I feel like the best way to describe MGSV's approach to open-world gameplay is that it's Crysis 1, if you could choose which order to tackle your missions in.
It's a different approach from your traditional open-world RPG.
I loved Crysis 1 (I finished that game like 10 times) and I love MGSV for that reason.
I don't need every centimetre square of the world being covered in loot and secrets. I love the variety of terrain and outpost layouts, and I love how it works alongside the huge variety of equipment you have access to in order to give you a ton of different ways to tackle any single encounter. Everything is designed to serve the gameplay, and it pays off.
It's a different approach from your traditional open-world RPG.
I loved Crysis 1 (I finished that game like 10 times) and I love MGSV for that reason.
I don't need every centimetre square of the world being covered in loot and secrets. I love the variety of terrain and outpost layouts, and I love how it works alongside the huge variety of equipment you have access to in order to give you a ton of different ways to tackle any single encounter. Everything is designed to serve the gameplay, and it pays off.