and play as Sam in the Main story.
There would probably be a lot of errors with custom animations made for raiden, loading them into sam's skeleton would probably not work. Just think of the killing blow for Monsoon Raiden does that multi kick, I doubt Sam has anything like that in his animation data.
Even if you did get it working it would probably be buggy beyond reason.
A model swap might work but actually playing as Sam I don't knowww.