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Metal Gear Solid Community |OT4| God Bless the Chopper!

This I have to agree with, finished my second playthrough a week or two ago and still haven't been able to get into another game yet.

Yh the gameplay is unquestionably incredible, I wonder when a game will come out with mechanics to match TPP.

I'm not sure that's true. The game felt like one long grind unless you wanted to have useless weapons for combat encounters.

I think he may have been referring to the the story from the tapes, and if not I still wouldn't say the story was hard to access without grinding. Personally I pretty much walked through chapter 2 with ease, never felt under powered or the need to grind for weapons.
 

BadWolf

Member
Personally I don't separate GZ and TPP, they are part of one whole to me. Just like the tanker and big shell from MGS2. As a whole MGSV is easily the darkest MGS.
 
Can everyone agree that GZ had a darker tone than TPP.

Gameplay-wise? Sure, but isn't that what everyone bitched about with GZ? Why isn't there a cardboard box? Etc. Basically all the goofiness is in the gameplay elements

Cutscenes though? No, TPP is generally consistent with GZ in tone. It's dark and serious. Pretty much how kojima said it would be
 
Personally I don't separate GZ and TPP, they are part of one whole to me. Just like the tanker and big shell from MGS2. As a whole MGSV is easily the darkest MGS.

That's true tbh, it should really be looked at as a whole.
Funny you mention the Tanker part of MGS2, I was thinking earlier how I wish there was some more of that style of in door infiltration in TPP. I know Big Boss' MGS games are different to Solid snakes, but I wish they squeezed a bit more tanker-esque' environments into TPP. The most similar I can think of is the oilfield, which was awesome.
 

KOMANI

KOMANI
Have to disagree, what TPP did is make all the relevant story tapes accessible easily while just playing the main story. So anyone who finishes the campaign also gets all the tapes to complete the story without any trouble and can get right on piecing everything together.

In Peace Walker on the other hand, for example, you had to grind a ton to get all the tapes, even fight the bosses over and over. And then even had to finish all the side ops (and all story missions) to get the final tape.

Making the story more readily accessible with zero grinding was an excellent decision with TPP. And the optional conversations out in the field were a great and seamless touch too.

I absolutely wouldn't. Destroy tank unit 12 offers options in terms of how you approach taking them out. What weapons and tactics you use, extract or kill/destroy, etc. You'd rather play a rails shooter sequence? Really? Also, you're comparing TPP side ops to GZ missions? GZ side ops are more akin to random main missions in TPP that didn't have much story attached to it. TPP side ops and GZ side ops aren't directly comparable.

And the tapes thing...you would rather have key story beats that are on the tapes be strewn about the world in TPP? That would be terrible. It made sense in GZ but it wouldn't in the larger level design of TPP. Hunting those things down would be an annoyance
Well I disagree with the both of you, so there!
 

JayEH

Junior Member
I think GZ had some interesting side op ideas. The on rails sequences is a nice change of pace, and there was the mission where you had to meet up with the CIA agent (that mission also started out on a moving truck). PW is the king of side ops. So many varied things to do and there was even joke side ops like the banana hold ups and the ghost missions. Where were the fun/joke missions in TPP? Where were the non extract this or that missions? Ultimately TPP is mechanically strong enough that it can get away with cookie cutter mission design but it would have still been nice to have some variety.

Speaking of jokes though, why was there no joke tapes in TPP? PW pretty much got rid of the codec but handled the transition very well. Basically in the cutscenes you learned everything you needed to know about the game's story. The tapes in PW just provided mission background and there were TONS of joke tapes. Like Big Boss believing in Santa, drunk Ceclie, Kojima is god, etc. TPP relies on tapes way too much. The story is very confusing unless you listen to the tapes. And ALL of the tapes in TPP are just plot dumps that would be in cutscenes in past games. We got one joke tape being the hamburger which was great. Why couldn't we get more of those?

it was debunked. it was nothing.

shocking news lmao.

Jay. New baby due in 7 months.

Congrats man.
 

BadWolf

Member
They went all in with the dark mood and themes for MGSV, having a ton of joke tapes would have just undermined that.

That's true tbh, it should really be looked at as a whole.
Funny you mention the Tanker part of MGS2, I was thinking earlier how I wish there was some more of that style of in door infiltration in TPP. I know Big Boss' MGS games are different to Solid snakes, but I wish they squeezed a bit more tanker-esque' environments into TPP. The most similar I can think of is the oilfield, which was awesome.

There's also the Code Talker mansion and OKB Zero as well, not to mention FOB inflitration. But yeah, more would have been nice too. Though the focus on openness is not surprising since it's the key differentiating factor from the other games in the series.
 
They went all in with the dark mood and themes for MGSV, having a ton of joke tapes would have just undermined that.



There's also the Code Talker mansion and OKB Zero as well, not to mention FOB inflitration. But yeah, more would have been nice too. Though the focus on openness is not surprising since it's the key differentiating factor from the other games in the series.

Yh it's certainly no surprise, I guess playing so much of the massively sized TPP has left me wanting a bit more of the smaller detailed environments.

  1. Clear Mission 31 "Sahelanthropus",
  2. Do not own any nukes or have any in development,
  3. Specific private conditions are met by the console-specific server,
  4. The total number of nukes on the console-specific server is reduced to zero,
  5. Return to Mother Base with the above conditions completed.

from https://www.reddit.com/r/NeverBeGameOver/comments/3r6jli/its_315_pm_in_japan_whats_with_the_new_strat_guide/
In regards to this, "The total number of nukes on the console-specific server is reduced to zero". Any ideas on how to see the number of nukes are on our console specific server?
 

brau

Member
HAHAHAHAHAHA

I just killed an AI by throwing from a high place at motherbase. I got a game over and Ocelot says "
Maybe you are not the Big Boss we were hoping after all
"

now THAT is ironic.

HAHAHAHAHAHAHA
 

Shy

Member
HAHAHAHAHAHA

I just killed an AI by throwing from a high place at motherbase. I got a game over and Ocelot says "
Maybe you are not the Big Boss we were hoping after all
"

now THAT is ironic.

HAHAHAHAHAHAHA
1DVkSqW.gif
 
But I couldn't care less about the game, worst MGO by far.

It's my least favorite, too. But that said, there is a great deal of potential with MGO3. I want to see how this new update affects the game, whether it be positively or negatively, but as it stands, the game feels like it's in beta.

The game is severely lacking diversity. The variety of game modes is not nearly expansive enough and not what I've come to expect from Metal Gear Online 1, 2 and even Peace Walker's iteration. Where's the Sneaking mode from MGO2? That was incredible. One player would control Snake, the other would control the Mk. II and both worked in tandem to avoid enemies from the Red and Blue teams. It was brilliant! Also, the lack of maps is disappointing. MGO2 had five at launch, sure, but it eventually expanded to fifteen. Given the situation with Kojima Productions LA, I think it's safe to say that multiplayer support will be minimal, if anything, thus I don't see there being much of a chance for expansion. And the lack of maps is what kills me the most because so many developers have stated time and again how easy the Fox Engine makes it to develop stages. (And yeah, I'm sure it's all relative when they say that, but still.)

There's so much potential with the game, thanks to the controls alone, but it's severely lacking at the moment.
 

jogu

Member
So... You have the ability to zoom during cutscenes...
Is there anything intresting to zoom to besides
Quiet's BOOBS
?
 
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