Dabookerman
Member
JasonMCG said:If I don't like it yet, am I doomed to hate it until the end?
You will only be doing yourself a favour by stopping now. The more I played it the more I hated it.
JasonMCG said:If I don't like it yet, am I doomed to hate it until the end?
Iwatas Magic Sports Coat said:The one area where the game really failed was in the soundtrack. Metroid is a franchise known for iconic music. This games OST was far to ambient for my liking. It kind of worked, but at the same time I wanted some awesome memorable themes that I've come to expect from the franchise.
dot dot dotNinjimbo said:The combat and the general progression of the game is classic Metroid and more true to the series than anything we saw in Metroid Prime.
Agent Unknown said:Agreed, It's a let down for the series and needed a lot more balance, more backtracking and polish but it's still a very fun game. However, since you're mentioning bosses, I've mentioned this before but I just gotta say it again,If it weren't forthe last "fight" with MB and the bug sentry things was flat out terrible. You're forced to just stand there, aim, flail and shoot arcade style until you hit enough of the bugs to make the cut scene kick in where the Fed troops take down MB. The game's opening movie was screaming for the last boss to be an actual Mother Brain clone but no, gotta stick with the cliche'd anime sci fi theme. And why didn't we get a Kraid clone either?the game's last segment would have left a 100% awful taste in my mouth.the win-set piece with the Metroid Queen before (except for insane gaffe with the power bomb) and the Phantoon battle later,
TunaLover said:Metroid Database is making the translation of the art material in Other M, it's work in progress. If anyone is interested
http://www.metroid-database.com/mom/artgal2pg1_en.php
Alrus said:I actually had to look it up online because I kept dying and had no idea what to do.
Ninjimbo said:Well yeah. What's your point?
Thing is, Castlevania: Lament of Innocence does all that, and it does it better.Boney said:it's not about that for me. That's why I'm not a big fan of the original.
It offers some nice platforming, puzzles, and interconections. It doesn't reach Super and Zero Mission levels, but on it's own right, it's quite good.
but woosh i'm out of here, i've had my say plenty of times about it. I just recommend everybody to try it out, but beware, you might hate it with a passion. Which is better than finding it meh at least. It stirs emotions.
jarosh said:dot dot dot
I can see you haven't played Lament of Innocence.Freshmaker said:Thing is, Castlevania: Lament of Innocence does all that, and it does it better.
I'm not saying Other M has any of the exploration and non linearity that is only really present in Metroid and Super, but the Prime series doesn't have it either.HK-47 said:Exactly. Prime is way more true to the exploration and non linearity that are the staples of a Metroid game. And it wasnt until Prime/Fusion that the series got good bosses.
I have. It actually has exploration and rewards that with loot. Other M leaves you with energy tanks and missile upgrades while giving you no incentive to fight enemies except when they throw you into a closed room situation.Boney said:I can see you haven't played Lament of Innocence.
TekkenMaster said:So is there any indication that Sakamoto has heard the criticism of Samus' characterization?
I suggest you play it again then and get lost in the infinity of awful designed levels and samey hallways.Freshmaker said:I have. It actually has exploration and rewards that with loot. Other M leaves you with energy tanks and missile upgrades while giving you no incentive to fight enemies except when they throw you into a closed room situation.
In all the pre-release interviews he was very eager to hear about players impressions. Sadly, the only post mortem interview I'm really aware of is Nate Bihldorff's. I'm sure he's heard of most criticism regarding it, I mean the game bombed hard. But the problem is I have is that most criticisms, well the most vocal ones have been about the characterization of Samus, and well they're fine and all, I support them, but I think there's more pressing things to critizise and build upon from the game which have been lost from all the back and forth yelling, like the clunky over the shoulder camara and first person scanning (detective mode), a disjointed balance between core mechanics and exploration suited both for normal and hard mode. The very hands on localization job he did and the obtuse manner it presented information to the player in order to feel more cinematic. Of course there's also stuff that really hit it out the park like combat, animations and camara work, as well in my personal opinion a tightly designed map which is very identifiable and managable.TekkenMaster said:So is there any indication that Sakamoto has heard the criticism of Samus' characterization?
BY2K said:He will ignore them, just like he ignores the Prime games in the series' canon.
Nails it on the head for me. Game is a solid 7-8 game. Movement is better than the Primes (meaning Samus can shinespark/space jump around), but the poor level design/art direction pulls it down.BY2K said:I have a love-hate relationship with Other M.
Things I like:
- Pretty much every boss fight.
- All the reference to Fusion.
- The cutscenes looks gorgeous.
- Anthony is a bad-ass. (No, really, best character in the freaking game.)
- Post-game segment.
Things I didn't like:
- Anything about the story.
- Samus' voice.
- Samus
- Samus' hooker look in her Zero Suit.
- The freaking baby.
- The pre-Ridley fight cutscene clusterfuck.
It got progressively worse but it's still present in the Prime series. It's completely absent in Other M.Boney said:I'm not saying Other M has any of the exploration and non linearity that is only really present in Metroid and Super, but the Prime series doesn't have it either.
I'm saying it's better than Other M. I'm not saying it's a masterwork.Boney said:I suggest you play it again then and get lost in the infinity of awful designed levels and samey hallways.
I agree completely on both regards, except I would only place Prime 1 and 2 there. Prime 3 is really in an inbetween design, which I think really hurts it.Magicpaint said:It got progressively worse but it's still present in the Prime series. It's completely absent in Other M.
And I honestly wouldn't group Super Metroid's level of non-linearity in the same manner as the original Metroid. Super is a lot more streamlined than the original.
And I'm saying go play it again and then come back to me.Freshmaker said:I'm saying it's better than Other M. I'm not saying it's a masterwork.
Fuck yeah, MANthony is indeed a true badassBY2K said:I have a love-hate relationship with Other M.
Things I like:
- Pretty much every boss fight.
- All the reference to Fusion.
- The cutscenes looks gorgeous.
- Anthony is a bad-ass. (No, really, best character in the freaking game.)
- Post-game segment.
Things I didn't like:
- Anything about the story.
- Samus' voice.
- Samus
- Samus' hooker look in her Zero Suit.
- The freaking baby.
- The pre-Ridley fight cutscene clusterfuck.
I straight-up refuse to get into another Other M debate, but this right here is factually wrong.Boney said:I'm not saying Other M has any of the exploration and non linearity that is only really present in Metroid and Super, but the Prime series doesn't have it either.
Rez said:I straight-up refuse to get into another Other M debate, but this right here is factually wrong.
Go play Prime or Echoes with hints off and then come back here, look my avatar in the eye, and type this.
That's saying nothing.Boney said:And I'm saying go play it again and then come back to me.
Rez said:I straight-up refuse to get into another Other M debate, but this right here is factually wrong.
Go play Prime or Echoes with hints off and then come back here, look my avatar in the eye, and type this.
HK-47 said:And it wasnt until Prime/Fusion that the series got good bosses.
Brilliantly realized world and very challenging. I would also say turning the hints off in Prime 3 adds quite a bit of challenge but not nearly on the same level. I will say I prefer Prime 3 over all of them for its amazing replay value.The Xtortionist said:Hell yes. Aether is a total mindfuck and I love it.
TekkenMaster said:I'm really starting to think Gunpei Yokoi was the true creative genius behind Super Metroid.
_Alkaline_ said:HK, you've been saying some stupid things lately. This is one of them.
HK-47 said:Really? You think Super's bosses as a whole are even in the same league? Outside of Ridley and Mother Brain, none of them are great and certainly none of them are on a level with Nightmare or Metroid Prime or SA-X or Mecha Ridley. Hell even ideas like the serpentine boss and and boss you have to shoot in the mouth from underneath are done better in subsequent games.
HK-47 said:Really? You think Super's bosses as a whole are even in the same league? Outside of Ridley and Mother Brain, none of them are great and certainly none of them are on a level with Nightmare or Metroid Prime or SA-X or Mecha Ridley. Hell even ideas like the serpentine boss and and boss you have to shoot in the mouth from underneath are done better in subsequent games.
Finally beat the fuckers.Unicorn said:Well, I was really liking the pace of the game up until this segment.
It's fucking frustrating as all hell. What the fuck. Am I really supposed to dodge their shots and only hit them while their guns are open?
robor said:Even that robot sub-boss in Fusion was great.
Hiltz said:Nintendo released some interesting facts about how it created some of the names in the Metroid franchise.
There was one more staff member, and the two of us decided on it. We attached android to the metro subway and thats how we got Metroid. - Hiroji Kiyotake
The original title was called Space Hunter.
Samus Aran's name is based on Edison Arantes do Nascimento, the soccer player better known as Pelé.
Kiyotake, If you check if Pelés real name was Samus Arantes, thats a little incorrect. Hes called Something Arantes Nascimento, and only Aran matches. (Laughs) - Yoshio Sakamoto.
In addition, SR388, the planet on which the Metroids were discovered, comes from a bike engine! (Laughs). In Yamahas bikes, there is a series called SR400, and in those days, while it was called 400cc, you didnt have any choice but 388cc, but it was written like that for the time being, and thats how it came out! (Laughs) - Yoshio Sakamoto
evilromero said:Brilliantly realized world and very challenging. I would also say turning the hints off in Prime 3 adds quite a bit of challenge but not nearly on the same level. I will say I prefer Prime 3 over all of them for its amazing replay value.
Other M is just a disappointment all around. If it didn't have the Metroid name we would just pass it off as a generic Ninja Gaiden-type and be on with it.
Hiltz said:Nintendo released some interesting facts about how it created some of the names in the Metroid franchise.
There was one more staff member, and the two of us decided on it. We attached android to the metro subway and thats how we got Metroid. - Hiroji Kiyotake
The original title was called Space Hunter.
Samus Aran's name is based on Edison Arantes do Nascimento, the soccer player better known as Pelé.
Kiyotake, If you check if Pelés real name was Samus Arantes, thats a little incorrect. Hes called Something Arantes Nascimento, and only Aran matches. (Laughs) - Yoshio Sakamoto.
In addition, SR388, the planet on which the Metroids were discovered, comes from a bike engine! (Laughs). In Yamahas bikes, there is a series called SR400, and in those days, while it was called 400cc, you didnt have any choice but 388cc, but it was written like that for the time being, and thats how it came out! (Laughs) - Yoshio Sakamoto
I recommend taking a break for a week, and then coming back, possibly starting a new game. For some reason, after I had a really negative first impression, I took a break from the game for a month or so, came back to it, started a new game, and found it to be pleasantly fast paced and enjoyable, as I already knew the controls.JasonMCG said:So...after 2 hours, I think I hate this game. The controls are clunky, the environments (so far) are pretty ugly and all I want to do is play Metroid Prime. If I don't like it yet, am I doomed to hate it until the end? I want to like it, I really do, but I think that's my OCD of having to finish every game I start... I think this might be the one that I don't finish.
I dunno. As much as I like Metroid Other M, I have to say that the combat system felt like a Metroid-skinned wiimote-simplified version of Ninja Gaiden 2's obliteration technique (where you impair an enemy, get up close, press triangle/Y, cut off their head).Boney said:In all the pre-release interviews he was very eager to hear about players impressions. Sadly, the only post mortem interview I'm really aware of is Nate Bihldorff's. I'm sure he's heard of most criticism regarding it, I mean the game bombed hard. But the problem is I have is that most criticisms, well the most vocal ones have been about the characterization of Samus, and well they're fine and all, I support them, but I think there's more pressing things to critizise and build upon from the game which have been lost from all the back and forth yelling, like the clunky over the shoulder camara and first person scanning (detective mode), a disjointed balance between core mechanics and exploration suited both for normal and hard mode. The very hands on localization job he did and the obtuse manner it presented information to the player in order to feel more cinematic. Of course there's also stuff that really hit it out the park like combat, animations and camara work, as well in my personal opinion a tightly designed map which is very identifiable and managable.