SargerusBR
I love Pokken!
Huh so they removed the Action Type B control setting that was available in GZ? Using R2 for CQC sucks.
That fucking prologue killed me.....Kojima you amazing bastard.
I'm playing 1 hour at a time. I'm taking my time with this shit.
Yessss just got home early from work.
Now I can finally play.
The time has come.
And so have I.
ok what the fuck the only thing the is getting on my nerves is were do i get ammo supply... im having to get a lethal hand gun to replace my zzz traq gun then i have to get the traq gun to replace that gun thats the only way i can figure out how to get a new silcener and more traq ammo is there a better way.... and wow the silcener succcccccccks ...
it seems like i cant just get a new gun if i have it equipped... :/
Mission 1 gameplay question:Where are the diamonds in Spugmay Keep?
Ditto. Well, last night I played two hours, but basically I thought I was going to steamroll through this game. However, I find myself playing an hour and feeling quite satisfied, even if I really want to keep playing. So, anyway, I'm going to really let this drip-feed my soul.That fucking prologue killed me.....Kojima you amazing bastard.
I'm playing 1 hour at a time. I'm taking my time with this shit.
You should keep it, the collector's edition guide is massive. Approx. 40 pages on story and biographies alone, not only on MGSV but on all main Metal Gear games. 48-page art gallery with comments by Kojima, 150+ pages map-based walkthrough. 416 pages in total.![]()
Bought this as a birthday gift for a family member but seriously considering keeping it. It's huge!
Mission 1 gameplay question:Where are the diamonds in Spugmay Keep?
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I heard people telling me I need to press Square (PS4) button in the music menu to set it as Helicopter theme, but I can't do it. Do I have to unlock the feature later on? Or specific place I need to do them? ( I am doing it inside the chopper)
I'm trying to get the same steelbook but I have my doubts, specially with that price on ebay (almost $40 for one), if you find anything about it, please let me know
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I heard people telling me I need to press Square (PS4) button in the music menu to set it as Helicopter theme, but I can't do it. Do I have to unlock the feature later on? Or specific place I need to do them? ( I am doing it inside the chopper)
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I heard people telling me I need to press Square (PS4) button in the music menu to set it as Helicopter theme, but I can't do it. Do I have to unlock the feature later on? Or specific place I need to do them? ( I am doing it inside the chopper)
how early are you? I haven't try to set song to my heli too, but I'm sure I saw a heli upgrade that allow you to install loudspeaker so it can play songs.
Didn't find this to be true personally,Fulton everything is the way to go In my opinion
I need some advice because I'm not sure I understand what the game wants from me.
I'm trying to play it mgs1-4 style but it's not working out so well:
-guards don't stay knocked out for very long
-I can't see any stars over the heads counting down that would indicate how close an enemy was to waking up from other MGS games
-sneaking up behind a guard to choke him out has a very small window usually (requires a ton of patience to learn his pattern and make sure no other guard patrols will see me) and I have to painfully slowly walk crouch up to him or he will hear me. Is this super slow walk crouch really how I'm going to choking guards all game? The walk is painfully slow.
-The open nature makes it very easy to lose track of one of the guards and get spotted (I usually get spotted while crouching past a window while inside a house it seems)
I've only done the prologue and the first mission but I was spotted a whopping 6 times during the first mission and got a C rank
Any beginner tips or general tips on how to approach combat?
Am I not supposed to take out guards one by one with cqc like in other MGS games?
The sleeping dart pistol was always kind of a 'cheat' to get past certain situations in a pinch or to use when cornered, so I'm reluctant to rely on it.
Am I not supposed to study their patterns and solve it like a puzzle like in older MGS games?
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I heard people telling me I need to press Square (PS4) button in the music menu to set it as Helicopter theme, but I can't do it. Do I have to unlock the feature later on? Or specific place I need to do them? ( I am doing it inside the chopper)
Are there any snowy areas?
that's the advantage of using the right camo most likely, you will be able to develop non camo suits later on.It's really ridiculous just how much being prone keeps you hidden. Guards can walk a couple steps by you and not notice. Seems more effective than even in Ground Zeroes. I recommend it if you're having trouble stealthing past areas.
Question about mission 11the fight against quiet - I don't have a stun sniper rifle yet. If I shoot her with a dmg sniper rifle, will she die and thus disappear from the game?
You basically have to either Fulton them, tranq them while they're stunned or not stun them in the first place but either tranq them or hold them up and then get them down.I need some advice because I'm not sure I understand what the game wants from me.
I'm trying to play it mgs1-4 style but it's not working out so well:
-guards don't stay knocked out for very long
-I can't see any stars over the heads counting down that would indicate how close an enemy was to waking up from other MGS games
The sneaking suit helps a lot in that regard as it makes your footsteps a lot less audible. Practically, this means you shouldn't be heard when doing a regular crouch walk to sneak up on an enemy.-sneaking up behind a guard to choke him out has a very small window usually (requires a ton of patience to learn his pattern and make sure no other guard patrols will see me) and I have to painfully slowly walk crouch up to him or he will heard me. Is this super slow walk crouch really how I'm going to choking guards all game? The walk is painfully slow.
That's what marking is for and that's why marking isn't cheating, it's just a way to rebalance the game in an open world context. That means recon is crucial and whenever you approach a base, you should find some high ground to scope out as many enemies as possible. Ideally, find several vantage points to get different angles.-The open nature makes it very easy to lose track of one of the guards and get spotted (I usually get spotted while crouching past a window while inside a house it seems)
Bear in mind the silencer breaks easily anyway at first, so either have a very focused use of the tranq gun or call supply drops. For any given guard, I tend to always evaluate: how approachable he is for a hold up or a chokehold or how avoidable he is, ie how much I can simply ignore him. Overall, I usually drill one specific path through a base, darting as few guards as possible and leaving the rest alone and once I'm in, I try to figure out how to take them out in close quarters.Any beginner tips or general tips on how to approach combat?
Am I not supposed to take out guards one by one with cqc like in other MGS games?
The sleeping dart pistol was always kind of a 'cheat' to get past certain situations in a pinch or to use when cornered, so I'm reluctant to rely on it.
See above, you can. It's just that there are so many in large zones that I tend to remove some variables first with tranqs and only then, once I'm managing a more local situation, do I figure out the best route.Am I not supposed to study their patterns and solve it like a puzzle like in older MGS games?
Lol What system? On ps4 I've had no bugs in over 60 hours, it's incredibly polished.
Question about mission 11the fight against quiet - I don't have a stun sniper rifle yet. If I shoot her with a dmg sniper rifle, will she die and thus disappear from the game?
Finding it really fustrating as a all digital gamer this gen. On the UK PSN the game is 60 pounds yet can be found online and in Supermarkets for 40 pounds. A 20 pound mark up for a product that has less productions costs than physical. I know publishers set the price but that's madness.
Nope, you're all good.
Question about mission 11the fight against quiet - I don't have a stun sniper rifle yet. If I shoot her with a dmg sniper rifle, will she die and thus disappear from the game?
I wonder what the negative impact is of killing basically everyone I come across is?
Finally S ranked mission 9. The side tasks are a ball ache as well though.
There isn't a trophy for doing every side task in each mission is there? :lol