Draugoth
Gold Member
Microsoft claims that because Warzone “[supports] PC hardware with GPU cards that were released as far back as 2015,” there’s no reason it couldn’t optimise the 200-player battle royale work on Nintendo Switch.
“The Activision development team has a long history of optimizing game performance for available hardware capabilities
Microsoft goes on to claim that since “the game engine that powers Warzone is mature and has been optimized to run on a wide range of hardware devices (ranging from the Xbox One console released in 2015 up to the Xbox Series X),” it could be altered to run on the Nintendo Switch, which was released in 2017.
However, this is a clear error, since the original Xbox One was released in 2013, not 2015, arguably strengthening Microsoft’s point.
Microsoft then cites Apex Legends, Doom Eternal, Fortnite, and Crysis 3 as similar titles that have been successfully ported to Switch using “standard techniques.”
It wrote:
“The Parties are confident that in addition to Warzone, CoD buy-to-play titles (e.g., CoD: Modern Warfare 2) can be optimised to run on the Nintendo Switch in a timely manner using standard techniques which have been used to bring games such as Apex Legends, DOOM Eternal, Fortnite and Crysis 3 to the Switch.