Access code will be e-mailed within ten business days after the game releases.
- an exclusive in-game weapon, the formidable automatic shotgun
- four art cards by the Russian painter Anton Grechko, who was commissioned to
create a range of artwork inspired by the universe of Metro 2033.
First off, all PC versions of Metro 2033 will be powered by Steamworks, providing gamers with auto-updating, Steam Achievements, Steam support
for in-game DLC, and more. With that, here's what you need to run the game:
- Dual core CPU (any Core 2 Duo or better will do)
- DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)
- 1GB RAM
- Any Quad Core or 3.0+ GHz Dual Core CPU
- DirectX 10 compliant graphics card (GeForce GTX 260 and above)
- 2GB RAM
- Core i7 CPU
- NVIDIA DirectX 11 compliant graphics card (GeForce GTX 480 and 470)
- As much RAM as possible (8GB+)
- Fast HDD or SSD
Those who wonder if even their two year-old PC is up to snuff, DO NOT WORRY. Metro 2033s Chief Technical Officer, Olez Shishkovtsov clarifies:
games.on.net: What are the system requirements to run the game at full detail for a PC user, everything turned on, at 1680 x 1050 resolution?
Olez: At that resolution, the last generation of high end hardware a single GPU NVIDIA card - will suffice. The new generation of cards
from ATI...with these you can turn everything on, with image enhancing features such as Super Sampling.
...
Olez: The PC side definitely became more and more optimised as a side effect. For example we don't need as much system memory as other
PC-only games. Anything above 512MB RAM with DX10/DX11 code-path on Windows 7 would be enough.
...
Olez: The CPU side is slightly more problematic. Because the system is heavily multi-threaded, we need at least two hardware threads for 'smooth'
gameplay. The CPU performance doesn't matter that much, except on a few selected scenes during the whole game as long as it is relatively
modern architecture (not Intel Atom!) and has more than one core.
Olez: At that resolution, the last generation of high end hardware a single GPU NVIDIA card - will suffice. The new generation of cards
from ATI...with these you can turn everything on, with image enhancing features such as Super Sampling.
...
Olez: The PC side definitely became more and more optimised as a side effect. For example we don't need as much system memory as other
PC-only games. Anything above 512MB RAM with DX10/DX11 code-path on Windows 7 would be enough.
...
Olez: The CPU side is slightly more problematic. Because the system is heavily multi-threaded, we need at least two hardware threads for 'smooth'
gameplay. The CPU performance doesn't matter that much, except on a few selected scenes during the whole game as long as it is relatively
modern architecture (not Intel Atom!) and has more than one core.
To play in 3D you will require:
- NVIDIA GeForce GTX 275 and above recommended
- A 120Hz (or above) monitor
- NVIDIA 3D Vision kit
- Microsoft Windows Vista or Windows 7
For more information on NVIDIA 3D Vision, click here - http://www.nvidia.com/object/3D_Vision_Main.html
We also recommend the biggest and best monitor you can afford, and a home cinema kit or surround sound headphones!
Buy the Book
Set in the shattered subway of a post apocalyptic Moscow, Metro 2033 is a story of intensive underground survival where the fate of mankind rests in your hands.
In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the earths surface into a poisonous wasteland. A handful of
survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age.
The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and
the mutant horrors that await outside.
You are Artyom, born in the last days before the fire, but raised Underground. Having never ventured beyond your Metro Station-City limits, one fateful event sparks
a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat. Your journey takes you from the forgotten
catacombs beneath the subway to the desolate wastelands above, where your actions will determine the fate of mankind.
- Metro 2033 is a gripping, atmospheric first person shooter experience powered by cutting edge technology, featuring full DX10 and NVIDIA PhysX support
for high-end gaming PCs, to deliver incredible visuals - Witness the everyday horrors of a broken society living in constant fear
- Brave the darkness of the tunnels, where mutants hunt their prey and ghostly spirits lurk
- Explore the desolate city-surface, trusting your gas mask and rifle to protect you from a poisoned world and the creatures that roam there
- Steel your nerve and prepare to face the terrors that await
- Most of the textures are 2048^2 (consoles use 1024^2).
- The shadow-map resolution is up to 9.43 Mpix.
- The shadow filtering is much, much better.
- The parallax mapping is enabled on all surfaces, some with occlusion-mapping (optional).
- We've utilised a lot of "true" volumetric stuff, which is very important in dusty environments.
- From DX10 upwards we use correct "local motion blur", sometimes called "object blur".
- The light-material response is nearly "physically-correct" on the PC on higher quality presets.
- The ambient occlusion is greatly improved (especially on higher-quality presets).
- Sub-surface scattering makes a lot of difference on human faces, hands, etc.
- The geometric detail is somewhat better, because of different LOD selection, not even counting DX11 tessellation.
- We are considering enabling global illumination (as an option) which really enhances the lighting model.
However, that comes with some performance hit, because of literally tens of thousands of secondary light sources.
- Digital Foundry
- PC Games Hardware
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