Microsoft making at least four new IPs

TheOddOne had posted it:

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Cool, I know this guy. He was telling me two months ago he had to go to the UK for a job at Rare (he has worked for Ubisoft before, he's a freelancer). A few weeks ago he came back, the project was cancelled.

http://67.227.255.239/forum/showpost.php?p=37207200&postcount=1744

I actually doubt Gilles Ketting would post concept art of a Rare Ltd project, especially if it's unannounced.
 
Same reason Nintendo don't use their IP in Wii Sports.

Sure, but Nintendo does leverage them in Mario Party, Smash, etc. It's understandable that they might not want to use them in KS specifically, but you'd think they'd use them somewhere. Joyride could have certainly used some personality, as an example.
 
Sure, but Nintendo does leverage them in Mario Party, Smash, etc. It's understandable that they might not want to use them in KS specifically, but you'd think they'd use them somewhere. Joyride could have certainly used some personality, as an example.

It may be hard for some people to accept that, but masses do seem to love Avatars.
 
How many of these new IPs (or anything in development at MS) are going to be day 1 launch titles?

I know Black Tusk was founded a while ago but I only remember hearing that their project had been given the go ahead by Microsoft and they were ramping up on staff. Would Black Tusk's game be far along in development to be released this year?

It would be nice to see what all these studios are working on and I would love Microsoft to release several AAA core games at launch but I'm wondering if a lot of these games may end up being "launch window" or released within the first 2 years.
 
Sure, but Nintendo does leverage them in Mario Party, Smash, etc. It's understandable that they might not want to use them in KS specifically, but you'd think they'd use them somewhere. Joyride could have certainly used some personality, as an example.

I'm not sure stuffing characters into a game like that or Kinect Sports would really solve anything. Casuals wouldn't care, in fact that'd likely favour Avatars, and the core would likely just moan that the characters are being wasted.
 
It may be hard for some people to accept that, but masses do seem to love Avatars.

I'm not sure what that really has to do with what I said. People liking Avatars (I'm pro Avater myself, for what it's worth) doesn't mean MS shouldn't also be putting the IPs they own to better use.

I'm not sure stuffing characters into a game like that or Kinect Sports would really solve anything. Casuals wouldn't care, in fact that'd likely favour Avatars, and the core would likely just moan that the characters are being wasted.

The same 30 morons on GAF would moan, sure. They also moan about every single thing MS would ever do with anything. People don't moan that Fortune Street is a waste of the Nintendo IP, and I'm sure the game's sales are better for it.
 
I'm not sure stuffing characters into a game like that or Kinect Sports would really solve anything. Casuals wouldn't care, in fact that'd likely favour Avatars, and the core would likely just moan that the characters are being wasted.

There honestly isnt nothing to solve. You play with your main avatar that you use from your profile and it 100 times more effective than some random character licensed or not.

Plus you have games like Kinect Rush that has all the Pixar characters in it.
 
What I find weird is, why not use Banjo, Conker, etc in Kinect Sports? It's free for them and it's bound to pick up sales a bit. Better than completely ignoring all their own IP...
Because those games also work to push avatars. Maybe as NPCs, but it's better to just keep everything avatar and make a world of avatars.
 
Dave Jones new project website is up

http://www.cloudgine.com/

Cloudgine is building the next generation multi-player Cloud Gaming experience, where all game logic and the rendering for individual clients is carried out in the Cloud.

some tweets

None of the companies at #cloudgaming seem to be targeting core gamers. We believe that there is a gap to be filled...

At the #cloudgaming conference, visionary @pmolyneux gets it right. Use the cloud to create new genres!

Seems more like PC/mobile related though.
 
Sure, but Nintendo does leverage them in Mario Party, Smash, etc. It's understandable that they might not want to use them in KS specifically, but you'd think they'd use them somewhere. Joyride could have certainly used some personality, as an example.

Nintendo has a cohesion across their studios and talent. Most people are working on the same page. It's not really true with Microsoft, which seems to have all of their brands and products all over the place and nothing seems to be designed to work together. That might not be entirely relevant because they could very well be organized from their gaming division on down, but it's the only answer I can think of. Microsoft just doesn't have a history of being good at that stuff.
 
For all the hand-wringing about where Microsoft is going, I don't think we have to worry too much with Phil Spencer in a big leadership position. He doesn't tweet often but the vast majority of his tweets resonate from a "core gamer" perspective. From last year (http://www.news.com.au/technology/g...ur-next-gen-xbox/story-e6frfrt9-1226387233478)

Phil: Well, I think we have to be careful when we say "everyone" is asking. Because I don't think it's everyone, right? There's a core set, and I'm one of these people. In my heart I'm a core gamer. There are some people that are looking for what's next. And I love that. Those are the catalysts for our business, those are the people who are going to line up outside the store the night before and get the newest piece of hardware when it comes out. You want to keep that core enthusiast involved in what you're doing, and they're the most critical. But we can't fool ourselves into thinking that that's all that this business is about. Because this business is much broader than that.
 
Nintendo has a cohesion across their studios and talent. Most people are working on the same page. It's not really true with Microsoft, which seems to have all of their brands and products all over the place and nothing seems to be designed to work together. That might not be entirely relevant because they could very well be organized from their gaming division on down, but it's the only answer I can think of. Microsoft just doesn't have a history of being good at that stuff.

The failure of the Wii U OS is due in large part to the lack of cohesion between teams. It's obvious in how things that should work in conjunction do not. I have no idea how it is at MS, but they managed to bring a unified UI to their phone, tablets, computer OS, and 360. That's pretty good cohesion. I bet that's a tough thing to accomplish in a company of that size.

what are the chances we get a full game out of that Samaritan demo from Epic, exclusive for Nextbox?

Not sure about that, but I'm still hoping Epic gets out a sequel to Shadow Complex.
 
what are the chances we get a full game out of that Samaritan demo from Epic, exclusive for Nextbox?

I doubt anything comes from the Samaritan demo.

But a title from Epic, backed by Microsoft $$$, as a showcase launch title (or year after launch) would not surprise me at all.

Main epic team hasn't done anything since Gears 3.
 
The failure of the Wii U OS is due in large part to the lack of cohesion between teams. It's obvious in how things that should work in conjunction do not. I have no idea how it is at MS, but they managed to bring a unified UI to their phone, tablets, computer OS, and 360. That's pretty good cohesion. I bet that's a tough thing to accomplish in a company of that size.



Not sure about that, but I'm still hoping Epic gets out a sequel to Shadow Complex.

I've been dreaming of a sequel since the year it launched. My all-time fave XBLA game hands down.
 
would be awesome if it happened.

I may be mis-remembering, but gears started off as a tech demo also.

You're not when they were demonstrating the UE3 they used assets that are now n Gears. Also you may remember a big ass bundle of flesh that was shown to demonstrate the physics of the engine
 
The failure of the Wii U OS is due in large part to the lack of cohesion between teams. It's obvious in how things that should work in conjunction do not. I have no idea how it is at MS, but they managed to bring a unified UI to their phone, tablets, computer OS, and 360. That's pretty good cohesion. I bet that's a tough thing to accomplish in a company of that size.

The failure of the Wii U OS is because of load times and a lack of OS features. That isn't something done across teams. That's just one team being unable to work fast enough. The part that would be done across divisions is Miiverse due to deep integration with software, and that was done well. Nintendo Land has proper integration. Microsoft has always failed at leveraging different departments to work together. When they launched console gaming, they refused to leverage their console IPs like Halo to promote desktop/laptop Windows. I recall many articles discussing the highly competitive internal culture of Microsoft, leading to many missed opportunities in this area.

Your "unified UI" argument is...? What unified UI? You talking about a unified design philosophy, with a tiled look? That's a whole lot of nothing.
 
You've seriously never heard of how Microsoft infamously made Halo 2 PC exclusive to Windows Vista to push the platform for gamers?

That isn't a sign of any form of cohesiveness between teams. That was over 2 years after the title released, Halo 3 came out the same year! I'm not saying they refuse to work together, that's completely absurd. I'm saying they don't show many signs of an overarching plan.
 
That isn't a sign of any form of cohesiveness between teams. That was over 2 years after the title released, Halo 3 came out the same year! I'm not saying they refuse to work together, that's completely absurd. I'm saying they don't show many signs of an overarching plan.

This is what you said.
When they launched console gaming, they refused to leverage their console IPs like Halo to promote desktop/laptop Windows.
What you said is 100% incorrect, which is clearly your schtick so I'll just stop here.
 
This is what you said.

What you said is 100% incorrect, which is clearly your schtick so I'll just stop here.

I don't like your "clearly your schtick" attitude. I'm sorry that I offended Mother Xbox. I didn't say what I said with very exact wording because I wasn't even aware that I would be called out on it. I didn't know Halo was considered an accessible PC-franchise to people. I know the franchise has been put on PC before. I used to play it all the time in school. It was just never given a large release, just old ports that no one cared about anymore.
 
The failure of the Wii U OS is because of load times and a lack of OS features. That isn't something done across teams. That's just one team being unable to work fast enough. The part that would be done across divisions is Miiverse due to deep integration with software, and that was done well. Nintendo Land has proper integration. Microsoft has always failed at leveraging different departments to work together. When they launched console gaming, they refused to leverage their console IPs like Halo to promote desktop/laptop Windows. I recall many articles discussing the highly competitive internal culture of Microsoft, leading to many missed opportunities in this area.

Your "unified UI" argument is...? What unified UI? You talking about a unified design philosophy, with a tiled look? That's a whole lot of nothing.

A unified UI is nothing now? It's actually quite a big undertaking, and one they've done successfully. Now if they were better at making compelling hardware outside of their video game business, they'd be onto something. They've also done a good job of integrating Bing into the Xbox brand. Ditto that now with IE, MS Music Service etc. And now it's Phil Harrison's job to make sure that the games division works well with other departments/internal brands. Good man for the job too. Time will tell how successful he was unifying mobile/retail/cloud products.

And Miyamoto himself said the problem with the Wii U OS was largely due to a lack of communication between teams. He said that this month. A discussion of that and the interworking of teams at Microsoft/Nintendo is something for another thread, though.
 
At the moment for next gen i am leaning towards sony for next gen console choice but fallout exclusive would be like having GTA exclusive for me so hope fallout is not exclusive to xbox!
 
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