Witcher 3's biggest complaint I've seen from most people is that the combat isn't as good as they'd like. So....
it is stunning to read people recommending one game over another based on framerate alone. I love that MGSV has such great performance, and I think the game looks fantastic, but Witcher 3 is a phenomenal accomplishment which is pushing a lot more effects and geometry around, and mainly struggles in a single area of the map.
I would reiterate to anyone trying to artificially put these games against each other: they are different genres, and for the most part different gameplay styles. Even just using their critical response as metrics, the choice between them will largely come down to preference, but shouldn't just be as narrow as performance.
The combat it Witcher 3's really terrible. Given a huge amount of the quests in the game involve combat this is a pretty huge issue in the game. You mention repetition in MGS but every battle in Witcher feels the same and it's never fun.
Witcher 3 without a doubt.
Don't get me wrong, MGSV is amazing, but there is a lot of recycling going on in this game. Most of the side-ops missions involve revisiting the same base and doing an identical task, only this time, the objective (or prisoner) is differently named. MGSV also has a lot of artificial mission lengthening due to the annoying placement of mountains, often doubling the travel distance just to get to a certain point.
I haven't beaten the game yet, so my opinion is obviously subject to change, but so far MGSV feels like Far Cry 4 (from a 3rd person perspective) as far as taking bases down. It's deeper due to better AI and the implementation of stealth mechanics, but the similarities are there. Traveling the MGSV open-world isn't as fun as it is in FC4 either since there is far less wild-life.
Play as big boss or some nerd with a ponytail? Choice is already made
I couldn't even finish witcher 3 but I can recommend mgsv
It's like you say, ymmv. And your reasons are more than valid.
That said, in regards to combat, I switched the step move with the roll on the PC and found myself dancing between enemies getting a slice or two in as I'm dodging the next enemy, I thought it was a lot of fun, especially if you've read the books as that's how he is kinda represented in them. But it's being lauded as one of the best because it has an open-world that is dirty, mean and beautiful at the same time, it has incredible music, and some of the most meaningful, well-written side quests in a game, where as most are just throwaway collecta-thons in other RPG's. It's not for everyone and the sheer size of the world they've created can be a bit overwhelming if you're not prepared for it. It's, in my opinion the best looking game to come out this year(especially if you add in a couple of mods and hairworks).
MGSV open world is so boring. There's not much to do in it, and I would have just preferred to have been dropped at my destination and infiltrate that way as opposed to this boring traversal to the next area. Even that aside, the fact that there is no good way to listen to the tapes in-game without either, stopping where you are and just listening or sitting somewhere staring at the screen while a timer counts down to the end of the tape so you can then listen to the next one. The tapes in the game are super important to the plot and they are annoying to listen to if you want to do something while listening to them as they muffle the sound of the world while you listen to them.
That said, MGSV has fantastic moment-to-moment gameplay and is a lot of fun to actually play. The tools at your disposal at any given time really add to the versatility and tactics you can approach any situation with.
Wanna stop a truck so you can get into a base? Throw a decoy out and hop in the back while the enemy investigates. Wanna pull the enemies out of a base? Plant C4 a few meters down the road and blow it up for them to investigate and letting you infiltrate. The buddy system is awesome and I loved having DD with me, especially his "keep em' busy" move. Sic em' boy and then switch to the bionic arm and knock the fool out. It's a great game to play, but it's not a great MGS.
The only true solution.
Fair enough, you know what you like and I won't say you're wrong. I'll just say I hated the MB management and I wanted to like the story, there just wasn't enough, or at least enough in an engaging manner(i.e. tapes). Post Chpt. 1, most of the missions are just exact repeats of previous missions. How is that fun? They even take away some of your tools or set conditions(no detection) that are more annoying than engaging. I also like the music, but it's so unmemorable in comparison to MGS1-4. It's not bad, it's just there. Where as MGS1-4 all had memorable themes, there's a couple in MGSV, but none of them stand out as memorable in the same way. Elegia? That's a good one. Quiet's theme? Ehh okay I guess. But it's got nothing on the music from previous titles.
ThisMGSV is a game better played in short bursts imo so it would probably be better for you. The gameplay and mechanics are also tight as hell.
The Witcher 3 is much more narrative-driven though and has a great story, if you look for that in a game.
Traveling the MGSV open-world isn't as fun as it is in FC4 either since there is far less wild-life.
I'm glad about that actually. I like that the open world is fairly empty besides the camps and the odd animal, plant and diamond. I've never been to Afghanistan, but I can imagine it's quite a bit like that.
I really can't stand the noisy Ubisoft open world filled with pointless tat and the need to shove something in your fave every inch of the fucking map. I'm glad MGS dares to be empty, I find that oddly relaxing.
Fair enough, but realism doesn't necessarily equate something being fun (to me, at least).
MGSV, in my opinion, suffers from being open-world. It feels open-world just for the sake of being open-world rather than actually doing something with it. It would have benefited (IMO) from having a smaller, more [developer] controlled world to avoid points-of-interest being 15 minutes of empty desert trudging apart.
It's not a bad game, but so far, I enjoyed MGS4 more.
The same applies to Witcher 3 though, it's open world for the sake of it.
The openness actively clashes with the main story, which wants to convey a lot of urgency while the open world lets you be errant boy for everyone.
The same applies to Witcher 3 though, it's open world for the sake of it.
The openness actively clashes with the main story, which wants to convey a lot of urgency while the open world lets you be errant boy for everyone.
I have to findCiri but first let me fight this troll for the bemusement of the audience and then invest into the fightclub. I'll have to wait a couple days but then I can get my ROI. Who was Ciri again?
The same applies to Witcher 3 though, it's open world for the sake of it.
The openness actively clashes with the main story, which wants to convey a lot of urgency while the open world lets you be errant boy for everyone.
I have to findCiri but first let me fight this troll for the bemusement of the audience and then invest into the fightclub. I'll have to wait a couple days but then I can get my ROI. Who was Ciri again?
I think i'll have to go with Witcher 3. It's a bigger game with deeper mechanics(according to my own tastes). MGS 5 has a huge background and you need to have played all of the games to appreciate the story.
Also, i find RPG's more immersive and im investing easier time
Story urgency is another story. I was mainly addressing gameplay. You never walk around Witcher 3 for too long without finding something new to do. The same can't be said for MGSV, unless we're referring to redoing the same base infiltration for the third time.
Of course. I enjoyed the Witcher 2 "controlled" mini open world style more.
But Witcher 3 uses its open world far better than MGSV. Witcher 3 has a plethora of side quests and points of interest littered across the map (with the weakest at doing this being Skellige), and they're never literal repeats of one another.
Story urgency is another story. I was mainly addressing gameplay. You never walk around Witcher 3 for too long without finding something new to do. The same can't be said for MGSV, unless we're referring to redoing the same base infiltration for the third time.
To each his own, but that's how I felt.
I loved the open-world of W3 and would not want to go back. Though, I'd say you have a fair criticism. The story puts on this sense of urgency, and yet Geralt himself doesn't really reflect that when going to do side missions. But, to be fair you could just ignore the side stuff and focus only on the story if you wanted. But that would leave you overleveled if you wanted to go back and do the side-quests and that sucks. It's pacing is odd, but the story itself is great. What I did was play through W3 on hard the first time, focusing entirely on the story as best I could, and then replayed it on Death March and doing the side-quests as they came up. But again, you have a very fair criticism.
Witcher 3 without a doubt.
Don't get me wrong, MGSV is amazing, but there is a lot of recycling going on in this game. Most of the side-ops missions involve revisiting the same base and doing an identical task, only this time, the objective (or prisoner) is differently named. MGSV also has a lot of artificial mission lengthening due to the annoying placement of mountains, often doubling the travel distance just to get to a certain point.
I haven't beaten the game yet, so my opinion is obviously subject to change, but so far MGSV feels like Far Cry 4 (from a 3rd person perspective) as far as taking bases down. It's deeper due to better AI and the implementation of stealth mechanics, but the similarities are there. Traveling the MGSV open-world isn't as fun as it is in FC4 either since there is far less wild-life.
But on the other hand, you have countless ways of approaching and executing said infiltration. It's a true sandbox in that regard (which I find way more important than the open world, cause it's systemic and emergent), the best of its kind since Hitman Blood Money. Speaking of which, I have high hopes for the new Hitman.
Witcher 3 without a doubt.
Don't get me wrong, MGSV is amazing, but there is a lot of recycling going on in this game. Most of the side-ops missions involve revisiting the same base and doing an identical task, only this time, the objective (or prisoner) is differently named. MGSV also has a lot of artificial mission lengthening due to the annoying placement of mountains, often doubling the travel distance just to get to a certain point.
I haven't beaten the game yet, so my opinion is obviously subject to change, but so far MGSV feels like Far Cry 4 (from a 3rd person perspective) as far as taking bases down. It's deeper due to better AI and the implementation of stealth mechanics, but the similarities are there. Traveling the MGSV open-world isn't as fun as it is in FC4 either since there is far less wild-life.
How Does The Witcher 3 Run on PS4 nowadays? i haven't played the game since launch week.
But on the other hand, you have countless ways of approaching and executing said infiltration. It's a true sandbox in that regard (which I find way more important than the open world, cause it's systemic and emergent), the best of its kind since Hitman Blood Money. Speaking of which, I have high hopes for the new Hitman.
I feel like some of you should play dragon's dogma.
Witcher may seem to have servicable combat compared to crap like skyrim but after playing DD it's verrrrrrry hard to go back to something like the witcher.
Good action combat games have really realigned my expectations for action combat rpgs, I used to be okay with poor combat as well in my rpgs but now I want more from them.
I put 130 hours into DD and thorougly enjoyed every second of it, and every time I pick up W3 all I can think is 'I could go back to DD right now and enjoy myself more than playing this'
I feel like some of you should play dragon's dogma.
Witcher may seem to have servicable combat compared to crap like skyrim but after playing DD it's verrrrrrry hard to go back to something like the witcher.
Good action combat games have really realigned my expectations for action combat rpgs, I used to be okay with poor combat as well in my rpgs but now I want more from them.
I put 130 hours into DD and thorougly enjoyed every second of it, and every time I pick up W3 all I can think is 'I could go back to DD right now and enjoy myself more than playing this'
Just like RE4 might have put some people off of old Resident Evil tank controls for good, so has DD put me off of witcher games and especially garbage combat systems like skyrim.
I also want to second the offtopic rocket league recommendation earlier on the page, what an amazingly fun game![]()
I feel like some of you should play dragon's dogma.
Witcher may seem to have servicable combat compared to crap like skyrim but after playing DD it's verrrrrrry hard to go back to something like the witcher.
Good action combat games have really realigned my expectations for action combat rpgs, I used to be okay with poor combat as well in my rpgs but now I want more from them.
the witchers load times between deaths killed it for me ... excuse the pun ... but it's a game breaker.
I would have loved to play this game, but I don't think it had a PC release and from the videos I've seen, the performance is a little uneven, which I just can't stand anymore nowadays. And I've heard that the world is pretty bad and a slog to get through. I have heard that the combat is fantastic, and from what I've seen it looks like it's a lot of fun. I wonder if that MMO release that is coming still shares those elements from that game.
the witchers load times between deaths killed it for me ... excuse the pun ... but it's a game breaker.
Did you not put it on an SSD? Loads take all of 10 seconds or so.