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"By fire and sword we'll take back our world..." Miller believed this, and was ready to die for it. But I was filled with doubt. We had
already scorched the Earth once. Now the fire was in my hands, and I had to carry it through.
already scorched the Earth once. Now the fire was in my hands, and I had to carry it through.
Metro: Last Light is the sequel to Metro 2033, both developed by 4A Games and based on the literary works of Dmitry Glukhovsky (with the first
game published by THQ and the second by Deep Silver). The player reprises the role of Artyom, the main character of Metro 2033, whose actions
may have saved humanity...or further doomed it. The various factions within the metro, including the Communists, Rangers, and the Fourth Reich,
all vie after a so-called "doomsday device" from the military installation D6, a crucial setting from the previous game. Once again, Artyom finds
himself in the midst of the struggle between the last remnants of humanity.
The first-person gameplay is designed to accommodate both violent and stealthy approaches, giving players the option of fighting or sneaking
their way through most situations. Lights can be shot out and guards quietly neutralized, or grenades can be thrown and all hell broken loose.
Guns can be loud and blazing, or they can be scoped and silenced, trading power for precision.
Survival, with a touch of horror, is a critical component of the Metro series:
Gas masks can become damaged in combat, and filters must be replaced. A broken mask and no extra filters can lead to an early death.
Ammunition must be used carefully. Should you use your precious military grade rounds, the main form of currency in the metro, or stick with
surplus rounds and hope they do the job?
Powered devices, such as your headlamp, must be manually recharged, as well as certain weapons.
Contend with enemies, both human and mutant, with weapons ranging from throwing knives to miniguns.
The Setting
When we emerged into the ruins of Moscow, I felt both fear and sorrow. But, after a life underground, I also saw strange beauty in
the dark skies and frozen landscape. "So, that's the dead city," grunted Bourbon. "Welcome home, Artyom."
the dark skies and frozen landscape. "So, that's the dead city," grunted Bourbon. "Welcome home, Artyom."
Consumed by the fallout of war, the surface is an unbreathable wasteland, inhabited by mutants, stalkers (humans scavenging the surface
for valuables), and the decaying remains of Moscow, the "dead city."
It is below the surface, within the labyrinthine remains of Moscow's metro system, that humanity makes its home, where ammunition is
both a form of currency and defense, where old ideologies are reborn within philosophy and violence, and where the ghosts of the past
forever relive their final moments.
Your only hopes for survival are your gun, your gas mask, and your wits.
Screenshots and Videos
It appears that the devastation we brought upon ourselves was complete; Heaven, Hell and Purgatory were atomized as well. So
when a soul leaves the body it has nowhere to go, and must remain here, in the Metro. A harsh, but not undeserved atonement
for our sins, wouldn't you agree?
when a soul leaves the body it has nowhere to go, and must remain here, in the Metro. A harsh, but not undeserved atonement
for our sins, wouldn't you agree?
Live-action video series
Enter the Metro (making of)
Survivors: The Model
Survivors: The Preacher
Survivors: The Commander
Survivors: The Model
Survivors: The Preacher
Survivors: The Commander
Ranger Survival Guide
Gameplay trailers
Additional Information
You can't hide from the future.
PC System Requirements:
Minimum
Windows: XP (32-Bit), Vista, 7 or 8
CPU: 2.2 GHz Dual Core e.g. Intel Core 2 Duo
RAM: 2GB
Direct X: 9.0c
Graphics Card: DirectX 9, Shader Model 3 compliant e.g. NVIDIA GTS 250 (or AMD equivalent e.g. HD Radeon 4000 series) or higher
Recommended
Windows: Vista, 7 or 8
CPU: 2.6 GHz Quad Core e.g. Intel Core i5
RAM: 4GB
Direct X: 11
Graphics Card: NVIDIA GTX 580/660 Ti (or AMD equivalent e.g. 7870) or higher
Optimum
Windows: Vista, 7 or 8
CPU: 3.4 GHz Multi-Core e.g. Intel Core i7
RAM: 8GB
Direct X: 11
Graphics Card: NVIDIA GTX 690 / NVIDIA Titan
For 3D Vision Support:
NVIDIA GTX 690
120Hz Monitor
NVIDIA 3D Vision kit for Windows Vista, 7 or 8
PC / Xbox 360 / Playstation 3 release dates:
North America: May 14, 2013
Europe: May 17, 2013
Minimum
Windows: XP (32-Bit), Vista, 7 or 8
CPU: 2.2 GHz Dual Core e.g. Intel Core 2 Duo
RAM: 2GB
Direct X: 9.0c
Graphics Card: DirectX 9, Shader Model 3 compliant e.g. NVIDIA GTS 250 (or AMD equivalent e.g. HD Radeon 4000 series) or higher
Recommended
Windows: Vista, 7 or 8
CPU: 2.6 GHz Quad Core e.g. Intel Core i5
RAM: 4GB
Direct X: 11
Graphics Card: NVIDIA GTX 580/660 Ti (or AMD equivalent e.g. 7870) or higher
Optimum
Windows: Vista, 7 or 8
CPU: 3.4 GHz Multi-Core e.g. Intel Core i7
RAM: 8GB
Direct X: 11
Graphics Card: NVIDIA GTX 690 / NVIDIA Titan
For 3D Vision Support:
NVIDIA GTX 690
120Hz Monitor
NVIDIA 3D Vision kit for Windows Vista, 7 or 8
PC / Xbox 360 / Playstation 3 release dates:
North America: May 14, 2013
Europe: May 17, 2013