MH Wilds lost more than 98% of its userbase

Monster hunter wilds switch 2 version leaked.


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So parity with PS5 version?

Oh My God Wow GIF
 
People finished single player game and mvoed on?!
NO FUCKING WAY
Did people move on from World this fast? Or how about Elden Ring? Just because something is single player doesn't mean people will move on without new content. This shows the game doesn't offer much in terms of depth. Otherwise more people would still be playing.
 
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People finished single player game and mvoed on?!
NO FUCKING WAY
That's like saying you beat L4D2 solo, and move on. This is a "party" game. You play it and replay it in coop for as long as possible, it's where the endgame fun is at. Turns out that there's zero endgame, and coop becomes extremely boring because monsters die in 3minutes while dealing no damage. Braindead balance for mobile tourists.
 
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it's almost like trying to appeal to a mass market by casualising it and focusing more on cutscenes will alienate your core audience.

it also didn't help that it looks like diarrhoea and runs like an N64 game
 
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I still haven't picked it up, I want to though, but waiting for the expansion cause, I played a ton of World but never played Icebourne and I was already burnt out the game by the time that expansion released. So trying to avoid that this time and just jump in when the game is feature complete.
 
It´s the most boring most casualized MH ever with basically broken tech and nothing even remotely resembling an endgame.
I quit after 15 hours.... and there hasn`t been a MH since the first PSP release I haven`t poured at least 100 hours into the vanilla version......
 
Did people move on from World this fast?
There was no alternative to World, that's all PC players had; Wilds players now have iceborne, filled to the brim with content, endless MP challenges like raids, tons of event quests and the mother of all hunts in fatalis, and on top of that they also have rise+sunbreak if they don't care that much about MP.
 
Did people move on from World this fast? Or how about Elden Ring? Just because something is single player doesn't mean people will move on without new content. This shows the game doesn't offer much in terms of depth. Otherwise more people would still be playing.
They did. ER is averaging 50k and had 1mil peak
 
Same.

I've played hundreds of hours of Monster Hunter games dating back to the PSP and I couldn't stomach the story in this one.

Having to deal with the twerpy little kid and having to sit through long cutscenes between each fight killed my enjoyment of the game.

MH works best when the stoy is kept to a minimum and you're just allowed to fight monsters.

Alma was cool, though. I liked her.

what was the story?
 
ONLY 20,000 people playing it on steam after 3 months from launch ?
Capcom should cancel all Monster Hunter projects, indefinitely.
 
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Looks and runs like shit.

What did they expect?
Might be a hot take for some, but i strongly believe that even if it ran like it does, and looked as shitty as the current Wilds, but had depth, complexity and challenge, three and and a half months in, you'd see over 200k+ players on steam (especially on the weekends). Nobody leaves a game because it runs like shit. You will bitch about it's performance, but you ain't leaving a quality game. Wilds has nothing. Why stay?
 
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Might be a hot take for some, but i strongly believe that even if it ran like it does, and looked as shitty as the current Wilds, but had depth, complexity and challenge, three and and a half months in, you'd see over 200k+ players on steam (especially on the weekends). Nobody leaves a game because it runs like shit. You will bitch about it's performance, but you ain't leaving a quality game. Wilds has nothing. Why stay?
The controls are complete shit, like I found half of what I hated was how the game seems ass backwards with controls. The run/weapon sheath bs omg
 
I've never thought of monster hunter as a GAAS tbh. They certainly don't run the series like it's a GAAS and they don't update it with new content like it is. I look at it as a single player game that people move on from until there's a dlc expansion that adds new areas etc.
That's why I said "GAAS-like", there are these games that aren't explicitly GAAS, but they tend to stay online and add paid and unpaid content periodically to keep players coming back.

Think of games like this and Palworld, they're not exactly like a Fortnite or whatever, but they're also not exactly one and done games.
 
There was over 1 million lol that's more than just the dust settling
By that logic PUBG lost 2.5million players since launch,
Black Myth Wukong lost 2.2million
Palworld lost 1.7M
Baldurs Gate 3 lost 800K

3 months is more than enough time for a single player game to be rendered boring. Maybe we should say Peak was exceptionally strong.
 
By that logic PUBG lost 2.5million players since launch,
Black Myth Wukong lost 2.2million
Palworld lost 1.7M
Baldurs Gate 3 lost 800K

3 months is more than enough time for a single player game to be rendered boring. Maybe we should say Peak was exceptionally strong.

Pubg been around since ice ages, so of course it's lost alot. 3 months to me for a game like MH to lose 98% is a sign the game just sucks, just gotta accept it
 
By that logic PUBG lost 2.5million players since launch,
Black Myth Wukong lost 2.2million
Palworld lost 1.7M
Baldurs Gate 3 lost 800K

3 months is more than enough time for a single player game to be rendered boring. Maybe we should say Peak was exceptionally strong.
Monster Hunter is not a one and done single player game. Worlds was averaging 100-200k players for months after it hit PC.
 
By that logic PUBG lost 2.5million players since launch,
Black Myth Wukong lost 2.2million
Palworld lost 1.7M
Baldurs Gate 3 lost 800K

3 months is more than enough time for a single player game to be rendered boring. Maybe we should say Peak was exceptionally strong.
Why do you keep calling it a single-player game when the multiplayer is the major draw? That's like calling Halo 3 a single-player game.

World 3.5 months after launch was still averaging over 100K+ at its peak daily and it started off from a 325K peak. Wilds is down to 30K from a peak of 1.38M. The dropoff isn't even remotely comparable, especially considering it's 2025 and the PC userbase is much larger now than then.
 
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Problem is how lacking the endgame feels. There's no where near enough endgame armours to grind for. It's all well and good releasing 8 more slightly harder variants, but why bother doing them more than a couple of times when there's no new weapons or sets to grind for. There's only been 1 new monster since release and its just a retextured one from the previous game.
 

That might be the exception. They've delivered with RE games the past several years. Only RE3 Remake was a slight disappointment but they recovered with RE4 Remake.

That's cope. The game is 75th on playstation most played.

The game is a fucking disaster. Reminds me of New World, actually. Massive sales and success on launch, but zero endgame, zero challenge, zero content support to keep the live service going. This is MH Wilds for you.

TBH didn't know it was that low on the PS charts.

Welp, not my problem if it is 🤷‍♂️

Game had more than a million CCU on release. Monster Hunter is big on PC, and even if it's just an assumption, I'd say it's safe to say it's the same in PS5 and Switch since those platforms are also offering an alternative to it (Worlds and Rise). But yeah, just assumptions, no way to really know.

It'd be unfortuante to some degree if the game is underperforming in player retention. But on the optimistic side, it could motivate Capcom to clean up shortcomings so the next installment avoids pitfalls.

I'll also be stunned if the next MH isn't a Day 1 on Switch 2 release.
 
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By that logic PUBG lost 2.5million players since launch,
Black Myth Wukong lost 2.2million
Palworld lost 1.7M
Baldurs Gate 3 lost 800K

3 months is more than enough time for a single player game to be rendered boring. Maybe we should say Peak was exceptionally strong.
I think of Monster Hunter as more multiplayer focused than single player. The drop off with this game does seem a bit steep.
 
I lasted like 5 hours. I haven't played many MH games but the last few since MH world. And Wilds was absolutely not for me. Seemed very very rushed.
 
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i suck a MH, and usually stop at super tempered hunts or whatever, cause that's above me, but i looked at WIlds' handholding new user friendly additions and was like no, i don't want this kind of baby'ing.
 
Really strange how Capcom bungled this AND Dragon's Dogma 2. World was so successful it should've given them carte blanche to take as much time as possible and blow even that game out of the water.

Always puzzling why so many devs fumble on momentum like this.

Valve's the only platform with actual transparency in providing player metrics & data (and it's something I've been arguing both SIE and Microsoft should adopt for their own platforms).
No. Not everything needs to be disclosed for the sake of it.
 
People are easily brainwashed into liking shit that looked average at best

Game never looked good to me from the trailers. And I have a couple hundred hours in world
 
Steam reviews work. I was gonna get this but didnt because of steam reviews, it's still on my wishlist but if things dont change it's gonna be gone soon.

Another capcom game where this happened for me was dragons dogma 2. Wanted to get it at release, steam reviews made me reconsider but was still on my wishlist to maybe get it later on sale. A while ago i was cleaning up my wishlist and just thought you were here for a year, your reviews are still mixed, you're out.
Same situation here
 
People are easily brainwashed into liking shit that looked average at best

Game never looked good to me from the trailers. And I have a couple hundred hours in world
For me, it was the moment they showed Focus Mode. That shit seems anti-MH to me, removing the need to plan your strikes and position yourself correctly. It's clear they want to casualize the series so it appeals to more people, but to long time fans that seems like an insult.
 
Monster Hunter is not a one and done single player game. Worlds was averaging 100-200k players for months after it hit PC.
Why do you keep calling it a single-player game when the multiplayer is the major draw? That's like calling Halo 3 a single-player game.

World 3.5 months after launch was still averaging over 100K+ at its peak daily and it started off from a 325K peak. Wilds is down to 30K from a peak of 1.38M. The dropoff isn't even remotely comparable, especially considering it's 2025 and the PC userbase is much larger now than then.
I don't think Multiplayer is the main force behind the games popularity unlike Helldivers. Even World can be completed and enjoyed solo.

Black Myth Wukong only lost 50% of its players base in 3 Months
Palworld lost 90% of its players base in 3 months
Lostark lost 70% in 3 months ( and I think it was considered a failure so maybe), most apt comparison to MH-Wilds I think.
Hogwarts Legacy lost 95% in 3 months
Helldivers 2 lost 75% in 3 months
Monster Hunter Rise lost 75% in 3 months

MH Worlds seems a big and better budgeted project than Wilds. Game is not great, but the drop isn't a colossal disaster. I doubt it was made by the A-team that made Worlds.
Huge drop of 98% and still 20K active players is still impressive after 3 months.

I have failed to googled it but I am 100% sure Capcom immediately advertised they are working on the new AAA Monster Hunter game, named Prime or something with a purple font. Am I dreaming stuff ?
 
Now I see what some of y'all meant by "haters". I mean sure, the game isn't the best and has flaws, but it's still a good game imo that will be way better with the expansion. Despite not being anywhere as good as Rise or World, it's still a MH game at its core.

I actually like the focus mode and think it's a great addition, but the clutch claw can go get fucked. Bring back wire bugs. The seikret birds traverse well, but they don't help in the fight like the palimutes did.

So for the next main entry, keep the focus mode, bring back wire bugs, make the rides more use in the fights, and bring back non-generic followers and make them selectable and removable individually. And most of all, ditch Alma and the Scooby Doo gang that follows the hunter around just because.
 
what was the story?
Honestly, I started skipping cutscenes about halfway through but from what I remember:

Expedition to supposedly uninhabited Wilds spots a child running from a monster. They save him and take him back to the main continent. Then they launch another expedition to save his village.

Of courese, the kid can't remember where his village is or what path he took to escape.

By the way, the supposedly "uninhabited" Wilds turns out to be inhabited by a ton of people.

Eventually, the story devolves into the kid wanting to save the monster instead of hunting it or some BS like that. That's about the time I quit playing the game.
 
No. Not everything needs to be disclosed for the sake of it.

Well, people used to say that about NPD numbers. Now we barely get anything and whatever we do get is at best relative around percentages.

Unless you pay them $10K of course. Then you can get the numbers like the olden days ;)

Personally I don't see a downside to more platform holders providing that type of data transparently to the community. Especially when they want to push for MAU metrics and what-have-you. It'd also help the community make more informed decisions on what games to invest their money towards, or figure the best times to log in to guarantee certain volumes of matches for GAAS titles.
 
I don't think Multiplayer is the main force behind the games popularity unlike Helldivers. Even World can be completed and enjoyed solo.
These games have always been soloable save for a few end game encounters. That's how I've always played them. But the long-term appeal is the end game and multiplayer aspect.

Wilds is not retaining players because it's too easy and there isn't a robust end game.
 
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Wow, good job on this one Capcom. Keep fucking up your releases like that and the goodwill built during this past few years will be gone.
Well yes who would have known that going the way of Phantasy Star Online and completely gutting what made Monster Hunter....Monster Hunter and making the game so streamlined that the only thing remotely challenging is Gore Magala in a Hallway. Builds don't matter since you can get sub 10 minute runs in Low Rank Gear.

And pffft the story is Metroid Other M quality. MUH AUTHORIZATION. Get the hell out of here with that noise.

But it gets worse with new updates if performance wasn't DD2 bad at launch you actually have to look for your shader files and delete them to force the game to recompile shaders after any kind of driver update since it won't do that itself. And you get instructions by Capcom to apply a fix by yourself...instead of them.

And of course I just have to mention the DD2 fans will be forever upset since it got sacrificed at the altar so MH Wilds could walk. And Capcom hasn't learned anything.

Somehow this is another MH Rise situation but somehow worse?

Rant over. MH4G just keeps winning.

Yoshichan Yoshichan RE9 is probably fine. I'd be shocked if they put out another RE3R release.
 
Well it has THE worst endgame, literally becomes Arkveld simulator. Dripfeed HR Zoh Shia, and cutting Lagiacrus and Seregios from launch lineup didn't help either.

Wilds does many things amazingly well, but the almost nonexistent endgame, relatively shallow content and piss easy monsters make it forgettable real quick.

That said I have high expectations of G-Rank expansion.
 
World was a great entry point to the franchise and saw massive success as new players discovered how fun the MH gameplay loop actually was. And core fans could forgive them for dailing down the complexity in the name of getting a AAA experience.

I thought it was a shame that they doubled down on the streamlining instead of bringing the new players into the fold of more complex and rewarding hunts & mechanics.

Let's hope they can course-correct a bit with some banger DLCs down the line.

Story was fucking shite aswell.
 
People finished single player game and mvoed on?!
NO FUCKING WAY
When people criticize the story, which is easily one of the worst stories ever, people defend the game by saying it isn't about the story or single player experience

But when we need to explain why no one is playing it, it's a single player game

Maybe the fact that tons of people in the OT said that they had to skip through the cut scenes because the game was so fucking bad is why people aren't playing it?

Edit: also, when the story is that bad, it makes the micro transactions and fact that it's poorly optimized all the more glaring
 
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