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MGS/DS art director spent "a lot of time fussing over the details of the characters' backside (butts especially) as that's what players see most"

LectureMaster

Gold Member



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If you're a fan of Solid Snake, or perhaps more specifically, of Solid Snake's rear end, then your heartfelt thanks should be directed towards one particular Metal Gear Solid lead, according to an interview with two industry veterans.

In a 2003 interview originally featured in Hyper PlayStation 2 magazine and now available on Shmuplations, Metal Gear Solid art director Yoji Shinkawa and veteran Square Enix designer Tetsuya Nomura spoke about their design processes. Shinkawa in particular discussed how having spent his career largely working on action games led to a particular focus on his characters' behinds.

"I've done more action games than any other in my time," begins Shinkawa, while asking Nomura what's different about designing characters for an RPG versus an action title. "So I spend a lot of time fussing over the details of the characters' backsides, since that's the side the player sees the most in-game. Especially the butts," he laughs.

In response, Nomura, who was working on Kingdom Hearts at the time, replies that it's important that character designs work while in motion, something that isn't as much of a concern in an RPG. "There's no real design limits for RPGs, but in action games you have to make sure it looks good in motion. In RPGs the characters perform a wider variety of movements and actions, so more than movement per se, I focus on making their designs fit into the world and atmosphere of the game."

Beyond Snake's rear end, Shinkawa has been responsible for some of the best-looking games of the past few decades, working as an art director on all of the Metal Gear Solid series, Death Stranding, and currently, Death Stranding 2, in which we'll all be hoping for some more stellar work from the master himself.

 

Trilobit

Member



hq720.jpg


If you're a fan of Solid Snake, or perhaps more specifically, of Solid Snake's rear end, then your heartfelt thanks should be directed towards one particular Metal Gear Solid lead, according to an interview with two industry veterans.

In a 2003 interview originally featured in Hyper PlayStation 2 magazine and now available on Shmuplations, Metal Gear Solid art director Yoji Shinkawa and veteran Square Enix designer Tetsuya Nomura spoke about their design processes. Shinkawa in particular discussed how having spent his career largely working on action games led to a particular focus on his characters' behinds.

"I've done more action games than any other in my time," begins Shinkawa, while asking Nomura what's different about designing characters for an RPG versus an action title. "So I spend a lot of time fussing over the details of the characters' backsides, since that's the side the player sees the most in-game. Especially the butts," he laughs.

In response, Nomura, who was working on Kingdom Hearts at the time, replies that it's important that character designs work while in motion, something that isn't as much of a concern in an RPG. "There's no real design limits for RPGs, but in action games you have to make sure it looks good in motion. In RPGs the characters perform a wider variety of movements and actions, so more than movement per se, I focus on making their designs fit into the world and atmosphere of the game."

Beyond Snake's rear end, Shinkawa has been responsible for some of the best-looking games of the past few decades, working as an art director on all of the Metal Gear Solid series, Death Stranding, and currently, Death Stranding 2, in which we'll all be hoping for some more stellar work from the master himself.


I find your lack of butts in this post disturbing.

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If you like and want more of that type of comedy I recommend Grand Blue Dreaming:messenger_relieved:

Will do 😁

With a username like yours, one would think you're well versed in ecchi anime.

Check out Golden Boy if you want to get into a classic. You can watch it in one day.

Oh trust, I...have seen a good few 😂. I've seen Killing Bites, Agent Aika, Burn Up series etc., some of the newer ones not yet, tho I know there's one about overweight elves o.0

I've known of Golden Boy forever but oddly enough, just haven't gotten around to watching it. I'll make sure to one day, maybe after I finish re-watching DBZ subbed (obviously not ecchi, but I wanted to re-watch it after Toriyama passed away earlier this year 😢)
 

nnytk

Member
Will do 😁



Oh trust, I...have seen a good few 😂. I've seen Killing Bites, Agent Aika, Burn Up series etc., some of the newer ones not yet, tho I know there's one about overweight elves o.0

I've known of Golden Boy forever but oddly enough, just haven't gotten around to watching it. I'll make sure to one day, maybe after I finish re-watching DBZ subbed (obviously not ecchi, but I wanted to re-watch it after Toriyama passed away earlier this year 😢)

Prioritize Golden Boy it's super short and you won't regret it, trust me 🙊😁
 

kevboard

Member
Prioritize Golden Boy it's super short and you won't regret it, trust me 🙊😁

yeah Golden Boy is hilarious.
I watched it on MTV back in the day.
had a great opening in the German version by the German Electronic band Computerjockeys.



way better than the very generic sounding original japanes opening IMO...
 
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