Interfectum
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In terms of open world RPGs I find Bethesda games a lot more fun and rewarding.
I don't see how you could like Skyrim's open world but not like Witcher 3's. That makes no sense to me.
In terms of open world RPGs I find Bethesda games a lot more fun and rewarding.
I don't see how you could like Skyrim's open world but not like Witcher 3's. That makes no sense to me.
So you are saying that MGSV is a bad open world game. Wow. Just wow. People is crazy.
Sure, if you enjoy exploring really boring caves and whatnot.
I very much preferred the level design in Ground Zeroes. I don't think going open world added much value to the game.
As opposed to absolutely nothing save for running from mission to mission.
Well it certainly isn't a good one
As opposed to absolutely nothing save for running from mission to mission.
For all the criticism I have for Witcher 3, let's not get crazy here. Bethesda's worlds are far less interesting and the content is even more repetitive, bland & braindead. They don't even have a good story to fall back on like Witcher 3.In terms of open world RPGs I find Bethesda games a lot more fun and rewarding.
Sure. A lot of those are filler in Witcher anyways.
Meh, performance really isn't a problem to anyone but extremely nitpicky people. It's fine for most of the time, there are only certain parts of the game where it's slightly bigger a problem, but all-in-all the game is perfectly playable as is. Even if they fix the performance, the game would still have shitty side-content, janky & simplistic combat, horribly designed skill tree, repetitive & unimaginative quest design, all-too-often annoying horse-riding, way too much back & forth travelling and other problems. I personally consider those far worse problems than the framerate being a bit spotty here & there.
Witcher 3 excells in world-building & story, and even then the ending isn't all that fantastic. From a gameplay POV, it's somewhat broken & plenty flawed.
Sure. A lot of those are filler in Witcher anyways.
Have you played The Witcher 3? The side quests have unique stories, that means it isn't just filler content. Side Ops is filler in every way.
Yeah I did play it and finished it.
Some of them have interesting stories but most of them boils down to go here and kill this guy/monster. And you can only approach those quests in one way.
So it's nice that they contextualize things but you're just doing the same thing over and over again. The limited gameplay options don't help either.
Well I'm sorry but that's just wrong. You can come across quests in multiple ways, I have killed certain monsters that were apart of a quest but I completed the quest without even talking to the initial quest giver. So it's not just one way. A lot of quests have multiple ways to complete them as well.
Arguably you're just doing the same things in TPP as well. There's just way less variety.
What? So the difference is you didn't talk to the guy first? But you still had to kill the monster with swords and signs. Would the outcome have been any different if you did talk to the guy first? No.
What? So the difference is you didn't talk to the guy first? But you still had to kill the monster with swords and signs. Would the outcome have been any different if you did talk to the guy first? No.
Thing is you can dilute the questing/missions in both games down to bare bones simplicity and levy that as criticism that ultimately amounts to subjectivity as context and reward are something the player has to find themselves. MGSV missions are literally just "go to place, sneak in, kill/extract dude or blow stuff up, repeat". Wild Hunt is "go to objective marker, talk to person, activate detective mode, follow trail, click things". All games can be distilled down to their basic gameplay loop, but I feel what's important is the details that imbue this loop with interesting context.
In Wild Hunt that context is mostly the writing and world building. If you're not invested in the world itself, the stories being told, the people, the monsters, the lore, and the adventure of Geralt, then yes the quests will be boring as shit.
In MGSV it's the game systems, the stealth, the combat, overcoming the AI, implementing your tools and gear, and maximising your strategy for the biggest gameplay gains in a single mission arc. If you're not invested in the game systems then of course it's repetitive and boring.
Ultimately it's very subjective since neither game will cater to all tastes. But I also feel both games enrich their gameplay loop with enough context and depth to be rewarding for those who have a taste for that context or depth.
Yes, the question marks that the game is filled with are some of the worst filler I've ever experienced. It's the same few enemy types over & over and too few of them offer anything good as a reward. A select few of them do, but most of the time it's just crap that you can't even sell or do anything worthwhile with because of the game's stingy economy.Um yeah, those things would be worse if actually true. But they're not at all true. Shitty side content? That's one of the game's biggest strengths. Some of the best side quests ever in gaming. I simply can't fathom your opinion on that. Almost everyone praises the side quests. Combat isn't amazing, but it's decent. Plenty good for an RPG. Quest design is phenomenal. Skill tree is one of my least favorite parts of the game, but that's pretty minor.
MGSV by far.
Never played W3
MGSV by far.
Never played W3, but every time I watched a stream it was either a bunch of talking heads, horseback in the forest, or the white haired dude twirling around with a sword.
Thanks for the informed opinion.
Having just finished W3 and moving right to MGS- I would say Witcher 3.
But I loved Witchers 3 story and characters. I was hooked immediately.
Metal Gear has "better" gameplay and the game engine is crazy optimized. That said- the story is threadbare and the mission settings repeat themselves quickly.
But you just said there's only one way to approach quests, I just proved you're wrong. And that's just with contracts, other quests have completely different outcomes including contracts for that matter, like not killing the target at all.
It's a RPG.
Yes, the question marks that the game is filled with are some of the worst filler I've ever experienced. It's the same few enemy types over & over and too few of them offer anything good as a reward. A select few of them do, but most of the time it's just crap that you can't even sell or do anything worthwhile with because of the game's stingy economy.
And the STORIES of the side quests are decent, some even great, but what you actually do during those quests isn't all that special. It's the usual kind of fetch quests, "go to point X & get rid of some generic enemy & then travel back to get your reward" back & forth boredom and whatnot.
When people talk about side content in TW3, they'll usually be talking about the actual side quests, which are actually pretty fleshed out (and numerous).
POIs are only little things you're supposed to stumble upon while exploring, hence why everybody recommends to turn them off on the world map.
And MGS V missions are all "go rescue this prisoner/capture this guy".
See my last post.
20 hours in and about 1/5 through the main campaign i gotta say MGSV
Can't think of a single thing that i don't like about this game so far, and i'm no huge MGS fan at all
See, but this is what I've been trying to say.
The objectives are repetitive in MGSV, but how you complete them is totally not. The game gives you an insane amount of options for the players to choose.
In the Witcher 3 there's like 2 options max.
I think it's relevant to quote Eat Children again:
Thing is you can dilute the questing/missions in both games down to bare bones simplicity and levy that as criticism that ultimately amounts to subjectivity as context and reward are something the player has to find themselves. MGSV missions are literally just "go to place, sneak in, kill/extract dude or blow stuff up, repeat". Wild Hunt is "go to objective marker, talk to person, activate detective mode, follow trail, click things". All games can be distilled down to their basic gameplay loop, but I feel what's important is the details that imbue this loop with interesting context.
In Wild Hunt that context is mostly the writing and world building. If you're not invested in the world itself, the stories being told, the people, the monsters, the lore, and the adventure of Geralt, then yes the quests will be boring as shit.
In MGSV it's the game systems, the stealth, the combat, overcoming the AI, implementing your tools and gear, and maximising your strategy for the biggest gameplay gains in a single mission arc. If you're not invested in the game systems then of course it's repetitive and boring.
Ultimately it's very subjective since neither game will cater to all tastes. But I also feel both games enrich their gameplay loop with enough context and depth to be rewarding for those who have a taste for that context or depth.
There are some quests where you heavily influence what happens in TW3 though.
There's even some contracts where you don't necessarily have to kill the hunted monster.
Don't forget one game is an RPG, the other an action/stealth game.
Since you can't seem to be bother to scroll up, I'll quote myself:
MGS V and TW3 are completely different genres, and their quest focus is completely different.
Fallout 3 is an RPG and that game gives players a lot of options.
1) Not every RPG goes for the same focus on sidequest...?
2) Even then, there are some variations to how you go into combat if you bother to try them (sword/bombs/potions/signs). Though I don't doubt it is nowhere near as close nor as satisfying as MGS V possibilities. There are some pretty influent dialogue choices in quite a lot sidequests and contracts.
3) In anyway, my whole point was to point out that when people say quest are good, they can do so for different reasons; which in the case of this thread definitively is the case.
TW3 quests are all about immersion, atmosphere and story, which is why most here who prefered TW3 said it is the better open world, because that's also a part of the same thing. The fact that the actual gameplay is somewhat redundant doesn't bother so much in this case, because your focus is on story and world.
Which is why I think Witcher 3 is not really a good open world RPG.