MGSV: Ground Zeroes - Spoilers Thread - #TeamBowie

Ouch, that ending.
Remember Gray Fox's red exoskeleton?

Baller as fuck.

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Oh look, it's Spider-Man.
 
Am I the only one who was massively dissappointed in ground zeroes?I was expecting some kind of shocker or twist and it just didnt happen.gameplay wise its just nuthing special.its not on par with the most re ent splinter cell games as a comparison.and story wise its just a nuthing.basically all you do is rescue 2 brats until 1 blows up after jumping off a plane.the bitch was annoying anyway lol at least you didnt have to waste a good bullett on her stankiness.
 
Am I the only one who was massively dissappointed in ground zeroes?I was expecting some kind of shocker or twist and it just didnt happen.gameplay wise its just nuthing special.its not on par with the most re ent splinter cell games as a comparison.and story wise its just a nuthing.basically all you do is rescue 2 brats until 1 blows up after jumping off a plane.the bitch was annoying anyway lol at least you didnt have to waste a good bullett on her stankiness.


That pretty much sums up an arbitrary rambling rant

And the answer to your question, yes you are perhaps the only one....
 
Perhaps explain why you don't feel the mechanics match other games in the series and don't call characters stanky bitches :P
gameplay wise its just not on par with recent similar games.the shooting feels too similar to mgs4 which was released almost 6 years ago.thats not good.its like theres been no innovation.and trust me a lot of people are gonna be annoyed by paz and her stank annoying groaning in this game.im not the only one glad shes meeting the reaper.
 
Overall like the game but I'm extremelly dissapointed of the Mother Base scene. That could have been an entire new mission that evoke (or build for those who didn't play much PW) the relationship of Big Boss, Kaz with the MSF soldiers. Being just and extended cutscene is a waste.

Exactly. Sort of like the Dead Rising openings. "_____ died", "_____ died". It'd be cool if they could let you import your Peace Walker saves so that some of your favorite soldiers get killed.

And that entire finale was Kojima's chance to live up to Uncharted. Imagine dismounting the helicopter and regaining control. 'Save your soldiers' despite it being futile. Sprinting into Mother Base, seeing your soldiers losing it. Sprint through the canteen, have the structure collapse. Try to escape while it's sinking.

Could've been cool.
 
Exactly. Sort of like the Dead Rising openings. "_____ died", "_____ died". It'd be cool if they could let you import your Peace Walker saves so that some of your favorite soldiers get killed.

And that entire finale was Kojima's chance to live up to Uncharted. Imagine dismounting the helicopter and regaining control. 'Save your soldiers' despite it being futile. Sprinting into Mother Base, seeing your soldiers losing it. Sprint through the canteen, have the structure collapse. Try to escape while it's sinking.

Could've been cool.
i dunno if an uncharted style set piece would have been totally appropriate...

they're cool the first time around but really for the most part all you're doing is holding up or down on the analogue stick.

part of the reason why the motherbase siege isn't playable might be to preserve no-kill ground zeroes mission runs while still showing in the ending cutscene that big boss is fighting for his life and using lethal force.
 
i dunno if an uncharted style set piece would have been totally appropriate...

they're cool the first time around but really for the most part all you're doing is holding up or down on the analogue stick.

part of the reason why the motherbase siege isn't playable might be to preserve no-kill ground zeroes mission runs while still showing in the ending cutscene that big boss is fighting for his life and using lethal force.

That's another issue I have.

Up until that point it seemed like Kojima had done a good job of emphasizing context in gameplay. "Should I kill the marines? They're doing their job, but also torturing people."

A linear set-piece would've been cool. It could've created a context wherein you break your rules of engagement willingly because Snake's comrades are dying and the pressure's on. Or maybe you still decide not to kill and suppress your enemy with targeted fire, prioritizing non-lethal shots that make your job more difficult. That's better than having control yanked away as Snake decides to headshot some people even though you never did.
 
That's another issue I have.

Up until that point it seemed like Kojima had done a good job of emphasizing context in gameplay. "Should I kill the marines? They're doing their job, but also torturing people."

A linear set-piece would've been cool. It could've created a context wherein you break your rules of engagement willingly because Snake's comrades are dying and the pressure's on. Or maybe you still decide not to kill and suppress your enemy with targeted fire, prioritizing non-lethal shots that make your job more difficult. That's better than having control yanked away as Snake decides to headshot some people even though you never did.
it's probably the... prologueiness of ground zeroes shining through. it was designed to start something else, and it seems to have sort of remained that way. it doesn't look like there was a lot of thought into making ground zeroes stand on its own, so it still quite leans on the promises of what comes after in the phantom pain, but the problem is the phantom pain may not be out for another year and a half.

if gz and tpp were one there would be less of an issue with the abrupt ending to ground zeroes and the lack of a big action piece to cap it off.
 
Exactly. Sort of like the Dead Rising openings. "_____ died", "_____ died". It'd be cool if they could let you import your Peace Walker saves so that some of your favorite soldiers get killed.

And that entire finale was Kojima's chance to live up to Uncharted. Imagine dismounting the helicopter and regaining control. 'Save your soldiers' despite it being futile. Sprinting into Mother Base, seeing your soldiers losing it. Sprint through the canteen, have the structure collapse. Try to escape while it's sinking.

Could've been cool.

I don't think MGS needs scripted Uncharted-like set pieces. I think with Open World the point should be that the "set pieces" happen organically.

This makes sense because the best MGS gameplay, for me, takes place in default-quiet open locations where you have complete control over how much chaos happens, where good players can manage it with planning and skill. They can decide whether the situation goes silently or with a bang.

This freedom is part of the appeal of MGS, and players don't seem to like it when MGS forces you to go into alert mode, so I think turning Mother Base's dramatic collapse into a cutscene is preferable to an MGS4 Act 5 type scenario.
 
wow just finished this game yesterday and all i can say is im ready for TPP. I like few people like kiefer as the new voice and actually hearing in GZ was pretty good but it does feel a little weird cause we have been so accustomed to David as Snake.

As for the plot Hideo definitely made the MGS story even more dark if it wasnt already lol. The chico tape adds more to the already grim plot and while i didn't care to much for paz and chico this game makes you feel sorry for them....but I guess it really their fault for what happened to them.

Last the gameplay was great just turn off the slow mo and everything is fine people where saying it more action based but its only if you get caught or if you wanna bum rush or something.
 
Regarding "Army's Heaven", I wonder if Gene's funds will actually be brought up again. I suspect Big Boss simply didn't want to use it for MSF and wasn't convinced by Gene's view of the world.

Before MSF and after forming The Patriots, Big Boss just went back to being a common mercenary. It was only after he met Kaz that MSF became a thing, and it was Kaz who wanted MSF to be the huge private military company. Big Boss didn't subscribe to the idea until after the end of Peace Walker (and Ground Zeroes takes place shortly after). He'll probably decide to finally go for it in The Phantom Pain.

Assuming he didn't just give the funds to Zero.
 
Finished story mode in one and a half hours. Some quick impressions

1. Mechanic and control is huge change from previous Metal Gear game. It is weird no longer being able to equip any items such as rations or carry as many weapons as you want. It is interesting change from MGS4 to a modern games with no health bar.

2. Driving in vehicle fun. Kinda disappointed you are not able to carjack though.

3. Not able to activate story event while under alert. Even in MGS4 even if you are under alert, as long as you enter the room you are good.

4. No codec :(. They are pretty limited in MGS4 but I am sad they are gone.
 
The funny thing about people saying the base's destruction should have been playable, is that so many cite Snake's unwillingness to kill. Sure, being able to play through most of the games by just tranquilizing people is possible, but I've never seen it as any kind of rule of Big Boss at least, and in MGS1 (of course, before they brought in no lethality) Solid was criticized by Liquid for "enjoying all the killing".

Ultimately allowing non lethality would be pointless in a scenario such as the destruction of Motherbase. They'll be blown up or drown in the ocean anyways, it's actually less cruel to give them a quick death, than knock them out and leave them to die.
 
The funny thing about people saying the base's destruction should have been playable, is that so many cite Snake's unwillingness to kill. Sure, being able to play through most of the games by just tranquilizing people is possible, but I've never seen it AA any kind of rule of Big Boss at least, and in MGS1 (of course, before they brought in no lethality) Solid was criticized by Liquid for "enjoying all the killing".

Ultimately allowing non lethality would be pointless in a scenario such as the destruction of Motherbase. They'll be blown up or drown in the ocean anyways, it's actually less cruel to give them a quick death, than knock them out and leave them to die.

I just don't like what it could lead to, because MGS games have never really done that in the past.

When you kill The Boss, it might be your only kill of that game. But you have to pull the trigger, yourself. It's unavoidable. That works, for me.

When it's Big Boss suddenly prioritizing headshots, that doesn't. I'm not saying you should've had to tranquilize them, but allowing the play the opportunity to non-lethally suppress them would've been enough. My problem is that if he does it there, maybe he does just shoot a cage full of children and women? "But I wouldn't do that". Nope, doesn't matter, Big Boss just did.
 
Well... Would you try to recruit children into wars purely to try to create an endless cycle of war? Big Boss is pretty messed up in Metal Gear 1 and 2, and this game is most certainly going to follow his transformation as a character, I understand where you are coming from though.

Kojima has gone on record to say that the player has control over whether certain people will live or die in The Phantom Pain. He explained the player can't just avoid the deaths of everyone in the game, only side quest characters or during certain scarce main plot events. But it looks as though there is at least some leeway.

Just remember though that Big Boss becomes a villain. No two ways around it until Kojima remakes MG1&2 and retcons his dialogue or something.
 
Well... Would you try to recruit children into wars purely to try to create an endless cycle of war? Big Boss is pretty messed up in Metal Gear 1 and 2, and this game is most certainly going to follow his transformation as a character, I understand where you are coming from though.

Kojima has gone on record to say that the player has control over whether certain people will live or die in The Phantom Pain. He explained the player can't just avoid the deaths of everyone in the game, only side quest characters or during certain scarce main plot events. But it looks as though there is at least some leeway.

Just remember though that Big Boss becomes a villain. No two ways around it until Kojima remakes MG1&2 and retcons his dialogue or something.

We can't read too much into 90s Big Boss. The first MG in particular lacks a lot of context. A single Paz or Eva tape in Peace Walker has more exposition and lore than that entire game. They have a fairly clean slate to do what they want with Outer Heaven. They need to abide by the basic idea explained by Liquid in MGS1, it needs to be in South Africa, and it needs to have child soldiers and mercenaries. Otherwise, if they want to change Big Boss' motivations and whatnot they can.
 
We can't read too much into 90s Big Boss. The first MG in particular lacks a lot of context. A single Paz or Eva tape in Peace Walker has more exposition and lore than that entire game. They have a fairly clean slate to do what they want with Outer Heaven. They need to abide by the basic idea explained by Liquid in MGS1, it needs to be in South Africa, and it needs to have child soldiers and mercenaries. Otherwise, if they want to change Big Boss' motivations and whatnot they can.

Exactly. Being evil might just be holing up in a military fortress in Africa because he knows about the Patriots' dominance in America. Being a 'bad' guy might just be the Patriots' manipulation of the media.

And, in any case, they should let the player pull the trigger on the choices. That way they are far more impactful. Such as killing child soldiers because they're more sporadic, trigger-happy and difficult to sneak around, not because Big Boss is suddenly a bad guy doing bad things.
 
Sarcasm?

Big Boss: "Once you've been on the battlefield, tasted the exhilaration, the tension... it all becomes part of you. Once you've awakened the warrior within... it never sleeps again. You crave ever bigger tensions, ever bigger thrills. As a mercenary, I'd think you would have realized that by now. You care nothing for power, or money, or even sex. The only thing that satisfies your cravings is war! All I've done is give you a place for it. I've given you a reason to live."

Yeah, he's a bad guy, who does bad things.

Edit:
We can't read too much into 90s Big Boss.
This isn't conjecture.

Big Boss: "You saw those children, didn't you? Every one is a victim of a war somewhere in the world. And they'll make fine soldiers in the next war. Start a war, fan its flames, create victims... Then save them, train them... And feed them back onto the battlefield. It's a perfectly logical system. In this world of ours, conflict never ends. And neither does our purpose... our raison d'etre."

Snake: "So there's plenty of job opportunities... Is that what you're trying to say?"
 
These games released 25 years ago. As cool as it would be to see Big Boss turn into a bad guy, I think Kojima is going to add substantially more context. It would hardly be the first example of ex post facto layering in the series.
 
He survives the attack. Fucking somehow.

Maybe he's hiding in the underwater Zeke when shit goes down?
my theory is basically being taken from motherbase by xof then collaborating on creating another metal gear either with them, or with cypher. either way we know at least by the late 70s he's in america.

originally i thought he was being water-boarded during the e3 trailer as a sort of exercise for training to withstand torture but now i'm pretty sure it was for real given the somewhat suspicious way in which he invited the nuclear inspection team to motherbase and how he managed to somehow survive its sinking.
 
There is little to absolutely no reason to assume Kojima is not aiming to have Big Boss turn into a bad guy. "Hellbound", "I'm already a demon", "Let the world fear us all, it's just means to an end" (Sins of the father lyrics).

Kojima has stated that he admires Breaking Bad's story telling, and wishes he could have told it himself. A story that slowly turns a good person into a very bad one.

I'm just surprised so many people seem to be just assuming Metal Gear 1 and 2's story doesn't matter, that Kojima doesn't want for whatever reason to close the loop. Seems like wishful thinking, not an argument with any real basis in reality.
 
None of this matters much, Big Boss has been retconned to hell and back.

Big Boss basically admitted in MGS4 that he did bad things. He was full of guilt and said that if Solid Snake had been in his place back then, he wouldn't have made the same "mistakes" that he did.
 
None of this matters much, Big Boss has been retconned to hell and back.

The only retcon I remember from Big Boss comes from the story behind the loss of his eye on the American manual of Metal Gear, although I don't know if it is mentioned on the Japanese manual.

EDIT: And even then it wouldn't be a retcon if those stories were false.
 
Oh believe me, as far as wishful thinking goes I'm more on the side of the fence that wants him to turn evil because it makes him a more complex and fully realized character. Someone with the same false sense of "ends justify the means" qualities of Liquid and Solidus obsessed with destroying the Patriots and finding true liberty. I hope you're right Valkyri. I just don't think it will be as dry cut.
 
There is little to absolutely no reason to assume Kojima is not aiming to have Big Boss turn into a bad guy. "Hellbound", "I'm already a demon", "Let the world fear us all, it's just means to an end" (Sins of the father lyrics).

Kojima has stated that he admires Breaking Bad's story telling, and wishes he could have told it himself. A story that slowly turns a good person into a very bad one.

I'm just surprised so many people seem to be just assuming Metal Gear 1 and 2's story doesn't matter, that Kojima doesn't want for whatever reason to close the loop. Seems like wishful thinking, not an argument with any real basis in reality.

It does matter, but you'd be delusional to think they matter THAT much. A lot of things have been changed or disregarded, mainly Big Boss' motives. He went from crazy warmongering psycopath to misguided, but noble revolutionary. Hell, it started even back in MGS1 when they added that he had revealed to Snake he was his father before he was defeated.
 
So did Twitch give up banning people who stream? There are a handful of people who are streaming now.

I got banned like an idiot hurr durr and am butthurt.
 
Is Strangelove mentioned in Ground Zeroes at all?

In the tapes.

She leaves MSF because "nothing is going on in the field of AI" and ZEKE is complete. Huey does nothing to stop her. We don't hear Strangelove's voice, this is all from Kaz's perspective relating it to Big Boss.
 
In the tapes.

She leaves MSF because "nothing is going on in the field of AI" and ZEKE is complete. Huey does nothing to stop her. We don't hear Strangelove's voice, this is all from Kaz's perspective relating it to Big Boss.

Wow, that's kinda disappointing. I really liked her character, one of my favorites from Peace Walker. I wonder if she will appear on The Phantom Pain.
 
In the tapes.

She leaves MSF because "nothing is going on in the field of AI" and ZEKE is complete. Huey does nothing to stop her. We don't hear Strangelove's voice, this is all from Kaz's perspective relating it to Big Boss.

She'll be retconned in when Metal Gear 1's Metal Gear has a super-AI. :p

If Kojima remakes the original Metal Gear, I wonder if he will add a proper fight against Metal Gear TX-55.
 
Curious about boss fights in general in regards to Phantom Pain. I hope the move to a serious tone doesn't take those away. Ground Zeroes could have used at least one boss fight. We got one in the Tanker Mission. Would have added difficulty and MGS can have some really epic fights. More people might have wanted to get it despite the price.
 
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