Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Ooooh yeah, that one. What I did was first make sure I was ahead of where they would be(interrogated soldiers to be sure) then parked a car in the middle of the road. In the absence of a car, I'm pretty sure the horse would also work haha.

Then, from the top of a hill, I sniped the driver. It took two shots to do that because the first shot only broke the window, so you probably have time to switch out to non-lethal ammo if you are going for a complete no-kill run. Once the driver is dead/unconscious the car that's packing the Skulls just won't move at all, and the tanks don't move either until you aggro them.

At that point I lamed the fuck out of the game by riding my horse back to the nearest city just to get a checkpoint in case I messed things up, because I'm a huge, shameless cheeser and had died too many times there. After that I doubled back, got a supply of a rocket launcher and shot both tanks. Then, before approaching the truck, I left my horse by the middle of the road as my escape route.

Then once I approached the car and triggered the Skulls, I sneaked behind them to fulton the tank and ran like a coward to my getaway horse I had prepared earlier. After that I just ran like a lunatic back to the helicopter.
Wow, haha. I'll try that as well. Thanks.
 
Damn, that honey bee mission took me nearly two hours. I guess that's what I get for stopping at every outpost to clear them out instead of sneaking around them
 
The
Quiet
was over decently quickly for me, but the build up and process was really fantastic.
Ocelot and co were talking about it so much I saw it coming, but the arena was great. I crawled around a bit, threw out some tranq pistol shots to see if I could land rounds, watched her movements a bit, got hit a couple of times. Took some cover, hit up mother base staff and reassigned a bunch of dudes to medical. Built my tranq rifle, called it in, and proceeded to put her to sleep.

Seems like you don't actually have to tranq her to recruit her.
 
Damn, that honey bee mission took me nearly two hours. I guess that's what I get for stopping at every outpost to clear them out instead of sneaking around them
Yeah that was a beast of a mission. I am tempted to run it again tomorrow because I fucked so much up but considering how much else there is to do...should probably just keep cranking!
 
For
Quiet
, I used smoke grenades to close the distance at first. When I got near,
she
jumped away and I realized that I might as well just stay there since I had the high ground. Then I felt really silly when I read about the
supply drop
thing.

I beat her when she was near my starting point, so I ran over there and the game did the silly thing and respawned her at her starting point so I had to run all the way back.
¯\_(ツ)_/¯
 
Mission 20(I think? mission with a place called "the devil's house") spoiler:

Fight against the man on fire went hilariously for me. Had no idea what do to but then i remembered I had just developed a Water Pistol so I tried it...didn't do a thing. Then I looked for another source of water and found a cliff with a river at the bottom. I set up a jeep, lured the man of fire towards the cliff....and then rammed him the fuck off there. Feeling goddamn awesome because it actually worked i turn around and see a water tower that i could have blown up.
 
I want to play through as non lethally as possible, but the
Skulls
really seem to make that impossible. In
Mission 6
I got lucky and just ran away, but is there a good strategy for later missions?

edit: Also, blowing up vehicle missions. Is there a consistent way to get a guy out of a tank before trying to blow it up, or should I just stop with the whole "no killing" thing?
 
Question:

If Quiet kills people in a mission -- but Boss doesn't kill anyone during the same mission, will you still get the "No Kills" bonus?
 
I want to play through as non lethally as possible, but the
Skulls
really seem to make that impossible. In
Mission 6
I got lucky and just ran away, but is there a good strategy for later missions?

I don't know, I think that playing lethally against those enemies is even harder than just running the hell away. They seem fairly easy to trick, so I think the best way to approach them is to just not fight them.
 
Can you actually do anything or actually enter mother base? I'm a bit disappointed that all it seems you can do right now is just walk around basically and do the target practice. Was hoping for it to be a bit more detailed.
 
I'm assuming that you can't turn off that blue glowy effect when you're marked enemies? No way to have it so just the red cursors are above them once they're marked? Because I'd like to change it if possible.
 
Quick question I just have D horse still but how do you get a better bond with him to make his skill higher, is it just by using him in story missions or do side ops count as well
 
For the GZ people, have you ran into Kojima in your mother base?

does he say 'do you rike it?' when you bump into him or just salutes with a 'BOSS!'
 
As someone who hasn't played any of the other games it's really confusing to me how Snake talks so much in tapes but not at all in cutscenes.
 
I don't understand the new staff stuff...I swear I just abducted 4 people but my staff notifications only say 2 are new. Also it sometimes says people are new when they're not. And do people level up? Is that what it's telling me after a mission?
 
Ōkami;177414620 said:
Only on FOBs.

Mother base doesn't really get invaded.

Gotcha, thanks.

As someone who hasn't played any of the other games it's really confusing to me how Snake talks so much in tapes but not at all in cutscenes.

I'm only a few missions in but yeah his silence for the most part is weird. Snake has generally been a pretty chatty guy in previous games.
 
Boy you started on the wrong game.
So far the story does't really seem to rely on prior knowledge to me but I'm thinking about going back to MGS2 and 3 for now. I don't really have a lot of time in university.

I'm only a few missions in but yeah his silence for the most part is weird. Snake has generally been a pretty chatty guy in previous games.
Yeah, from what little I played of the old games he talked a lot so it's not what I was expected. I pre-ordered the game for the story, looked epic from the trailers, but the gameplay is great anyway.
 
Don't click if you haven't seen the medical bay secret.

Is there no way to go back and see Paz? The door won't let me enter, I mean the one directly at the bay.
 
So I finished up to mission 10 and FoBs didn't unlock yet, why is it taking this long? I wanna do the side ops as I do the main missions without keeping any side ops in my backlog, but I want to unlock FoBs first.

Do they unlock in the late game only or what?

Another question, do I need to do the target practice side ops for trophies/unlockables? I did two, but traveling between them takes so fucking long, so I don't want to bother if they're useless.
 
Traitor's Caravan. The one where the Skulls attack you while you're trying to extract the truck.

Go to the Nova Braga Airport as soon as you land from the chopper with D-horse, and pass through the south side of the place from the outside. You will find a box to climb up into the airport, and you will see the truck on stand by. As the skulls appear, fulton the truck, and call the horse to get the hell out of the place. If you get it right, it's an easy S-Rank.

So I finished up to mission 10 and FoBs didn't unlock yet, why is it taking this long? I wanna do the side ops as I do the main missions without keeping any side ops in my backlog, but I want to unlock FoBs first.

Do they unlock in the late game only or what?

Another question, do I need to do the target practice side ops for trophies/unlockables? I did two, but traveling between them takes so fucking long, so I don't want to bother if they're useless.

FoB option unlocks around mission 22 or 23, from what a friend told me.
 
Ōkami;177414959 said:
Don't click if you haven't seen the medical bay secret.

Is there no way to go back and see Paz? The door won't let me enter, I mean the one directly at the bay.

Go do a mission or two then come back.
 
Just did the mission to extract
Emmerich


Holy Shit that was intense
the towering Bi Pedal metal gear was one of the most frighting things I have experienced in a game.
Kept thinking I got clear to get to the LZ only for it to stalk me out.


This freaking game is freaking amazing so far.
 
I am souring on this game at an alarming pace. Everything about it is starting to rub me the wrong way. Mostly minor gripes or small annoyances here or there, but when here or there starts becoming "every single thing" they add up real fucking fast.

Been working on Mission 10 for a while and it's just become exceedingly not fun.
 
As someone who hasn't played any of the other games it's really confusing to me how Snake talks so much in tapes but not at all in cutscenes.

Honestly, since the tapes are the replacement codec system (and has been since Peace Walker), it's not incredibly surprising. Every game but 4 really did this, with most of the story telling, world building, conversations, and the like occurring on the codec screen. It's just that the game doesn't really force you to listen to the tapes, which makes the story more optional than it has been in the games prior to Peace Walker.

It's like Kojima hit MGS4, with its insane, hour-long cutscenes, felt it had gone too far, and spent Peace Walker, Ground Zeroes, and Phantom Pain scaling his way down to the much more scaled down story telling we see now. I think it works fine given the open world setup and what happened to Snake in Ground Zeroes and in the opening of this game. Him being quieter makes some sense, I think.
 
B rating every mission. Fuck it.
OrKX2i6.gif


Fuck it! We'll do it second playthrough!
 
I've played for a smidge over 2 hours, beating Chapter 1.


This is a Stealth game ON STEROIDS.

It also runs super well on PC, just like Ground Zeroes.
 
This game is damn good. I'm very addicted....hard to stop thinking about it...hard to sleep...hard to do anything other than be The Boss.
 
Can't stop thinking about how much I loved that
Quiet
fight. During the course of one fight, my game went from day to night and back to day again, and each time I had to adjust to that change. Felt, for lack of a better term, epic.
 
If I take over an area, how long does it stay under my "control" - I captured a post at night and then it said it was becoming day and a shift change. Are they going to see everyone laying down and freak out?
 
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