Bloodporne
Member
Hard for me to muster up any excitement when I couldn't stand any of their lame ass Castlevania entries. The Metroid fan in me says "FUCKING GO BUY A 3DS" but then logic kicked in.
He did no such thing. Please don't say bullshit.Why would Nintendo give a shoutout to a dev who had nothing to do with development of this game and tried to cut into Nintendo business and potential sales of this remake?
AM2R_10.zip
I'm never going to let you go from my Google Drive.
There's no reason to put resources towards making the game for two consoles.
It's a 3DS game. The 3DS is alive and well so they made a new game for it. They don't owe it to anyone to put every new 3DS game on both consoles. That's silly and a waste of resources.
(Also, Prime 4 is not 2020. We'll see a full reveal at next E3 for an early 2019 release at the latest. I could see it being Nintendo's big fall 2018 game as well. Nintendo doesn't take forever on their games unless it's Zelda. And this is internal at Nintendo, not Retro.)
They're talented and Nintendo is steering the ship this time.fuckin Mercury Steam?
hey we ruined 2D castleVANIA.. now lets ruin that first part of that genre term too
Nintendo: "The nintendo switch isn't going to replace the 3ds"
"yeah right! hahahahaha!"
*Pokemon ultra sun and ultra moon revealed*
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didn't watch the reveal conference but I imagine it started off with gameplay before showing off the 3ds box art?
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Hm fall 2018 ? Thats not even a two year dev cycle, sounds a bit short.There's no reason to put resources towards making the game for two consoles.
It's a 3DS game. The 3DS is alive and well so they made a new game for it. They don't owe it to anyone to put every new 3DS game on both consoles. That's silly and a waste of resources.
(Also, Prime 4 is not 2020. We'll see a full reveal at next E3 for an early 2019 release at the latest. I could see it being Nintendo's big fall 2018 game as well. Nintendo doesn't take forever on their games unless it's Zelda. And this is internal at Nintendo, not Retro.)
Why would Nintendo give a shoutout to a dev who had nothing to do with development of this game and tried to cut into Nintendo business and potential sales of this remake?
fuckin Mercury Steam?
hey we ruined 2D castleVANIA.. now lets ruin that first part of that genre term too
Again, watch the gameplay. It looks good.Hard for me to muster up any excitement when I couldn't stand any of their lame ass Castlevania entries. The Metroid fan in me says "FUCKING GO BUY A 3DS" but then logic kicked in.
Dude that game was trash tier.
Graphics sucked, gameplay was trash tier, it was too slow, framerate was off the fucking charts bad... Ect...
The idea that now it's been like 5 years and people say MoF might have gotten too much hate is ludicrous. It was attrocious to the point I'm surprised anyone let alone Nintendo would give them work again.
It's a slap in the face Mercury Steam of all people is doing this.
fuckin Mercury Steam?
hey we ruined 2D castleVANIA.. now lets ruin that first part of that genre term too
fuckin Mercury Steam?
hey we ruined 2D castleVANIA.. now lets ruin that first part of that genre term too
Again, watch the gameplay. It looks good.
Did you watch the gameplay? I don't think so.......
theres 30 minutes of footage available for you to judge yourself
I can't get over how perfect this looks.
MercurySteam may have had trouble in recent years, but they're clearly capable devs when given a winning formula/proven template like Metroid II and have close supervision from Sakamoto and Nintendo themselves.
Did Metroid 2 have uppercuts? Complex boss fights beyond just pumping missiles out? The Grapple Beam? Free aiming beyond left, right, down, and up?I watched the gameplay
it looks alright. it looks like Metroid 2, I didnt necessarely want a remake of Metroid 2 nor to Mercury Steam to be attached to it and have some other M gameplay elements
i'll buy it and play it. I just think we deserved / could have gotten better
I mean, people dropped money on a shiny new system and expect to get some mileage by playing cool new shit on it, not play cool new games on a 6 year old system. I don't think you can blame them.I would say I could understand if there weren't games coming to the Switch or people prefer 2D Metroid to 3D Prime, but there is clearly an amount of entitlement from Switch owners that assumed a hybrid console would mean combined development from day one. It wasn't even something Nintendo ever promoted and something fans purely built up in their mind. It's definitely an exciting prospect, but just like other assumptions I made that are wrong, there is no point in me holding a grudge since things didn't turn out exactly how I imagined.
That may (and likely will) happen in the future, but the 3DS still has a big install base (unlike the Wii U) and a different architecture/hardware format with 2 screens/3D. We also are seeing games that were likely in development before the Switch so even if they keep 3DS around for a while longer as another pillar, there is always a chance for games to be cross-developed or ported between the 2 systems in the future.
I own both systems and, even having had really enjoyed my 3DS, would like everything to come to my Switch instead (I'd personally trade dual screens/3D for better sticks/better resolution/hybrid functionality these days) but I know I'm either willing to get the game if I need it that bad, or just wait if I don't feel like playing on the 3DS/want a port. There is no point in throwing a tantrum in denial that the 3DS is still a thing. Just accept it and move on. We didn't get this same whining when a game for the 3DS didn't come to the Wii U, which actually had a dual screen set up.
Probably more effort than is worth it given the niche status of the series. Nintendo likely approved this project as part of an initiative to keep the 3DS market going. This likely wouldn't have existed otherwise. Nintendo's rationale is simple: there are 66m 3DSes out there, the last fiscal year showed a YoY growth and an active userbase, and so they don't mind green-lighting smallish projects likely these to keep the system going for a while while also focusing their premier efforts on the Switch.Alright, first off, how much effort would it really take to bring this game to Switch? I really can't imagine there would be all that much difficulty in making a Switch port. Moreover, if Nintendo approved the development of this game, that means they believe there's demand and profits to be made. If that's the case, why not release on Switch, so as to make it available to an even wider audience and increase demand for their current platform and 3DS succesor? I can't understand Nintendo's rationale here.
Beyond all of that, how long can 3DS support really be expected to go on at this point? The system came out in 2011, and it has a 240p resolution screen (!), not to mention it's very uncomfortable to hold and play games on, IMO. Playing games on that thing is an awful experience in this day and age.
But the game looks good
Remember when fucking Double Helix made Killer Instinct? This could be a similar situation.
Did Metroid 2 have uppercuts? Complex boss fights beyond just pumping missiles out? The Grapple Beam? Free aiming beyond left, right, down, and up?
Yes, clearly making games for your new system is a waste of resources. LOL.
Nah, MoF was a good, albeit flawed, game that got a lot more hate than it deserved due to a fan narrative that it was *the* game that killed the Igavania series, more so than the other two LoS games by virtue of being a side-scrolling handheld CV that wasn't an Igavania.
I'm definitely not at all thrilled with this being on 3DS rather than Switch, but SR at least looks to have fixed MoF's biggest flaws (God of War-style combat that wasn't sufficiently rethought for 2D, excessive QTEs, overambitious multi-character structure when a purer Metroid design on a single map would have worked better). Hopefully it can maintain 30fps on the original 3DS, which is what I have.
The port begging shouldn't be surprising. The 3DS is archaic hardware that Nintendo themselves have effectively replaced with the Switch. I could understand the nonsense in expecting a portable game to be ported to home console for the sake of wanting, but I guarantee many Switch owners invested in the system with full expectation for it to transition Nintendo's own portable market to a new generation. Nintendo can parade around "it's a home console!" all they like; the Switch is just as much a portable through and through as the 3DS, and I feel some (like myself) would enjoy seeing very, very late generation 3DS titles supported by the system.
Maybe there's a worry that the lower quality assets will leave a sour impression on Switch users, but eh. Throw it up on the eShop rendering native resolution with some AF and AA and I'm sure most wouldn't mind.
Yes, clearly making games for your new system is a waste of resources. LOL.
Nah, MoF was a good, albeit flawed, game that got a lot more hate than it deserved due to a fan narrative that it was *the* game that killed the Igavania series, more so than the other two LoS games by virtue of being a side-scrolling handheld CV that wasn't an Igavania.
I'm definitely not at all thrilled with this being on 3DS rather than Switch, but SR at least looks to have fixed MoF's biggest flaws (God of War-style combat that wasn't sufficiently rethought for 2D, excessive QTEs, overambitious multi-character structure when a purer Metroid design on a single map would have worked better). Hopefully it can maintain 30fps on the original 3DS, which is what I have.
Hm fall 2018 ? Thats not even a two year dev cycle, sounds a bit short.
Prime 4 is Holidays 2018 as the earliest. So they could release a Prime Trilogy remaster or something else to "promote the new Metroid Prime", or anything that makes more sense than remake of the second game on September 2017.I mean if it was me I'd want to promote the new Metroid Prime by releasing a Metroid remake on the same system. But what do I know I don't have any experience running the Metroid franchise into the ground.
Super Metroid doesn't need a remake, and if they did one that looked like this it would probably look like garbage in comparison the original. I think pretty much all of the 16-bit entries have better visuals. Metroid II hasn't aged as well and it needs an update to be as enjoyable as the later entries. Metroid got one with Zero Mission, so II has for a long while been the odd one out. Repetitive, monochromatic areas, no map, and stiff controls really hold it back compared to all the other entries.Eh, I don't feel like playing through Metroid 2 again. I would have been excited if it were Super. I also think AM2R looks better. -shrugs-
Is this confirmed to work on the original 3DS and 2DS?
WTF? Bullshit, people didn't liked it because it's just a bad game, period. Shitty combat with lots of sponge bullshit design, shitty level design, shitty boss fights... the only good thing on it was the 3D effect.
Is this only for 3DS and is this a remake?
Why does the OP title say steam, metroid 2 ?
I would love a switch version or Wii u version![]()
Nah, MoF was a good, albeit flawed, game that got a lot more hate than it deserved due to a fan narrative that it was *the* game that killed the Igavania series, more so than the other two LoS games by virtue of being a side-scrolling handheld CV that wasn't an Igavania.
I'm definitely not at all thrilled with this being on 3DS rather than Switch, but SR at least looks to have fixed MoF's biggest flaws (God of War-style combat that wasn't sufficiently rethought for 2D, excessive QTEs, overambitious multi-character structure when a purer Metroid design on a single map would have worked better). Hopefully it can maintain 30fps on the original 3DS, which is what I have.