MGS 5 or Witcher 3?

I feel like the best way to describe MGSV's approach to open-world gameplay is that it's Crysis 1, if you could choose which order to tackle your missions in.

It's a different approach from your traditional open-world RPG.

I loved Crysis 1 (I finished that game like 10 times) and I love MGSV for that reason.

I don't need every centimetre square of the world being covered in loot and secrets. I love the variety of terrain and outpost layouts, and I love how it works alongside the huge variety of equipment you have access to in order to give you a ton of different ways to tackle any single encounter. Everything is designed to serve the gameplay, and it pays off.
 
MGS V, easy choice.

Pro MGSV
-better framerate
-play as Venom Snake
-looks great
-stealth action
-better horse
-D-Dog
-customize your base, weapons and characters

Cons:
-more expensive

Pro W3
-you can have sex in Novigrad

Cons:
-worse framerate
-you can't play as Venom Snake
-worse horse
-no D-Dog
-no carabines, assault rifles whatsoever

100% objective list, you can't argue with me.
 
MGS V, easy choice.

Pro MGSV
-better framerate
-play as Venom Snake
-looks great
-stealth action
-better horse
-D-Dog
-customize your base, weapons and characters

Cons:
-more expensive

Pro W3
-you can have sex in Novigrad

Cons:
-worse framerate
-you can't play as Venom Snake
-worse horse
-no D-Dog
-no carabines, assault rifles whatsoever

100% objective list, you can't argue with me.

Witcher 3's framerate is just fine. ¯\_(ツ)_/¯
 
Witcher 3's framerate is just fine. ¯\_(ツ)_/¯

Maybe with a decent PC. Not so on the PS4 (and XB1 according to tests, never played the xb1 version)
You can't compare a sometimes 20fps framerate to the butter smooth 60fps experience that MGS V is.
 
I enjoy both games, but if I had to chose I would take MGS 5 over W3.

This short video explains all you need to know as to why MGS 5 is so great,

https://www.youtube.com/watch?v=SkNaUiaGRxw

The layered a.i., dense mechanical systems, and emergent gameplay like shown in the video just isn't possible in a static world like Witcher 3.
 
Thing is you can dilute the questing/missions in both games down to bare bones simplicity and levy that as criticism that ultimately amounts to subjectivity as context and reward are something the player has to find themselves. MGSV missions are literally just "go to place, sneak in, kill/extract dude or blow stuff up, repeat". Wild Hunt is "go to objective marker, talk to person, activate detective mode, follow trail, click things". All games can be distilled down to their basic gameplay loop, but I feel what's important is the details that imbue this loop with interesting context.

In Wild Hunt that context is mostly the writing and world building. If you're not invested in the world itself, the stories being told, the people, the monsters, the lore, and the adventure of Geralt, then yes the quests will be boring as shit.

In MGSV it's the game systems, the stealth, the combat, overcoming the AI, implementing your tools and gear, and maximising your strategy for the biggest gameplay gains in a single mission arc. If you're not invested in the game systems then of course it's repetitive and boring.

Ultimately it's very subjective since neither game will cater to all tastes. But I also feel both games enrich their gameplay loop with enough context and depth to be rewarding for those who have a taste for that context or depth.

I completely agree with this. I posted earlier in the thread and saw people picking sides and simplifying Witcher 3's game design and vice versa and it was getting pretty annoying. That being said, there are many people who expect a significant amount of story in their Metal Gear Solid games. I can tell you for one that personally, the drive that I had playing the previous entries was wanting to know what happens next. The games played very well but I always thought that there are better stealth and action games in the market but the Metal Gear Solid franchise was greater than the sum of its parts.

With the story pretty much being non-existent, I find myself in a situation where the moment to moment gameplay is fun in short sessions but overall the game is pretty repetitive and boring 25 missions in. There are great moments in the game, (and it certainly picks up a bit more in the second half of the game) but then there are very slow and repetitive moments, especially due to you having to grind upgrades and going back to the same places very often.

Best wishes.
 
Maybe with a decent PC. Not so on the PS4 (and XB1 according to tests, never played the xb1 version)
You can't compare a sometimes 20fps framerate to the butter smooth 60fps experience that MGS V is.

Buttery smooth 60 fps on modern mid range GPUs. Where you played it probably makes a big difference in how you feel about TW3.
 
Thing is you can dilute the questing/missions in both games down to bare bones simplicity and levy that as criticism that ultimately amounts to subjectivity as context and reward are something the player has to find themselves. MGSV missions are literally just "go to place, sneak in, kill/extract dude or blow stuff up, repeat". Wild Hunt is "go to objective marker, talk to person, activate detective mode, follow trail, click things". All games can be distilled down to their basic gameplay loop, but I feel what's important is the details that imbue this loop with interesting context.

In Wild Hunt that context is mostly the writing and world building. If you're not invested in the world itself, the stories being told, the people, the monsters, the lore, and the adventure of Geralt, then yes the quests will be boring as shit.

In MGSV it's the game systems, the stealth, the combat, overcoming the AI, implementing your tools and gear, and maximising your strategy for the biggest gameplay gains in a single mission arc. If you're not invested in the game systems then of course it's repetitive and boring.

Ultimately it's very subjective since neither game will cater to all tastes. But I also feel both games enrich their gameplay loop with enough context and depth to be rewarding for those who have a taste for that context or depth.

I agree with everything you've said in this thread. Great points.
 
Everyone should keep in mind that TW3 ,flawed as it is, STILL has much better combat than like..all bioware ,ubisoft,and bethesda games.

Its no BloodBorne but don't let anyone convince you that it doesn't play well.

Its really absurd how people simply shun the game's combat like that in this thread.Makes me wonder how many really played the game...
 
I completely agree with this. I posted earlier in the thread and saw people picking sides and simplifying Witcher 3's game design and vice versa and it was getting pretty annoying. That being said, there are many people who expect a significant amount of story in their Metal Gear Solid games. I can tell you for one that personally, the drive that I had playing the previous entries was wanting to know what happens next. The games played very well but I always thought that there are better stealth and action games in the market but the Metal Gear Solid franchise was greater than the sum of its parts.

With the story pretty much being non-existent, I find myself in a situation where the moment to moment gameplay is fun in short sessions but overall the game is pretty repetitive and boring 25 missions in. There are great moments in the game, (and it certainly picks up a bit more in the second half of the game) but then there are very slow and repetitive moments, especially due to you having to grind upgrades and going back to the same places very often.

Best wishes.

I've already grown weary at 10% complete myself. Doesn't help that I am fixated on perfect stealth, so my load out is literally unchanged in 20 hours outside of decoys and cardboard boxes added for unnecessary amusement.

Had Afghanistan been a bit less rote in its design, or the majority of missions in the first 20 hours pushed a bit more complexity in threat layout, I'd feel a bit better. Clearing outposts with the same mark/extract tactics with no real narrative hook beyond the soviet/mujahideen squabbles is really wearing my interest thin.

It's an often magnificent stealth game, but a disappointing metal gear experience.
 
I suppose I'll add that much of my enjoyment from MGSV can be likened to a puzzle game, or fighter, or even something like Souls, wherein I enjoy the core game systems so much that each challenge/episode/chapter is a puzzle for me to overcome. That itself is the drive that keeps me playing, mastering and impimenting strategy to new "puzzles" in the form of patrol/guard variations and objective obstacles. Which is an interesting polarisation to other entries in the series which, while still mostly playing extremely well, were also more scenario and narrative driven.

In the same breath that I can totally empathise with fans disappointed with what MGSV ended up as, and to an extent even share that disappointment, the refocused direction has catered very favourably to my personal taste. Where previous games (sans MGS4) appealed to me in overcoming the gameplay challenges segmented with development narrative, the I find MGSV's game systems so satisfying and rewarding that I'm compelled to complete every chapter and side op I come across.
 
when end of the year GOTY rolls around i think there is no wrong answers it just comes down to what style game you like the most, for me its bloodborne but mgs5 is a close second

bloodborne
mgs5
witcher
fallout 4
 
Traditional western story in a massive open world vs. wacky japanese story in a massive open world.

The choice is yours.

Edit: If this is PS4 and you care about framerate, then MGSV
 
Both are incredible and completely different type of open world games. My vote goes to MGSV...but I'm also still high on MGSV and a huge fan of the series.
 
One has gwent, the other does not.

As someone who has played both games, Witcher 3 by far.

I played both on PC with all turn on ans 60fps, so I can seem them equally technically speaking. If you only have only the option to play them on a console... I would still pick W3.
 
I just started playing mgsv and it's amazing how similar it is to the witcher with the horse play and herbs and somewhat random encounters / side missions. MGSV seems more empty, and less enemy variety, but gameplay is better. Controls better and it's more fun to sneak around and dismantle a base than it is to hack and slash some baddies. Both great games so you can't really go wrong. You can get the witcher for $40 at target and even less if you price match at best buy with gcu, if money is a concern.
 
I thought he is more like Batman. He works alone as a middle-aged hypercompetent detective, and women of questionable moral compass want to have sex with him.

Batman's alter ego is a billionaire philanthropist, Geralt's always Geralt's and Geralt is a old whiny bitch. I still love him but he loves to complain.
 
As I continue to dive deeper into Metal Gear, my decision to recommend The Witcher continues to grow in confidence. Metal Gear is beginning to be extremely tedious and rather boring whereas I never found myself thinking "that point on the map is so far away! Great, there goes 5-10 minutes..."
 
The Witcher 3. No doubt. It's pretty much one of the best open world RPGS out there along with New Vegas. MGSV has great gameplay (most have to do with being a huge step up to the older MGS games) but the story and world aren't up to par.

The gameplay for Witcher 3 isn't bad if you play it in a harder difficulty. Having to build my potions and oils for a hard fight with a vampire and dancing around the enemy can be almost as fun as infiltrating a base in MGSV. Still MGSV still has a better combat overall. D-Horse >>>>>>>>>>>>>>>>>>>>>> Roach.

They're both very close but the world and story/characters of MGSV isn't up to par especially if you're not long time fan of the MGS series. As someone who was new to The Witcher 3 but a fan of the MGS games, Geralt and Co ends up being more interesting than Big Boss and Co especially with Boss's lack of talking.

Also, when I first played The Witcher 3 I very much didn't enjoy it. I also questioned the reason why people loved it. But in my second playthrough after deciding that I should pay attention to the mechanics and bump up the difficulty the game ended up being so engrossing. So i would say The Witcher 3 is definitely harder to get into if you're new to the series alas MGSV is easier in terms of gameplay.
 
MGSV offers more freedom of style in gameplay than any game I have ever played, period. The Witcher 3 is great fantasy game but it doesn't compare.


Also, don't listen to the gripes about the story. Most folks just don't understand it yet.
 
Everyone should keep in mind that TW3 ,flawed as it is, STILL has much better combat than like..all bioware ,ubisoft,and bethesda games.

Its no BloodBorne but don't let anyone convince you that it doesn't play well.

Its really absurd how people simply shun the game's combat like that in this thread.Makes me wonder how many really played the game...

They should put that on the box: "at least it's not dragon age"
 
MGSV offers more freedom of style in gameplay than any game I have ever played, period. The Witcher 3 is great fantasy game but it doesn't compare.


Also, don't listen to the gripes about the story. Most folks just don't understand it yet.

MGSV doesn't feel all that different from Far Cry. It's kind of like Far Cry 3 meets Splinter Cell. However I prefer the more condensed levels in Splinter Cell. Getting around the open world is just too much of a pain sometimes.
 
Just one thing about The Witcher 3: marking Points of Interest on the map was a mistake. Turning them on by default was a HUGE mistake.

The FIRST thing you MUST do is turn them off and forget they exist. And there you have it, one of the best games ever.
Still not fun at all haha. I played with no PoI or minimap until I quit hard on the second map.
 
As I continue to dive deeper into Metal Gear, my decision to recommend The Witcher continues to grow in confidence. Metal Gear is beginning to be extremely tedious and rather boring whereas I never found myself thinking "that point on the map is so far away! Great, there goes 5-10 minutes..."

Yep, lack of fast travel kind of sucks because you end up running to the point for 5 minutes or so, get there and if you mess up the checkpoint is all the way back across the map. So run again for another 5 minutes. The chopper is so slow and tedious to call and get from point to point it should be called "slow travel". You end up wasting a lot of time. It's fine for a little while but it gets old quickly.
 
I respect The Witcher 3, but I couldn't get into it. Everything felt like a chore to get to the next cutscene, the map was overwhelming, the combat was uninteresting, and I wasn't compelled by the story. 25 hours and I felt like I could put it down.

MGS V has me by the balls, though I don't care about the story in that one, either. I've never cared about MGS, but MGS V is like the anti-Metal Gear, so I love it.
 
Yep, lack of fast travel kind of sucks because you end up running to the point for 5 minutes or so, get there and if you mess up the checkpoint is all the way back across the map. So run again for another 5 minutes. The chopper is so slow and tedious to call and get from point to point it should be called "slow travel". You end up wasting a lot of time. It's fine for a little while but it gets old quickly.

There's fast travel. You just gotta find it. It's pretty quirky, as it should be for Kojima.
 
Can somebody tally up all the votes. I only played witcher 3 and it's one of the best games ever for me so far on ps4, disable all the motion blur and the framerate gets much better. I don't understand why there is so much hate for the combat in witcher 3, It's better then most open world games
 
MGSV, I loved the Witcher 3 but that combat was just not that great. For all the faults Kojima has as a story writer, the man is a hell of a game designer.
 
A lot of complaints about MGSV seem to be that it doesn't have many cutscenes, well W3 has more cutscenes than any Metal Gear game to date! If you don't like that about MGSV get that instead!

I've finished both, overall W3 is a better game and actually feels far more ambitious if you care about that with little padding, it's too long of a game but they don't end reusing the same thing over and over and padding it with cheap methods like MGSV is, it's actually content, too much of it maybe, very little garbage content. It's a full experience you can't find like it often these days, great game, great characters, decent main story, side stories are far better though. People like to rip the combat here looks like it, but it's not bad at all. With the inventory updates right now I have little complaints about it. Yeah it might not have the best animations in the world but it's not 'crap' like some like to pretend.

MGSV is like a 70 percent complete game that is padded a lot, the core elements are fantastic but the missions mostly are garbage. The maps are also really bad, you have to go to the same boring ass area for story missions again and again. It's not just side ops that are repetitive. But it's still a lot of fun if you dig stealth games. Overall I'm really disappointed by map design, Ground Zeroes is better than most of the missions in the main game. didn't see that coming to be honest.

Story is garbage, it's not engaging to follow as you progress, it's mostly absent. Most of the 'story' is just voice overs. Conclusion is underwhelming. I stopped caring about MGS story after 4, so I couldn't care less to be honest. If you're a fan of stealth games like Splinter Cell or MGS, it's a must play as it does have a very exciting gameplay loop. But reviewing as a whole package, it feels lacking. I don't think it deserves those crazy reviews to be honest.
 
If you are into fantasy role play with more story and instant win options to help you through that story, Witcher 3. They made a perfect open world renaissance fair stimulator with very limited gameplay options but butt loads of lore and a healthy smathering of 10 second random story bits that will take you as far through thw game as you care about said lore. I stopped playing halway through, though the hodge podge of euro lore drew me in at first, Everything fell apart for me when winning took little effort except where extreme level differences were an issue, the majority of my spells were useless compared to a few , and exploring lost its flavor when I could make the most powerful stuff. Possibly the worst loot system in an rpg.


Mgsv I recommend for people who like an actual open world sandbox, even more so if they like stealth and skill based combat. The main story missions really mix up the concepts and create some mean and outright infuriating situations yet with time and management you can put together the tools you need to make even those missions a cakewalk. I have already played mgsv twice as long as I've played witcher 3 and plan to finish this game despite having quite a ways to go.
 
Obviously the only way to decide is, who would win in a fight: Geralt vs. Solid Snake in Metal Gear Rex.

Only in that will you know the choice to make.
..MGSV. .
 
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