Custom soundtrackI wish it was an in-game tape though
Custom soundtrack is a pc-only thing, right?
Custom soundtrackI wish it was an in-game tape though
Custom soundtrack is a pc-only thing, right?
As far as we know she's gone.
AFAIK, it's only PC and previous gen.
Why do I have mission 46 and not 45 :|
Do I need to send my crew to do the yellow blipped combat mission?
It just says Setting 1, 2, and 3 but they seem to be the same.Click on your buddy selection tab and it's the selection underneath. It should already prompt you to change to the more updated versions if you don't have them already equipped normally.
[HP];177613238 said:DD is so damn awesome, it fits my play style so well, it makes all other Buddies useless.
On my second playthrough, I wanna try and go guns blazing so maybe I'll use Quiet and D-Walker some more.
Do you have any idea how you got 46? I've done 45 but can't get 46 for the life of me.
To get 45,Max out your bond with Quiet and do all yellow side ops
I don't think I did anything special. I've just been completing white side ops hoping to unlock more main missions.
was just doing a perfect run of Huey's mission (ep 12?) and got spotted and killed by the chopper when there was just 1 enemy left
right back at the beggining now
You only use it on "combat deployment" missions.Post-Episode 31 question:How/Where do I deploy my Battle Gear?
Some Post-Episode 31 story spoilers:You know, I'm really struggling to get my head around Skulllface's motivation and his master plans. I guess that's par for the course for MGS though. Most of the stuff surrounding Code Talker is also a touch confusing, even with the variety of tapes.
thoughts on buddies after playing this game through twice and s ranking majority of missions
d-dog: lazy version of quiet. Less manual control version of quiet. Only advantage is indoor areas. also very vulnerable buddy
D-horse: pretty usefull to have a teleporting horse, nuff said
Quiet:Absloute God, can deal with any situation, with the only con being see requires a lot of micromanaging, but micromanaging is a big pro for me personally.
d-walker: still haven't used it......
Ōkami;177614645 said:Man, mission 23 was great, really digged the ending and the cutscenes, some spoilers about it.
Its not over yet Snake, not over yet!
Is that the last mission in the game?
The inferior units get placed in your waiting room, AFAIK.So all my Units are full and I can't build a bigger platform right now. If I fulton up a superior unit will he automatically replace an inferior one or do I have to cycle them out by hand?
About mission 16What's the best way to kill the skulls? I swear I jump in the tank and I might get lucky and kill maybe a couple.
I've had a cutscene ofso I guess I'm close.Code Talker telling me to keep an eye on Miller
but does it teleportD-Walker is D-Horse on steroids.
Yes.but does it teleport
I got that after seeing all the endings, not sure what the trigger is for that.I've had a cutscene ofso I guess I'm close.Code Talker telling me to keep an eye on Miller
Are you at the door at the back? Because that's the door you need to go through. The other ones wouldn't open but that one did and I had the entire base searching for me.
Have you had thebit from the trailers yet? I think that's the latest story beat I've had so it might unlock after it.we will make diamonds from their ashes
Using the Bionic Arm for the first time and hearing the sound effect for it. I can imagine Kojima being a big fan of Steve Austin. Dat Nostalgia!
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I stopped giving a fuck about the Tranq Gun in Episode... 9? 10? Grabbed a suppressed shitty Russian pistol and went to town on the Soviets.
I dunno why. It just felt right. Grabbed a shitty bolt action rifle in Episode 12, suppressed rifle, and my silenced pistol and I'm just laying waste to everyone.
Big Boss ain't got time to play nice anymore.