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Microsoft: Scarlett games will work across the whole Xbox family

Ar¢tos

Member
Zen2 allows a high number of NPCs with complex AI that simply isn't possible on Jaguar. It's something that can't just be scaled down, requires redesigning and gameplay retuning. Is MS going to spend game in doing this for every first party game the whole next gen? Or are they simply going to avoid simulations that would be impossible to scale down to simplify the process? (sacrificing some of the next-gen impact of the titles)
 

01011001

Banned
Zen2 allows a high number of NPCs with complex AI that simply isn't possible on Jaguar. It's something that can't just be scaled down, requires redesigning and gameplay retuning. Is MS going to spend game in doing this for every first party game the whole next gen? Or are they simply going to avoid simulations that would be impossible to scale down to simplify the process? (sacrificing some of the next-gen impact of the titles)

they could make an internet connection necessary and run physics and AI through a server.

but that's a very convoluted way to make potential single player games run on old hardware

I still think what they mean is a native integration of xCloud into the Xbox One Dashbord so you can easily start a Scarlett game right from your games library but it then throws you into a stream of the game
 
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Ar¢tos

Member
they could make an internet connection necessary and run physics and AI through a server.

but that's a very convoluted way to make potential single player games run on old hardware

I still think what they mean is a native integration of xCloud into the Xbox One Dashbord so you can easily start a Scarlett game right from your games library but it then throws you into a stream of the game
That makes more sense.
 

Pimpbaa

Member
Hope this just means MS developed titles because even the X with it's Jaguar cpu cores is one hell of a lowest common denominator (especially compared to Ryzen cores) plus the SSD in Scarlett. They'll dump this idea when Sony's PS5 exclusives show a significant advantage (those that maximize ryzen and the ssd). Probably after the first year.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
The change of a HDD to a SSD is fcking dramatic. The amount of stuuff you can stream and load in vast open worlds would be insane n a SSD. Open world games especially are restricted how much they can stream at once. If RDR2 would have been developed for SSDs only you would not have these framerate problems at all.

The problem with RDR2 is not the graphics but the stream.

Here is an example of what a game devloped almost requiring a SSD can do



I shed a tear listening and watching this beautiful Youtube video explanation. I wish more people would understand the "why" behind Star Citizen and how it's being developed with PCs "ONLY" in mind. It's doing things no other game on Planet Earth is doing.
 

Dunki

Member
I don't think that's actually true - the frame rate issues don't appear to be anything to do with the game having been designed for HDD transfer rates. Low frame rates appear to be due to people overloading the GPU, and frame time variability seems to be down to how the game interacts with some CPUs, and possibly some drivers.

It's worth noting that AAA open world games have insane budgets, and take a long time to develop. You wouldn't get one that really utilised everything a console had to offer at a console's launch.
look at the video.

And they also takes so long because they have to optimize everything. Especially with consoles you need to optimize until the last drop. Getting a game into alpha is not a huge breaker. Getting to optimize a game however takes a ton of time. If they do not have to worry much about streaming etc. it will also be much easier to develop for.
 
look at the video.

And they also takes so long because they have to optimize everything. Especially with consoles you need to optimize until the last drop. Getting a game into alpha is not a huge breaker. Getting to optimize a game however takes a ton of time. If they do not have to worry much about streaming etc. it will also be much easier to develop for.

I was talking about RDR2 - you attributed frame rate problems (presumably on PCs with SSDs) to HDDs.

RDR2's frame rate troubles on PC aren't caused by the game being able to stream from a mechanical HDD. If they were, the X1X would have problems maintaining regular frame times, and these would be eliminated on PCs with PCI-E SSDs and very fast CPUs (faster at transfers and faster at decompressing). It's the other way round though - high end systems are running into frame time variability issues. The problem for RDR2 lies elsewhere.

Star Citizen is designed around SSD transfer speeds, and has a crazy high minimum LOD. The frame rate improves on SSD because the game stalls less. But if a game runs well on a slow mechanical HDD (fast travel aside), then a PCI-E SSD machine with a stupidly fast CPU shouldn't be running into problems streaming data.
 

quest

Not Banned from OT
Genuine question for people who don’t see any issue with this.

Do you agree that at some point “minimum specs” would have to increase?

if no, please explain why.
If yes, please explain why.

I think all of us have said support for one would have to be dropped to a cloud device at some point. For me fall 2021 be good time for scarlet only games. Third parties might be 2022 before they move on. Also people forget about PC for third parties like they are going to enforce PCI-e SSD as minimum requirement for games. So it will be a long time before any game outside a sony only exclusive is made around the SSD.
 
Why the fuck do we need the pro versions I don't need a Scarlett pro the fuck consoles aren't iPhones it's bullshit, we went from Xbox one to s to X to Scarlett then Scarlett pro just fucking make one next gen Xbox and move on!
LOL, homeboy can't afford consoles. Get a job you neet
 

NickFire

Member
No. Not if the long term plan is to put Gamepass on Playstation and Nintendo consoles. That would tell me they are competing "against" them anymore, but rather working hand-in-hand "with" the other console makers. That'll be something we haven't seen before (Sega is close, but they got there only after quitting the hardware console business).
I honestly believe that they view Scarlet as necessary to going multi-platform eventually (beyond just PC and Xbox). If they rested on their laurels since X can already do 4k, then they would be watching from the outside for the next few years while funding all the new studios they bought to make 1st party games for game pass. Scarlet keeps them relevant while they make gamepass more attractive to people who weren't swayed enough to buy an S or an X. If it sells like hot cakes then they can switch strategies back to hardware sales being a big deal again that they are willing to report on. But if not, it keeps them in the fold as a major player, keeps revenue coming in while these studios are working on big games, and maintains a bit of leverage for future negotiations (by denying Nintendo and Sony the ability to say you need us more than we need you since you have no where else to sell your games for console audiences).

Back to the main topic - I agree 100% that their approach will hold development back. I'm just of the opinion that financial benefits make it inevitable in the beginning of the cycle in today's age. I do hope that Sony takes your view for their first party games though, because ultimately I want to play games that blow my mind in a year from now.
 
The console morph to PC slowly continues.
This right here is the real story. Not some bullshit about the One holding back Scarlett. Consoles have become more and more PC like over the last couple of generations. First they stopped being plug and play, with updates, installs and HDDs that would inevitably need replacing / upgrading. Then they moved over to the same x86 architecture as PC. Then they were talking about 100% backwards compatibility (afforded to them by said move to x86). Now they want new titles to be scalable so they can run on a wide range of their (semi)proprietary hardware.
 
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nikolino840

Member
Pretty fucking sad that the base Xbox One is going to be a base for development for games in what I would guess would be all the way to 2027. Sure, we’ll get higher frame rates and resolution on Scarlett but to me this is a horrific idea that will hold back game development.

And then you’re asking developers to make MINIMUM 5 different builds (Xbox One, Xbox One S, Xbox One X, Windows, Scarlet) for an exclusive alone. Which is going to b increase development costs even more, cause more bugs to appear in games, and delay the release of games exponentially.

Not a fan of the idea, and I hope to be proven wrong.
Could be not,some PC games,like witcher 3,have options to make the world more heavy like more or less NPC,or Better hair,lights whatever like the Nvidia options...or make a depth of field to render more in the distance..add more or less grass or particles
Make different 3d models like Rise of the tomb Raider xbox360VSxboxone

If they do on PC they can do for Xbox,Is the same work
 
This right here is the real story. Not some bullshit about the One holding back Scarlett. Consoles have become more and more PC like over the last couple of generations. First they stopped being plug and play, with updates, installs and HDDs that would inevitably need replacing / upgrading. Then they moved over to the same x86 architecture as PC. Then they were talking about 100% backwards compatibility (afforded to them by said move to x86). Now they want new titles to be scalable so they can run on a wide range of their proprietary hardware.
I hate this strategy Microsoft should have stuck to pc and scrap the Xbox business cause it doesn't make sense, I hate console pro versions
 

Golgo 13

The Man With The Golden Dong
Could be not,some PC games,like witcher 3,have options to make the world more heavy like more or less NPC,or Better hair,lights whatever like the Nvidia options...or make a depth of field to render more in the distance..add more or less grass or particles
Make different 3d models like Rise of the tomb Raider xbox360VSxboxone

If they do on PC they can do for Xbox,Is the same work
“Work” being the key word here. Needless, idiotic amounts of needless work. Any idea how hard it is to OPTIMIZE (which is required for console release because of specific sets of specs for different hardware) 5 different versions of a video game? 4 of which have different GPU’s, 3 of which have different CPU clocks, 3 of which have entirely different CPU’s and GPU’s all together?

You might not realize this, but a table of 3 nerds in Microsoft shirts don’t sit at a table, flip a switch, and make this all magically work — this is THOUSANDS OF HOURS OF WORK from multiple teams, millions of dollars, lots and lots of hassle. Game development is stressful, risky, and difficult as is. The simpler it can stay, the better for everyone involved, generally. And this just makes Things x100 more complex.
 
When 3rd party games begin eclipsing your own studios....

If 1st party is no longer the technical benchmark to aspire to on your own hardware, what point is there to the 1st party?
One thing that some of the cheering people are claiming, is that MS is trying to turn Xbox into a PC. But you can tell they have no idea what PC gaming is, because right now Xbox is getting all the down sides of PC gaming (unspecific hardware setup), all the down side of Console gaming (closed garden with no true modding). AND lose the high quality 1st party games coded to the best hardware.

For a few days now, people who don't play on PC had been pretending they know PC gaming, and try to argue that MS is doing the smart thing to mess up the core of a game console. And I am a sucker for trying to argue with them up to now.
 
Problem of today's strategies, they keep using the word diversity on everything and the gaming industry is infected aswell, everytime o look at ms interviews they keep saying

"broader audience diversity diversity diversity, our system will be broader to a wider diversity and we bring u Xbox one X for inclusive diversity with 4k resolution to attract a wider diversity" they are so lost ever since they came with the TV TV TV pitch when realising Xbox one and now they lost the plot they want there hands everywhere they just can't focus on real gamers, just fucking make one next gen Xbox and call it a day we didn't ask for diversity diversity fuck!
 

Shmunter

Member
One thing that some of the cheering people are claiming, is that MS is trying to turn Xbox into a PC. But you can tell they have no idea what PC gaming is, because right now Xbox is getting all the down sides of PC gaming (unspecific hardware setup), all the down side of Console gaming (closed garden with no true modding). AND lose the high quality 1st party games coded to the best hardware.

For a few days now, people who don't play on PC had been pretending they know PC gaming, and try to argue that MS is doing the smart thing to mess up the core of a game console. And I am a sucker for trying to argue with them up to now.
Because it has pc cpu and GPU bits? An android phone is more of a personal computer than a closed fixed hardware console.
 
Problem of today's strategies, they keep using the word diversity on everything and the gaming industry is infected aswell, everytime o look at ms interviews they keep saying

"broader audience diversity diversity diversity, our system will be broader to a wider diversity and we bring u Xbox one X for inclusive diversity with 4k resolution to attract a wider diversity" they are so lost ever since they came with the TV TV TV pitch when realising Xbox one and now they lost the plot they want there hands everywhere they just can't focus on real gamers, just fucking make one next gen Xbox and call it a day we didn't ask for diversity diversity fuck!
Companies only use buzzwords like that when they have nothing good to say. Sony and Nintendo are just saying "we have good games and people are buying our hardware. We plan to do the same thing in the future". There was no need to embellish anything.

Since Sony is keeping quiet, Microsoft is trying to take advantage of the uncontested airtime. It isn't like they are failing at that; Stadia basically gifted Xbox an opponent they could beat up with ease. The X-cloud reveal is one of those few recent times when MS had something to cheer about. They had something to offer that was clearly superior to a young upstart competitor. Google might as well be the early Santa that gifted MS free good pr.
 
Companies only use buzzwords like that when they have nothing good to say. Sony and Nintendo are just saying "we have good games and people are buying our hardware. We plan to do the same thing in the future". There was no need to embellish anything.

Since Sony is keeping quiet, Microsoft is trying to take advantage of the uncontested airtime. It isn't like they are failing at that; Stadia basically gifted Xbox an opponent they could beat up with ease. The X-cloud reveal is one of those few recent times when MS had something to cheer about. They had something to offer that was clearly superior to a young upstart competitor. Google might as well be the early Santa that gifted MS free good pr.
Microsoft have failed real gamers I think they gave up and let Sony and Nintendo take the helm I think Microsoft is now focusing on diversity and casual gamers hence the non availability of proper first party games like PlayStation's library, Microsoft's 1st party is kiddish girly soft and rubbish loon at gears it's softened up forza n so forth it's Xbox has become a rainbow machine it's a pretend pc! It's even better to own a pc now than getting a Xbox because I'll play the same games anyway and even with better quality, they've lost the plot this time around I swear if I hear them say diversity one more fucking time I won't buy their new console!
The talk back in the days was processing power ram and games not scoobydooby doo stuff!
 

CeeJay

Member
One thing that some of the cheering people are claiming, is that MS is trying to turn Xbox into a PC. But you can tell they have no idea what PC gaming is, because right now Xbox is getting all the down sides of PC gaming (unspecific hardware setup), all the down side of Console gaming (closed garden with no true modding). AND lose the high quality 1st party games coded to the best hardware.

For a few days now, people who don't play on PC had been pretending they know PC gaming, and try to argue that MS is doing the smart thing to mess up the core of a game console. And I am a sucker for trying to argue with them up to now.
Cross-play, cross-progression, play anywhere, gamepass across console and PC are all made possible or at the very least simplified when you bring PC and console closer together. If it wasn't for this initiative, we wouldn't have MS bringing all their first party games to PC in the first place. I love been able to play something like Sea of Thieves on console on my TV and then move onto my laptop when the TV is being used by the missus. Now I even have the option to also move onto my phone using Xcloud if I want. All from a single gamepass subscription. I can now play couch co-op again with my son without us having to be playing in different rooms and using headsets to talk and we get our own screens. There are a lot of positives to all of this that you fail to see that are in place right now yet are running with the fear that Scarlett might be hampered by the XB1 which at this point is purely conjecture.
 

VertigoOA

Banned
There will be a cut off at some point but it all depends on consoles sold and at what point to cut off support for older hardware.

Next gen is exciting so far.. the gimmick attempts have disappeared.
 

Jacknapes

Member
There has to be a cut off at some point, but having Scarlett games compatible with past gen Xbox One consoles is a good move to start the new gen off with.
 
Plus, I'd love to see what RDR2 would have look and play like if it was designed to "ONLY" play on PCs with 16 GBs of RAM, an M.2 SSD, i7-9700k\Ryzen 7 3700x CPU, and a RTX 2080 Ti\Radeon 7 GPU.

It'd look like shit unfortunately, becuase the budget for the game would be tiny, because it wouldn't have sold in meaningful numbers.

So you wouldn't have the artists, the programmers, the technology leaders who are probably the very best in the business. Hundreds and hundreds of people working for years.

The hardware on its own does nothing. You need to have the userbase that can support the hundreds of million of dollars of development that RDR2 cost. Maybe if you could hit a Star Citizen style crowd funding bonanza, and spend those hundreds of millions over several years and still not have a game for the mass market. Maybe you could pull it off then. Except ... because you didn't have access to the target hardware for most of development, you'd still not be an ideal fit for that hardware.

Development always lags behind the latest hardware.
 

Mass Shift

Member
There has to be a cut off at some point, but having Scarlett games compatible with past gen Xbox One consoles is a good move to start the new gen off with.



Agreed. And launching with their flagship IP, going crossgen with Halo Infinite is just good common sense. It's also important to let existing Xbox gamers know they won't be locked out of the experience and that when/if they upgrade to Scarlett there won't be any additional cost. Their saves and progress will just scoot over.

No need to purchase a remaster.
 
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Shmunter

Member
There has to be a cut off at some point, but having Scarlett games compatible with past gen Xbox One consoles is a good move to start the new gen off with.
Good move for what exactly? Perhaps for those that don’t want to move to Scarlett but want a new game. Such a move does nothing at all to usher in a next gen system.

if Sony comes out and announces e.g. Horizon 2, Uncharted 5 etc as PS4 & PS5 titles I’ll be the one starting this sort of thread using very colourful language Indeed.

There is no defending cross gen games in the context of a new gen system.
 
Good move for what exactly? Perhaps for those that don’t want to move to Scarlett but want a new game. Such a move does nothing at all to usher in a next gen system.

if Sony comes out and announces e.g. Horizon 2, Uncharted 5 etc as PS4 & PS5 titles I’ll be the one starting this sort of thread using very colourful language Indeed.

There is no defending cross gen games in the context of a new gen system.

Well for one thing you get a larger player base than you otherwise would, and people on the new system will be indirectly selling it to people on the old.

These games, like Halo Infinite, also serve as bridge in terms of connecting "friends lists" as the generation transitions. You want to do everything you can to keep these people together.

You also get to have a longer dev period and larger budget than a standalone launch game can realistically have. More scale, scope, polish and content.

If PS5 has an exclusive launch title as expensive and development intensive as Halo Infinite I will shit my pants.

That's not to say there are no downsides by any means, but there are certainly some advantages for the new system.
 

SegaShack

Member
I like how people always traditionally play the “anti consumer” narrative for companies like MS, now they do something pro consumer and people are upset. Last gen everyone was angry the system wasnt backwards compatible.
 
Well for one thing you get a larger player base than you otherwise would, and people on the new system will be indirectly selling it to people on the old.

These games, like Halo Infinite, also serve as bridge in terms of connecting "friends lists" as the generation transitions. You want to do everything you can to keep these people together.

You also get to have a longer dev period and larger budget than a standalone launch game can realistically have. More scale, scope, polish and content.

If PS5 has an exclusive launch title as expensive and development intensive as Halo Infinite I will shit my pants.

That's not to say there are no downsides by any means, but there are certainly some advantages for the new system.
You are still thinking like a 3rd party studio.

i am not sure how many times I have to repeat this, you can ONLY sell the new system, if the people on the old system feel they are missing out by not buying. We know that as a fact because Xbox1X and Ps4Pro exist, and they both sell way worse than their cheaper counterparts. And everything you say just suggest that you don't want next gen to start, you don't want new games.

And the only reason you can convince yourself that you don't want new games, is because you haven't seen the new games yet. When Horizon 2 get showcased on PS5, you can go ahead and tell us how you prefer the game doesn't exist if you want. Sony will go ahead and sell the next gen console like they are suppose to.
 
You are still thinking like a 3rd party studio.

I'm trying to put myself in MS's shoes. And if I do that I can see why they're doing what they're doing.

i am not sure how many times I have to repeat this, you can ONLY sell the new system, if the people on the old system feel they are missing out by not buying. We know that as a fact because Xbox1X and Ps4Pro exist, and they both sell way worse than their cheaper counterparts. And everything you say just suggest that you don't want next gen to start, you don't want new games.

You can repeat it as many times as you like - and you'll be missing a huge part of the big picture each time.

You sell the new system if people want what it has to offer. I have no doubt that there will be games built around Scarlett in due course, but the huge library and huge increase in fidelity and fluidity will be reasons to upgrade from day one.

Next gen is about tools, assets, engines, budgets and development time every bit as much as it is about the parts in a console. On the software side next gen is a transition that takes time.

What you're missing is that MS also release their games on their Windows operating system. And they have an additional business model that they're investing in massively, which is Gamepass, and unless your key games can reach a suitable part of your anticipated subscriber base, those hundreds of millions you're spending on development are squandered.

And the only reason you can convince yourself that you don't want new games, is because you haven't seen the new games yet. When Horizon 2 get showcased on PS5, you can go ahead and tell us how you prefer the game doesn't exist if you want. Sony will go ahead and sell the next gen console like they are suppose to.

You have no idea what I want, or why I want it. You can leave that out of your world-building.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
What you're missing is that MS also release their games on their Windows operating system. And they have an additional business model that they're investing in massively, which is Gamepass, and unless your key games can reach a suitable part of your anticipated subscriber base, those hundreds of millions you're spending on development are squandered.

And THIS is the part about Gamepass that I hate to death! Business-wise.....you're right, but it's a stupid plan.
 

SleepDoctor

Banned
Not sure what to make of this. I guess it really depends on how they approach it to make people want to upgrade their console.
 

Journey

Banned
I like how people always traditionally play the “anti consumer” narrative for companies like MS, now they do something pro consumer and people are upset. Last gen everyone was angry the system wasnt backwards compatible.


Seriously!!

"“Work” being the key word here. Needless, idiotic amounts of needless work." To get these games across all of Xbox.

Someone actually said that in this very thread. Omg, how terrible that they have to work hard for gamers, nobody wants to work and nobody wants the overtime pay. What happened to the Lazy devs, or it's all about the consumer, now everyone seems to be worried about the poor developers or MS pockets in paying extra to make this happen, more like Fake concerns to fit their narrative. We should be praising MS for getting their games across all platforms instead of forcing you to get on their new system like others have done with games that could've easily been cross gen.


I have a questions for all of you complaining, can you explain why my friend, who's an avid fan of the Gundam series, was forced to purchase a PS3 at launch to play Mobile Suit Gundam: Crossfire?

maxresdefault.jpg
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Seriously!!

"“Work” being the key word here. Needless, idiotic amounts of needless work." To get these games across all of Xbox.

Someone actually said that in this very thread. Omg, how terrible that they have to work hard for gamers, nobody wants to work and nobody wants the overtime pay. What happened to the Lazy devs, or it's all about the consumer, now everyone seems to be worried about the poor developers or MS pockets in paying extra to make this happen, more like Fake concerns to fit their narrative. We should be praising MS for getting their games across all platforms instead of forcing you to get on their new system like others have done with games that could've easily been cross gen.


I have a questions for all of you complaining, can you explain why my friend, who's an avid fan of the Gundam series, was forced to purchase a PS3 at launch to play Mobile Suit Gundam: Crossfire?

maxresdefault.jpg

Your friend wasn't forced to buy anything. They made a choice.
 

Journey

Banned
Your friend wasn't forced to buy anything. They made a choice.


Yea, the only choice available was the PS3 when he could've easily had played this on PS2 if this idea was in place back then. But the point I'm trying to make here is, you CAN bring games to the new consoles while still making them available to the older platforms without having to affect the quality of the Scarlett version, clearly in the case of Gundman, being exclusive to PS3 only did not help it look any better than your average PS2 game, in fact some assets look like PS1.
 
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Mass Shift

Member
Seriously!!

"“Work” being the key word here. Needless, idiotic amounts of needless work." To get these games across all of Xbox.

Someone actually said that in this very thread. Omg, how terrible that they have to work hard for gamers, nobody wants to work and nobody wants the overtime pay. What happened to the Lazy devs, or it's all about the consumer, now everyone seems to be worried about the poor developers or MS pockets in paying extra to make this happen, more like Fake concerns to fit their narrative. We should be praising MS for getting their games across all platforms instead of forcing you to get on their new system like others have done with games that could've easily been cross gen.

I don't know. I mean it's just talk, and I can understand a few things where concerns might be valid. But I have to agree that some of this does feel like too many negative narratives are being strung together all at once.

Even things that clearly demonstrate goodwill are being treated with unnecessary suspicion.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Yea, the only choice available was the PS3 when he could've easily had played this on PS2 if this idea was in place back then. But the point I'm trying to make here is, you CAN bring games to the new consoles while still making them available to the older platforms without having to affect the quality of the Scarlett version, clearly in the case of Gundman, being exclusive to PS3 only did not help it look any better than your average PS2 game, in fact some assets look like PS1.

You can't do everything you just said. It's literally not possible, unless you design the game to not take full advantage of the Scarlett console.
 

quest

Not Banned from OT
And THIS is the part about Gamepass that I hate to death! Business-wise.....you're right, but it's a stupid plan.
Well I hear a large contingent bitch about 1440x60fps. This solves that issue. If the hook for scarlet is 4k 60fps while xbox one gets 30fps and at less detail and effects ect. So there is an upside depending on how you look at it.
 

Journey

Banned
You can't do everything you just said. It's literally not possible, unless you design the game to not take full advantage of the Scarlett console.


We'll just have to wait and see. People also said it was impossible to bring PowerPC architecture games to Xbox One, and voila, the geniuses brought BC to Xbox One. Games generally come to PC now a days, save for exclusives, those said games trickle down to lower platforms, so I fail to see how these games like Cyberpunk making it to Scarlett looking it's best on consoles, can't trickle down to the other platforms below at lower resolution/texture detail/framerate.
 

cireza

Member
If 1st party is no longer the technical benchmark to aspire to on your own hardware, what point is there to the 1st party?
Ask Nintendo maybe ? There first party have almost never been the most impressive games on their consoles.
 

Shmunter

Member
Ask Nintendo maybe ? There first party have almost never been the most impressive games on their consoles.
Nintendo games are the highest rated games not just on their own platform, but in the industry. Games as a product are a sum of their parts, not just one particular aspect.
 

ksdixon

Member
I'm not getting the idea behind this....

Scarlett games can still be run on OG XB1.
-and-
GamePass will run on XCloud on phones etc, without streaming from your XB console.

What's the point? I don't see a reason to own a Scarlett or an XB1?
 
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01011001

Banned
Ask Nintendo maybe ? There first party have almost never been the most impressive games on their consoles.

from what universe are you?
because in this one right here your statement is demonstrably false... also THEIR*

It starts with Mario Bros 3, a game that took the NES hardware and used it to the fullest, almost no NES game comes close to its scope, detail and polish.

F-Zero, a launch title that brought a 3D-esque racing game running at 60fps to a console that noone was expecting 3D like experiences on.
then later, Yoshi's Island, cuting edge 2D graphics with textured 3D elements, morphing sprites, at 60fps.

Ocarina of Time and especially Majora's Mask, 3D action adventures with big worlds, ans in the case of Majora, high detail environments.
then there's Wave Race, with its 3D water mesh that dynamically creates waves of different kinds depending on the track...

on to the GameCube, and you start strong with Luigi's Mansion, with its extremely detailed world that dynamically reacts to your weapon... it had real time shadows and reflections that looked unbelievably good for its time.
and you had Wave Racer Blue Storm, which yet again had the best water simulation of any game at the time of release...

On the Wii you had Mario Galaxy which looks so outstandingly good that the 480p resolution holds back the true potential of what Nintendo stuffed in this game in terms of art, effects work and clever tricks to simulate more demanding rendering techniques and all that at 60fps with basically no dips.

Wii U, and we have Wind Waker HD, 1080p, real time shadows with drawdistances greater than even in many modern games and overall stunning lighting.
Mario 3D World, basically no loading times due to it being tailored to almost completely fitting into the Wii U's RAM, perfect 60fps with beautiful art and effects.
and of course Smash Bros 4 which runs at 1080p at a near perfect 60fps.
 
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Celcius

°Temp. member
Backwards compatibility is a good thing but not making games exclusively for Scarlett is not.
They may as well call it the Xbox One Next or something (leave xbox one in the title).
It makes sense though... they just released the elite controller 2 towards the end of the xbox one's life... but if next-gen is just an upgrade but still runs the same games then using the same controller is no problem.
 
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