Angry_Megalodon
Member
I'm doing a lot of skimming. Is there any chance the handholding and constant objective markers are gone when hard mode is unlocked? Or, does it plague the entire game?
The problem is game design. You don't fix it with a "hold my hand - ON/OFF" option. If the game had great exploration, it wouldn't need any of that. This feels extremely lazy and uninspired.
Some people acting as if the problem were the "low" scores. The real issue is what reviews SAY, not the scores. Actually, in many reviews the text is harsher than the score. It doesn't read like a great game at all. Retro has changed most of the things that make Metroid special for the same fatiguing elements you hate in every other game from Ubisoft or EA.