Capcom has responded to investors regarding the PC version of "RE: Requiem", saying that perf issues like those in "MH Wilds" will not occur

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Info spotted by Gust_FAN on Twitter/X. Relevant part of the Q&A was machine translated:

Capcom has responded to investors regarding the PC version of "Resident Evil Requiem," stating that performance issues like those in "Monster Hunter Wilds" will not occur.

Q: Does "Resident Evil Requiem" have no risks of system troubles or the like similar to "Monster Hunter Wilds"?

A: "Resident Evil Requiem" differs from "Monster Hunter Wilds" in terms of gameplay, system aspects, and network-related features, so at present, we do not anticipate similar risks. We are preparing to provide a comfortable play experience across a wide range of PC specifications."

Source - https://www.capcom.co.jp/ir/data/result.html
 
They could and should prove their intent and capabilities, by fixing MHW. Instead of relying on modders to fix the game.
MHW sold enough for Capcom to afford fixing their own game.
 
They could and should prove their intent and capabilities, by fixing MHW. Instead of relying on modders to fix the game.
MHW sold enough for Capcom to afford fixing their own game.
The fix is supposed to come out in December with the next big title update.
 
Well RE Engine seems to mostly struggle with big open worlds.
Based on what they've shown, Requiem seems to be a more linear experience so it should run decently.
 
Requiem isn't an open world game, so that's an easy assumption.

The Resident Evil games, themselves, have had fantastic PC ports.
 
The fix is supposed to come out in December with the next big title update.
Lol, the game will be a year old in March 2026. 9 months to fix a damn game.

I'm also 99% certain nothing will be fixed, because if it was fixable, they would have done so already. They probably need to completely rebuild the game for it to work properly and they're too far ahead to do that. Mark my words, the "fix" will amount to very little that couldn't already be done with mods or tweaks.
 
Lol, the game will be a year old in March 2026. 9 months to fix a damn game.

I'm also 99% certain nothing will be fixed, because if it was fixable, they would have done so already. They probably need to completely rebuild the game for it to work properly and they're too far ahead to do that. Mark my words, the "fix" will amount to very little that couldn't already be done with mods or tweaks.
On top of that if they keep up with the usual schedule (they are not mark my words it's getting delayed) an expansion is supposed to come out in March so even if they don't fix anything or they don't fix "enough" people are going to gaslight themselves into thinking that a fix will come with the expansion update.

And yeah your right the only immediate fix that I see in the horizon is them just making the mod fix official and decompressing the asset files.
 
What a silly question, you can tell these "investors" have zero idea about the differences between these games, or even know what they are at all. Wouldn't be surprised if some don't even really know what capcom does because it was just on a list of companies for investment opportunities.
 
People smarter than me, is it possible for Capcom to "fix" the console verisons and update it to use something that isn't FSR1.0? Why would they release it with such a bad upscaling technique when the system and other games (even the SAME GAME ON PC) support much better FSR methods?
 
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