Schattenjäger
Gabriel Knight
It's a metroid game - I'd buy it without even seeing a pic but I am just worried about the mood/soundtrack of the game
it reminds me of cheesy sci-fi from the 70s with the floating heads and serious poses. i like it in that regard. i would still prefer to have the jap one, though.EatChildren said:This game has a terrible boxart. Why does Nintendo suck so much at boxes?
Well if Tathanen isn't allowed to answer that; for what it's worth Sakamoto said that structurally the game would be similar Fusion, in an interview last year. There's a small chance things could have changed a bit since then but it seems unlikely.The_Technomancer said:Whoooo! I was actually on the fence until I went hands on at Comic-Con, and now I am just that much more hyped!
Tathanen, can you comment on whether its more linear like Fusion or open like Super?
Schattenjagger said:It's a metroid game - I'd buy it without even seeing a pic but I am just worried about the mood/soundtrack of the game
Fuck that. My expectations couldn't be any higher. :lolRidley327 said:As I promised, I have more details on the @Gamer review:
-going into first-person mode is finnicky; one of the complaints revolves around a tendency to suddenly be looking upwards when you intend to be pointing straight at the enemy
-the third-person combat is very smooth and effortless
-bosses and mini-bosses tend to involve a lot of trial-and-error, as weak points are not immediately obvious
-lots of exploration in the game (yay!)
-Nate Bihldorff (of Treehouse fame) recorded a placeholder voiceover for the tutorial, but they ended up being so impressed with his performance as a nasally scientist that they decided to keep it in the final game
-final sentences of the review: "It may not be the pinnacle of the series, but longtime fans shouldn't let that deter them from checking out an overall enjoyable experience. Again, it's all about managing your expectations."
4/5
Ridley327 said:As I promised, I have more details on the @Gamer review:
-going into first-person mode is finnicky; one of the complaints revolves around a tendency to suddenly be looking upwards when you intend to be pointing straight at the enemy
4/5
robor said:I wonder how that's possible if you manage to point directly at the TV? Interesting.
It doesn't bother me at all, it just says you should not get crazy hype; they could have said "it's not as important to the series as Metroid Prime", and they would have made a similar point.Rez said:Not to be the total asshole (total total hole asshole total), but if his/her review was doing its job, expectations would be managed. "it's about managing your expectations" should be a completely redundant sentence.
Video games. Writing.
It really depends on how well they implemented the function. I know of more than a few times where the pointer function in Super Paper Mario went haywire on me, no matter how quickly or slowly I positioned the remote.robor said:I wonder how that's possible if you manage to point directly at the TV? Interesting.
richisawesome said:I'd assume its because as you point the remote at the screen, you arch it downwards from above. But then again, if you brought the remote in from the side, would you automatically be looking at the left in-game?
:lol Too true :/Guevara said:On the bright side, when I do buy it two years from now I'm sure it will still be $50 :lol
Maybe I was looking at the wrong clips but I didn't really hear any musicrobor said:Judging from the Digital Chumps clips, I'd say so far it sounds excellent.
kiryogi said:Can you tell us if it requires 4.3?
The_Technomancer said:Tathanen, can you comment on whether its more linear like Fusion or open like Super?
Mejilan said:This is the first ever Metroid I'm not super psyched for. Mostly due to the silly controller limitations and Team Ninja involvement. Ah well. I'll be there day one and hope to be pleasantly surprised.
Schattenjagger said:Maybe I was looking at the wrong clips but I didn't really hear any music
Tathanen said:Having played for something like 6 hours straight, I have to say that the "omg it's all cinemas" concerns are 100% unfounded. This is basically all playin, right here.
This game is great. I was as concerned as anyone originally, but trust me, it is good beef and chicken. The combat feels fantastic, and the things that are iffy when you first start with them: changing remote positions, the dpad controls, samus's voice, all become certifiable non-issues after an hour or so. I actually LOVE the remote positions at the moment, and the d-pad is the only kind of thing that would make the sense move even work, which is half of why the combat is so good.
I guess I'm not supposed to talk about this since it's after the first 2 hours, but we all know it's in there already, and it's in the friggin manual. Speedboost/shinespark. Spectacular. Could not be more delightful if it tried.
And, I am going to bed.
Tathanen said:Music has been extremely scarce, but it's very good whenever it does show up. Normally it's just some ambient notes here and there, and a lot of spooky sounds. There has been some genuine creepiness just from the soundscape alone in this game, well beyond anything in the Primes.
Foffy said:Review copies from Nintendo, I believe.
I like the sound of that.Tathanen said:and a lot of spooky sounds. There has been some genuine creepiness just from the soundscape alone in this game, well beyond anything in the Primes.
Wow thanks so muchThe_Technomancer said:Shanadeus:
Sachattenjager:
Gravijah:
Pulga:
SalsaShark:
robor said:I noticed that from all the previous gameplay footage. This guy seriously knows how to create tension. It's one of the many new features in this game that I'm thoroughly looking forward to.
I'll be happy if it's as good as hunters, but I'm not holding my breath. I just have a really bad feeling about this game.Amir0x said:i'll be happy if this game is as good as Metroid Fusion :/
ratcliffja said:I'll be happy if it's as good as hunters, but I'm not holding my breath. I just have a really bad feeling about this game.
cosmicblizzard said:I know I'm late, but this
is awesome! Great job on the OP.
Teknoman said:Not sure if its been answered, but are the Samus appears and item acquired themes still in?
heringer said:Can you comment anything about the cutscenes, story and voice work?
Metroid said:I am not a fan of ambient soundscapes over melodies: just listen to thishttp://www.youtube.com/watch?v=WxobPQMNY_w It doesnt get anymore ambient than that..
Good to know. Thanks for all the impressions.Tathanen said:Unfortunately, this is one of my annoyances. The sound the game makes when you get an item is just not satisfying at all, it's like a series of mechanical clanks or some crap, and it takes like 3 seconds after touching an item to even pop up the message. Only incontestable downgrade so far.
On the plus side, Samus Appears is definitely there, and plays whenever you load a save. It's actually much better than the Prime version, sounds slightly orchestrated.
Voice work overall is pretty okay. Samus yea is pretty stiff but I dunno if I'm just used to it now but she's sounding better. The guy who's apparently Nate Bihldorff in that opening thing? Oh god he was bad. The supporting cast sounds good though.
The cinemas in general are all very well directed, no complaints. For a game claiming to be all about Samus's Past, there was like one cinema about it, that didn't say much of anything. The rest has all been very focused in the present, about what's happening on the ship.
The story's pretty good so far though, I like it. There are some shades of Fusion in here, in a good way.
I'm very confident that this game will be playable without the need to officially update our Wii system menus. Typically, if you're on the newest firmware and a game still prompts for an update, it's only adding or updating an IOS, not the entire firmware. Via homebrew, we can indepentally install IOSes without compromising homebrew.Tathanen said:I swear I had the newest firmware when I popped it in, but wouldn't you know it, it forced an update anyway. So yea I think you guys are all screwed.
I was always on the pro-nunchuk camp for this game, but having played it a while I honestly think it'd be pretty shitty with it. The d-pad's digital nature is pretty important, and I find myself not actually WANTING to move in first person. If the option was there I'd be tempted to play this like an FPS when it really really isn't one.
Ridley327 said:Again, it's all about managing your expectations."
4/5
Mejilan said:Thanks for the impressions. I'd rather use the CC or CCPro in a game like this, since I absolutely loathe NES style remote only controls.
I think it's more of an issue of the writer reviewing the audience.Mr. B Natural said:Is this a reviewer's way of backhandedly admitting biases or something?
It also bugs me how the damn thing lacks symmetry! ;pTathanen said:When I started playing I actually sort of felt the same way. Oddly I never had an issue with the NES style for NSMBW, but it felt sort of annoying for this. It's not like I was doing anything different, just the way the dpad is so close to the left of the controller, and the lack of a good grip beneath it with the indent for the B button. Maybe cause in NSMBW you're mainly only hitting left or right, but in this you use all directions equally. I got used to it pretty quickly regardless, but it'd be nice if NES style on the remote was more comfortable in general.
Someone should just remake your avatar with Sakamoto.Sadist said:Could someone Metroidfy my avatar?
I'd like Metroid for glasses :lol
Good thing that everyone enjoys the OP
Sadist said:Could someone Metroidfy my avatar?
I'd like Metroid for glasses :lol
Good thing that everyone enjoys the OP
GrotesqueBeauty said:Someone should just remake your avatar with Sakamoto.
Great job with the thread btw.
mantidor said:I would say is too god damn spoilerific, but I'm really uptight about spoilers. And with this game I'm in the dilemma of going into blackout but still be worried about all the apparently obvious and jarring flaws, or read more impressions to be more at ease with the game.