Metroid: Samus Returns (Mercury Steam, Metroid 2 reimagining, 9/15) announced for 3DS

Hard for me to muster up any excitement when I couldn't stand any of their lame ass Castlevania entries. The Metroid fan in me says "FUCKING GO BUY A 3DS" but then logic kicked in.
 
As someone who owns a 3DS with no intention of getting a Switch for at least two years, I'm tenting my fingers and laughing maniacally.
 
There's no reason to put resources towards making the game for two consoles.

It's a 3DS game. The 3DS is alive and well so they made a new game for it. They don't owe it to anyone to put every new 3DS game on both consoles. That's silly and a waste of resources.

(Also, Prime 4 is not 2020. We'll see a full reveal at next E3 for an early 2019 release at the latest. I could see it being Nintendo's big fall 2018 game as well. Nintendo doesn't take forever on their games unless it's Zelda. And this is internal at Nintendo, not Retro.)

Yes, clearly making games for your new system is a waste of resources. LOL.
 
Nintendo: "The nintendo switch isn't going to replace the 3ds"

"yeah right! hahahahaha!"

*Pokemon ultra sun and ultra moon revealed*

MUsUn2H.png


didn't watch the reveal conference but I imagine it started off with gameplay before showing off the 3ds box art?
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They ARE replacing the 3ds, but they're phasing it out like they did the original ds (Pokemon Black and White 2 came out after the 3ds launch). There wasn't a single 3ds screenshot in the Spotlight today and next gen Pokemon was announced for the Switch. It makes more sense to finish out this gen of Pokemon on the 3ds and start fresh on the Switch next year with a new gen. Nintendo basically have at least one game hitting the Switch every month for the rest of the year because it's their main focus.

I'm mean, C'mon. You didn't even watch the conference.
 
There's no reason to put resources towards making the game for two consoles.

It's a 3DS game. The 3DS is alive and well so they made a new game for it. They don't owe it to anyone to put every new 3DS game on both consoles. That's silly and a waste of resources.

(Also, Prime 4 is not 2020. We'll see a full reveal at next E3 for an early 2019 release at the latest. I could see it being Nintendo's big fall 2018 game as well. Nintendo doesn't take forever on their games unless it's Zelda. And this is internal at Nintendo, not Retro.)
Hm fall 2018 ? Thats not even a two year dev cycle, sounds a bit short.

Yeah but its not any game, its metroid. Its a game every (most) early adopters of nintendo look forward to, thats why Im disappointed.Well it is like it is sadly.

I dont get these it looks bad comments, the game looks great for the 3ds and gameplay looks great too.
 
Why would Nintendo give a shoutout to a dev who had nothing to do with development of this game and tried to cut into Nintendo business and potential sales of this remake?

Talk about historical revisionism lmao

At no point did he ever attempt to do that. LIke toxi said, please don't spread bullshit.
 
Dude that game was trash tier.

Graphics sucked, gameplay was trash tier, it was too slow, framerate was off the fucking charts bad... Ect...

The idea that now it's been like 5 years and people say MoF might have gotten too much hate is ludicrous. It was attrocious to the point I'm surprised anyone let alone Nintendo would give them work again.

It's a slap in the face Mercury Steam of all people is doing this.

I literally just finished replaying it on PC the other day and I stand by what I said, sorry. It's a good game, it just tried to be too many things to too many people.
 
Did you watch the gameplay? I don't think so.......

theres 30 minutes of footage available for you to judge yourself

I watched the gameplay

it looks alright. it looks like Metroid 2, I didnt necessarely want a remake of Metroid 2 nor to Mercury Steam to be attached to it and have some other M gameplay elements

i'll buy it and play it. I just think we deserved / could have gotten better
 
Remember when Next Level Games and Retro Studios were no name developers who did nothing of note before Nintendo started working with them?
Hell even Rare was similar to this. Before working with Nintendo their most prolific title was Battletoads and it was purely for it's batshit difficulty and being a Ninja Turtles knockoff.
 
I can't get over how perfect this looks.

MercurySteam may have had trouble in recent years, but they're clearly capable devs when given a winning formula/proven template like Metroid II and have close supervision from Sakamoto and Nintendo themselves.

People are really underestimating how much Nintendo supervision can do to turn an external or western developer around.

If this game turns out as well as it looked in the Treehouse demo, the best-case scenario is for Nintendo to add another long-term collaborative partner to their roster for further games beyond this one. They'll need that in the long run to have any hope of keeping up with the IPs everybody wants. I'm cautiously optimistic, though I haven't played the MercurySteam Castlevania games and don't know what people specifically disliked about them and are worried about again here.
 
I watched the gameplay

it looks alright. it looks like Metroid 2, I didnt necessarely want a remake of Metroid 2 nor to Mercury Steam to be attached to it and have some other M gameplay elements

i'll buy it and play it. I just think we deserved / could have gotten better
Did Metroid 2 have uppercuts? Complex boss fights beyond just pumping missiles out? The Grapple Beam? Free aiming beyond left, right, down, and up?
 
I would say I could understand if there weren't games coming to the Switch or people prefer 2D Metroid to 3D Prime, but there is clearly an amount of entitlement from Switch owners that assumed a hybrid console would mean combined development from day one. It wasn't even something Nintendo ever promoted and something fans purely built up in their mind. It's definitely an exciting prospect, but just like other assumptions I made that are wrong, there is no point in me holding a grudge since things didn't turn out exactly how I imagined.

That may (and likely will) happen in the future, but the 3DS still has a big install base (unlike the Wii U) and a different architecture/hardware format with 2 screens/3D. We also are seeing games that were likely in development before the Switch so even if they keep 3DS around for a while longer as another pillar, there is always a chance for games to be cross-developed or ported between the 2 systems in the future.

I own both systems and, even having had really enjoyed my 3DS, would like everything to come to my Switch instead (I'd personally trade dual screens/3D for better sticks/better resolution/hybrid functionality these days) but I know I'm either willing to get the game if I need it that bad, or just wait if I don't feel like playing on the 3DS/want a port. There is no point in throwing a tantrum in denial that the 3DS is still a thing. Just accept it and move on. We didn't get this same whining when a game for the 3DS didn't come to the Wii U, which actually had a dual screen set up.
I mean, people dropped money on a shiny new system and expect to get some mileage by playing cool new shit on it, not play cool new games on a 6 year old system. I don't think you can blame them.

The point of "why not put it on Switch?" I see is that Nintendo's big projects are spread apart without any 3rd party stuff or small projects to really stretch the dead space between them. Mario Odyssey dropping as early as it is definitely helps, but Nintendo's summer is... Arms.

Then Metroid and Pokemon. Both of which will not touch store shelves until 2019 because they literally just started developing them and Nintendo doesn't release a game until it's polished.

That means Nintendo fans are gonna have to wait two years for a Metroid and Pokemon experience on Switch, and rather than whet their appetite by porting relatively non-touchscreen heavy games to Switch, they keep them on an already saturated system that needs to transition.
 
Alright, first off, how much effort would it really take to bring this game to Switch? I really can't imagine there would be all that much difficulty in making a Switch port. Moreover, if Nintendo approved the development of this game, that means they believe there's demand and profits to be made. If that's the case, why not release on Switch, so as to make it available to an even wider audience and increase demand for their current platform and 3DS succesor? I can't understand Nintendo's rationale here.

Beyond all of that, how long can 3DS support really be expected to go on at this point? The system came out in 2011, and it has a 240p resolution screen (!), not to mention it's very uncomfortable to hold and play games on, IMO. Playing games on that thing is an awful experience in this day and age.
Probably more effort than is worth it given the niche status of the series. Nintendo likely approved this project as part of an initiative to keep the 3DS market going. This likely wouldn't have existed otherwise. Nintendo's rationale is simple: there are 66m 3DSes out there, the last fiscal year showed a YoY growth and an active userbase, and so they don't mind green-lighting smallish projects likely these to keep the system going for a while while also focusing their premier efforts on the Switch.

And honestly the rest is subjective. If the 3DS is as awful as you say then it should have been dead and buried ages ago. It turns out that lo-fi gaming (have you seen the rage about Nintendo discontinuing the NES mini?) with compelling software is what has kept Nintendo as the market leader in the dedicated handheld space forever and that hasn't changed with the 3DS. Many people don't mind as long as software they actually want to play is there, 240p or 1080p. I'm of the same mindset.


But the game looks good

Remember when fucking Double Helix made Killer Instinct? This could be a similar situation.

Yep, the trailer looked ugly but then I had to remind myself that 3DS games always look like ass there. It looks great and I'm willing to give the devs a shot as this is a new franchise, and a new take. It also looked fun at the presentation.
 
Did Metroid 2 have uppercuts? Complex boss fights beyond just pumping missiles out? The Grapple Beam? Free aiming beyond left, right, down, and up?

sure man. how can you not get my point regardless. Metroid 2 modernized is cool, wanted completely new 2D Metroid by a different team considering how long it's been

i'll take it; they'll have my money, so im just stating an opinion not hatin
 
Yes, clearly making games for your new system is a waste of resources. LOL.

Yeah, arguing against a Switch port is bizarre to me, and it's even more bizarre that there isn't a Switch version available in the first place. I'm all for keeping old games alive though ports, remasters, remakes, etc. but for systems, this isn't how things are supposed to work, guys. Out with the old and in with the new. That's how it's supposed to be. If you don't take stance, games will never get better than they are now, and innovation will be stifled due to technological limitations, not to mention that it's gets harder and harder for old platforms to maintain interest and sell well with age.

Beyond that, new platforms need support to be a success. Part of that involves stopping support for old systems (like Nintendo has already done with Wii U) to focus all efforts and resources on the new platform so as to make it a success. It's time to move on and embrace the future if we want to see Nintendo succeed in the long term, I think. The Switch is the future for Nintendo, not the 3DS.
 
Nah, MoF was a good, albeit flawed, game that got a lot more hate than it deserved due to a fan narrative that it was *the* game that killed the Igavania series, more so than the other two LoS games by virtue of being a side-scrolling handheld CV that wasn't an Igavania.

I'm definitely not at all thrilled with this being on 3DS rather than Switch, but SR at least looks to have fixed MoF's biggest flaws (God of War-style combat that wasn't sufficiently rethought for 2D, excessive QTEs, overambitious multi-character structure when a purer Metroid design on a single map would have worked better). Hopefully it can maintain 30fps on the original 3DS, which is what I have.

The hate it got was because it was a bad game that didn't lived to yhe expectations of the series on Nintendo handheld systems. It was a lousy, janky action game with bad level design.

Is not ike MC scores were great and it was only igavania fans thing.
 
The port begging shouldn't be surprising. The 3DS is archaic hardware that Nintendo themselves have effectively replaced with the Switch. I could understand the nonsense in expecting a portable game to be ported to home console for the sake of wanting, but I guarantee many Switch owners invested in the system with full expectation for it to transition Nintendo's own portable market to a new generation. Nintendo can parade around "it's a home console!" all they like; the Switch is just as much a portable through and through as the 3DS, and I feel some (like myself) would enjoy seeing very, very late generation 3DS titles supported by the system.

Maybe there's a worry that the lower quality assets will leave a sour impression on Switch users, but eh. Throw it up on the eShop rendering native resolution with some AF and AA and I'm sure most wouldn't mind.

Pretty much this. No-one will be hurt with an additional Switch port, it only adds more value to the newest device.
 
Pretty unimpressive trailer honestly. Doesn't help that it's Mercury Steam making it, either. I don't think they've ever made a good game.
 
Nah, MoF was a good, albeit flawed, game that got a lot more hate than it deserved due to a fan narrative that it was *the* game that killed the Igavania series, more so than the other two LoS games by virtue of being a side-scrolling handheld CV that wasn't an Igavania.

I'm definitely not at all thrilled with this being on 3DS rather than Switch, but SR at least looks to have fixed MoF's biggest flaws (God of War-style combat that wasn't sufficiently rethought for 2D, excessive QTEs, overambitious multi-character structure when a purer Metroid design on a single map would have worked better). Hopefully it can maintain 30fps on the original 3DS, which is what I have.

WTF? Bullshit, people didn't liked it because it's just a bad game, period. Shitty combat with lots of sponge bullshit design, shitty level design, shitty boss fights... the only good thing on it was the 3D effect.
 
I mean if it was me I'd want to promote the new Metroid Prime by releasing a Metroid remake on the same system. But what do I know I don't have any experience running the Metroid franchise into the ground.
Prime 4 is Holidays 2018 as the earliest. So they could release a Prime Trilogy remaster or something else to "promote the new Metroid Prime", or anything that makes more sense than remake of the second game on September 2017.

Heck, who knows if they'll release a remaster of this in 2018.
 
Eh, I don't feel like playing through Metroid 2 again. I would have been excited if it were Super. I also think AM2R looks better. -shrugs-
Super Metroid doesn't need a remake, and if they did one that looked like this it would probably look like garbage in comparison the original. I think pretty much all of the 16-bit entries have better visuals. Metroid II hasn't aged as well and it needs an update to be as enjoyable as the later entries. Metroid got one with Zero Mission, so II has for a long while been the odd one out. Repetitive, monochromatic areas, no map, and stiff controls really hold it back compared to all the other entries.
 
WTF? Bullshit, people didn't liked it because it's just a bad game, period. Shitty combat with lots of sponge bullshit design, shitty level design, shitty boss fights... the only good thing on it was the 3D effect.

It has vastly better level design than any of the Igavanias I've played.

I largely agree on the combat mechanics, though I still kinda enjoyed them, but this game has none of that stuff.
 
I think people should stop arguing over MoF as if it's a sign of what to expect here. It was a very divisive game. IGN gave it like a 4.7 while GameInformer gave it an 8.5 and GameSpot gave it a 7.

And I don't think they have the catalog to judge one way or the other yet. I'd like to give them the benefit of the doubt, especially as they'll be guided by Nintendo a bit.
 
Nah, MoF was a good, albeit flawed, game that got a lot more hate than it deserved due to a fan narrative that it was *the* game that killed the Igavania series, more so than the other two LoS games by virtue of being a side-scrolling handheld CV that wasn't an Igavania.

I'm definitely not at all thrilled with this being on 3DS rather than Switch, but SR at least looks to have fixed MoF's biggest flaws (God of War-style combat that wasn't sufficiently rethought for 2D, excessive QTEs, overambitious multi-character structure when a purer Metroid design on a single map would have worked better). Hopefully it can maintain 30fps on the original 3DS, which is what I have.

People hated on MoF because it looked like one of those PSP games made by a Western studio that's literally nothing more than a filler product. This is more or less what David Cox confirmed in interviews during development: the only reason MoF existed was because LoS2 was taking too long to finish and they needed a game out or else they'd have to fire staff.

That lack of quality and care totally screams throughout the entire product, and it makes perfect sense when you understand why MoF was even made. It's a bad game that broke a habit of solid handheld Castlevania titles, but it was particularly bad because it didn't have a sense of identity. It has a worthless fuckin' map to appeal to the IGA fans, but has godawful QTE God of War combat on a handheld. It's a sidescroller that forces you to use the analog nub.

There is good reason it is one of the worst selling games on Nintendo handhelds, if not the worst selling altogether. I'm sure the demo they put out created more detractors than fans.
 
Haven't read the thread so I don't know what the consensus is, but I thought it looked fantastic. Obviously being the 3DS the graphics are going to lag, but the introduction of free aiming, melee attacks and more complicated enemy attack patterns all look like great improvements.

Great to see real, proper Metroid returning. Metroid II was also my first Metroid game so it's extra special to me.
 
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