MGSV: THE PHANTOM PAIN - E3 2014 Trailer (jp) [up: English]

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I don't think so.

This has been the speculation for every Big Boss game since 2003 and it's been wrong every time.

I don't really see what they have to gain from making that plot twist.

Because it has been an intention to do something like this, but it was scrapped. When Kojima said, when AC1 came out, that it's an idea he was really interested in, it was because of this.

Personally, I'm pretty sure this concept will be featured in the game somehow. As I said before, Solid Snake is still the hero of MGS, and what we find out about Big Boss he must find out too. We cannot know more than him about BB.


No, he was talking about the lens flare when the camera is looking at bright lights:
FRkrCeL.jpg

We don't know what the vertical lines are.

Åesop;116433665 said:
Reminds me of DNA sequences. Noticed how it always appears when someone enables/ starts interacting with some kind of electronic device. The beginning of genome soldiers and SOP ?

image031.jpg


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The reason it starts when we seen technology is because I think this effect appears when the memories are potentially incorrect/fuzzy. So when we see advanced technology that appears out of context, it's because the human brain is incorrectly interpreting information found in the memories. It's basically a glitch, maybe used to justify doing some things gameplay-wise that wouldn't make sense otherwise, but that has been weaved into the story.
 

Why? The wikipedia link even makes thing much worse to explain, in fact it doesn't explain anything related to MGS. Few words from HyperBitHero (to be thanked) explained everything. If you are bothered that I asked, why even reply? There are kind people who are willing to explain without a favor, it doesn't cost a thing, that is why it is caleld a forum, somewhere where people talk and exchange infos. In old days, in roman forums there, wasn't google.
 
Why? The wikipedia link even makes thing much worse to explain, in fact it doesn't explain anything related to MGS. Few words from HyperBitHero (to be thanked) explained everything. If you are bothered that I asked, why even reply? There are kind people who can explain.

Because what I linked you to is a link to exactly what it is. You didn't ask what Fulton Recovery meant in MGS, nor how it was used gameplay wise. You simply asked *what* it is.
 
Because what I linked you to is a link to exactly what it is. You didn't ask what Fulton Recovery meant in MGS, nor how it was used gameplay wise. You simply asked *what* it is.

Of course, I was talking about the recovery system in MGS. I don't give a damn about the real one, this is an MGS thread after all. ANyway, thanks for the link that explains the real life one.
 
Of course, I was talking about the recovery system in MGS. I don't give a damn about the real one, this is an MGS thread after all. ANyway, thanks for the link that explains the real life one.

I figured you knew what it was in MGS, my bad.

Forget what PolyGon said. This article I posted was long before he showed GZ to the public back in 2012. He had the whole story planned and he knew that Solid Snake was going to be in the next game (MGSV). It's a no-brainer really and one shouldn't be surprised if Solid Snake ends up infiltrating the base you built in the ending of TPP.

I'll just leave this here...

So I was thinking (as I lay in bed trying to nap), what if the amount of time and energy you spend customizing, growing, and fortifying Mother Base (Outer Heaven) is what ultimately makes the difficulty of the final stage/mission/level? It fast forwarding to Solid Snake infiltrating the Outer Heaven you build throughout the game and having to bring down Metal Gear and Big Boss would a very interesting and welcomed twist.
 
To answer your question. No. Hell Kojima's trailers are purposely edited to mislead people because Kojima hates trailers that spoil too much.

Too bad he didn't do this with mgs3's trailers. "There will be a big surprise in the first hour of the game"... Which he showed in the trailers.
 
Personally, I'm pretty sure this concept will be featured in the game somehow. As I said before, Solid Snake is still the hero of MGS, and what we find out about Big Boss he must find out too. We cannot know more than him about BB.We don't know what the vertical lines are.

It's just lens flare. Kojima reveals in this video that he wanted to experiment with lots of different lens flare techniques and this one was inspired by a Japanese Idol group. He talks about it at the 10:39 mark.

Also

Ether_Snake said:
As I said before, Solid Snake is still the hero of MGS, and what we find out about Big Boss he must find out too. We cannot know more than him about BB.

I really don't see why you'd think that, there's nothing to suggest this should be the case at all. I highly doubt Snake knows about most of Big Boss's intimate life moments, compared to us who've seen most of it firsthand.
 
It's just lens flare. Kojima reveals in this video that he wanted to experiment with lots of different lens flare techniques and this one was inspired by a Japanese Idol group. He talks about it at the 10:39 mark.

Go look at my post above, you are talking about the wrong effect.

I really don't see why you'd think that, there's nothing to suggest this should be the case at all. I highly doubt Snake knows about most of Big Boss's intimate life moments, compared to us who've seen most of it firsthand.

At the beginning of MGS4, Snake already knows what we know from MGS3.

It could just be the effect they wanted, to have both vertical and horizontal lines. I really, really don't think it means anything. He's incorporating so many different lens flare types that it's much more likely to be just an effect he wanted because he liked the look of it.

What vertical lines?
 
Go look at my post above, you are talking about the wrong effect.

It could just be the effect they wanted, to have both vertical and horizontal lines. I really, really don't think it means anything. He's incorporating so many different lens flare types that it's much more likely to be just an effect he wanted because he liked the look of it.

So I was thinking (as I lay in bed trying to nap), what if the amount of time and energy you spend customizing, growing, and fortifying Mother Base (Outer Heaven) is what ultimately makes the difficulty of the final stage/mission/level? It fast forwarding to Solid Snake infiltrating the Outer Heaven you build throughout the game and having to bring down Metal Gear and Big Boss would a very interesting and welcomed twist.

People thought this was going to happen in Peace Walker, especially when Famitsu said there was a big secret after completing the game that was going to amazing. Then it just turned out to be Vocaloid stuff.
 
People thought this was going to happen in Peace Walker, especially when Famitsu said there was a big secret after completing the game that was going to amazing. Then it just turned out to be Vocaloid stuff.

Really? I never knew this was a PW theory. I suppose it's fair to say it's more probable in TPP.
 
Honestly I don't see MGSV being mixed with some sort of MG1/MG2:SS remake at all. Kojima misleads a lot before each game release, but it's very clear that no other character than Big Boss will be the focus of attention. After all, Kojima has yet to demostrate the dictator that he becomes in MG1, and now with the setting ahead he definitely has the field to explore those "Breaking Bad" moments that he's been teasing.

My prediction is that, after a defining story moment, there's gonna be sort of "to be continued at Metal Gear" reference just like the ending of CCFF7, but something other than that seems far-fetched at this point.
 
Really? I never knew this was a PW theory. I suppose it's fair to say it's more probable in TPP.

That's probably too much for one game, but on the other hand if there was a shorter, cheaper prologue game you could carry data from, perhaps there could be an epilogue one.
 
What effect are you talking about then? The sound effect when looking at a bright light?


.

I don't believe there will be some sort of hidden chapter in TPP at the end. Again people keep forgetting Big Boss and Kaz go back to Foxhound after this, so they'll finish the game as "good guys" and renew with Zero, but Big Boss will be damaged goods. I think the next game after TPP would be an MG1 remake, and Kojima will go work on something else.
 

You mean the really bright horizontal flare that occurs when you look at a bright light?

That's part of the game design and Kojima talks about it in the video I posted previously. It's meant to signal to the player danger, that the player is about to be spotted.
 
Or he surprises us all by giving us the biggest and longest MGS game to date and we get to also play as Solid Snake again or at least seem him again at his prime.

We play Big Boss's downfall, which would be absolutely incredible in and of itself but also getting to play a partially remade or fully remade metal gear 1 at the end of the game?

That would be godlike, or even a cutscene.

Or both.

I just want the game. :(
 
You mean the really bright horizontal flare that occurs when you look at a bright light?

That's part of the game design and Kojima talks about it in the video I posted previously. It's meant to signal to the player danger, that the player is about to be spotted.

I KNOW. And that's the lens flare he is talking about in the interview, not the orange vertical lines.
 
.

I don't believe there will be some sort of hidden chapter in TPP at the end. Again people keep forgetting Big Boss and Kaz go back to Foxhound after this, so they'll finish the game as "good guys" and renew with Zero, but Big Boss will be damaged goods. I think the next game after TPP would be an MG1 remake, and Kojima will go work on something else.

That's assuming that part isn't retconned. I'm curious that, if it isn't retconned, how that will all work out (going back to the U.S. to command FoxHound and all that).
 
That's assuming that part isn't retconned. I'm curious that, if it isn't retconned, how that will all work out (going back to the U.S. to command FoxHound and all that).

Skullface is the real bad guy in this game, and he wants to kill Zero and he destroyed Mother Base, so both Zero and BB/Kaz have an interest in killing him, which I think is what ultimately happens in the game. Kaz and BB find out it was Skull Face, not Zero who destroyed Mother Base (Zero wants BB to lead an army as Cypher's military arm, not kill them).

So I think when Kaz and BB find out, Kaz changes his mind, realizes his anger/desire for revenge made him blind, and while BB is still damaged from what he lost, Zero gives him the chance to lead Foxhound, so he can continue to do what he does best. Win win for everyone. They become friends again.

But while Kaz actually redeems, BB secretly doesn't, apparently.

But he talks about the orange vertical lines at 10:39 mark. He says it was an effect he saw by a Japanese Idol group.

Well we'll have to agree it's unclear, in the interview when he says that he never specifically talks about those lines, he talks about lens flares, and then we see the sequence with the orange lines but most specifically the actual lens flare that look like the ones in the JPop video, which I posted above. Since the orange lines don't behave like lens flares at all, I'll assume he is talking about what is commonly known as lens flare, which we see in that sequence, and which we see that Jpop band use in their clips. Find me a picture of the orange vertical lines in a clip from that band.

Onf1aEE.jpg
 
A system from Peace Walker where you slap a balloon onto a soldier to recruit them onto your team.

I would also like to add that story-wise it was originally introduced in Snake Eater. The original plan of the Virtuous Mission was to use it on Sokolov and yourself, but of course Volgin and the COBRA Unit ruined the plan.
 
I read the storyline to figure out the characters so that I could understand MGS2. I played MGS2 and 3...

Will I really be missing so much?

MGS4 features a lot of flashbacks to the original game. Simply reading about them doesn't give you the same effect as having actually lived those flashbacks in the past.
 
Or he surprises us all by giving us the biggest and longest MGS game to date and we get to also play as Solid Snake again or at least seem him again at his prime.

We play Big Boss's downfall, which would be absolutely incredible in and of itself but also getting to play a partially remade or fully remade metal gear 1 at the end of the game?

That would be godlike, or even a cutscene.

Or both.

I just want the game. :(
I'm still pretty convinced that this is what is going to happen. I'm not sure how it would work in the grand scheme of the canon, but it sure would be cool to see BB's downfall and then play what is essentially an open world Metal Gear remake as Solid Snake. Kojima even seems to be hinting at it with all this "descent into madness" imagery.

But then again, it's Kojima. Nobody knows what the hell that guy's thinking. There's no way he'll ever go the obvious route in one of these games, so all speculation is bascially pointless.
 
Find me a picture of the orange vertical lines in a clip from that band.

I've never even heard of the band, hell I don't even know how many videos they've made, do you realize how long it would take to find the right video? If you think I'm trawling through each and every one of them just to prove a point you're lalilulelo.

FUCKING BOOM!

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Sure they ain't orange but that don't matter cuz there they damn well are, right at the top of the gif there.

After watching many, many, many Japanese Idol vids with no success, I discovered that someone already looked into this and it's from a song that appears at the end of Dragonball Z Kai

And a few dozen Dragonball videos later, lo and behold, I locate it.

Here's the video. Koko NO Hane.
 
I'm still pretty convinced that this is what is going to happen. I'm not sure how it would work in the grand scheme of the canon, but it sure would be cool to see BB's downfall and then play what is essentially an open world Metal Gear remake as Solid Snake. Kojima even seems to be hinting at it with all this "descent into madness" imagery.

But then again, it's Kojima. Nobody knows what the hell that guy's thinking. There's no way he'll ever go the obvious route in one of these games, so all speculation is bascially pointless.

I am too especially when Ocelot's voice actor in this(Troy Baker) says the scope of the game is HUGE HUGE HUGE, absolutely mindboggling.

I think this game will surprise us all in the end, I think it's obvious that we see Big Boss go bad guy but at the end what else lies in store for us?

That's the real question...what else has that crazy Kojima cooked up for us?

I personally can't wait to find out, especially with his constant teasing of certain little things here and there in the trailers, the fact that Outer Heaven has been referenced not only as a title card but also as a logo, and possible location(an abandoned underground nuclear testing facility in South Africa). I just can't wait to finally see this game in person, play the journey and build up Diamond Dogs/Outer Heaven...all for revenge.
 
I am too especially when Ocelot's voice actor in this(Troy Baker) says the scope of the game is HUGE HUGE HUGE, absolutely mindboggling.

I think this game will surprise us all in the end, I think it's obvious that we see Big Boss go bad guy but at the end what else lies in store for us?

That's the real question...what else has that crazy Kojima cooked up for us?

I personally can't wait to find out, especially with his constant teasing of certain little things here and there in the trailers, the fact that Outer Heaven has been referenced not only as a title card but also as a logo, and possible location(an abandoned underground nuclear testing facility in South Africa). I just can't wait to finally see this game in person, play the journey and build up Diamond Dogs/Outer Heaven...all for revenge.

We're on the same boat. Each new Metal Gear game is backed by more and more anticipation. I've been a fan since 1998 and to say I'm hyped would be a massive understatement.
 
We're on the same boat. Each new Metal Gear game is backed by more and more anticipation. I've been a fan since 1998 and to say I'm hyped would be a massive understatement.

*high five*

Me too! Then I realized there were games I missed on the MSX/NES and I played those and played the re-translated MSX versions on MGS3: Subsistence.
 
*high five*

Me too! Then I realized there were games I missed on the MSX/NES and I played those and played the re-translated MSX versions on MGS3: Subsistence.

This hype for the new game is the proper motivation I need to go play the MSX MG1 and 2 on the HD collection. I've known the stories from those two games forever now, but never got around to actually playing them. Shame on me.
 
I think there's been this vocal subset of mgs fans who really never got over the raiden debacle, Kojima's response to that debacle was "more snake" through big boss. A larger chunk of people were like "cool! But what about solid?" Kojima, clearly trolling again refuses to give the fans what they want by giving them an old and broken down solid snake... even going so far as to model the young, prime of his career solid snake and serve it to the fans through a mask. We've never really gotten a modern metal gear game with prime solid snake since the game that started it all, mgs1. So I get it, but most of these solid snake theories remind me of the large contingent of fans that thought big boss and 1964 would be a prologue, a flashback, a vr, a time travel situation, etc. I hope Kojima will give a proper, modern solid snake tale.... but this isn't it
 
This hype for the new game is the proper motivation I need to go play the MSX MG1 and 2 on the HD collection. I've known the stories from those two games forever now, but never got around to actually playing them. Shame on me.

The MSX games are crap. Better off just watching a YouTube playthrough.
 
I think there's been this vocal subset of mgs fans who really never got over the raiden debacle, Kojima's response to that debacle was "more snake" through big boss. A larger chunk of people were like "cool! But what about solid?" Kojima, clearly trolling again refuses to give the fans what they want by giving them an old and broken down solid snake... even going so far as to model the young, prime of his career solid snake and serve it to the fans through a mask. We've never really gotten a modern metal gear game with prime solid snake since the game that started it all, mgs1. So I get it, but most of these solid snake theories remind me of the large contingent of fans that thought big boss and 1964 would be a prologue, a flashback, a vr, a time travel situation, etc. I hope Kojima will give a proper, modern solid snake tale.... but this isn't it

I really don't see it that way. Big Boss clearly has an identity of his own apart from Solid Snake. As Big Boss has gotten older, he clearly looks a bit different than Solid Snake as well (this can be traced back to Solid not being a 100% identical clone).

Big Boss is an interesting character in a different way than Solid Snake. I like to look at it like this; Big Boss is to Darth Vader as Solid Snake is to Luke Skywalker. If you're familiar with Star Wars, it should be easy to see what I'm getting at.
 
I really don't see it that way. Big Boss clearly has an identity of his own apart from Solid Snake. As Big Boss has gotten older, he clearly looks a bit different than Solid Snake as well (this can be traced back to Solid not being a 100% identical clone).

Big Boss is an interesting character in a different way than Solid Snake. I like to look at it like this; Big Boss is to Darth Vader as Solid Snake is to Luke Skywalker. If you're familiar with Star Wars, it should be easy to see what I'm getting at.

Totally, and I completely agree with you, I'm just saying there's a subset of fans that clearly prefer solid and really want to shoehorn him into all the big boss games.
 
Totally, and I completely agree with you, I'm just saying there's a subset of fans that clearly prefer solid and really want to shoehorn him into all the big boss games.

Yeah, and I never understood why. They're both fantastic characters. If Kojima wants to focus on Big Boss, let him. We've got 5 games (4 and a half if you don't completely count MGS2) playing as Solid Snake and 3 games playing as Big Boss (not counting PO). It doesn't hurt to explore the past.
 
Solid's story is very well defined already. His 'starting points' in MG1/2, his return in MGS, his continued story in MGS2, and the closure of everything with MGS4.

Technically, one can argue that there's always room for more pieces of the story, just like how PW expanded a chapter in Big Boss's life, established his roots of why he denied the path of his beloved mentor, and establishes his transition to BB. There's some that argue PW isn't necessary because MGS3 was more than enough to 'fill the blanks' in assuming how BB transformed, but the big difference is that there's huge gaps in BB's years as an individual... and frankly, it's critical to reflect BB as a far more emotionally flawed individual than SS.

If TPP does everything it should, then it's probably going to be BB's last story... technically there is room for one more BB story ( establishment of Foxhound ), but that would be... such a downgrade from a game that establishes Outer Heaven.
 
Kojima just tweeted about that belt hanging from Boss' harness behind him. It's meant to look like a tail. I wonder what that's supposed to mean. Horn + tail = demon?
 
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