Kai Dracon
Writing a dinosaur space opera symphony
Magicpaint said:I think the things it does right aren't anything special given what we're USED to getting in Metroid, though. What it gets wrong -- and there are so, so many things it does wrong -- is far more baffling. I was positive about this game because I believed a Metroid game ought to have a certain level of quality no matter what, but Other M totally proved that wrong to me.
If I had to assemble a list of the top ten games of the last decade, I'd very likely be forced to put all 3 Metroid Prime games on the list. I couldn't even pick just one of them.
Despite that, I think Other M is, while not as expansive and vast a game in design and concept as Metroid Prime, still quite excellent.
People seem to not be able to tell the difference between "quality" and "concept".
Most of what people say Other M fails at isn't "quality of execution" or "quality of design". It's concept; Other M is conceptually very different from Other Metroid games; even then, its concepts are spiritually Metroid. It's still not all that far off the farm.
However, Metroid fans who do not like the concept balk at the game and react by deciding they must be balking because "it is crappy".
The thing is, most of the specific things people cite as Other M "utterly failing to do right" are not the design team sticking their fingers up their nose and going "NYAR NYAR NYAR, WE DO NOT KNOW WHAT A METROID IS". The traditional Metroid game is not a mysterious thing. It's become a commoditized genre (the Metroidvania). B-level Castlevania teams can hit all the proper design notes of a Metroid. Most of the things Other M does differently are done entirely on purpose.
But fans with a hate hardon do not really judge the game based on how well it executes what it sets out to do. They just it on how different it is from the singular design document they want a game in the Metroid universe to follow - then just it to be "low quality" for not following that document.
Magicpaint said:It's much simpler than even Prime 3 and that can't be a good thing in a series that's supposed to be about exploring a huge labyrinthine world. The level design is OK for a middling action game but awful for Metroid. In 2D Metroid you also go fast, but level design wasn't sacrificed.
This is what makes me think hardcore fans who hate the game are actually defining any action game that isn't Metroid has having inherently "lower quality" design. Metroid = good. Non Metroid = bad.
Other M's design is an intentional experiment to fuse some of Metroid's non-linear world layout and feeling of quite exploration with a full bore action game. It is actually a very difficult experiment. I think the team deserves a lot of credit for their first attempt turning out as well as it does.
Lots of sentiments in this legendary thread can't help but remind me of watching a bunch of Super Turbo players in the hardest core fighting game communities constantly go on about how awful and "wrong" Street Fighter IV is.