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Metroid Prime 3 info

Wait, Metroid Prime 3, for the Nintendo Revolution, will take advantage of the Revolution controller?!?

SHOCKING.
 
When a sequel to a game as stellar as Metroid Prime comes out, odds are it will probably be either as good as the first game, or go down in quality. MP2 went down in quality just slightly, but was still a freaking awesome game. Its positives far outweigh the negatives, IMO.

If Prime 3 is close to the first two games in overall quality, I have no worries whatsoever, just eager anticipation.
 
VerTiGo said:
Hell, Super Metroid had that and that's one of the most memorable things for me in that game.

"The last Metroid is in captivity, the galaxy is at piece"

***starts playing that bad ass Samus theme from Super Metroid****


ARGGHHHHHH... Super Metroid is still the greatest fucking game ever.!!!!!!!!

Bah, the intro voice was the gayest part of the game. The voice (wasn't it Howard Lincoln?) was laughable and it just didn't blend into the game well. I can remember making fun of it as a kid playing the otherwise amazing game. Frankly, the environment of Super Metroid was more creepy because of a lack of voices. Made you feel even more isolated.
 
I absolutely loved Metroid Prime 1. It's easily one of my favorite games this gen. I just finished Metroid Prime 2 yesterday and I must say I was disappointed with it. While it's not a bad game by any means, it simply doesn't stand up well against MP1. Whereas the Metroid series' trademark backtracking didn't bother me at all in MP1, it really got on my nerves in MP2 due to the level design. In MP1, whenever you found some new item/upgrade that allowed you to access previously inaccessible areas, the world was designed so that it was usually pretty easy to find where you were supposed to go. Often there'd be a nearby elevator that would take you near where you should be headed. The world just seemed to be designed in a way that logically led you to where you wanted to be. In MP2, I often found myself wandering around in circles and fumbling around with the map, switching between Aether and Dark Aether. I had no problem playing through MP1 with the hint system disabled. On the other hand, Aether's layout was too confusing that I'd often have to wait around for the hint system to tell me which area I should be looking around for an item/upgrade in. Traveling from one end of Aether to the other to find some item and then being forced to trek all the way back to where you just were is tedious and not fun. MP1's tiered sections were much easier to navigate between.

As most people already mentioned, the dark world was also rather boring. I have no problem with cliched design conventions like that as long as it's done well. Just look at MP1, you can't get any more cliched than splitting up the world into forest, fire, ice, and underwater themes. Unfortunately travelling between Aether and Dark Aether was just plain cumbersome and annoying. I think handling traveling between the two worlds in real-time a-la Soul Reaver would have been much better. Travelling to the spiritual realm in those games was so simple and quick that it made the figuring out the dual-world puzzles fun and straightforward. Watching the world morph and transform before your eyes in real-time (without any loadtimes) in SR1/SR2 was much cooler than waiting for the game to load and finish showing the same portal animation as in MP2.

The only other things I didn't like are rather nit-picky. The logbook in MP2, while better looking than MP1's, was a pain to navigate though. MP1's logbook, though not as pretty, was much easier to look through which made the artifact quest at the end of MP1 easier to deal with than MP2's key quest. I also preferred the Samus model in MP1 more. The metallic finish of her armor looks much better in my opinion. Granted the color scheme in MP2 is truer to previous Metroid titles, I still prefer MP1's Samus model. Similarly, I also preferred Samus' face at the end of MP1 more than how she looked outside her suit in MP2. MP2's outside-the-suit Samus model doesn't mesh with the rest of the game's art direction. It seems like Retro was simply trying to be more in line with the Japanese made games like Zero Mission. Too bad, I much prefer Retro's own original designs. Speaking of which, I loved the design of the light suit. The dark suit was also nice, but I really liked the light suit. On the positive side, aside from the Dark Samus battles, I preferred MP2's boss battles. They were well designed and more challenging for the most part (as were most of the games enemies). Also, on a technical level, MP2 is a better looking game, especially the textures. Again, MP2 is not a bad game, but it's pretty disappointing after the greatness of MP1.
 
olimario said:
METROID PRIME 2 WASNT HARD
JUST BLAND COMPARED TO THE FIRST

The only area in the game that impressed and immersed as much as the first was the Sanctuary Fortress.

let's hope there are more high tech areas in prime 3, I'm tired of the empty landscapes with some ruins here and there
 

I hope MP3 is more like MP1

The style is better in the first
The music is better in the first
The game is tighter and more interesting in the first
And Samus looks MUCH BETTER in the first

metroidprime_screen001.jpg
metroidgirkyun18.jpg
ohwowmetroidpow4.jpg



looks much better than

metroid-prime-3-20050726031048656.jpg
 
Actually, Metroid Prime 2: Echoes IS better than the 1st. Alot more balanced, not many dead times, linear as a console game should be. It still has the damn backtracking, but even that is excusable. Sometimes i just wish i knew what was beyond a certain door, just to know if i'm on the right tracks. I'm midway through the game or bit beyond that. I've just got the Dark Visor and i'm almost sure i have to use it somewhere important, just don't know where....
 
olimario said:

I hope MP3 is more like MP1

The style is better in the first
The music is better in the first
The game is tighter and more interesting in the first
And Samus looks MUCH BETTER in the first

metroidprime_screen001.jpg
metroidgirkyun18.jpg
ohwowmetroidpow4.jpg



looks much better than

metroid-prime-3-20050726031048656.jpg

NONSENSE, she looks much better on MP2, too bad they decided to use ZM's model when she removes her suit, I think the Fusion suit-less samus looks much better
 
awesome news. i'm glad they're sticking with first person... i was really afraid they would go with 3rd person this time and i think that would be a shame... this series plays perfect in this perspective it's much more immersive this way. this title should also show off whatever potential the revolution has visually. i hope they've been working on it for a long while and don't have to rush to get it out at launch or anything.
 
..pakbeka.. said:
NONSENSE, she looks much better on MP2, too bad they decided to use ZM's model when she removes her suit, I think the Fusion suit-less samus looks much better

GET THE FUCK OUT! :)
Samus looked plastic in MP2 and the model's proportions were 'off'.
I say they should keep the realism of the first.
 
Samus looked way better in MP2 than in MP1 specially becuase in MP2 she didn't have those huge ass shoulders, although suitless Samus looked weird in MP2 she looked to girly how come she looked very mature in MP1 and in MP2 she look so girly and very anime-like, plastic surgeries in the MP universe must be greaaaat
 
GaimeGuy said:
What if one of them is a double sided dildo?
Hey -- Sony's the one stealing stuff from Nintendo, not the other way around. Nintendo respects Sony's dual-sided dildo PS3 controller.
 
People sure seem to have a lot of hope invested in the idea of gyroscopic control. I would hate to see the state of any gaming forum if that doesn't turn out to be the case.
 
The artists at Retro kick out some amazing stuff, but in the midst of all that top-notch art direction, they gave Samus two butt-ugly suits. The dark and light suits were almost as ugly as the Fusion suit--and that thing was supposed to be what was left after they cut the rest of the suit off of her! Incredible.

That's my hope for part 3--if there are new suits, please let them look cool this time. That, and I hope Dark Samus isn't too prominent. She's ridiculous.
 
Skipping the Dark Suit makes the dark world more exciting to get through, but still rather boring scenery compared to the first game's, IMO. I also agree that Sanctuary Fortress was the most fun area in the 2nd game.
 
"The 'engine' [we developed] underwent drastic improvements between Metroid Prime 1 and 2, and will see even more between 2 and 3," the company stated.
If they consider the graphics improvement from MP2 to MP1 to be drastic then my expectations for MP3 are extremely low.
 
Operations said:
If they consider the graphics improvement from MP2 to MP1 to be drastic then my expectations for MP3 are extremely low.


If you compare the enemy models then it really is quite drastic. I was suprised when I saw the difference.
 
Synbios459 said:
I realize that it's been done in every Metroid game, but do you think there's any chance of Samus not losing all of her equipment at the beginning of the game? I love Metroid games but I HATE loseing everything for some stupid reason. Heck, I'd prefer her starting out without anything then losing them.

If by "equipment" you mean "suit" then we might have ourselves some bikini Samus at some point in time. Look deeply into this quote from the interview:

Retro Studios said:
Of course, the morphball has a 3rd-person camera, but no, we don't plan on using a 3rd-person camera for the times when Samus is in a suit.

So wait, there will be times when Samus isn't in a suit?
 
Less boring, more challenging, and the ability to JUMP WHILE IN THE MORPH BALL. I know what you're going to say, and you can just stuff it now; using bombs doesn't cut it. Instant jumping is what I want as it would make a more fluid traversal of terrain. Waiting for the bomb to go off even for a few split seconds is too halting and unnecessary except for trying to bomb your way to out-of-the-way areas.

Tap B to Jump, press and hold B to activate Boost. There was no excuse before and there better not be one for Revolution.

GIVE US THE JUMP.
 
DJ Brannon said:
Less boring, more challenging, and the ability to JUMP WHILE IN THE MORPH BALL. I know what you're going to say, and you can just stuff it now; using bombs doesn't cut it. Instant jumping is what I want as it would make a more fluid traversal of terrain. Waiting for the bomb to go off even for a few split seconds is too halting and unnecessary except for trying to bomb your way to out-of-the-way areas.

Tap B to Jump, press and hold B to activate Boost. There was no excuse before and there better not be one for Revolution.

GIVE US THE JUMP.

I agree.

And omg, the person who suggested you control the morphball with the gyros should be working at Nintendo right now! That would be awesome. :D
 
olimario said:

I hope MP3 is more like MP1

The style is better in the first
The music is better in the first
The game is tighter and more interesting in the first
And Samus looks MUCH BETTER in the first

metroidprime_screen001.jpg
metroidgirkyun18.jpg
ohwowmetroidpow4.jpg



looks much better than

metroid-prime-3-20050726031048656.jpg

How about actually using some decent pics of newer Samsus model? :P

metroid-prime-2-echoes-20041014045641487.jpg


metroid-prime-2-echoes-20040812035317670.jpg


mp2echoes_042304_004.jpg


metroid-prime-2-echoes-20041015070545680.jpg
 
:lol Over at the warppipe.com forum's there's this guy bitching because someone spilled the beans on LT's secret!! He's pissed because he thinks that it wouldn't have gotten out anyways.
 
I'll spill whatever secret is on that website, tell him I said he can fuck off.

Was the interview the "secret"?
 
radioheadrule83 said:
Moving onto the sequel -- you really knew the Dark World was there the whole time in Echoes. You knew that although it would have a sweet level of detail, it would be black and purple and sap your energy like a bitch.

Yeah--I'm playing through MP2 now for the first time (not too far in--22% complete, something like 8-9 hours in). The jury's still out for me regarding the Dark World, but what I enjoyed most about MP1 was just wandering around the world, looking at details and noticing that there wasn't a single place where the designers cut corners--not ceilings, not even the poles that the save stations are suspended from.

You get that same experience in the Light World of MP2, but in the Dark World I'm usually too busy hauling ass from one safe zone to the next to give the environments any more than cursory attention.
 
retro has beome one of my fave developers, so i'm really looking forward to mp3.

i think they'll do a great job of using whatever the features rev's controller will have, imo the brought great innovation to the series the way they updated it to 3d.

this trilogy info is new to me.
 
demi said:
I'll spill whatever secret is on that website, tell him I said he can fuck off.

Was the interview the "secret"?

Yup. They've since removed the whole interview from the site.
 
Dragona Akehi said:
No. 3rd person, by the people from R&D1 plz.

Didn't prime score higher than any R&D1 Metroid title? And wasn't R&D1 disassembled and put back together in different places? or in a new team?
 
olimario said:
Didn't prime score higher than any R&D1 Metroid title? And wasn't R&D1 disassembled and put back together in different places? or in a new team?
In gaming these days, scores are just as driven by hype and advertising as by game quality. They don't mean shit... Prime got higher scores more because it was higher profile than Fusion or Zero Mission rather than being higher quality.

RD1's been absorbed into EAD. I have a feeling the Wario and Metroid teams are probably still relatively intact though.
 
I always thought it was weird that samus, being a japanese created girl from space, has never wore any schoolgirl uniform/super tight suit or been raped by tentacles. but the tentacle plants in MP2 sure looked happy when samus got near them
 
jarrod said:
Prime got higher scores more because it was higher profile than Fusion or Zero Mission rather than being higher quality.
No, Prime got the higher scores because it's one of the greatest games of all time and arguably the best game of the past 2 generations.
 
Mallrat83 said:
No, Prime got the higher scores because it's one of the greatest games of all time and arguably the best game of the past 2 generations.
It got more attention, that's why it got higher scores. But it's a far looser game, with much worse flow than either GBA Metroid.
 
Yea it got the most negative attention. Most thought it was going to be a failure and suck. It ended up knocking people on their asses. It's one thing for a game like Halo 2 to be deemed the best game ever 2 years from its release and not surprisingly recieve high marks upon release (hype factor), it's a totally different story that Metroid Prime recieved some of the best scores of all time when expectations for the game were not what you would call good.
 
Mallrat83 said:
Yea it got the most negative attention. Most thought it was going to be a failure and suck. It ended up knocking people on their asses. That's a testament to how good it was.
Sure, the broken flow totally knocked me on my ass. Prime might be a competent adventure game, but it's a pretty subpar Metroid. At least Fusion deviated by design, Prime's failures to replacate the formula were just that... failures.


Mallrat83 said:
It's one thing for a game like Halo 2 to be deemed the best game ever 2 years from its release and not surprisingly recieve high marks upon release (hype factor), it's a totally different story that Metroid Prime recieved some of the best scores of all time when expectations for the game were not what you would call good.
Are you kidding? From the second the media got their greasy mitts on the first playables, Prime was hailed as the best thing ever. All negative preconceptions had basically evaporated a good 7-9 months before release... few games are as hyped as Metroid Prime was.
 
jarrod said:
I have a feeling the Wario and Metroid teams are probably still relatively intact though.
i agree.

also, hiroyuki kimura's gba mario remake team is thought to be intact, according to n-sider. i think they'll be developing new super mario bros for ds under tezuka [and miyamoto].
 
Mallrat83 said:
Yea it got the most negative attention. Most thought it was going to be a failure and suck. It ended up knocking people on their asses. It's one thing for a game like Halo 2 to be deemed the best game ever 2 years from its release and not surprisingly recieve high marks upon release (hype factor), it's a totally different story that Metroid Prime recieved some of the best scores of all time when expectations for the game were not what you would call good.

amen
 
jarrod said:
Sure, the broken flow totally knocked me on my ass. Prime might be a competent adventure game, but it's a pretty subpar Metroid. At least Fusion deviated by design, Prime's failures to replacate the formula were just that... failures.

Least there's one person who isn't afraid to agree with me that Prime = suck.


As per R&D1 being absorbed into EAD, the people who made up R&D1 still work for Nintendo. I want that (ex-team) on a 3D console Metroid thanks.


Fuck Retro and their shitty FPS.

retrobomb.jpg
 
Yeah, Prime = suck.

I wouldn't mind seeing Retro working under (the former) RD1 on a 3D console Metroid though. The RD1 Metroid team is probably too small to handle all the code work involved, they'd need to partner with someone else (like they did with Treasure for Sin & Punishment or Wario World). RD1 designed and Retro coded would probably yield a fantastic Metroid in the end.
 
jarrod said:
Yeah, Prime = suck.

I wouldn't mind seeing Retro working under (the former) RD1 on a 3D console Metroid though. The RD1 Metroid team is probably too small to handle all the code work involved, they'd need to partner with someone else (like they did with Treasure for Sin & Punishment or Wario World). RD1 designed and Retro coded would probably yield a fantastic Metroid in the end.

That is probably the only way for me to ever agree that a Retro-involved Metroid would not suck. As long as Retro keeps their dirty fingers out of not only the design, but artwork, music and aesthetics. JUST CODING. Even then though, I'm sure they'd find a way to fuck it up. :P
 
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