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Microsoft: Scarlett games will work across the whole Xbox family

SegaShack

Member
from what universe are you?
because in this one right here your statement is demonstrably false... also THEIR*

It starts with Mario Bros 3, a game that took the NES hardware and used it to the fullest, almost no NES game comes close to its scope, detail and polish.

F-Zero, a launch title that brought a 3D-esque racing game running at 60fps to a console that noone was expecting 3D like experiences on.
then later, Yoshi's Island, cuting edge 2D graphics with textured 3D elements, morphing sprites, at 60fps.

Ocarina of Time and especially Majora's Mask, 3D action adventures with big worlds, ans in the case of Majora, high detail environments.
then there's Wave Race, with its 3D water mesh that dynamically creates waves of different kinds depending on the track...

on to the GameCube, and you start strong with Luigi's Mansion, with its extremely detailed world that dynamically reacts to your weapon... it had real time shadows and reflections that looked unbelievably good for its time.
and you had Wave Racer Blue Storm, which yet again had the best water simulation of any game at the time of release...

On the Wii you had Mario Galaxy which looks so outstandingly good that the 480p resolution holds back the true potential of what Nintendo stuffed in this game in terms of art, effects work and clever tricks to simulate more demanding rendering techniques and all that at 60fps with basically no dips.

Wii U, and we have Wind Waker HD, 1080p, real time shadows with drawdistances greater than even in many modern games and overall stunning lighting.
Mario 3D World, basically no loading times due to it being tailored to almost completely fitting into the Wii U's RAM, perfect 60fps with beautiful art and effects.
and of course Smash Bros 4 which runs at 1080p at a near perfect 60fps.
The argument falls off once you get to Wii era and on. All their other hardware was top notch though. Mario Galaxy in 480p only looks good on a nice CRT.
 

cireza

Member
Nintendo games are the highest rated games not just on their own platform, but in the industry. Games as a product are a sum of their parts, not just one particular aspect.
Game rating was not your argument at all though.

from what universe you?
because in this one right here your statement is demonstrably false... also THEIR*

It starts with Mario Bros 3, a game that took the NES hardware and used it to the fullest, almost no NES game comes close to its scope, detail and polish.

F-Zero, a launch title that brought a 3D-esque racing game running at 60fps to a console that noone was expecting 3D like experiences on.
then later, Yoshi's Island, cuting edge 2D graphics with textured 3D elements, morphing sprites, at 60fps.

Ocarina of Time and especially Majora's Mask, 3D action adventures with big worlds, ans in the case of Majora, high detail environments.
then there's Wave Race, with its 3D water mesh that dynamically creates waves of different kinds depending on the track...

on to the GameCube, and you start strong with Luigi's Mansion, with its extremely detailed world that dynamically reacts to your weapon... it had real time shadows and reflections that looked unbelievably good for its time.
and you had Wave Racer Blue Storm, which yet again had the best water simulation of any game at the time of release...

On the Wii you had Mario Galaxy which looks so outstandingly good that the 480p resolution holds back the true potential of what Nintendo stuffed in this game in terms of art, effects work and clever tricks to simulate more demanding rendering techniques and all that at 60fps with basically no dips.

Wii U, and we have Wind Waker HD, 1080p, real time shadows with drawdistances greater than even in many modern games and overall stunning lighting.
Mario 3D World, basically no loading times due to it being tailored to almost completely fitting into the Wii U's RAM, perfect 60fps with beautiful art and effects.
and of course Smash Bros 4 which runs at 1080p at a near perfect 60fps.
So you can list a handful of games which in the end validates the word "almost" that was in my sentence.

It is also extremely easy to demonstrate. We can make huge lists of games that are technically more impressive than Nintendo First Party for their consoles. Citing F Zero is funny because the GC game pushed the hardware to the limit and it is not first party. That's just one example.
 

Journey

Banned
I'm not getting the idea behind this....

Scarlett games can still be run on OG XB1.
-and-
GamePass will run on XCloud on phones etc, without streaming from your XB console.

What's the point? I don't see a reason to own a Scarlett or an XB1?


Why do people buy Xbox One X or PS4 Pro? Heck why do people buy a PS4 when most of the games were still on PS3? I mean if you're satisfied with running next gen games at 720p and 30fps with muddy textures and reduced detail on faces and other things, then you do you, some people would rather play next gen games at 4K, extra details and textures at 60fps.

CkU4C2T.png





Look at the screenshot above and let me know if "You're getting the idea" now lol.
 
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Xbox fucking up again, this will either make Scarlett games worse or better and make Xbox one's future games the worse and wouldn't this cost more money on studios if forced to make versions of Scarlett games on old consoles, ...... I personally think backwards compatibility is fine awesome!
 
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