MH Wilds lost more than 98% of its userbase

I can't stand seeing people damage control this shitshow with "it will improve with the expansion". Like, do y'all even think what you're writing? How is it OK to accept this stop sold to us for $70, to then wait ~2 years for the expansion that will be sold for no less than $50, and pretend like this is fine? Like WUT? This is how you play video games? And to be clear, most i am seeing here aren't like that, but if you have a conversation about this game on the steam forums, youtube comments or in the lobby while playing the actual game, almost everyone accepts the core game being dogshit, and paying an additional $50 for the expansion that will come out in two years is the norm to save the most recent MH entry. I don't understand this logic. It's time adjust your standards in gaming, god damn.
 
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Cool story bro

It happened on PS5 and PS5 pro too

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Cool story bro, never happened to me on my ps5 or ps5 pro
 
Couse its not MH anymore, its casual friday. No grind needed, no planing no nothing, equip a weapon and armor and go kill what you want. Its so boring that i even get bored now that it write about it.
 
Well monster hunter world was finally a title for powerful consoles and Capcom really pushed and polished it to have the perhaps best monster hunter game on console.

Then they got lazy, thought we just make a sequel to that one and made a game by the numbers without really improving everything. The game could have easily been another DLC for monster hunter worlds.

Of course at the beginning there was a huge hype but once players put enough time into it, everyone should have realized that it is quite shallow.
 
Im not into the series but respect it. What I gather is that it ran like shit, looked like shit and they made it simpleton proof and by doing that they shat on the real MH fans. They wont give a shit though as they have them big release numbers, I wouldnt expect many performance patches either.
 
It was too easy IMO. It didn't keep my attention because I barely had to engage with the upgrade mechanics. No reason to farm enemies for armor or weapons. That basically made most fights a one and done. I finished, I moved on.

IMO they dropped the ball on Wilds. It sucks, because the actual monster roster (in terms of design and variability) and fighting mechanics were all A1.
 
I would think most people who wanted to play MH Wilds have completed it at this point. It's not like this is a game that gets new content drop every couple weeks. I put 70+ hours into this game and then moved on.
 
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I don't think Multiplayer is the main force behind the games popularity unlike Helldivers. Even World can be completed and enjoyed solo.
People weren't playing World solo 6 months after launch. It's the multiplayer and community events that keeps the player base going.
 
That's what happens when 99% of the content doesn't push back against the player. Capcom did a good job of broadening the appeal to a more casual audience, but that audience isn't likely to stick around either.
 
That is alos just pc, not saying it could be a lot, but theres also console users. Also if you look at worlds for example, it fell down quick too and bounced back later with iceborne expansion. Its normal and only seems like something noteworthy for people who dont play those games
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The game needs a Switch 2 version ASAP.
To be honest, I would much rather see Capcom focus on a version of MH that is specifically made for the Switch 2 instead of porting this one over. Hell I would be down for a Rise 2 as that game was great. Wilds is a bit of a technical mess, and the "open world" really doesn't do it any favors, I imagine a Switch 2 version of this would be really rough.
 
That is alos just pc, not saying it could be a lot, but theres also console users. Also if you look at worlds for example, it fell down quick too and bounced back later with iceborne expansion. Its normal and only seems like something noteworthy for people who dont play those games
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World at launch: 325K players

Wilds at launch: 1.38M players

World after 3.5 months: 122K players

Wilds after 3.5 months: 30K players

How is this comparable? One game still had ~35% of its player base. The other has ~2% after the same amount of time has passed. The numbers of daily players now is comparable, except that World is 5 years old.
 
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They released an early access version for $70, and there are still people saying it will be fixed by a paid expansion... No wonder companies are willing to push $80 games.
 
The story was so childish and poorly written that i have skipped every single convo and cutscene in the whole game. I don't remember ever doing this in a video game. Maybe have done it on a game or two during the 7th gen.

Spectacular garbage is the only way to describe whatever the fuck this was. And when the producer believes it's story telling/capaign is what made the game successful, you know the team in charge is completely lost, and have no idea wtf they're doing.
 
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I couldn't finish it. I cant stand the story. I just want to select a mission, hunt the monster, craft new shit, rinse and repeat.

I've gone back to Rise on the Switch 2 rather then go back the Wilds. I mean I will go back to it...it just not like when Rise came out where I was just able to sit and run through missions.
 
World at launch: 325K players

Wilds at launch: 1.38M players

World after 3.5 months: 122K players

Wilds after 3.5 months: 30K players

How is this comparable? One game still had ~35% of its player base. The other has ~2% after the same amount of time has passed. The numbers of daily players now is comparable, except that World is 5 years old.
I remember when World launched on PC. Asides from that infamous Global vegetation setting or whatever, sentiment around the game was really positive. It was a huge hit on PC and brought in millions of new players who stuck around. World is simply superior than Wilds, both for newcomers and veterans. World was a geniune paradigm shift of the series - bringing high end production values and immersion to a solid base of exceptional gameplay. Wilds is....nothing exciting or groundbreaking. On top of that, it's a step back in gameplay in numerous ways, making the game too easy and brain dead.

Capcom took success for granted here, they relied too much on the brand power to please veterans. But those veterans - having played some of the greatest monster fights in video game history with Iceborne Rajang, Alatreon and Fatalis, were much harder to impress than Capcom assumed. Maybe the real mistake was accidently making World/IB too good.
 
Also daily CCU now consistently falling behind 7 years old MH World


Seems like the game beyond the initial hype have neither the legs nor the longevity.
Well Ive been saying since Launch that Wilds is a huge disappointment. It leans way too close to the portable series and removed all the hunting aspects.
Worlds the better game,really hope they realise this and when the Iceborne equivalent comes out they do a huge overhaul again.
 
I'll be honest, I'm yet to give Wilds a fair shake of the stick. <Insect Glaive/Bug Stick joke here>
I don't like the open-world/open map approach. I was completely fine with the way MH: Rise used a level select menu format.

I'll go back to it at some point... maybe. Doesn't look like it's had many patches for bug-fixes, performance improvements etc since launch.
 
Well, people used to say that about NPD numbers. Now we barely get anything and whatever we do get is at best relative around percentages.
I don't think it matters one way or another.
Personally I don't see a downside to more platform holders providing that type of data transparently to the community. Especially when they want to push for MAU metrics and what-have-you. It'd also help the community make more informed decisions on what games to invest their money towards, or figure the best times to log in to guarantee certain volumes of matches for GAAS titles.
The downside is that idiots will only do stupid things with information they don't understand. It can cut both ways - obfuscating a bad look or downplaying a good one that just doesn't look bombastic enough to be good. Either publishers or fanboys can do this btw.

I think CCU watching has been a net negative. I think that it's often used by the gaming internet to muddy the waters of a game's success or to fan the flames of some brigade; and, more importantly, used by marketing firms to boost the "viral" profile of games that really add nothing to the medium, beyond a metric for investors and developers to try to copy-paste. you have to ask the question about bots for F2P mp titles. Bearing in mind that the sales estimates on Steam for games with mid-very high launch concurrent player counts are significantly overinflated. See Expedition 33 and Elden Ring for reference.

It's just reinforced and bolstered the MAU obsession the industry has going right now, which is sending it in a worse direction.

And that's me talking as a consumer. Stepping into the perspective of a publisher or dev, I would hate for my game to be inorganically spurned because there's a screenshot of the Steam CCUs going around.

This kind of thing will happen on Steam and PC in general. It's just the nature of the platform and it's fair enough. If consoles continue to cede their propriety in big or small ways in attempts to match openness with PC, they'll just become PCs. That's why Microsoft's next "Xbox" is going to be a PC with an Xbox logo slapped on the case. Which is a bad thing for everyone, btw.
 
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Well monster hunter world was finally a title for powerful consoles and Capcom really pushed and polished it to have the perhaps best monster hunter game on console.

Then they got lazy, thought we just make a sequel to that one and made a game by the numbers without really improving everything. The game could have easily been another DLC for monster hunter worlds.

Of course at the beginning there was a huge hype but once players put enough time into it, everyone should have realized that it is quite shallow.
Seems like a game rushed out the door due to fiscal reasons only. They will never fix the performance for this game. They probably knew early on how screwed it would be but they needed the revenue and couldn't afford to not make this game.

I imagine we don't see another MonHun until Capcom moves on from the RE Engine. If they try to use this engine again with something this dynamic, it's just to always be busted and a generation behind what the hardware can actually handle.

I'm disappointed this is how it turned out.
 
I will be eventually playing this game but im waiting for more content to drop. All my buddies that rushed out to play this and beat it told me to just wait until more comes out
 
I loved MH Wilds, but thers no endgame monsters or content. Once you finish the story thers not much else you can do other than waiting for updates. MH Wilds will be more worth it in a few years once a big expansion drops. Right now, if you are new to MH, its better to get MH World and just wait untill Wilds gets more content.
 
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World had significantly more content at launch, and then added 3 more monsters and a new zone within 4 months after that. Wilds has added 1 monster and 0 new zones in the same time span. The fact that Wilds is significantly easier than World also means that players are able to complete the available content more quickly.

Wilds is a fun game, but there just isn't enough to do to keep players engaged.
 
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My avatar is MonHun, I've been a huge fan of the series since Tri, I've got probably over a thousand hours into the series at this point.

I didn't even finish the campaign in Wilds. It regressed in every metric that I care about, compared to World. This isn't even the kind of thing that the G rank expansion can fix. Everything fun has been streamlined out and now you have a super easy boss rush with none of the tertiary stuff that made the game feel massive, immersive, and fun.

Like I get the one-press mining and stuff, but now in Wilds you just look at a list on the screen while your mount automatically moves to the target (that's always visible on the map) and you just press a button and it automatically gathers it for you. And that's just one stupid example. The focus on the F- tier story is probably even worse, for me.

I was worried with Rise, and disgusted with Wilds. The future doesn't look so good to me, for the series. If a product this neutered sells those kinds of numbers, I'm just a fart in the wind as far as feedback. It does feel a bit vindicating that the drop off is so huge though. Seems like other people resonate with my feelings, even if they aren't aware of it.
 
As well as providing technology to create fake frames and fake HD resolution nvidia needs to provide technology to create fake users to play the games and pretend to enjoy them.
 
Bad performance, very repetitive, areas aren't as good as MH Worlds. Even my kid who put thousand of hours in MH Worlds has lost interest in Wilds.

They fucked up DDII and now this. People keep praising Capcom, in my eyes they fell off a while ago.
 
It's kind of been the monhun life for me. you grind like a filthy whore till you have the best gear then you put it down and wait for the inevitable DLC pack , expansion and do it all again.
 
Bad performance, very repetitive, areas aren't as good as MH Worlds. Even my kid who put thousand of hours in MH Worlds has lost interest in Wilds.

They fucked up DDII and now this. People keep praising Capcom, in my eyes they fell off a while ago.
They fell off a while ago, which is the early 2010s. Then began getting their shit together with RE7, and actually got their shit together with the likes of DMC5, RE2R, RE4R, etc. But now, ever since DD2, they're in a free fall.
 
People keep praising Capcom, in my eyes they fell off a while ago.

Capcom had a super hot 5-year run from 2018-2023, but it's true that their more recent output hasn't been quite as impressive: SF6 is still doing well, but DD2 got a mixed reception and Wilds has been content-starved. There are some promising things on the horizon, though: I would expect RE9 and Onimusha to both be stellar, and Okami 2's in the works as well.
 
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