INJECT IT IN MY VEINSMGO teaser at the end is the absolute highlight of the show!
Gives you hope for a Switch 2 port.It looks bad.
Yea this shit didn't work for me at all. It just looks really weird and awkward, like when you accidentally go buckwild in the emulator settings and think eeehhhhhhhhh maybe not.The old PS2 animations don't gel well with the ultra high fidelity graphics. Stick out like a sore thumb.
Well, I mean, it's MGS3. That's probably why.Man that gameplay looked kinda bad. Not really interested now, even with the MGO teaser.
The trailer was captured on PRO, says so at the bottom of the screen at the beginning.Need info on how it plays on pro.
There is no gene for the Kojima spirit.Graphics are amazing but atmosphere fucking sucks. Looks soulless.
i'm thinking the fact that a remake of a 20-year-old game was the absolute highlight of the show tells you all you need to know about the current 'state of play'...MGO teaser at the end is the absolute highlight of the show!
Didn't we hear that spirit when he farted on stage.There is no gene for the Kojima spirit.
Loli'm thinking the fact that a remake of a 20-year-old game was the absolute highlight of the show tells you all you need to know about the current 'state of play'...
I liked all those games but I agree.. remakes should respect the original ss much as possibleAre people smoking crack? This is exactly what a remake should be. Same quality gameplay, story, writing, etc but with modern visuals. It's a dream come true.
I bet the haters are Demake RE2/3/4/SH2/etc lovers.
Yep it was always a retarded idea to not redo them.The old PS2 animations don't gel well with the ultra high fidelity graphics. Stick out like a sore thumb.
I tried to warn people about this the minute they showed the very first screenshots last year, to help keep expectations in check.The old PS2 animations don't gel well with the ultra high fidelity graphics. Stick out like a sore thumb.
You shouldn't measure everyone by your own taste or lack thereof. It wasn't highlight of the show, not even close to it.i'm thinking the fact that a remake of a 20-year-old game was the absolute highlight of the show tells you all you need to know about the current 'state of play'...
I tried to warn people about this the minute they showed the very first screenshots last year, to help keep expectations in check.
They kept all of the "boxy" level layout, and then the first trailer confirmed that even further by showing they kept the animations too. This is the Oblivion Remaster of Metal Gear games.
For me it's a per-game situation. Oblivion Remaster makes sense. RE2 Remake also makes sense. MGS3 always felt like a 'doing the best within our limitations' issue.I prefer this approach as opposed to something like the RE4 remake.
For me it's a per-game situation. Oblivion Remaster makes sense. RE2 Remake also makes sense. MGS3 always felt like a 'doing the best within our limitations' issue.
You could tell when looking at Kojima's initial interviews and behind the scenes footage of earlier versions of the game, he had something much larger in scope when making MGS3. An actual sprawling jungle where you would have to use camo, survive, etc. in enemy lands and (potentially) kill the bosses in a different order. A proto-MGS5 in some ways.
Unfortunately it was all squeezed into segmented corridor-like areas with some mud, grass, water, and tress placed in between as the game barely managed to hit 30fps on PS2 (but it did look visually great for it's time).
These Delta devs were so afraid to change anything that they have even kept those 'transition' loading screens between areas. To me, that's wasted potential.
To me that Dead Rising example is also wasted potential, because they only took a half-step.But the game was designed around those limitations. The most recent example I can think of is that the Dead Rising remaster added the ability to move and shoot at the same time which trivialized the boss encounters since those weren't updated to account for the additional mobility of Frank.